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# include <AP_HAL/AP_HAL.h>
# include "AC_WPNav.h"
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extern const AP_HAL : : HAL & hal ;
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// maximum velocities and accelerations
# define WPNAV_ACCELERATION 250.0f // maximum horizontal acceleration in cm/s/s that wp navigation will request
# define WPNAV_WP_SPEED 1000.0f // default horizontal speed between waypoints in cm/s
# define WPNAV_WP_SPEED_MIN 20.0f // minimum horizontal speed between waypoints in cm/s
# define WPNAV_WP_RADIUS 200.0f // default waypoint radius in cm
# define WPNAV_WP_RADIUS_MIN 5.0f // minimum waypoint radius in cm
# define WPNAV_WP_SPEED_UP 250.0f // default maximum climb velocity
# define WPNAV_WP_SPEED_DOWN 150.0f // default maximum descent velocity
# define WPNAV_WP_ACCEL_Z_DEFAULT 100.0f // default vertical acceleration between waypoints in cm/s/s
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const AP_Param : : GroupInfo AC_WPNav : : var_info [ ] = {
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// index 0 was used for the old orientation matrix
// @Param: SPEED
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// @DisplayName: Waypoint Horizontal Speed Target
// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain horizontally during a WP mission
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// @Units: cm/s
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// @Range: 20 2000
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// @Increment: 50
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// @User: Standard
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AP_GROUPINFO ( " SPEED " , 0 , AC_WPNav , _wp_speed_cms , WPNAV_WP_SPEED ) ,
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// @Param: RADIUS
// @DisplayName: Waypoint Radius
// @Description: Defines the distance from a waypoint, that when crossed indicates the wp has been hit.
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// @Units: cm
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// @Range: 5 1000
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// @Increment: 1
// @User: Standard
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AP_GROUPINFO ( " RADIUS " , 1 , AC_WPNav , _wp_radius_cm , WPNAV_WP_RADIUS ) ,
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// @Param: SPEED_UP
// @DisplayName: Waypoint Climb Speed Target
// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain while climbing during a WP mission
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// @Units: cm/s
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// @Range: 10 1000
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// @Increment: 50
// @User: Standard
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AP_GROUPINFO ( " SPEED_UP " , 2 , AC_WPNav , _wp_speed_up_cms , WPNAV_WP_SPEED_UP ) ,
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// @Param: SPEED_DN
// @DisplayName: Waypoint Descent Speed Target
// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain while descending during a WP mission
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// @Units: cm/s
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// @Range: 10 500
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// @Increment: 10
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// @User: Standard
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AP_GROUPINFO ( " SPEED_DN " , 3 , AC_WPNav , _wp_speed_down_cms , WPNAV_WP_SPEED_DOWN ) ,
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// @Param: ACCEL
// @DisplayName: Waypoint Acceleration
// @Description: Defines the horizontal acceleration in cm/s/s used during missions
// @Units: cm/s/s
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// @Range: 50 500
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// @Increment: 10
// @User: Standard
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AP_GROUPINFO ( " ACCEL " , 5 , AC_WPNav , _wp_accel_cmss , WPNAV_ACCELERATION ) ,
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// @Param: ACCEL_Z
// @DisplayName: Waypoint Vertical Acceleration
// @Description: Defines the vertical acceleration in cm/s/s used during missions
// @Units: cm/s/s
// @Range: 50 500
// @Increment: 10
// @User: Standard
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AP_GROUPINFO ( " ACCEL_Z " , 6 , AC_WPNav , _wp_accel_z_cmss , WPNAV_WP_ACCEL_Z_DEFAULT ) ,
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// @Param: RFND_USE
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// @DisplayName: Waypoint missions use rangefinder for terrain following
// @Description: This controls if waypoint missions use rangefinder for terrain following
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// @Values: 0:Disable,1:Enable
// @User: Advanced
AP_GROUPINFO ( " RFND_USE " , 10 , AC_WPNav , _rangefinder_use , 1 ) ,
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// @Param: JERK
// @DisplayName: Waypoint Jerk
// @Description: Defines the horizontal jerk in m/s/s used during missions
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// @Units: m/s/s/s
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// @Range: 1 20
// @User: Standard
AP_GROUPINFO ( " JERK " , 11 , AC_WPNav , _wp_jerk , 1.0f ) ,
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// @Param: TER_MARGIN
// @DisplayName: Waypoint Terrain following altitude margin
// @Description: Waypoint Terrain following altitude margin. Vehicle will stop if distance from target altitude is larger than this margin (in meters)
// @Units: m
// @Range: 0.1 100
// @User: Advanced
AP_GROUPINFO ( " TER_MARGIN " , 12 , AC_WPNav , _terrain_margin , 10.0 ) ,
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AP_GROUPEND
} ;
// Default constructor.
// Note that the Vector/Matrix constructors already implicitly zero
// their values.
//
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AC_WPNav : : AC_WPNav ( const AP_InertialNav & inav , const AP_AHRS_View & ahrs , AC_PosControl & pos_control , const AC_AttitudeControl & attitude_control ) :
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_inav ( inav ) ,
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_ahrs ( ahrs ) ,
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_pos_control ( pos_control ) ,
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_attitude_control ( attitude_control )
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{
AP_Param : : setup_object_defaults ( this , var_info ) ;
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// init flags
_flags . reached_destination = false ;
_flags . fast_waypoint = false ;
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// initialise old WPNAV_SPEED values
_last_wp_speed_cms = _wp_speed_cms ;
_last_wp_speed_up_cms = _wp_speed_up_cms ;
_last_wp_speed_down_cms = get_default_speed_down ( ) ;
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}
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// get expected source of terrain data if alt-above-terrain command is executed (used by Copter's ModeRTL)
AC_WPNav : : TerrainSource AC_WPNav : : get_terrain_source ( ) const
{
// use range finder if connected
if ( _rangefinder_available & & _rangefinder_use ) {
return AC_WPNav : : TerrainSource : : TERRAIN_FROM_RANGEFINDER ;
}
# if AP_TERRAIN_AVAILABLE
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const AP_Terrain * terrain = AP : : terrain ( ) ;
if ( terrain ! = nullptr & & terrain - > enabled ( ) ) {
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return AC_WPNav : : TerrainSource : : TERRAIN_FROM_TERRAINDATABASE ;
} else {
return AC_WPNav : : TerrainSource : : TERRAIN_UNAVAILABLE ;
}
# else
return AC_WPNav : : TerrainSource : : TERRAIN_UNAVAILABLE ;
# endif
}
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///
/// waypoint navigation
///
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/// wp_and_spline_init - initialise straight line and spline waypoint controllers
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/// speed_cms should be a positive value or left at zero to use the default speed
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/// stopping_point should be the vehicle's stopping point (equal to the starting point of the next segment) if know or left as zero
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/// should be called once before the waypoint controller is used but does not need to be called before subsequent updates to destination
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void AC_WPNav : : wp_and_spline_init ( float speed_cms , Vector3f stopping_point )
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{
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// sanity check parameters
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// check _wp_accel_cmss is reasonable
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_scurve_accel_corner = GRAVITY_MSS * 100.0f * tanf ( ToRad ( _pos_control . get_lean_angle_max_cd ( ) * 0.01f ) ) ;
const float wp_accel_cmss = MIN ( _wp_accel_cmss , _scurve_accel_corner ) ;
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_wp_accel_cmss . set_and_save_ifchanged ( ( _wp_accel_cmss < = 0 ) ? WPNAV_ACCELERATION : wp_accel_cmss ) ;
// check _wp_radius_cm is reasonable
_wp_radius_cm . set_and_save_ifchanged ( MAX ( _wp_radius_cm , WPNAV_WP_RADIUS_MIN ) ) ;
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// check _wp_speed
_wp_speed_cms . set_and_save_ifchanged ( MAX ( _wp_speed_cms , WPNAV_WP_SPEED_MIN ) ) ;
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// initialise position controller
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_pos_control . init_z_controller_stopping_point ( ) ;
_pos_control . init_xy_controller_stopping_point ( ) ;
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// initialize the desired wp speed if not already done
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_wp_desired_speed_xy_cms = is_positive ( speed_cms ) ? speed_cms : _wp_speed_cms ;
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_wp_desired_speed_xy_cms = MAX ( _wp_desired_speed_xy_cms , WPNAV_WP_SPEED_MIN ) ;
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// initialise position controller speed and acceleration
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_pos_control . set_max_speed_accel_xy ( _wp_desired_speed_xy_cms , _wp_accel_cmss ) ;
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_pos_control . set_correction_speed_accel_xy ( _wp_desired_speed_xy_cms , _wp_accel_cmss ) ;
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_pos_control . set_max_speed_accel_z ( - get_default_speed_down ( ) , _wp_speed_up_cms , _wp_accel_z_cmss ) ;
_pos_control . set_correction_speed_accel_z ( - get_default_speed_down ( ) , _wp_speed_up_cms , _wp_accel_z_cmss ) ;
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// calculate scurve jerk and jerk time
if ( ! is_positive ( _wp_jerk ) ) {
_wp_jerk = _wp_accel_cmss ;
}
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calc_scurve_jerk_and_snap ( ) ;
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_scurve_prev_leg . init ( ) ;
_scurve_this_leg . init ( ) ;
_scurve_next_leg . init ( ) ;
_track_scalar_dt = 1.0f ;
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_flags . reached_destination = true ;
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_flags . fast_waypoint = false ;
// initialise origin and destination to stopping point
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if ( stopping_point . is_zero ( ) ) {
get_wp_stopping_point ( stopping_point ) ;
}
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_origin = _destination = stopping_point ;
_terrain_alt = false ;
_this_leg_is_spline = false ;
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// initialise the terrain velocity to the current maximum velocity
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_terrain_vel = _wp_desired_speed_xy_cms ;
_terrain_accel = 0.0 ;
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// mark as active
_wp_last_update = AP_HAL : : millis ( ) ;
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}
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/// set_speed_xy - allows main code to pass target horizontal velocity for wp navigation
void AC_WPNav : : set_speed_xy ( float speed_cms )
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{
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// range check target speed and protect against divide by zero
if ( speed_cms > = WPNAV_WP_SPEED_MIN & & is_positive ( _wp_desired_speed_xy_cms ) ) {
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// update terrain following speed scalar
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_terrain_vel = speed_cms * _terrain_vel / _wp_desired_speed_xy_cms ;
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// initialize the desired wp speed
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_wp_desired_speed_xy_cms = speed_cms ;
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// update position controller speed and acceleration
_pos_control . set_max_speed_accel_xy ( _wp_desired_speed_xy_cms , _wp_accel_cmss ) ;
_pos_control . set_correction_speed_accel_xy ( _wp_desired_speed_xy_cms , _wp_accel_cmss ) ;
// change track speed
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update_track_with_speed_accel_limits ( ) ;
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}
}
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/// set current target climb rate during wp navigation
void AC_WPNav : : set_speed_up ( float speed_up_cms )
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{
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_pos_control . set_max_speed_accel_z ( _pos_control . get_max_speed_down_cms ( ) , speed_up_cms , _pos_control . get_max_accel_z_cmss ( ) ) ;
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update_track_with_speed_accel_limits ( ) ;
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}
/// set current target descent rate during wp navigation
void AC_WPNav : : set_speed_down ( float speed_down_cms )
{
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_pos_control . set_max_speed_accel_z ( speed_down_cms , _pos_control . get_max_speed_up_cms ( ) , _pos_control . get_max_accel_z_cmss ( ) ) ;
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update_track_with_speed_accel_limits ( ) ;
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}
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/// set_wp_destination waypoint using location class
/// returns false if conversion from location to vector from ekf origin cannot be calculated
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bool AC_WPNav : : set_wp_destination_loc ( const Location & destination )
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{
bool terr_alt ;
Vector3f dest_neu ;
// convert destination location to vector
if ( ! get_vector_NEU ( destination , dest_neu , terr_alt ) ) {
return false ;
}
// set target as vector from EKF origin
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return set_wp_destination ( dest_neu , terr_alt ) ;
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}
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/// set next destination using location class
/// returns false if conversion from location to vector from ekf origin cannot be calculated
bool AC_WPNav : : set_wp_destination_next_loc ( const Location & destination )
{
bool terr_alt ;
Vector3f dest_neu ;
// convert destination location to vector
if ( ! get_vector_NEU ( destination , dest_neu , terr_alt ) ) {
return false ;
}
// set target as vector from EKF origin
return set_wp_destination_next ( dest_neu , terr_alt ) ;
}
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// get destination as a location. Altitude frame will be above origin or above terrain
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// returns false if unable to return a destination (for example if origin has not yet been set)
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bool AC_WPNav : : get_wp_destination_loc ( Location & destination ) const
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{
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if ( ! AP : : ahrs ( ) . get_origin ( destination ) ) {
return false ;
}
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destination = Location { get_wp_destination ( ) , _terrain_alt ? Location : : AltFrame : : ABOVE_TERRAIN : Location : : AltFrame : : ABOVE_ORIGIN } ;
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return true ;
}
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/// set_wp_destination - set destination waypoints using position vectors (distance from ekf origin in cm)
/// terrain_alt should be true if destination.z is an altitude above terrain (false if alt-above-ekf-origin)
/// returns false on failure (likely caused by missing terrain data)
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bool AC_WPNav : : set_wp_destination ( const Vector3f & destination , bool terrain_alt )
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{
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// re-initialise if previous destination has been interrupted
if ( ! is_active ( ) | | ! _flags . reached_destination ) {
wp_and_spline_init ( _wp_desired_speed_xy_cms ) ;
}
_scurve_prev_leg . init ( ) ;
float origin_speed = 0.0f ;
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// use previous destination as origin
_origin = _destination ;
if ( terrain_alt = = _terrain_alt ) {
if ( _this_leg_is_spline ) {
// if previous leg was a spline we can use current target velocity vector for origin velocity vector
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Vector3f curr_target_vel = _pos_control . get_vel_desired_cms ( ) ;
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curr_target_vel . z - = _pos_control . get_vel_offset_z_cms ( ) ;
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origin_speed = curr_target_vel . length ( ) ;
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} else {
// store previous leg
_scurve_prev_leg = _scurve_this_leg ;
}
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} else {
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// get current alt above terrain
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float origin_terr_offset ;
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if ( ! get_terrain_offset ( origin_terr_offset ) ) {
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return false ;
}
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// convert origin to alt-above-terrain if necessary
if ( terrain_alt ) {
// new destination is alt-above-terrain, previous destination was alt-above-ekf-origin
_origin . z - = origin_terr_offset ;
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_pos_control . set_pos_offset_z_cm ( _pos_control . get_pos_offset_z_cm ( ) + origin_terr_offset ) ;
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} else {
// new destination is alt-above-ekf-origin, previous destination was alt-above-terrain
_origin . z + = origin_terr_offset ;
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_pos_control . set_pos_offset_z_cm ( _pos_control . get_pos_offset_z_cm ( ) - origin_terr_offset ) ;
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}
}
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// update destination
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_destination = destination ;
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_terrain_alt = terrain_alt ;
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if ( _flags . fast_waypoint & & ! _this_leg_is_spline & & ! _next_leg_is_spline & & ! _scurve_next_leg . finished ( ) ) {
_scurve_this_leg = _scurve_next_leg ;
} else {
_scurve_this_leg . calculate_track ( _origin , _destination ,
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_pos_control . get_max_speed_xy_cms ( ) , _pos_control . get_max_speed_up_cms ( ) , _pos_control . get_max_speed_down_cms ( ) ,
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_wp_accel_cmss , _wp_accel_z_cmss ,
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_scurve_snap * 100.0f , _scurve_jerk * 100.0f ) ;
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if ( ! is_zero ( origin_speed ) ) {
// rebuild start of scurve if we have a non-zero origin speed
_scurve_this_leg . set_origin_speed_max ( origin_speed ) ;
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}
}
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_this_leg_is_spline = false ;
_scurve_next_leg . init ( ) ;
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_flags . fast_waypoint = false ; // default waypoint back to slow
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_flags . reached_destination = false ;
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return true ;
}
/// set next destination using position vector (distance from ekf origin in cm)
/// terrain_alt should be true if destination.z is a desired altitude above terrain
/// provide next_destination
bool AC_WPNav : : set_wp_destination_next ( const Vector3f & destination , bool terrain_alt )
{
// do not add next point if alt types don't match
if ( terrain_alt ! = _terrain_alt ) {
return true ;
}
_scurve_next_leg . calculate_track ( _destination , destination ,
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_pos_control . get_max_speed_xy_cms ( ) , _pos_control . get_max_speed_up_cms ( ) , _pos_control . get_max_speed_down_cms ( ) ,
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_wp_accel_cmss , _wp_accel_z_cmss ,
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_scurve_snap * 100.0f , _scurve_jerk * 100.0 ) ;
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if ( _this_leg_is_spline ) {
const float this_leg_dest_speed_max = _spline_this_leg . get_destination_speed_max ( ) ;
const float next_leg_origin_speed_max = _scurve_next_leg . set_origin_speed_max ( this_leg_dest_speed_max ) ;
_spline_this_leg . set_destination_speed_max ( next_leg_origin_speed_max ) ;
}
_next_leg_is_spline = false ;
// next destination provided so fast waypoint
_flags . fast_waypoint = true ;
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return true ;
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}
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/// set waypoint destination using NED position vector from ekf origin in meters
bool AC_WPNav : : set_wp_destination_NED ( const Vector3f & destination_NED )
{
// convert NED to NEU and do not use terrain following
return set_wp_destination ( Vector3f ( destination_NED . x * 100.0f , destination_NED . y * 100.0f , - destination_NED . z * 100.0f ) , false ) ;
}
/// set waypoint destination using NED position vector from ekf origin in meters
bool AC_WPNav : : set_wp_destination_next_NED ( const Vector3f & destination_NED )
{
// convert NED to NEU and do not use terrain following
return set_wp_destination_next ( Vector3f ( destination_NED . x * 100.0f , destination_NED . y * 100.0f , - destination_NED . z * 100.0f ) , false ) ;
}
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/// shifts the origin and destination horizontally to the current position
/// used to reset the track when taking off without horizontal position control
/// relies on set_wp_destination or set_wp_origin_and_destination having been called first
void AC_WPNav : : shift_wp_origin_and_destination_to_current_pos_xy ( )
{
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// Reset position controller to current location
_pos_control . init_xy_controller ( ) ;
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// get current and target locations
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const Vector2f & curr_pos = _inav . get_position_xy_cm ( ) ;
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// shift origin and destination horizontally
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_origin . xy ( ) = curr_pos ;
_destination . xy ( ) = curr_pos ;
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}
/// shifts the origin and destination horizontally to the achievable stopping point
/// used to reset the track when horizontal navigation is enabled after having been disabled (see Copter's wp_navalt_min)
/// relies on set_wp_destination or set_wp_origin_and_destination having been called first
void AC_WPNav : : shift_wp_origin_and_destination_to_stopping_point_xy ( )
{
// relax position control in xy axis
// removing velocity error also impacts stopping point calculation
_pos_control . relax_velocity_controller_xy ( ) ;
// get current and target locations
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Vector2f stopping_point ;
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get_wp_stopping_point_xy ( stopping_point ) ;
// shift origin and destination horizontally
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_origin . xy ( ) = stopping_point ;
_destination . xy ( ) = stopping_point ;
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// move pos controller target horizontally
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_pos_control . set_pos_target_xy_cm ( stopping_point . x , stopping_point . y ) ;
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}
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/// get_wp_stopping_point_xy - returns vector to stopping point based on a horizontal position and velocity
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void AC_WPNav : : get_wp_stopping_point_xy ( Vector2f & stopping_point ) const
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{
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Vector2p stop ;
_pos_control . get_stopping_point_xy_cm ( stop ) ;
stopping_point = stop . tofloat ( ) ;
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}
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/// get_wp_stopping_point - returns vector to stopping point based on 3D position and velocity
void AC_WPNav : : get_wp_stopping_point ( Vector3f & stopping_point ) const
{
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Vector3p stop ;
_pos_control . get_stopping_point_xy_cm ( stop . xy ( ) ) ;
_pos_control . get_stopping_point_z_cm ( stop . z ) ;
stopping_point = stop . tofloat ( ) ;
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}
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/// advance_wp_target_along_track - move target location along track from origin to destination
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bool AC_WPNav : : advance_wp_target_along_track ( float dt )
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{
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// calculate terrain adjustments
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float terr_offset = 0.0f ;
if ( _terrain_alt & & ! get_terrain_offset ( terr_offset ) ) {
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return false ;
}
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const float offset_z_scaler = _pos_control . pos_offset_z_scaler ( terr_offset , get_terrain_margin ( ) * 100.0 ) ;
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// input shape the terrain offset
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_pos_control . update_pos_offset_z ( terr_offset ) ;
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// get current position and adjust altitude to origin and destination's frame (i.e. _frame)
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const Vector3f & curr_pos = _inav . get_position_neu_cm ( ) - Vector3f { 0 , 0 , terr_offset } ;
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// Use _track_scalar_dt to slow down S-Curve time to prevent target moving too far in front of aircraft
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Vector3f curr_target_vel = _pos_control . get_vel_desired_cms ( ) ;
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curr_target_vel . z - = _pos_control . get_vel_offset_z_cms ( ) ;
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float track_scaler_dt = 1.0f ;
// check target velocity is non-zero
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if ( is_positive ( curr_target_vel . length ( ) ) ) {
Vector3f track_direction = curr_target_vel . normalized ( ) ;
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const float track_error = _pos_control . get_pos_error_cm ( ) . dot ( track_direction ) ;
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const float track_velocity = _inav . get_velocity_neu_cms ( ) . dot ( track_direction ) ;
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// set time scaler to be consistent with the achievable aircraft speed with a 5% buffer for short term variation.
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track_scaler_dt = constrain_float ( 0.05f + ( track_velocity - _pos_control . get_pos_xy_p ( ) . kP ( ) * track_error ) / curr_target_vel . length ( ) , 0.1f , 1.0f ) ;
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}
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float vel_time_scalar = 1.0 ;
if ( is_positive ( _wp_desired_speed_xy_cms ) ) {
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update_vel_accel ( _terrain_vel , _terrain_accel , dt , 0.0 , 0.0 ) ;
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shape_vel_accel ( _wp_desired_speed_xy_cms * offset_z_scaler , 0.0 ,
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_terrain_vel , _terrain_accel ,
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- _wp_accel_cmss , _wp_accel_cmss , _pos_control . get_shaping_jerk_xy_cmsss ( ) , dt , true ) ;
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vel_time_scalar = _terrain_vel / _wp_desired_speed_xy_cms ;
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}
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// change s-curve time speed with a time constant of maximum acceleration / maximum jerk
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float track_scaler_tc = 1.0f ;
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if ( ! is_zero ( _wp_jerk ) ) {
track_scaler_tc = 0.01f * _wp_accel_cmss / _wp_jerk ;
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}
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_track_scalar_dt + = ( track_scaler_dt - _track_scalar_dt ) * ( dt / track_scaler_tc ) ;
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// target position, velocity and acceleration from straight line or spline calculators
Vector3f target_pos , target_vel , target_accel ;
bool s_finished ;
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if ( ! _this_leg_is_spline ) {
// update target position, velocity and acceleration
target_pos = _origin ;
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s_finished = _scurve_this_leg . advance_target_along_track ( _scurve_prev_leg , _scurve_next_leg , _wp_radius_cm , _scurve_accel_corner , _flags . fast_waypoint , _track_scalar_dt * vel_time_scalar * dt , target_pos , target_vel , target_accel ) ;
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} else {
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// splinetarget_vel
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target_vel = curr_target_vel ;
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_spline_this_leg . advance_target_along_track ( _track_scalar_dt * vel_time_scalar * dt , target_pos , target_vel ) ;
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s_finished = _spline_this_leg . reached_destination ( ) ;
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}
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target_vel * = vel_time_scalar ;
target_accel * = sq ( vel_time_scalar ) ;
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// convert final_target.z to altitude above the ekf origin
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target_pos . z + = _pos_control . get_pos_offset_z_cm ( ) ;
target_vel . z + = _pos_control . get_vel_offset_z_cms ( ) ;
target_accel . z + = _pos_control . get_accel_offset_z_cmss ( ) ;
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// pass new target to the position controller
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_pos_control . set_pos_vel_accel ( target_pos . topostype ( ) , target_vel , target_accel ) ;
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// check if we've reached the waypoint
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if ( ! _flags . reached_destination ) {
if ( s_finished ) {
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// "fast" waypoints are complete once the intermediate point reaches the destination
if ( _flags . fast_waypoint ) {
_flags . reached_destination = true ;
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} else {
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// regular waypoints also require the copter to be within the waypoint radius
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const Vector3f dist_to_dest = curr_pos - _destination ;
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if ( dist_to_dest . length_squared ( ) < = sq ( _wp_radius_cm ) ) {
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_flags . reached_destination = true ;
}
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}
}
}
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// successfully advanced along track
return true ;
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}
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/// recalculate path with update speed and/or acceleration limits
void AC_WPNav : : update_track_with_speed_accel_limits ( )
{
// update this leg
if ( _this_leg_is_spline ) {
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_spline_this_leg . set_speed_accel ( _pos_control . get_max_speed_xy_cms ( ) , _pos_control . get_max_speed_up_cms ( ) , _pos_control . get_max_speed_down_cms ( ) ,
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_wp_accel_cmss , _wp_accel_z_cmss ) ;
} else {
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_scurve_this_leg . set_speed_max ( _pos_control . get_max_speed_xy_cms ( ) , _pos_control . get_max_speed_up_cms ( ) , _pos_control . get_max_speed_down_cms ( ) ) ;
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}
// update next leg
if ( _next_leg_is_spline ) {
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_spline_next_leg . set_speed_accel ( _pos_control . get_max_speed_xy_cms ( ) , _pos_control . get_max_speed_up_cms ( ) , _pos_control . get_max_speed_down_cms ( ) ,
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_wp_accel_cmss , _wp_accel_z_cmss ) ;
} else {
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_scurve_next_leg . set_speed_max ( _pos_control . get_max_speed_xy_cms ( ) , _pos_control . get_max_speed_up_cms ( ) , _pos_control . get_max_speed_down_cms ( ) ) ;
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}
}
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/// get_wp_distance_to_destination - get horizontal distance to destination in cm
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float AC_WPNav : : get_wp_distance_to_destination ( ) const
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{
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return get_horizontal_distance_cm ( _inav . get_position_xy_cm ( ) , _destination . xy ( ) ) ;
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}
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/// get_wp_bearing_to_destination - get bearing to next waypoint in centi-degrees
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int32_t AC_WPNav : : get_wp_bearing_to_destination ( ) const
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{
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return get_bearing_cd ( _inav . get_position_xy_cm ( ) , _destination . xy ( ) ) ;
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}
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/// update_wpnav - run the wp controller - should be called at 100hz or higher
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bool AC_WPNav : : update_wpnav ( )
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{
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bool ret = true ;
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if ( ! is_equal ( _wp_speed_cms . get ( ) , _last_wp_speed_cms ) ) {
set_speed_xy ( _wp_speed_cms ) ;
_last_wp_speed_cms = _wp_speed_cms ;
}
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if ( ! is_equal ( _wp_speed_up_cms . get ( ) , _last_wp_speed_up_cms ) ) {
set_speed_up ( _wp_speed_up_cms ) ;
_last_wp_speed_up_cms = _wp_speed_up_cms ;
}
if ( ! is_equal ( _wp_speed_down_cms . get ( ) , _last_wp_speed_down_cms ) ) {
set_speed_down ( _wp_speed_down_cms ) ;
_last_wp_speed_down_cms = _wp_speed_down_cms ;
}
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// advance the target if necessary
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if ( ! advance_wp_target_along_track ( _pos_control . get_dt ( ) ) ) {
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// To-Do: handle inability to advance along track (probably because of missing terrain data)
ret = false ;
}
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_pos_control . update_xy_controller ( ) ;
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_wp_last_update = AP_HAL : : millis ( ) ;
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return ret ;
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}
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// returns true if update_wpnav has been run very recently
bool AC_WPNav : : is_active ( ) const
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{
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return ( AP_HAL : : millis ( ) - _wp_last_update ) < 200 ;
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}
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// get terrain's altitude (in cm above the ekf origin) at the current position (+ve means terrain below vehicle is above ekf origin's altitude)
bool AC_WPNav : : get_terrain_offset ( float & offset_cm )
{
// calculate offset based on source (rangefinder or terrain database)
switch ( get_terrain_source ( ) ) {
case AC_WPNav : : TerrainSource : : TERRAIN_UNAVAILABLE :
return false ;
case AC_WPNav : : TerrainSource : : TERRAIN_FROM_RANGEFINDER :
if ( _rangefinder_healthy ) {
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offset_cm = _inav . get_position_z_up_cm ( ) - _rangefinder_alt_cm ;
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return true ;
}
return false ;
case AC_WPNav : : TerrainSource : : TERRAIN_FROM_TERRAINDATABASE :
# if AP_TERRAIN_AVAILABLE
float terr_alt = 0.0f ;
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AP_Terrain * terrain = AP : : terrain ( ) ;
if ( terrain ! = nullptr & &
terrain - > height_above_terrain ( terr_alt , true ) ) {
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offset_cm = _inav . get_position_z_up_cm ( ) - ( terr_alt * 100.0 ) ;
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return true ;
}
# endif
return false ;
}
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// we should never get here
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return false ;
}
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///
/// spline methods
///
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/// set_spline_destination waypoint using location class
/// returns false if conversion from location to vector from ekf origin cannot be calculated
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/// next_destination should be the next segment's destination
/// next_is_spline should be true if path to next_destination should be a spline
bool AC_WPNav : : set_spline_destination_loc ( const Location & destination , const Location & next_destination , bool next_is_spline )
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{
// convert destination location to vector
Vector3f dest_neu ;
bool dest_terr_alt ;
if ( ! get_vector_NEU ( destination , dest_neu , dest_terr_alt ) ) {
return false ;
}
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// convert next destination to vector
Vector3f next_dest_neu ;
bool next_dest_terr_alt ;
if ( ! get_vector_NEU ( next_destination , next_dest_neu , next_dest_terr_alt ) ) {
return false ;
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}
// set target as vector from EKF origin
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return set_spline_destination ( dest_neu , dest_terr_alt , next_dest_neu , next_dest_terr_alt , next_is_spline ) ;
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}
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/// set next destination (e.g. the one after the current destination) as a spline segment specified as a location
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/// returns false if conversion from location to vector from ekf origin cannot be calculated
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/// next_next_destination should be the next segment's destination
bool AC_WPNav : : set_spline_destination_next_loc ( const Location & next_destination , const Location & next_next_destination , bool next_next_is_spline )
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{
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// convert next_destination location to vector
Vector3f next_dest_neu ;
bool next_dest_terr_alt ;
if ( ! get_vector_NEU ( next_destination , next_dest_neu , next_dest_terr_alt ) ) {
return false ;
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}
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// convert next_next_destination to vector
Vector3f next_next_dest_neu ;
bool next_next_dest_terr_alt ;
if ( ! get_vector_NEU ( next_next_destination , next_next_dest_neu , next_next_dest_terr_alt ) ) {
return false ;
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}
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// set target as vector from EKF origin
return set_spline_destination_next ( next_dest_neu , next_dest_terr_alt , next_next_dest_neu , next_next_dest_terr_alt , next_next_is_spline ) ;
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}
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/// set_spline_destination waypoint using position vector (distance from ekf origin in cm)
/// terrain_alt should be true if destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin)
/// next_destination should be set to the next segment's destination
/// next_terrain_alt should be true if next_destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin)
/// next_destination.z must be in the same "frame" as destination.z (i.e. if destination is a alt-above-terrain, next_destination should be too)
bool AC_WPNav : : set_spline_destination ( const Vector3f & destination , bool terrain_alt , const Vector3f & next_destination , bool next_terrain_alt , bool next_is_spline )
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{
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// re-initialise if previous destination has been interrupted
if ( ! is_active ( ) | | ! _flags . reached_destination ) {
wp_and_spline_init ( _wp_desired_speed_xy_cms ) ;
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}
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// update spline calculators speeds and accelerations
_spline_this_leg . set_speed_accel ( _pos_control . get_max_speed_xy_cms ( ) , _pos_control . get_max_speed_up_cms ( ) , _pos_control . get_max_speed_down_cms ( ) ,
_pos_control . get_max_accel_xy_cmss ( ) , _pos_control . get_max_accel_z_cmss ( ) ) ;
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// calculate origin and origin velocity vector
Vector3f origin_vector ;
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if ( terrain_alt = = _terrain_alt ) {
if ( _flags . fast_waypoint ) {
// calculate origin vector
if ( _this_leg_is_spline ) {
// if previous leg was a spline we can use destination velocity vector for origin velocity vector
origin_vector = _spline_this_leg . get_destination_vel ( ) ;
} else {
// use direction of the previous straight line segment
origin_vector = _destination - _origin ;
}
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}
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// use previous destination as origin
_origin = _destination ;
} else {
// use previous destination as origin
_origin = _destination ;
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// get current alt above terrain
float origin_terr_offset ;
if ( ! get_terrain_offset ( origin_terr_offset ) ) {
return false ;
}
// convert origin to alt-above-terrain if necessary
if ( terrain_alt ) {
// new destination is alt-above-terrain, previous destination was alt-above-ekf-origin
_origin . z - = origin_terr_offset ;
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_pos_control . set_pos_offset_z_cm ( _pos_control . get_pos_offset_z_cm ( ) + origin_terr_offset ) ;
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} else {
// new destination is alt-above-ekf-origin, previous destination was alt-above-terrain
_origin . z + = origin_terr_offset ;
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_pos_control . set_pos_offset_z_cm ( _pos_control . get_pos_offset_z_cm ( ) - origin_terr_offset ) ;
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}
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}
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// store destination location
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_destination = destination ;
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_terrain_alt = terrain_alt ;
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// calculate destination velocity vector
Vector3f destination_vector ;
if ( terrain_alt = = next_terrain_alt ) {
if ( next_is_spline ) {
// leave this segment moving parallel to vector from origin to next destination
destination_vector = next_destination - _origin ;
} else {
// leave this segment moving parallel to next segment
destination_vector = next_destination - _destination ;
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}
}
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_flags . fast_waypoint = ! destination_vector . is_zero ( ) ;
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// setup spline leg
_spline_this_leg . set_origin_and_destination ( _origin , _destination , origin_vector , destination_vector ) ;
_this_leg_is_spline = true ;
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_flags . reached_destination = false ;
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return true ;
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}
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/// set next destination (e.g. the one after the current destination) as an offset (in cm, NEU frame) from the EKF origin
/// next_terrain_alt should be true if next_destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin)
/// next_next_destination should be set to the next segment's destination
/// next_next_terrain_alt should be true if next_next_destination.z is a desired altitude above terrain (false if it is desired altitude above ekf origin)
/// next_next_destination.z must be in the same "frame" as destination.z (i.e. if next_destination is a alt-above-terrain, next_next_destination should be too)
bool AC_WPNav : : set_spline_destination_next ( const Vector3f & next_destination , bool next_terrain_alt , const Vector3f & next_next_destination , bool next_next_terrain_alt , bool next_next_is_spline )
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{
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// do not add next point if alt types don't match
if ( next_terrain_alt ! = _terrain_alt ) {
return true ;
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}
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// calculate origin and origin velocity vector
Vector3f origin_vector ;
if ( _this_leg_is_spline ) {
// if previous leg was a spline we can use destination velocity vector for origin velocity vector
origin_vector = _spline_this_leg . get_destination_vel ( ) ;
} else {
// use the direction of the previous straight line segment
origin_vector = _destination - _origin ;
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}
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// calculate destination velocity vector
Vector3f destination_vector ;
if ( next_terrain_alt = = next_next_terrain_alt ) {
if ( next_next_is_spline ) {
// leave this segment moving parallel to vector from this leg's origin (i.e. prev leg's destination) to next next destination
destination_vector = next_next_destination - _destination ;
} else {
// leave this segment moving parallel to next segment
destination_vector = next_next_destination - next_destination ;
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}
}
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// update spline calculators speeds and accelerations
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_spline_next_leg . set_speed_accel ( _pos_control . get_max_speed_xy_cms ( ) , _pos_control . get_max_speed_up_cms ( ) , _pos_control . get_max_speed_down_cms ( ) ,
_pos_control . get_max_accel_xy_cmss ( ) , _pos_control . get_max_accel_z_cmss ( ) ) ;
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// setup next spline leg. Note this could be made local
_spline_next_leg . set_origin_and_destination ( _destination , next_destination , origin_vector , destination_vector ) ;
_next_leg_is_spline = true ;
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// next destination provided so fast waypoint
_flags . fast_waypoint = true ;
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// update this_leg's final velocity to match next spline leg
if ( ! _this_leg_is_spline ) {
_scurve_this_leg . set_destination_speed_max ( _spline_next_leg . get_origin_speed_max ( ) ) ;
} else {
_spline_this_leg . set_destination_speed_max ( _spline_next_leg . get_origin_speed_max ( ) ) ;
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}
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return true ;
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}
// convert location to vector from ekf origin. terrain_alt is set to true if resulting vector's z-axis should be treated as alt-above-terrain
// returns false if conversion failed (likely because terrain data was not available)
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bool AC_WPNav : : get_vector_NEU ( const Location & loc , Vector3f & vec , bool & terrain_alt )
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{
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// convert location to NE vector2f
Vector2f res_vec ;
if ( ! loc . get_vector_xy_from_origin_NE ( res_vec ) ) {
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return false ;
}
// convert altitude
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if ( loc . get_alt_frame ( ) = = Location : : AltFrame : : ABOVE_TERRAIN ) {
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int32_t terr_alt ;
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if ( ! loc . get_alt_cm ( Location : : AltFrame : : ABOVE_TERRAIN , terr_alt ) ) {
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return false ;
}
vec . z = terr_alt ;
terrain_alt = true ;
} else {
terrain_alt = false ;
int32_t temp_alt ;
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if ( ! loc . get_alt_cm ( Location : : AltFrame : : ABOVE_ORIGIN , temp_alt ) ) {
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return false ;
}
vec . z = temp_alt ;
terrain_alt = false ;
}
// copy xy (we do this to ensure we do not adjust vector unless the overall conversion is successful
vec . x = res_vec . x ;
vec . y = res_vec . y ;
return true ;
}
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// helper function to calculate scurve jerk and jerk_time values
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// updates _scurve_jerk and _scurve_snap
void AC_WPNav : : calc_scurve_jerk_and_snap ( )
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{
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// calculate jerk
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_scurve_jerk = MIN ( _attitude_control . get_ang_vel_roll_max_rads ( ) * GRAVITY_MSS , _attitude_control . get_ang_vel_pitch_max_rads ( ) * GRAVITY_MSS ) ;
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if ( is_zero ( _scurve_jerk ) ) {
_scurve_jerk = _wp_jerk ;
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} else {
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_scurve_jerk = MIN ( _scurve_jerk , _wp_jerk ) ;
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}
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// calculate maximum snap
// Snap (the rate of change of jerk) uses the attitude control input time constant because multicopters
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// lean to accelerate. This means the change in angle is equivalent to the change in acceleration
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_scurve_snap = ( _scurve_jerk * M_PI ) / ( 2.0 * MAX ( _attitude_control . get_input_tc ( ) , 0.1f ) ) ;
const float snap = MIN ( _attitude_control . get_accel_roll_max_radss ( ) , _attitude_control . get_accel_pitch_max_radss ( ) ) * GRAVITY_MSS ;
if ( is_positive ( snap ) ) {
_scurve_snap = MIN ( _scurve_snap , snap ) ;
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}
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// reduce maximum snap by a factor of two from what the aircraft is capable of
_scurve_snap * = 0.5 ;
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}