ardupilot/libraries/AC_WPNav/AC_WPNav.cpp

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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
#include <AP_HAL.h>
#include <AC_WPNav.h>
extern const AP_HAL::HAL& hal;
const AP_Param::GroupInfo AC_WPNav::var_info[] PROGMEM = {
// index 0 was used for the old orientation matrix
// @Param: SPEED
// @DisplayName: Waypoint Horizontal Speed Target
// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain horizontally during a WP mission
// @Units: Centimeters/Second
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// @Range: 0 1000
// @Increment: 50
// @User: Standard
AP_GROUPINFO("SPEED", 0, AC_WPNav, _speed_xy_cms, WPNAV_WP_SPEED),
// @Param: RADIUS
// @DisplayName: Waypoint Radius
// @Description: Defines the distance from a waypoint, that when crossed indicates the wp has been hit.
// @Units: Centimeters
// @Range: 100 1000
// @Increment: 1
// @User: Standard
AP_GROUPINFO("RADIUS", 1, AC_WPNav, _wp_radius_cm, WPNAV_WP_RADIUS),
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// @Param: SPEED_UP
// @DisplayName: Waypoint Climb Speed Target
// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain while climbing during a WP mission
// @Units: Centimeters/Second
// @Range: 0 1000
// @Increment: 50
// @User: Standard
AP_GROUPINFO("SPEED_UP", 2, AC_WPNav, _speed_up_cms, WPNAV_WP_SPEED_UP),
// @Param: SPEED_DN
// @DisplayName: Waypoint Descent Speed Target
// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain while descending during a WP mission
// @Units: Centimeters/Second
// @Range: 0 1000
// @Increment: 50
// @User: Standard
AP_GROUPINFO("SPEED_DN", 3, AC_WPNav, _speed_down_cms, WPNAV_WP_SPEED_DOWN),
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AP_GROUPEND
};
// Default constructor.
// Note that the Vector/Matrix constructors already implicitly zero
// their values.
//
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AC_WPNav::AC_WPNav(AP_InertialNav* inav, APM_PI* pid_pos_lat, APM_PI* pid_pos_lon, AC_PID* pid_rate_lat, AC_PID* pid_rate_lon) :
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_inav(inav),
_pid_pos_lat(pid_pos_lat),
_pid_pos_lon(pid_pos_lon),
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_pid_rate_lat(pid_rate_lat),
_pid_rate_lon(pid_rate_lon),
_loiter_last_update(0),
_wpnav_last_update(0),
_cos_yaw(1.0),
_sin_yaw(0.0),
_cos_pitch(1.0),
_desired_roll(0),
_desired_pitch(0),
_target(0,0,0),
_pilot_vel_forward_cms(0),
_pilot_vel_right_cms(0),
_target_vel(0,0,0),
_vel_last(0,0,0),
_lean_angle_max(MAX_LEAN_ANGLE),
dist_error(0,0),
desired_vel(0,0),
desired_accel(0,0)
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{
AP_Param::setup_object_defaults(this, var_info);
}
///
/// simple loiter controller
///
/// project_stopping_point - returns vector to stopping point based on a horizontal position and velocity
void AC_WPNav::project_stopping_point(const Vector3f& position, const Vector3f& velocity, Vector3f &target)
{
float linear_distance; // half the distace we swap between linear and sqrt and the distace we offset sqrt.
float linear_velocity; // the velocity we swap between linear and sqrt.
float vel_total;
float target_dist;
// avoid divide by zero
if( _pid_pos_lat->kP() <= 0.1 ) {
target = position;
return;
}
// calculate point at which velocity switches from linear to sqrt
linear_velocity = MAX_LOITER_POS_ACCEL/_pid_pos_lat->kP();
// calculate total current velocity
vel_total = safe_sqrt(velocity.x*velocity.x + velocity.y*velocity.y);
// calculate distance within which we can stop
if (vel_total < linear_velocity) {
target_dist = vel_total/_pid_pos_lat->kP();
} else {
linear_distance = MAX_LOITER_POS_ACCEL/(2*_pid_pos_lat->kP()*_pid_pos_lat->kP());
target_dist = linear_distance + (vel_total*vel_total)/(2*MAX_LOITER_POS_ACCEL);
}
target_dist = constrain_float(target_dist, 0, MAX_LOITER_OVERSHOOT);
target.x = position.x + (target_dist * velocity.x / vel_total);
target.y = position.y + (target_dist * velocity.y / vel_total);
target.z = position.z;
}
/// set_loiter_target - set initial loiter target based on current position and velocity
void AC_WPNav::set_loiter_target(const Vector3f& position, const Vector3f& velocity)
{
Vector3f target;
project_stopping_point(position, velocity, target);
_target.x = target.x;
_target.y = target.y;
}
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/// move_loiter_target - move loiter target by velocity provided in front/right directions in cm/s
void AC_WPNav::move_loiter_target(float control_roll, float control_pitch, float dt)
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{
// convert pilot input to desired velocity in cm/s
_pilot_vel_forward_cms = -control_pitch * MAX_LOITER_POS_VELOCITY / 4500.0f;
_pilot_vel_right_cms = control_roll * MAX_LOITER_POS_VELOCITY / 4500.0f;
}
/// translate_loiter_target_movements - consumes adjustments created by move_loiter_target
void AC_WPNav::translate_loiter_target_movements(float nav_dt)
{
Vector2f target_vel_adj;
float vel_delta_total;
float vel_max;
float vel_total;
// range check nav_dt
if( nav_dt < 0 ) {
return;
}
// rotate pilot input to lat/lon frame
target_vel_adj.x = (_pilot_vel_forward_cms*_cos_yaw - _pilot_vel_right_cms*_sin_yaw) - _target_vel.x;
target_vel_adj.y = (_pilot_vel_forward_cms*_sin_yaw + _pilot_vel_right_cms*_cos_yaw) - _target_vel.y;
// constrain the velocity vector and scale if necessary
vel_delta_total = safe_sqrt(target_vel_adj.x*target_vel_adj.x + target_vel_adj.y*target_vel_adj.y);
vel_max = MAX_LOITER_POS_ACCEL*nav_dt;
if( vel_delta_total > vel_max) {
target_vel_adj.x = vel_max * target_vel_adj.x/vel_delta_total;
target_vel_adj.y = vel_max * target_vel_adj.y/vel_delta_total;
}
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// add desired change in velocity to current target velocity
_target_vel.x += target_vel_adj.x;
_target_vel.y += target_vel_adj.y;
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// constrain the velocity vector and scale if necessary
vel_total = safe_sqrt(_target_vel.x*_target_vel.x + _target_vel.y*_target_vel.y);
if( vel_total > MAX_LOITER_POS_VELOCITY ) {
_target_vel.x = MAX_LOITER_POS_VELOCITY * _target_vel.x/vel_total;
_target_vel.y = MAX_LOITER_POS_VELOCITY * _target_vel.y/vel_total;
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}
// update target position
_target.x += _target_vel.x * nav_dt;
_target.y += _target_vel.y * nav_dt;
// constrain target position to within reasonable distance of current location
Vector3f curr_pos = _inav->get_position();
Vector3f distance_err = _target - curr_pos;
float distance = safe_sqrt(distance_err.x*distance_err.x + distance_err.y*distance_err.y);
if( distance > MAX_LOITER_OVERSHOOT ) {
_target.x = curr_pos.x + MAX_LOITER_OVERSHOOT * distance_err.x/distance;
_target.y = curr_pos.y + MAX_LOITER_OVERSHOOT * distance_err.y/distance;
}
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}
/// get_distance_to_target - get horizontal distance to loiter target in cm
float AC_WPNav::get_distance_to_target() const
{
return _distance_to_target;
}
/// get_bearing_to_target - get bearing to loiter target in centi-degrees
int32_t AC_WPNav::get_bearing_to_target() const
{
return get_bearing_cd(_inav->get_position(), _target);
}
/// update_loiter - run the loiter controller - should be called at 10hz
void AC_WPNav::update_loiter()
{
uint32_t now = hal.scheduler->millis();
float dt = (now - _loiter_last_update) / 1000.0f;
_loiter_last_update = now;
// catch if we've just been started
if( dt >= 1.0 ) {
dt = 0.0;
reset_I();
}
// translate any adjustments from pilot to loiter target
translate_loiter_target_movements(dt);
// run loiter position controller
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get_loiter_position_to_velocity(dt);
}
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///
/// waypoint navigation
///
/// set_destination - set destination using cm from home
void AC_WPNav::set_destination(const Vector3f& destination)
{
// if waypoint controlls is active and copter has reached the previous waypoint use it for the origin
if( _reached_destination && ((hal.scheduler->millis() - _wpnav_last_update) < 1000) ) {
_origin = _destination;
}else{
// otherwise calculate origin from the current position and velocity
project_stopping_point(_inav->get_position(), _inav->get_velocity(), _origin);
}
// set origin and destination
set_origin_and_destination(_origin, destination);
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}
/// set_origin_and_destination - set origin and destination using lat/lon coordinates
void AC_WPNav::set_origin_and_destination(const Vector3f& origin, const Vector3f& destination)
{
// store origin and destination locations
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_origin = origin;
_destination = destination;
Vector3f pos_delta = _destination - _origin;
// calculate leash lengths
bool climb = pos_delta.z >= 0; // climbing vs descending leads to different leash lengths because speed_up_cms and speed_down_cms can be different
calculate_leash_length(climb); // update leash lengths and _vert_track_scale
// scale up z-axis position delta (i.e. distance) to make later leash length calculations simpler
pos_delta.z = pos_delta.z * _vert_track_scale;
_track_length = pos_delta.length();
_pos_delta_unit = pos_delta/_track_length;
// initialise intermediate point to the origin
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_track_desired = 0;
_target = origin;
_reached_destination = false;
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}
/// advance_target_along_track - move target location along track from origin to destination
void AC_WPNav::advance_target_along_track(float dt)
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{
float track_covered;
float track_error;
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float track_desired_max;
float track_desired_temp = _track_desired;
float track_extra_max;
float curr_delta_length;
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// get current location
Vector3f curr_pos = _inav->get_position();
Vector3f curr_delta = curr_pos - _origin;
curr_delta.z = curr_delta.z * _vert_track_scale;
curr_delta_length = curr_delta.length();
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// increase intermediate target point's velocity if not yet at target speed
if(dt > 0 && _limited_speed_xy_cms < _speed_xy_cms) {
_limited_speed_xy_cms += WPNAV_WP_ACCELERATION * dt;
}
if(_limited_speed_xy_cms > _speed_xy_cms) {
_limited_speed_xy_cms = _speed_xy_cms;
}
// calculate how far along the track we are
track_covered = curr_delta.x * _pos_delta_unit.x + curr_delta.y * _pos_delta_unit.y + curr_delta.z * _pos_delta_unit.z;
track_error = safe_sqrt(curr_delta_length*curr_delta_length - track_covered*track_covered);
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// calculate how far along the track we could move the intermediate target before reaching the end of the leash
track_extra_max = safe_sqrt(_leash_xy*_leash_xy - track_error*track_error);
track_desired_max = track_covered + track_extra_max;
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// advance the current target
track_desired_temp += _limited_speed_xy_cms * dt;
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// constrain the target from moving too far
if( track_desired_temp > track_desired_max ) {
track_desired_temp = track_desired_max;
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}
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// do not let desired point go past the end of the segment
track_desired_temp = constrain_float(track_desired_temp, 0, _track_length);
_track_desired = max(_track_desired, track_desired_temp);
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// recalculate the desired position
_target.x = _origin.x + _pos_delta_unit.x * _track_desired;
_target.y = _origin.y + _pos_delta_unit.y * _track_desired;
_target.z = _origin.z + (_pos_delta_unit.z * _track_desired)/_vert_track_scale;
// check if we've reached the waypoint
if( !_reached_destination ) {
if( _track_desired >= _track_length ) {
Vector3f dist_to_dest = curr_pos - _destination;
dist_to_dest.z *=_vert_track_scale;
if( dist_to_dest.length() <= _wp_radius_cm ) {
_reached_destination = true;
}
}
}
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}
/// get_distance_to_destination - get horizontal distance to destination in cm
float AC_WPNav::get_distance_to_destination()
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{
// get current location
Vector3f curr = _inav->get_position();
return pythagorous2(_destination.x-curr.x,_destination.y-curr.y);
}
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/// get_bearing_to_destination - get bearing to next waypoint in centi-degrees
int32_t AC_WPNav::get_bearing_to_destination()
{
return get_bearing_cd(_inav->get_position(), _destination);
}
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/// update_wpnav - run the wp controller - should be called at 10hz
void AC_WPNav::update_wpnav()
{
uint32_t now = hal.scheduler->millis();
float dt = (now - _wpnav_last_update) / 1000.0f;
_wpnav_last_update = now;
// catch if we've just been started
if( dt >= 1.0 ) {
dt = 0.0;
reset_I();
}else{
// advance the target if necessary
advance_target_along_track(dt);
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}
// run loiter position controller
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get_loiter_position_to_velocity(dt);
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}
///
/// shared methods
///
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/// get_loiter_position_to_velocity - loiter position controller
/// converts desired position held in _target vector to desired velocity
void AC_WPNav::get_loiter_position_to_velocity(float dt)
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{
Vector3f curr = _inav->get_position();
float dist_error_total;
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float vel_sqrt;
float vel_total;
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float linear_distance; // the distace we swap between linear and sqrt.
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// calculate distance error
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dist_error.x = _target.x - curr.x;
dist_error.y = _target.y - curr.y;
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linear_distance = MAX_LOITER_POS_ACCEL/(2*_pid_pos_lat->kP()*_pid_pos_lat->kP());
_distance_to_target = linear_distance; // for reporting purposes
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dist_error_total = safe_sqrt(dist_error.x*dist_error.x + dist_error.y*dist_error.y);
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if( dist_error_total > 2*linear_distance ) {
vel_sqrt = safe_sqrt(2*MAX_LOITER_POS_ACCEL*(dist_error_total-linear_distance));
desired_vel.x = vel_sqrt * dist_error.x/dist_error_total;
desired_vel.y = vel_sqrt * dist_error.y/dist_error_total;
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}else{
desired_vel.x = _pid_pos_lat->get_p(dist_error.x);
desired_vel.y = _pid_pos_lon->get_p(dist_error.y);
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}
vel_total = safe_sqrt(desired_vel.x*desired_vel.x + desired_vel.y*desired_vel.y);
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if( vel_total > MAX_LOITER_POS_VELOCITY ) {
desired_vel.x = MAX_LOITER_POS_VELOCITY * desired_vel.x/vel_total;
desired_vel.y = MAX_LOITER_POS_VELOCITY * desired_vel.y/vel_total;
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}
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// call velocity to acceleration controller
get_loiter_velocity_to_acceleration(desired_vel.x, desired_vel.y, dt);
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}
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/// get_loiter_velocity_to_acceleration - loiter velocity controller
/// converts desired velocities in lat/lon directions to accelerations in lat/lon frame
void AC_WPNav::get_loiter_velocity_to_acceleration(float vel_lat, float vel_lon, float dt)
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{
Vector3f vel_curr = _inav->get_velocity(); // current velocity in cm/s
Vector3f vel_error; // The velocity error in cm/s.
float accel_total; // total acceleration in cm/s/s
// reset last velocity if this controller has just been engaged or dt is zero
if( dt == 0.0 ) {
desired_accel.x = 0;
desired_accel.y = 0;
} else {
// feed forward desired acceleration calculation
desired_accel.x = (vel_lat - _vel_last.x)/dt;
desired_accel.y = (vel_lon - _vel_last.y)/dt;
}
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// store this iteration's velocities for the next iteration
_vel_last.x = vel_lat;
_vel_last.y = vel_lon;
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// calculate velocity error
vel_error.x = vel_lat - vel_curr.x;
vel_error.y = vel_lon - vel_curr.y;
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// combine feed foward accel with PID outpu from velocity error
desired_accel.x += _pid_rate_lat->get_pid(vel_error.x, dt);
desired_accel.y += _pid_rate_lon->get_pid(vel_error.y, dt);
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// scale desired acceleration if it's beyond acceptable limit
accel_total = safe_sqrt(desired_accel.x*desired_accel.x + desired_accel.y*desired_accel.y);
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if( accel_total > MAX_LOITER_VEL_ACCEL ) {
desired_accel.x = MAX_LOITER_VEL_ACCEL * desired_accel.x/accel_total;
desired_accel.y = MAX_LOITER_VEL_ACCEL * desired_accel.y/accel_total;
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}
// call accel based controller with desired acceleration
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get_loiter_acceleration_to_lean_angles(desired_accel.x, desired_accel.y);
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}
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/// get_loiter_acceleration_to_lean_angles - loiter acceleration controller
/// converts desired accelerations provided in lat/lon frame to roll/pitch angles
void AC_WPNav::get_loiter_acceleration_to_lean_angles(float accel_lat, float accel_lon)
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{
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float z_accel_meas = -GRAVITY_MSS * 100; // gravity in cm/s/s
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float accel_forward;
float accel_right;
// To-Do: add 1hz filter to accel_lat, accel_lon
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// rotate accelerations into body forward-right frame
accel_forward = accel_lat*_cos_yaw + accel_lon*_sin_yaw;
accel_right = -accel_lat*_sin_yaw + accel_lon*_cos_yaw;
// update angle targets that will be passed to stabilize controller
_desired_roll = constrain_float((accel_right*_cos_pitch/(-z_accel_meas))*(18000/M_PI), -_lean_angle_max, _lean_angle_max);
_desired_pitch = constrain_float((-accel_forward/(-z_accel_meas))*(18000/M_PI), -_lean_angle_max, _lean_angle_max);
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}
// get_bearing_cd - return bearing in centi-degrees between two positions
// To-Do: move this to math library
float AC_WPNav::get_bearing_cd(const Vector3f &origin, const Vector3f &destination) const
{
float bearing = 9000 + atan2f(-(destination.x-origin.x), destination.y-origin.y) * 5729.57795f;
if (bearing < 0) {
bearing += 36000;
}
return bearing;
}
/// reset_I - clears I terms from loiter PID controller
void AC_WPNav::reset_I()
{
_pid_pos_lon->reset_I();
_pid_pos_lat->reset_I();
_pid_rate_lon->reset_I();
_pid_rate_lat->reset_I();
// set last velocity to current velocity
_vel_last = _inav->get_velocity();
// reset target velocity - only used by loiter controller's interpretation of pilot input
_target_vel.x = 0;
_target_vel.y = 0;
// reset limited speed to zero to slow initial acceleration
_limited_speed_xy_cms = 0;
}
/// calculate_leash_length - calculates horizontal and vertical leash lengths for waypoint controller
void AC_WPNav::calculate_leash_length(bool climb)
{
// get loiter position P
float kP = _pid_pos_lat->kP();
// calculate horiztonal leash length
if(_speed_xy_cms <= MAX_LOITER_POS_ACCEL / kP) {
// linear leash length based on speed close in
_leash_xy = _speed_xy_cms / kP;
}else{
// leash length grows at sqrt of speed further out
_leash_xy = (MAX_LOITER_POS_ACCEL / (2.0*kP*kP)) + (_speed_xy_cms*_speed_xy_cms / (2*MAX_LOITER_POS_ACCEL));
}
// ensure leash is at least 1m long
if( _leash_xy < 100 ) {
_leash_xy = 100;
}
// calculate vertical leash length
float speed_vert, leash_z;
if( climb ) {
speed_vert = _speed_up_cms;
}else{
speed_vert = _speed_down_cms;
}
if(speed_vert <= WPNAV_ALT_HOLD_ACCEL_MAX / WPNAV_ALT_HOLD_P) {
// linear leash length based on speed close in
leash_z = speed_vert / WPNAV_ALT_HOLD_P;
}else{
// leash length grows at sqrt of speed further out
leash_z = (WPNAV_ALT_HOLD_ACCEL_MAX / (2.0*WPNAV_ALT_HOLD_P*WPNAV_ALT_HOLD_P)) + (speed_vert*speed_vert / (2*WPNAV_ALT_HOLD_ACCEL_MAX));
}
// ensure leash is at least 1m long
if( leash_z < 100 ) {
leash_z = 100;
}
// calculate vertical track scale used to give altitude equal weighting to horizontal position
_vert_track_scale = _leash_xy / leash_z;
}