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#
# Include files
#
include "string.bzz"
include "vec2.bzz"
include "update.bzz"
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include "vstigenv.bzz" # reserve stigmergy id=20 and 21 for this header.
include "barrier.bzz" # reserve stigmergy id=11 for this header.
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include "uavstates.bzz" # require an 'action' function to be defined here.
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include "graphs/shapes_Y.bzz"
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ROBOT_RADIUS = 50
ROBOT_DIAMETER = 2.0*ROBOT_RADIUS
ROBOT_SAFETYDIST = 2.0*ROBOT_DIAMETER
ROOT_ID = 2
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# max velocity in cm/step
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ROBOT_MAXVEL = 150.0
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#
# Global variables
#
#
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# Save message from all neighours
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#the indexes are as 1,2,3..., while each value is a table that store the information of a neighbour robot
m_MessageState={}#store received neighbour message
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m_MessageLabel={}#store received neighbour message
m_MessageReqLabel={}#store received neighbour message
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m_MessageReqID={}#store received neighbour message
m_MessageResponse={}#store received neighbour message
m_MessageRange={}#store received neighbour message
m_MessageBearing={}#store received neighbour message
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m_neighbourCount=0#used to cunt neighbours
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#Save message from one neighbour
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#the indexes are as State(received state),Label(received Label),ReqLabel,ReqID,Response,Range,Bearing
m_receivedMessage={.State=s2i("STATE_FREE"),.Label=0,.ReqLabel=0,.ReqID=0,.Response=r2i("REQ_NONE"),.Range=0,.Bearing=0}
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#
#Save the message to send
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#The keys of the talbe is State(current state),Label(current Label),ReqLabel(requested Label),ReqID(request id),Response(reply message{REQ_NONE,REQ_GRANTED,REQ_RESEND})
m_selfMessage={.State=s2i("STATE_FREE"),.Label=0,.ReqLabel=0,.ReqID=0,.Response=r2i("REQ_NONE")}
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#Current robot state
m_eState="STATE_FREE"
#navigation vector
m_navigation={.x=0,.y=0}
#Debug message to be displayed in qt-opengl
#m_ossDebugMsg
#Debug vector to draw
#CVector2 m_cDebugVector
#Current label being requested or chosen (-1 when none)
m_nLabel=-1
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m_messageID={}
#neighbor distance to lock the current pattern
lock_neighbor_id={}
lock_neighbor_dis={}
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#Label request id
m_unRequestId=0
#Global bias, used to map local coordinate to global coordinate
m_bias=0
#Vector to predecessor,range is the distance between robots, bearing is the angle of pred wrt self in local coordinate of self, globalbearing is the angle of self wrt pred in global coordinate
m_cMeToPred={.Range=0.0,.Bearing=0.0,.GlobalBearing=0.0}
#Counter to wait for something to happen
m_unWaitCount=0
#Number of steps to wait before looking for a free label
m_unLabelSearchWaitTime=0
#Number of steps to wait for an answer to be received
m_unResponseTimeThreshold=0
#Number of steps to wait until giving up joining
m_unJoiningLostPeriod=0
#Tolerance distance to a target location
m_fTargetDistanceTolerance=0
#step cunt
step_cunt=0
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# virtual stigmergy for the LOCK barrier.
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m_lockstig = 1
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# Lennard-Jones parameters, may need change
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EPSILON = 1800 #13.5 the LJ parameter for other robots
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# Lennard-Jones interaction magnitude
function FlockInteraction(dist,target,epsilon){
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var mag = -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2)
return mag
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}
#
#return the number of value in table
#
function count(table,value){
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var number=0
var i=0
while(i<size(table)){
if(table[i]==value){
number=number+1
}
i=i+1
}
return number
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}
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#map from int to state
function i2s(value){
if(value==1){
return "STATE_FREE"
}
else if(value==2){
return "STATE_ASKING"
}
else if(value==3){
return "STATE_JOINING"
}
else if(value==4){
return "STATE_JOINED"
}
else if(value==5){
return "STATE_LOCK"
}
}
#map from state to int
function s2i(value){
if(value=="STATE_FREE"){
return 1
}
else if(value=="STATE_ASKING"){
return 2
}
else if(value=="STATE_JOINING"){
return 3
}
else if(value=="STATE_JOINED"){
return 4
}
else if(value=="STATE_LOCK"){
return 5
}
}
#map form int to response
function i2r(value){
if(value==1){
return "REQ_NONE"
}
else if(value==2){
return "REQ_GRANTED"
}
}
#map from response to int
function r2i(value){
if(value=="REQ_NONE"){
return 1
}
else if(value=="REQ_GRANTED"){
return 2
}
}
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#
#return the index of value
#
function find(table,value){
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var index=nil
var i=0
while(i<size(table)){
if(table[i]==value)
index=i
i=i+1
}
return index
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}
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#
#pack message into 1 number
#
function packmessage(send_table){
var send_value
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send_value=100000*send_table.State+10000*send_table.Label+1000*send_table.ReqLabel+10*send_table.ReqID+send_table.Response
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return send_value
}
#
#pack guide message into 1 number
#
function pack_guide_msg(send_table){
var send_value
var r_id=send_table.Label#id of target robot
var pon#positive or negative ,0 postive, 1 negative
if(send_table.Bearing>=0){
pon=0
}
else{
pon=1
}
var b=math.abs(send_table.Bearing)
send_value=r_id*1000+pon*100+b
return send_value
}
#
#unpack message
#
function unpackmessage(recv_value){
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var wan=(recv_value-recv_value%100000)/100000
recv_value=recv_value-wan*100000
var qian=(recv_value-recv_value%10000)/10000
recv_value=recv_value-qian*10000
var bai=(recv_value-recv_value%1000)/1000
recv_value=recv_value-bai*1000
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var shi=(recv_value-recv_value%10)/10
recv_value=recv_value-shi*10
var ge=recv_value
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var return_table={.State=0.0,.Label=0.0,.ReqLabel=0.0,.ReqID=0.0,.Response=0.0}
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return_table.State=wan
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return_table.Label=qian
return_table.ReqLabel=bai
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return_table.ReqID=shi
return_table.Response=ge
return return_table
}
#
#unpack guide message
#
function unpack_guide_msg(recv_value){
log(id,"I pass value=",recv_value)
var qian=(recv_value-recv_value%1000)/1000
recv_value=recv_value-qian*1000
var bai=(recv_value-recv_value%100)/100
recv_value=recv_value-bai*100
var b=recv_value
var return_table={.Label=0.0,.Bearing=0.0}
return_table.Label=qian
if(bai==1){
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b=b*-1.0
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}
return_table.Bearing=b
return return_table
}
#get the target distance to neighbr nei_id
function target4label(nei_id){
var return_val="miss"
var i=0
while(i<size(lock_neighbor_id)){
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if(lock_neighbor_id[i]==nei_id){
return_val=lock_neighbor_dis[i]
}
i=i+1
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}
return return_val
}
#calculate LJ vector for neibhor stored in i
function LJ_vec(i){
var dis=m_MessageRange[i]
var bearing=m_MessageBearing[i]
var nei_id=m_messageID[i]
var target=target4label(nei_id)
var cDir={.x=0.0,.y=0.0}
if(target!="miss"){
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cDir=math.vec2.newp(FlockInteraction(dis,target,EPSILON),bearing)
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}
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#log(id,"dis=",dis,"target=",target,"label=",nei_id)
#log("x=",cDir.x,"y=",cDir.y)
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return cDir
}
#calculate the motion vector
function motion_vector(){
var i=0
var m_vector={.x=0.0,.y=0.0}
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while(i<m_neighbourCount){
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#calculate and add the motion vector
m_vector=math.vec2.add(m_vector,LJ_vec(i))
#log(id,"x=",m_vector.x,"y=",m_vector.y)
i=i+1
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}
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m_vector=math.vec2.scale(m_vector,1.0/m_neighbourCount)
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#log(id,"fnal=","x=",m_vector.x,"y=",m_vector.y)
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return m_vector
}
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function start_listen(){
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neighbors.listen("m",
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function(vid,value,rid){
#store the received message
var temp_id=rid
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var recv_val=unpackmessage(value)
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Get_DisAndAzi(temp_id)
#add the received message
#
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m_MessageState[m_neighbourCount]=i2s(recv_val.State)
m_MessageLabel[m_neighbourCount]=recv_val.Label
m_MessageReqLabel[m_neighbourCount]=recv_val.ReqLabel
m_MessageReqID[m_neighbourCount]=recv_val.ReqID
m_MessageResponse[m_neighbourCount]=i2r(recv_val.Response)
m_MessageRange[m_neighbourCount]=m_receivedMessage.Range
m_MessageBearing[m_neighbourCount]=m_receivedMessage.Bearing
m_messageID[m_neighbourCount]=rid
m_neighbourCount=m_neighbourCount+1
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})
}
#
#Function used to get the station info of the sender of the message
function Get_DisAndAzi(id){
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neighbors.foreach(
function(rid, data) {
if(rid==id){
m_receivedMessage.Range=data.distance*100.0
m_receivedMessage.Bearing=data.azimuth
}
})
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}
#
#Update node info according to neighbour robots
#
function UpdateNodeInfo(){
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#Collect informaiton
#Update information
var i=0
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while(i<m_neighbourCount){
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if(m_MessageState[i]=="STATE_JOINED"){
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m_vecNodes[m_MessageLabel[i]].State="ASSIGNED"
m_vecNodes[m_MessageLabel[i]].StateAge=m_unJoiningLostPeriod
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}
else if(m_MessageState[i]=="STATE_JOINING"){
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m_vecNodes[m_MessageLabel[i]].State="ASSIGNING"
m_vecNodes[m_MessageLabel[i]].StateAge=m_unJoiningLostPeriod
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}
i=i+1
}
#Forget old information
i=0
while(i<size(m_vecNodes)){
if((m_vecNodes[i].StateAge>0) and (m_vecNodes[i].State=="ASSIGNING")){
m_vecNodes[i].StateAge=m_vecNodes[i].StateAge-1
if(m_vecNodes[i].StateAge==0)
m_vecNodes[i].State="UNASSIGNED"
}
i=i+1
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}
}
#
#Transistion to state free
#
function TransitionToFree(){
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m_eState="STATE_FREE"
m_unWaitCount=m_unLabelSearchWaitTime
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m_selfMessage.State=s2i(m_eState)
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}
#
#Transistion to state asking
#
function TransitionToAsking(un_label){
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m_eState="STATE_ASKING"
m_nLabel=un_label
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m_unRequestId=id #don't know why the random numbers are the same, add id to make the ReqID different
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m_selfMessage.State=s2i(m_eState)
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m_selfMessage.ReqLabel=m_nLabel
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m_selfMessage.ReqID=m_unRequestId
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m_unWaitCount=m_unResponseTimeThreshold
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}
#
#Transistion to state joining
#
function TransitionToJoining(){
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m_eState="STATE_JOINING"
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m_selfMessage.State=s2i(m_eState)
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m_selfMessage.Label=m_nLabel
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m_unWaitCount=m_unJoiningLostPeriod
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neighbors.listen("r",
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function(vid,value,rid){
var recv_table={.Label=0,.Bearing=0.0}
recv_table=unpack_guide_msg(value)
#store the received message
if(recv_table.Label==m_nLabel){
m_cMeToPred.GlobalBearing=recv_table.Bearing
}
})
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}
#
#Transistion to state joined
#
function TransitionToJoined(){
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m_eState="STATE_JOINED"
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m_selfMessage.State=s2i(m_eState)
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m_selfMessage.Label=m_nLabel
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m_vecNodes[m_nLabel].State="ASSIGNED"
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neighbors.ignore("r")
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#write statues
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v_tag.put(m_nLabel, m_lockstig)
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m_navigation.x=0.0
m_navigation.y=0.0
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uav_moveto(m_navigation.x/100.0, m_navigation.y/100.0, 0.0)
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}
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#
#Transistion to state Lock, lock the current formation
#
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#
#Transistion to state Lock, lock the current formation
#
function TransitionToLock(){
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m_eState="STATE_LOCK"
m_selfMessage.State=s2i(m_eState)
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m_selfMessage.Label=m_nLabel
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m_vecNodes[m_nLabel].State="ASSIGNED"
#record neighbor distance
lock_neighbor_id={}
lock_neighbor_dis={}
var i=0
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while(i<m_neighbourCount){
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lock_neighbor_id[i]=m_messageID[i]
lock_neighbor_dis[i]=m_MessageRange[i]
i=i+1
}
m_navigation.x=0.0
m_navigation.y=0.0
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uav_moveto(m_navigation.x, m_navigation.y, 0.0)
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}
#
# Do free
#
function DoFree() {
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m_selfMessage.State=s2i(m_eState)
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#wait for a while before looking for a Label
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if(m_unWaitCount>0)
m_unWaitCount=m_unWaitCount-1
#find a set of joined robots
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var setJoinedLabels={}
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var setJoinedIndexes={}
var i=0
var j=0
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while(i<m_neighbourCount){
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if(m_MessageState[i]=="STATE_JOINED"){
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setJoinedLabels[j]=m_MessageLabel[i]
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setJoinedIndexes[j]=i
j=j+1
}
i=i+1
}
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#go through the graph to look for a proper Label
var unFoundLabel=0
# var IDofPred=0
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i=1
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while(i<size(m_vecNodes) and (unFoundLabel==0)){
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#if the node is unassigned and the predecessor is insight
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if(m_vecNodes[i].State=="UNASSIGNED" and count(setJoinedLabels,m_vecNodes[i].Pred)==1){
unFoundLabel=m_vecNodes[i].Label
# IDofPred=find(m_MessageLabel,m_vecNodes[unFoundLabel].Pred)
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}
i=i+1
}
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if(unFoundLabel>0){
TransitionToAsking(unFoundLabel)
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return
}
#navigation
#if there is a joined robot within sight, move around joined robots
#else, gather with other free robots
if(size(setJoinedIndexes)>0){
var tempvec_P={.x=0.0,.y=0.0}
var tempvec_N={.x=0.0,.y=0.0}
i=0
while(i<size(setJoinedIndexes)){
var index=setJoinedIndexes[i]
tempvec_P=math.vec2.add(tempvec_P,math.vec2.newp(m_MessageRange[index],m_MessageBearing[index]+0.5*math.pi))
tempvec_N=math.vec2.add(tempvec_N,math.vec2.newp(m_MessageRange[index]-5.0*ROBOT_SAFETYDIST,m_MessageBearing[index]))
i=i+1
}
tempvec_P=math.vec2.scale(tempvec_P,size(setJoinedIndexes))
tempvec_N=math.vec2.scale(tempvec_N,size(setJoinedIndexes))
m_navigation=math.vec2.add(tempvec_P,tempvec_N)
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# Limit the mvt
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if(math.vec2.length(m_navigation)>ROBOT_MAXVEL*2)
m_navigation = math.vec2.scale(m_navigation, ROBOT_MAXVEL*2/math.vec2.length(m_navigation))
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uav_moveto(m_navigation.x/100.0, m_navigation.y/100.0, 0.0)
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}else{ #no joined robots in sight
i=0
var tempvec={.x=0.0,.y=0.0}
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while(i<m_neighbourCount){
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tempvec=math.vec2.add(tempvec,math.vec2.newp(m_MessageRange[i]-2.0*ROBOT_SAFETYDIST,m_MessageBearing[i]))
i=i+1
}
m_navigation=math.vec2.scale(tempvec,1.0/i)
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uav_moveto(m_navigation.x/100.0, m_navigation.y/100.0, 0.0)
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}
#jump the first step
if(step_cunt<=1){
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m_navigation.x=0.0
m_navigation.y=0.0
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uav_moveto(m_navigation.x/100.0, m_navigation.y/100.0, 0.0)
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}
#set message
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m_selfMessage.State=s2i(m_eState)
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}
#
#Do asking
#
function DoAsking(){
#look for response from predecessor
var i=0
var psResponse=-1
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while(i<m_neighbourCount and psResponse==-1){
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#the respond robot in joined state
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#the request Label be the same as requesed
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#get a respond
if(m_MessageState[i]=="STATE_JOINED"){
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log("received label = ",m_MessageReqLabel[i])
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if(m_MessageReqLabel[i]==m_nLabel)
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if(m_MessageResponse[i]!="REQ_NONE"){
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log("get response")
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psResponse=i
}}
i=i+1
}
#analyse response
if(psResponse==-1){
#no response, wait
m_unWaitCount=m_unWaitCount-1
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m_selfMessage.State=s2i(m_eState)
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m_selfMessage.ReqLabel=m_nLabel
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m_selfMessage.ReqID=m_unRequestId
if(m_unWaitCount==0){
TransitionToFree()
return
}
}
else{
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log("respond id=",m_MessageReqID[psResponse])
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if(m_MessageReqID[psResponse]!=m_unRequestId){
m_vecNodes[m_nLabel].State="ASSIGNING"
m_vecNodes[m_nLabel].StateAge=m_unJoiningLostPeriod
TransitionToFree()
}
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if(m_MessageReqID[psResponse]==m_unRequestId){
if(m_MessageResponse[psResponse]=="REQ_GRANTED"){
TransitionToJoining()
#TransitionToJoined()
return
}
else{
TransitionToAsking(m_nLabel)
return
}
}
}
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m_navigation.x=0.0
m_navigation.y=0.0
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uav_moveto(m_navigation.x/100.0, m_navigation.y/100.0, 0.0)
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}
#
#Do joining
#
function DoJoining(){
#get information of pred
var i=0
var IDofPred=-1
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while(i<m_neighbourCount and IDofPred==-1){
if(m_MessageLabel[i]==m_vecNodes[m_nLabel].Pred and m_MessageState[i]=="STATE_JOINED")
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IDofPred=i
i=i+1
}
#found pred
if(IDofPred!=-1){
m_unWaitCount=m_unJoiningLostPeriod#if see pred, reset the timer
var P2Target=math.vec2.newp(m_vecNodes[m_nLabel].distance,m_vecNodes[m_nLabel].bearing)
m_cMeToPred.Range=m_MessageRange[IDofPred]#the poition of self to pred in local coordinate
m_cMeToPred.Bearing=m_MessageBearing[IDofPred]
#attention, m_cMeToPred.GlobalBearing is the bearing of self wrt pred in global coordinate
var S2PGlobalBearing=0
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m_cMeToPred.GlobalBearing=LimitAngle(m_cMeToPred.GlobalBearing)
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if(m_cMeToPred.GlobalBearing>math.pi)
S2PGlobalBearing=m_cMeToPred.GlobalBearing-math.pi
else
S2PGlobalBearing=m_cMeToPred.GlobalBearing+math.pi
var S2Pred=math.vec2.newp(m_cMeToPred.Range,S2PGlobalBearing)
#the vector from self to target in global coordinate
var S2Target=math.vec2.add(S2Pred,P2Target)
#change the vector to local coordinate of self
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var S2Target_bearing=math.atan(S2Target.y, S2Target.x)
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m_bias=m_cMeToPred.Bearing-S2PGlobalBearing
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S2Target_bearing=S2Target_bearing+m_bias
# Limit the mvt
if(math.vec2.length(S2Target)>ROBOT_MAXVEL)
S2Target = math.vec2.scale(S2Target, ROBOT_MAXVEL/math.vec2.length(S2Target))
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m_navigation=math.vec2.newp(math.vec2.length(S2Target),S2Target_bearing)
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uav_moveto(m_navigation.x/100.0, m_navigation.y/100.0, 0.0)
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#test if is already in desired position
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if(math.vec2.length(S2Target)<m_fTargetDistanceTolerance and S2Target_bearing<m_fTargetAngleTolerance){
log("JOINED! ", math.vec2.length(S2Target), ", ", S2Target_bearing)
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TransitionToJoined()
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return
}
} else{ #miss pred, there is a change the another robot block the sight, keep moving as before for sometime
m_unWaitCount=m_unWaitCount-1
}
if(m_unWaitCount==0){
TransitionToFree()
return
}
#pack the communication package
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m_selfMessage.State=s2i(m_eState)
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m_selfMessage.Label=m_nLabel
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}
#
#Do joined
#
function DoJoined(){
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m_selfMessage.State=s2i(m_eState)
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m_selfMessage.Label=m_nLabel
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#collect all requests
var mapRequests={}
var i=0
var j=0
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var ReqLabel
var JoiningLabel
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var seenPred=0
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while(i<m_neighbourCount){
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if(m_MessageState[i]=="STATE_ASKING"){
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ReqLabel=m_MessageReqLabel[i]
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log("ReqLabel var:",ReqLabel)
log("M_vec var",m_vecNodes[ReqLabel].State)
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if(m_vecNodes[ReqLabel].State=="UNASSIGNED")
if(m_nLabel==m_vecNodes[ReqLabel].Pred){
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#is a request, store the index
mapRequests[j]=i
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log("Into if m_nLabel")
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j=j+1
}
}
if(m_MessageState[i]=="STATE_JOINING"){
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JoiningLabel=m_MessageLabel[i]
if(m_nLabel==m_vecNodes[JoiningLabel].Pred){
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##joining wrt this dot,send the global bearing
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var m_messageForJoining={.Label=JoiningLabel,.Bearing=m_MessageBearing[i]-m_bias}
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neighbors.broadcast("r",pack_guide_msg(m_messageForJoining))
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}
}
#if it is the pred
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if((m_MessageState[i]=="STATE_JOINED" or m_MessageState[i]=="STATE_LOCK") and m_MessageLabel[i]==m_vecNodes[m_nLabel].Pred){
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seenPred=1
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m_unWaitCount=m_unJoiningLostPeriod
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}
i=i+1
}
#get request
if(size(mapRequests)!=0){
i=1
var ReqIndex=0
while(i<size(mapRequests)){
#compare the distance
if(m_MessageRange[mapRequests[ReqIndex]]>m_MessageRange[mapRequests[i]])
ReqIndex=i
i=i+1
}
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#get the best index, whose ReqLabel and Reqid are
ReqLabel=m_MessageReqLabel[mapRequests[ReqIndex]]
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var ReqID=m_MessageReqID[mapRequests[ReqIndex]]
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m_selfMessage.ReqLabel=ReqLabel
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m_selfMessage.ReqID=ReqID
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m_selfMessage.Response=r2i("REQ_GRANTED")
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m_vecNodes[ReqLabel].State="ASSIGNING"
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log("Label=",ReqLabel)
log("ID=",ReqID)
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m_vecNodes[ReqLabel].StateAge=m_unJoiningLostPeriod
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}
#lost pred, wait for some time and transit to free
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if(seenPred==0){
m_unWaitCount=m_unWaitCount-1
if(m_unWaitCount==0){
TransitionToFree()
return
}
}
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m_navigation.x=0.0
m_navigation.y=0.0
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uav_moveto(m_navigation.x/100.0, m_navigation.y/100.0, 0.0)
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#check if should to transists to lock
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#write statues
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v_tag.get(m_nLabel)
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log(v_tag.size(), " of ", ROBOTS, " ready to lock")
if(v_tag.size()==ROBOTS){
TransitionToLock()
}
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}
#
#Do Lock
#
function DoLock(){
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m_selfMessage.State=s2i(m_eState)
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m_selfMessage.Label=m_nLabel
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m_navigation.x=0.0
m_navigation.y=0.0
#calculate motion vection
if(m_nLabel==0){
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m_navigation.x=0.0 #change value so that robot 0 will move
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m_navigation.y=0.0
}
if(m_nLabel!=0){
m_navigation=motion_vector()
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}
#move
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uav_moveto(m_navigation.x, m_navigation.y, 0.0)
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}
function action(){
statef=action
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UAVSTATE="GRAPH"
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}
#
# Executed at init
#
function init() {
#
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# Global parameters for graph formation
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#
m_unResponseTimeThreshold=10
m_unLabelSearchWaitTime=10
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m_fTargetDistanceTolerance=100
m_fTargetAngleTolerance=0.1
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m_unJoiningLostPeriod=100
#
# Join Swarm
#
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uav_initswarm()
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v_tag = stigmergy.create(m_lockstig)
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uav_initstig()
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# go to diff. height since no collision avoidance implemented yet
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TARGET_ALTITUDE = 4.5 #2.5 + id * 1.5
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statef=turnedoff
UAVSTATE = "TURNEDOFF"
# reset the graph
Reset()
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}
#
# Executed every step
#
function step(){
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# listen to potential RC
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uav_rccmd()
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# get the swarm commands
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uav_neicmd()
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# update the vstig (status/net/batt)
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uav_updatestig()
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#update the graph
UpdateNodeInfo()
#reset message package to be sent
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m_selfMessage={.State=s2i("STATE_FREE"),.Label=0,.ReqLabel=0,.ReqID=0,.Response=r2i("REQ_NONE")}
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#
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# graph state machine
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#
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if(UAVSTATE=="GRAPH"){
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if(m_eState=="STATE_FREE")
DoFree()
else if(m_eState=="STATE_ESCAPE")
DoEscape()
else if(m_eState=="STATE_ASKING")
DoAsking()
else if(m_eState=="STATE_JOINING")
DoJoining()
else if(m_eState=="STATE_JOINED")
DoJoined()
else if(m_eState=="STATE_LOCK")
DoLock()
}
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# high level UAV state machine
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statef()
debug(m_eState,m_nLabel)
log("Current state: ", UAVSTATE)
log("Swarm size: ", ROBOTS)
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#navigation
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#broadcast message
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neighbors.broadcast("m",packmessage(m_selfMessage))
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#
#clean message storage
m_MessageState={}#store received neighbour message
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m_MessageLabel={}#store received neighbour message
m_MessageReqLabel={}#store received neighbour message
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m_MessageReqID={}#store received neighbour message
m_MessageResponse={}#store received neighbour message
m_MessageRange={}#store received neighbour message
m_MessageBearing={}#store received neighbour message
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m_neighbourCount=0
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#step cunt+1
step_cunt=step_cunt+1
}
#
# Executed when reset
#
function Reset(){
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# m_vecNodes={}
# m_vecNodes = parse_graph("/home/dave/ROS_WS/src/rosbuzz/buzz_scripts/include/Graph_drone.graph")#change the .graph file when necessary
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# m_vecNodes_fixed={}
# m_vecNodes_fixed=parse_graph_fixed("/home/dave/ROS_WS/src/rosbuzz/buzz_scripts/include/Graph_fixed.graph")
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Read_Graph()
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m_nLabel=-1
#start listening
start_listen()
#
#set initial state, only one robot choose [A], while the rest choose [B]
#
#[A]The robot used to triger the formation process is defined as joined,
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if(id==ROOT_ID){
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m_nLabel=0
TransitionToJoined()
}
#[B]Other robots are defined as free.
else{
TransitionToFree()
}
}
#
# Executed upon destroy
#
function destroy() {
#clear neighbour message
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m_navigation.x=0.0
m_navigation.y=0.0
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uav_moveto(m_navigation.x/100.0, m_navigation.y/100.0, 0.0)
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m_vecNodes={}
#stop listening
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neighbors.ignore("m")
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}