clean bzz includes
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78edc3c9f0
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@ -1,5 +1,4 @@
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0 -1 -1 -1
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1 0 10.0 0.0
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2 0 10.0 1.57
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3 0 10.0 3.14
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4 0 10.0 4.71
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1 0 1000.0 0.0
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2 0 1000.0 1.57
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3 0 1000.0 3.14
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@ -1,5 +1,5 @@
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0 -1 -1 -1 -1
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1 0 10.0 -1 -1
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2 0 10.0 1 14.0
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3 0 10.0 2 14.0
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4 0 10.0 1 14.0
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1 0 1000.0 -1 -1
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2 0 1000.0 1 1414.2
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3 0 1000.0 2 1414.2
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4 0 1000.0 1 1414.2
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@ -0,0 +1,102 @@
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include "vec2.bzz"
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include "update.bzz"
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include "barrier.bzz" # don't use a stigmergy id=11 with this header.
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include "uavstates.bzz" # require an 'action' function to be defined here.
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include "vstigenv.bzz"
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# Lennard-Jones parameters
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TARGET = 12.0
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EPSILON = 14.0
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# Lennard-Jones interaction magnitude
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function lj_magnitude(dist, target, epsilon) {
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return -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2)
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#return -(4 * epsilon) * ((target / dist)^12 - (target / dist)^6)
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}
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# Neighbor data to LJ interaction vector
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function lj_vector(rid, data) {
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return math.vec2.newp(lj_magnitude(data.distance, TARGET, EPSILON), data.azimuth)
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}
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# Accumulator of neighbor LJ interactions
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function lj_sum(rid, data, accum) {
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return math.vec2.add(data, accum)
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}
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function user_attract(t) {
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fus = math.vec2.new(0.0, 0.0)
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if(size(t)>0) {
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foreach(t, function(u, tab) {
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#log("id: ",u," Range ", tab.r, "Bearing ", tab.b)
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fus = math.vec2.add(fus, math.vec2.newp(lj_magnitude(tab.r, 3 * TARGET / 4.0, EPSILON * 2.0), tab.b))
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})
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math.vec2.scale(fus, 1.0 / size(t))
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}
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#print("User attract:", fus.x," ", fus.y, " [", size(t), "]")
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return fus
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}
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# Calculates and actuates the flocking interaction
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function action() {
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statef=action
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# Calculate accumulator
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var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0))
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if(neighbors.count() > 0)
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accum = math.vec2.scale(accum, 1.0 / neighbors.count())
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#accum = math.vec2.add(accum, user_attract(users.dataL))
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#accum = math.vec2.scale(accum, 1.0 / 2.0)
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if(math.vec2.length(accum) > 1.0) {
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accum = math.vec2.scale(accum, 1.0 / math.vec2.length(accum))
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}
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# Move according to vector
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print("Robot ", id, "must push ", math.vec2.length(accum) )#, "; ", math.vec2.angle(accum))
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uav_moveto(accum.x, accum.y)
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UAVSTATE = "LENNARDJONES"
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# if(timeW>=WAIT_TIMEOUT) { #FOR MOVETO TESTS
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# timeW =0
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# statef=land
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# } else if(timeW>=WAIT_TIMEOUT/2) {
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# UAVSTATE ="GOEAST"
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# timeW = timeW+1
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# uav_moveto(0.0,5.0)
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# } else {
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# UAVSTATE ="GONORTH"
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# timeW = timeW+1
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# uav_moveto(5.0,0.0)
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# }
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}
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########################################
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#
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# MAIN FUNCTIONS
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#
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########################################
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# Executed once at init time.
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function init() {
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uav_initswarm()
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}
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# Executed at each time step.
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function step() {
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uav_rccmd()
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uav_neicmd()
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statef()
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log("Current state: ", UAVSTATE)
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log("Swarm size: ",ROBOTS)
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}
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# Executed once when the robot (or the simulator) is reset.
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function reset() {
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}
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# Executed once at the end of experiment.
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function destroy() {
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}
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@ -4,8 +4,8 @@
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include "string.bzz"
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include "vec2.bzz"
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include "update.bzz"
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include "barrier.bzz" #don't use a stigmergy id=11 with this header.
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include "uavstates.bzz"
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include "barrier.bzz" # don't use a stigmergy id=11 with this header.
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include "uavstates.bzz" # require an 'action' function to be defined here.
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#
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#Constant parameters, need to be adjust
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@ -275,7 +275,7 @@ function Get_DisAndAzi(id){
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neighbors.foreach(
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function(rid, data) {
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if(rid==id){
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m_receivedMessage.Range=data.distance
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m_receivedMessage.Range=data.distance*100.0
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m_receivedMessage.Bearing=data.azimuth
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}
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})
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@ -370,7 +370,7 @@ v_tag.put(m_nLabel, 1)
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m_navigation.x=0.0
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m_navigation.y=0.0
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uav_moveto(m_navigation.x,m_navigation.y)
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uav_moveto(m_navigation.x/100.0,m_navigation.y/100.0)
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}
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#
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@ -384,7 +384,7 @@ m_vecNodes[m_nLabel].State="ASSIGNED"
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m_navigation.x=0.0
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m_navigation.y=0.0
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uav_moveto(m_navigation.x,m_navigation.y)
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uav_moveto(m_navigation.x/100.0,m_navigation.y/100.0)
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}
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#
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@ -444,7 +444,7 @@ function DoFree() {
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tempvec_P=math.vec2.scale(tempvec_P,size(setJoinedIndexes))
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tempvec_N=math.vec2.scale(tempvec_N,size(setJoinedIndexes))
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m_navigation=math.vec2.add(tempvec_P,tempvec_N)
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uav_moveto(m_navigation.x,m_navigation.y)
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uav_moveto(m_navigation.x/100.0,m_navigation.y/100.0)
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}else{ #no joined robots in sight
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i=0
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var tempvec={.x=0.0,.y=0.0}
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i=i+1
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}
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m_navigation=math.vec2.scale(tempvec,1.0/i)
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uav_moveto(m_navigation.x,m_navigation.y)
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uav_moveto(m_navigation.x/100.0,m_navigation.y/100.0)
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}
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#collision avoidence
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i=0
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var turnAngle=0.0
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var needHide=0
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while(i<m_neighbourCunt){
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#if there is a robot within tolerance before, turn 90 degree to hide
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if(m_MessageRange[i]<ROBOT_SAFETYDIST){
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turnAngle=m_MessageBearing[i]+math.pi/2.0
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needHide=1
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}
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i=i+1
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}
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if(needHide==1){
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m_navigation.x=0.0
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m_navigation.y=0.0
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m_navigation=math.vec2.newp(m_sWheelTurningParams.MaxSpeed,turnAngle)
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uav_moveto(m_navigation.x,m_navigation.y)
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}
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#jump the first step
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if(step_cunt<=1){
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@ -577,37 +559,21 @@ function DoJoining(){
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m_bias=m_cMeToPred.Bearing-S2PGlobalBearing
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S2Target_bearing=S2Target_bearing+m_bias
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m_navigation=math.vec2.newp(S2Target_dis,S2Target_bearing)
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uav_moveto(m_navigation.x,m_navigation.y)
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uav_moveto(m_navigation.x/100.0,m_navigation.y/100.0)
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#test if is already in desired position
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if(math.abs(S2Target.x)<m_fTargetDistanceTolerance and math.abs(S2Target.y)<m_fTargetDistanceTolerance){
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TransitionToJoined()
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log(S2Target_dis,S2Target_bearing)
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#TransitionToJoined()
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return
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}
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} else{ #miss pred, there is a change the another robot block the sight, keep moving as before for sometime
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m_unWaitCount=m_unWaitCount-1
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}
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#avoide collision
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i=0
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var turnAngle=0.0
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var needHide=0
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while(i<m_neighbourCunt){
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#if there is a robot within tolerance before, turn 90 degree to hide
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if(m_MessageRange[i]<ROBOT_SAFETYDIST){
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turnAngle=m_MessageBearing[i]+math.pi/2.0
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needHide=1
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}
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i=i+1
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}
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if(needHide==1){
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m_navigation.x=0.0
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m_navigation.y=0.0
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m_navigation=math.vec2.newp(m_sWheelTurningParams.MaxSpeed,turnAngle)
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uav_moveto(m_navigation.x,m_navigation.y)
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}
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if(m_unWaitCount==0){
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TransitionToFree()
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return
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@ -689,14 +655,14 @@ function DoJoined(){
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m_navigation.x=0.0
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m_navigation.y=0.0
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uav_moveto(m_navigation.x,m_navigation.y)
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uav_moveto(m_navigation.x/100.0,m_navigation.y/100.0)
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#check if should to transists to lock
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if(v_tag.size()==ROBOTS){
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TransitionToLock()
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#TransitionToLock()
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}
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}
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@ -762,7 +728,11 @@ if(m_nLabel>1){
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log(";",m_nLabel,";",mypred1.range-m_vecNodes_fixed[m_nLabel].d1)
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}
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#move
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uav_moveto(m_navigation.x,m_navigation.y)
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uav_moveto(m_navigation.x/100.0,m_navigation.y/100.0)
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}
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function action(){
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statef=action
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}
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#
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#
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m_unResponseTimeThreshold=10
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m_unLabelSearchWaitTime=10
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m_fTargetDistanceTolerance=1.5
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m_fTargetDistanceTolerance=150
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m_unJoiningLostPeriod=100
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#
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# Join Swarm
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#
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s = swarm.create(1)
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s.join()
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#ROBOT_NUM=5
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uav_initswarm()
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Reset();
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statef=turnedoff
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}
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#
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# Executed every step
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#
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function step(){
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uavcmd()
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uav_rccmd()
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uav_neicmd()
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#update the graph
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UpdateNodeInfo()
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#reset message package to be sent
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@ -6,6 +6,13 @@
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TARGET_ALTITUDE = 5.0
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UAVSTATE = "TURNEDOFF"
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function uav_initswarm(){
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s = swarm.create(1)
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s.join()
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statef=turnedoff
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UAVSTATE = "TURNEDOFF"
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}
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function turnedoff() {
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statef=turnedoff
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UAVSTATE = "TURNEDOFF"
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@ -23,7 +30,7 @@ function takeoff() {
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#log("Relative position: ", position.altitude)
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if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
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barrier_set(ROBOTS,idle,land)
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barrier_set(ROBOTS,action,land)
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barrier_ready()
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#statef=hexagon
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}
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@ -51,7 +58,7 @@ function land() {
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}
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}
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function uavcmd() {
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function uav_rccmd() {
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if(flight.rc_cmd==22) {
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log("cmd 22")
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flight.rc_cmd=0
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@ -79,7 +86,9 @@ function uavcmd() {
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uav_disarm()
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neighbors.broadcast("cmd", 401)
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}
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}
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function uav_neicmd() {
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neighbors.listen("cmd",
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function(vid, value, rid) {
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print("Got (", vid, ",", value, ") from robot #", rid)
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@ -0,0 +1,33 @@
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function checkusers() {
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# Read a value from the structure
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if(size(users)>0)
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log("Got a user!")
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# log(users)
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#users_print(users.dataG)
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# if(size(users.dataG)>0)
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# vt.put("p", users.dataG)
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# Get the number of keys in the structure
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#log("The vstig has ", vt.size(), " elements")
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# users_save(vt.get("p"))
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# table_print(users.dataL)
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}
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function users_save(t) {
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if(size(t)>0) {
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foreach(t, function(id, tab) {
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#log("id: ",id," Latitude ", tab.la, "Longitude ", tab.lo)
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add_user_rb(id,tab.la,tab.lo)
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})
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}
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}
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# printing the contents of a table: a custom function
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function table_print(t) {
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if(size(t)>0) {
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foreach(t, function(u, tab) {
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log("id: ",u," Range ", tab.r, "Bearing ", tab.b)
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})
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}
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}
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@ -1,11 +1,7 @@
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include "vec2.bzz"
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updated="update_ack"
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update_no=0
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function updated_neigh(){
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neighbors.broadcast(updated, update_no)
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}
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TARGET_ALTITUDE = 5.0
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CURSTATE = "TURNEDOFF"
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include "update.bzz"
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include "barrier.bzz" # don't use a stigmergy id=11 with this header.
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include "uavstates.bzz" # require an 'action' function to be defined here.
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# Lennard-Jones parameters
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TARGET = 12.0
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@ -226,125 +222,23 @@ function onetwo() {
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}
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}
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########################################
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#
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# BARRIER-RELATED FUNCTIONS
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#
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########################################
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#
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# Constants
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#
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BARRIER_VSTIG = 1
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#
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# Sets a barrier
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#
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function barrier_set(threshold, transf) {
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statef = function() {
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barrier_wait(threshold, transf);
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}
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barrier = stigmergy.create(BARRIER_VSTIG)
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}
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#
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# Make yourself ready
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#
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function barrier_ready() {
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barrier.put(id, 1)
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}
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#
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# Executes the barrier
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#
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WAIT_TIMEOUT = 200
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timeW=0
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function barrier_wait(threshold, transf) {
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barrier.get(id)
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barrier.put(id, 1)
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CURSTATE = "BARRIERWAIT"
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if(barrier.size() >= threshold) {
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#barrier = nil
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transf()
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} else if(timeW>=WAIT_TIMEOUT) {
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barrier = nil
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statef=land
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timeW=0
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}
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timeW = timeW+1
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}
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# flight status
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function idle() {
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statef=idle
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CURSTATE = "IDLE"
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}
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function takeoff() {
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CURSTATE = "TAKEOFF"
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statef=takeoff
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#log("TakeOff: ", flight.status)
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#log("Relative position: ", position.altitude)
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if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
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if(id==0)
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barrier_set(ROBOTS, zero)
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else
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barrier_set(ROBOTS, onetwo)
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barrier_ready()
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#statef=hexagon
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}
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else {
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log("Altitude: ", TARGET_ALTITUDE)
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neighbors.broadcast("cmd", 22)
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uav_takeoff(TARGET_ALTITUDE)
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}
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}
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function land() {
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CURSTATE = "LAND"
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statef=land
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#log("Land: ", flight.status)
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if(flight.status == 2 or flight.status == 3){
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neighbors.broadcast("cmd", 21)
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uav_land()
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}
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else {
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barrier_set(ROBOTS,idle)
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barrier_ready()
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timeW=0
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#barrier = nil
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#statef=idle
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}
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}
|
||||
|
||||
function users_save(t) {
|
||||
if(size(t)>0) {
|
||||
foreach(t, function(id, tab) {
|
||||
#log("id: ",id," Latitude ", tab.la, "Longitude ", tab.lo)
|
||||
add_user_rb(id,tab.la,tab.lo)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
# printing the contents of a table: a custom function
|
||||
function table_print(t) {
|
||||
if(size(t)>0) {
|
||||
foreach(t, function(u, tab) {
|
||||
log("id: ",u," Range ", tab.r, "Bearing ", tab.b)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#################################################
|
||||
### BUZZ FUNCTIONS ##############################
|
||||
#################################################
|
||||
|
||||
function action(){
|
||||
if (id == 0)
|
||||
statef=zero
|
||||
else
|
||||
statef=onetwo
|
||||
|
||||
UAVSTATE="TENTACLES"
|
||||
}
|
||||
|
||||
# Executed at init time
|
||||
function init() {
|
||||
s = swarm.create(0)
|
||||
s.join()
|
||||
uav_initswarm()
|
||||
|
||||
# Local knowledge table
|
||||
knowledge = {}
|
||||
# Update local knowledge with information from the neighbors
|
||||
|
@ -352,71 +246,16 @@ function init() {
|
|||
# Variables initialization
|
||||
iteration = 0
|
||||
|
||||
vt = stigmergy.create(5)
|
||||
t = {}
|
||||
vt.put("p",t)
|
||||
statef=idle
|
||||
CURSTATE = "IDLE"
|
||||
}
|
||||
|
||||
# Executed every time step
|
||||
function step() {
|
||||
if(flight.rc_cmd==22) {
|
||||
log("cmd 22")
|
||||
flight.rc_cmd=0
|
||||
statef = takeoff
|
||||
CURSTATE = "TAKEOFF"
|
||||
neighbors.broadcast("cmd", 22)
|
||||
} else if(flight.rc_cmd==21) {
|
||||
log("cmd 21")
|
||||
log("To land")
|
||||
flight.rc_cmd=0
|
||||
statef = land
|
||||
CURSTATE = "LAND"
|
||||
neighbors.broadcast("cmd", 21)
|
||||
} else if(flight.rc_cmd==16) {
|
||||
flight.rc_cmd=0
|
||||
statef = idle
|
||||
#uav_goto()
|
||||
add_user_rb(10,rc_goto.latitude,rc_goto.longitude)
|
||||
} else if(flight.rc_cmd==400) {
|
||||
flight.rc_cmd=0
|
||||
uav_arm()
|
||||
neighbors.broadcast("cmd", 400)
|
||||
} else if (flight.rc_cmd==401){
|
||||
flight.rc_cmd=0
|
||||
uav_disarm()
|
||||
neighbors.broadcast("cmd", 401)
|
||||
}
|
||||
neighbors.listen("cmd",
|
||||
function(vid, value, rid) {
|
||||
print("Got (", vid, ",", value, ") from robot #", rid)
|
||||
if(value==22 and CURSTATE=="IDLE") {
|
||||
statef=takeoff
|
||||
} else if(value==21) {
|
||||
statef=land
|
||||
} else if(value==400 and CURSTATE=="IDLE") {
|
||||
uav_arm()
|
||||
} else if(value==401 and CURSTATE=="IDLE"){
|
||||
uav_disarm()
|
||||
}
|
||||
}
|
||||
uav_rccmd()
|
||||
uav_neicmd()
|
||||
|
||||
)
|
||||
statef()
|
||||
log("Current state: ", CURSTATE)
|
||||
log("Swarm size: ",ROBOTS)
|
||||
|
||||
# Read a value from the structure
|
||||
# log(users)
|
||||
#users_print(users.dataG)
|
||||
if(size(users.dataG)>0)
|
||||
vt.put("p", users.dataG)
|
||||
|
||||
# Get the number of keys in the structure
|
||||
#log("The vstig has ", vt.size(), " elements")
|
||||
users_save(vt.get("p"))
|
||||
#table_print(users.dataL)
|
||||
|
||||
# Count the number of steps
|
||||
iteration = iteration + 1
|
||||
|
|
|
@ -1,45 +0,0 @@
|
|||
# Executed once at init time.
|
||||
function init() {
|
||||
i = 1
|
||||
a = 0
|
||||
val = 0
|
||||
}
|
||||
|
||||
# Executed at each time step.
|
||||
function step() {
|
||||
|
||||
if (i == 0) {
|
||||
neighbors.listen("Take",
|
||||
function(vid, value, rid) {
|
||||
print("Got (", vid, ",", value, ") from robot #", rid)
|
||||
}
|
||||
)
|
||||
neighbors.listen("key",
|
||||
function(vid, value, rid) {
|
||||
print("Got (", vid, ",", value, ") from robot #", rid)
|
||||
val = value
|
||||
}
|
||||
)
|
||||
print(val)
|
||||
if ((val == 23) and (a == 0)) {
|
||||
uav_takeoff()
|
||||
a=1
|
||||
}
|
||||
if (a == 10) uav_land()
|
||||
if (a != 0) a = a+1
|
||||
}
|
||||
else{
|
||||
neighbors.broadcast("key", 23)
|
||||
neighbors.broadcast("Take", "no")
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
# Executed once when the robot (or the simulator) is reset.
|
||||
function reset() {
|
||||
}
|
||||
|
||||
# Executed once at the end of experiment.
|
||||
function destroy() {
|
||||
}
|
||||
|
159
script/test1.bzz
159
script/test1.bzz
|
@ -1,159 +0,0 @@
|
|||
# We need this for 2D vectors
|
||||
# Make sure you pass the correct include path to "bzzc -I <path1:path2> ..."
|
||||
include "/home/ubuntu/buzz/src/include/vec2.bzz"
|
||||
####################################################################################################
|
||||
# Updater related
|
||||
# This should be here for the updater to work, changing position of code will crash the updater
|
||||
####################################################################################################
|
||||
updated="update_ack"
|
||||
update_no=0
|
||||
function updated_neigh(){
|
||||
neighbors.broadcast(updated, update_no)
|
||||
}
|
||||
|
||||
TARGET_ALTITUDE = 2.0
|
||||
|
||||
# Lennard-Jones parameters
|
||||
TARGET = 10.0 #0.000001001
|
||||
EPSILON = 10.0 #0.001
|
||||
|
||||
# Lennard-Jones interaction magnitude
|
||||
function lj_magnitude(dist, target, epsilon) {
|
||||
return -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2)
|
||||
}
|
||||
|
||||
# Neighbor data to LJ interaction vector
|
||||
function lj_vector(rid, data) {
|
||||
return math.vec2.newp(lj_magnitude(data.distance, TARGET, EPSILON), data.azimuth)
|
||||
}
|
||||
|
||||
# Accumulator of neighbor LJ interactions
|
||||
function lj_sum(rid, data, accum) {
|
||||
return math.vec2.add(data, accum)
|
||||
}
|
||||
|
||||
# Calculates and actuates the flocking interaction
|
||||
function hexagon() {
|
||||
statef=hexagon
|
||||
# Calculate accumulator
|
||||
var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0))
|
||||
if(neighbors.count() > 0)
|
||||
math.vec2.scale(accum, 1.0 / neighbors.count())
|
||||
# Move according to vector
|
||||
print("Robot ", id, "must push ",accum.length, "; ", accum.angle)
|
||||
uav_moveto(accum.x, accum.y)
|
||||
}
|
||||
|
||||
########################################
|
||||
#
|
||||
# BARRIER-RELATED FUNCTIONS
|
||||
#
|
||||
########################################
|
||||
|
||||
#
|
||||
# Constants
|
||||
#
|
||||
BARRIER_VSTIG = 1
|
||||
ROBOTS = 2 # number of robots in the swarm
|
||||
|
||||
#
|
||||
# Sets a barrier
|
||||
#
|
||||
function barrier_set(threshold, transf) {
|
||||
statef = function() {
|
||||
barrier_wait(threshold, transf);
|
||||
}
|
||||
barrier = stigmergy.create(BARRIER_VSTIG)
|
||||
}
|
||||
|
||||
#
|
||||
# Make yourself ready
|
||||
#
|
||||
function barrier_ready() {
|
||||
barrier.put(id, 1)
|
||||
}
|
||||
|
||||
#
|
||||
# Executes the barrier
|
||||
#
|
||||
function barrier_wait(threshold, transf) {
|
||||
barrier.get(id)
|
||||
if(barrier.size() >= threshold) {
|
||||
barrier = nil
|
||||
transf()
|
||||
}
|
||||
}
|
||||
|
||||
# flight status
|
||||
|
||||
function idle() {
|
||||
statef=idle
|
||||
neighbors.listen("cmd",
|
||||
function(vid, value, rid) {
|
||||
print("Got (", vid, ",", value, ") from robot #", rid)
|
||||
if(value==22) {
|
||||
statef=takeoff
|
||||
} else if(value==21) {
|
||||
statef=land
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
)
|
||||
}
|
||||
|
||||
function takeoff() {
|
||||
log("TakeOff: ", flight.status)
|
||||
if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
|
||||
barrier_set(ROBOTS,hexagon)
|
||||
barrier_ready()
|
||||
}
|
||||
else if( flight.status !=3){
|
||||
log("Altitude: ", TARGET_ALTITUDE)
|
||||
neighbors.broadcast("cmd", 22)
|
||||
uav_takeoff(TARGET_ALTITUDE)
|
||||
}
|
||||
}
|
||||
function land() {
|
||||
log("Land: ", flight.status)
|
||||
if(flight.status == 2 or flight.status == 3){
|
||||
neighbors.broadcast("cmd", 21)
|
||||
uav_land()
|
||||
}
|
||||
else
|
||||
statef=idle
|
||||
}
|
||||
|
||||
# Executed once at init time.
|
||||
function init() {
|
||||
statef=idle
|
||||
}
|
||||
|
||||
# Executed at each time step.
|
||||
function step() {
|
||||
|
||||
if(flight.rc_cmd==22) {
|
||||
log("cmd 22")
|
||||
flight.rc_cmd=0
|
||||
statef = takeoff
|
||||
neighbors.broadcast("cmd", 22)
|
||||
} else if(flight.rc_cmd==21) {
|
||||
log("cmd 21")
|
||||
log("To land")
|
||||
flight.rc_cmd=0
|
||||
statef = land
|
||||
neighbors.broadcast("cmd", 21)
|
||||
} else if(flight.rc_cmd==16) {
|
||||
flight.rc_cmd=0
|
||||
uav_goto()
|
||||
}
|
||||
statef()
|
||||
}
|
||||
|
||||
# Executed once when the robot (or the simulator) is reset.
|
||||
function reset() {
|
||||
}
|
||||
|
||||
# Executed once at the end of experiment.
|
||||
function destroy() {
|
||||
}
|
|
@ -1,20 +1,15 @@
|
|||
include "vec2.bzz"
|
||||
include "update.bzz"
|
||||
include "barrier.bzz" # don't use a stigmergy id=11 with this header.
|
||||
include "uavstates.bzz" # require an 'action' function to be defined here.
|
||||
include "vstigenv.bzz"
|
||||
|
||||
# We need this for 2D vectors
|
||||
# Make sure you pass the correct include path to "bzzc -I <path1:path2> ..."
|
||||
#include "/home/ubuntu/buzz/src/include/vec2.bzz"
|
||||
#include "vec2.bzz"
|
||||
####################################################################################################
|
||||
# Updater related
|
||||
# This should be here for the updater to work, changing position of code will crash the updater
|
||||
####################################################################################################
|
||||
updated="update_ack"
|
||||
update_no=0
|
||||
function updated_neigh(){
|
||||
neighbors.broadcast(updated, update_no)
|
||||
function action() {
|
||||
statef=action
|
||||
# test moveto cmd dx, dy
|
||||
# uav_moveto(0.5, 0.5)
|
||||
}
|
||||
|
||||
TARGET_ALTITUDE = 5.0
|
||||
|
||||
# Executed once at init time.
|
||||
function init() {
|
||||
}
|
||||
|
@ -22,19 +17,7 @@ function init() {
|
|||
# Executed at each time step.
|
||||
function step() {
|
||||
log("Altitude: ", position.altitude)
|
||||
if(flight.rc_cmd==22) {
|
||||
flight.rc_cmd=0
|
||||
uav_takeoff(TARGET_ALTITUDE)
|
||||
} else if(flight.rc_cmd==21) {
|
||||
flight.rc_cmd=0
|
||||
uav_land()
|
||||
} else if(flight.rc_cmd==16) {
|
||||
flight.rc_cmd=0
|
||||
uav_goto()
|
||||
}
|
||||
# test moveto cmd
|
||||
#if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0)
|
||||
# uav_moveto(0.5, 0.5)
|
||||
uav_rccmd()
|
||||
}
|
||||
|
||||
# Executed once when the robot (or the simulator) is reset.
|
||||
|
|
|
@ -1,275 +0,0 @@
|
|||
# We need this for 2D vectors
|
||||
# Make sure you pass the correct include path to "bzzc -I <path1:path2> ..."
|
||||
include "vec2.bzz"
|
||||
####################################################################################################
|
||||
# Updater related
|
||||
# This should be here for the updater to work, changing position of code will crash the updater
|
||||
####################################################################################################
|
||||
updated="update_ack"
|
||||
update_no=0
|
||||
function updated_neigh(){
|
||||
neighbors.broadcast(updated, update_no)
|
||||
}
|
||||
|
||||
TARGET_ALTITUDE = 5.0
|
||||
CURSTATE = "TURNEDOFF"
|
||||
|
||||
# Lennard-Jones parameters
|
||||
TARGET = 12.0
|
||||
EPSILON = 14.0
|
||||
|
||||
# Lennard-Jones interaction magnitude
|
||||
function lj_magnitude(dist, target, epsilon) {
|
||||
return -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2)
|
||||
#return -(4 * epsilon) * ((target / dist)^12 - (target / dist)^6)
|
||||
}
|
||||
|
||||
# Neighbor data to LJ interaction vector
|
||||
function lj_vector(rid, data) {
|
||||
return math.vec2.newp(lj_magnitude(data.distance, TARGET, EPSILON), data.azimuth)
|
||||
}
|
||||
|
||||
# Accumulator of neighbor LJ interactions
|
||||
function lj_sum(rid, data, accum) {
|
||||
return math.vec2.add(data, accum)
|
||||
}
|
||||
|
||||
function user_attract(t) {
|
||||
fus = math.vec2.new(0.0, 0.0)
|
||||
if(size(t)>0) {
|
||||
foreach(t, function(u, tab) {
|
||||
#log("id: ",u," Range ", tab.r, "Bearing ", tab.b)
|
||||
fus = math.vec2.add(fus, math.vec2.newp(lj_magnitude(tab.r, 3 * TARGET / 4.0, EPSILON * 2.0), tab.b))
|
||||
})
|
||||
math.vec2.scale(fus, 1.0 / size(t))
|
||||
}
|
||||
#print("User attract:", fus.x," ", fus.y, " [", size(t), "]")
|
||||
return fus
|
||||
}
|
||||
|
||||
# Calculates and actuates the flocking interaction
|
||||
function hexagon() {
|
||||
statef=hexagon
|
||||
# Calculate accumulator
|
||||
var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0))
|
||||
if(neighbors.count() > 0)
|
||||
accum = math.vec2.scale(accum, 1.0 / neighbors.count())
|
||||
|
||||
accum = math.vec2.add(accum, user_attract(users.dataL))
|
||||
accum = math.vec2.scale(accum, 1.0 / 2.0)
|
||||
|
||||
if(math.vec2.length(accum) > 1.0) {
|
||||
accum = math.vec2.scale(accum, 1.0 / math.vec2.length(accum))
|
||||
}
|
||||
|
||||
# Move according to vector
|
||||
print("Robot ", id, "must push ", math.vec2.length(accum) )#, "; ", math.vec2.angle(accum))
|
||||
uav_moveto(accum.x, accum.y)
|
||||
CURSTATE = "LENNARDJONES"
|
||||
|
||||
# if(timeW>=WAIT_TIMEOUT) { #FOR MOVETO TESTS
|
||||
# timeW =0
|
||||
# statef=land
|
||||
# } else if(timeW>=WAIT_TIMEOUT/2) {
|
||||
# CURSTATE ="GOEAST"
|
||||
# timeW = timeW+1
|
||||
# uav_moveto(0.0,5.0)
|
||||
# } else {
|
||||
# CURSTATE ="GONORTH"
|
||||
# timeW = timeW+1
|
||||
# uav_moveto(5.0,0.0)
|
||||
# }
|
||||
}
|
||||
|
||||
########################################
|
||||
#
|
||||
# BARRIER-RELATED FUNCTIONS
|
||||
#
|
||||
########################################
|
||||
|
||||
#
|
||||
# Constants
|
||||
#
|
||||
BARRIER_VSTIG = 1
|
||||
|
||||
#
|
||||
# Sets a barrier
|
||||
#
|
||||
function barrier_set(threshold, transf) {
|
||||
statef = function() {
|
||||
barrier_wait(threshold, transf);
|
||||
}
|
||||
barrier = stigmergy.create(BARRIER_VSTIG)
|
||||
}
|
||||
|
||||
#
|
||||
# Make yourself ready
|
||||
#
|
||||
function barrier_ready() {
|
||||
barrier.put(id, 1)
|
||||
}
|
||||
|
||||
#
|
||||
# Executes the barrier
|
||||
#
|
||||
WAIT_TIMEOUT = 200
|
||||
timeW=0
|
||||
function barrier_wait(threshold, transf) {
|
||||
barrier.get(id)
|
||||
barrier.put(id, 1)
|
||||
CURSTATE = "BARRIERWAIT"
|
||||
if(barrier.size() >= threshold) {
|
||||
#barrier = nil
|
||||
transf()
|
||||
} else if(timeW>=WAIT_TIMEOUT) {
|
||||
barrier = nil
|
||||
statef=land
|
||||
timeW=0
|
||||
}
|
||||
timeW = timeW+1
|
||||
}
|
||||
|
||||
# flight status
|
||||
|
||||
function idle() {
|
||||
statef=idle
|
||||
CURSTATE = "IDLE"
|
||||
|
||||
}
|
||||
|
||||
function takeoff() {
|
||||
CURSTATE = "TAKEOFF"
|
||||
statef=takeoff
|
||||
#log("TakeOff: ", flight.status)
|
||||
#log("Relative position: ", position.altitude)
|
||||
|
||||
if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
|
||||
barrier_set(ROBOTS,hexagon)
|
||||
barrier_ready()
|
||||
#statef=hexagon
|
||||
}
|
||||
else {
|
||||
log("Altitude: ", TARGET_ALTITUDE)
|
||||
neighbors.broadcast("cmd", 22)
|
||||
uav_takeoff(TARGET_ALTITUDE)
|
||||
}
|
||||
}
|
||||
function land() {
|
||||
CURSTATE = "LAND"
|
||||
statef=land
|
||||
#log("Land: ", flight.status)
|
||||
if(flight.status == 2 or flight.status == 3){
|
||||
neighbors.broadcast("cmd", 21)
|
||||
uav_land()
|
||||
}
|
||||
else {
|
||||
barrier_set(ROBOTS,idle)
|
||||
barrier_ready()
|
||||
timeW=0
|
||||
#barrier = nil
|
||||
#statef=idle
|
||||
}
|
||||
}
|
||||
|
||||
function users_save(t) {
|
||||
if(size(t)>0) {
|
||||
foreach(t, function(id, tab) {
|
||||
#log("id: ",id," Latitude ", tab.la, "Longitude ", tab.lo)
|
||||
add_user_rb(id,tab.la,tab.lo)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
# printing the contents of a table: a custom function
|
||||
function table_print(t) {
|
||||
if(size(t)>0) {
|
||||
foreach(t, function(u, tab) {
|
||||
log("id: ",u," Range ", tab.r, "Bearing ", tab.b)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
########################################
|
||||
#
|
||||
# MAIN FUNCTIONS
|
||||
#
|
||||
########################################
|
||||
|
||||
# Executed once at init time.
|
||||
function init() {
|
||||
s = swarm.create(1)
|
||||
s.join()
|
||||
vt = stigmergy.create(5)
|
||||
t = {}
|
||||
vt.put("p",t)
|
||||
statef=idle
|
||||
CURSTATE = "IDLE"
|
||||
}
|
||||
|
||||
# Executed at each time step.
|
||||
function step() {
|
||||
if(flight.rc_cmd==22) {
|
||||
log("cmd 22")
|
||||
flight.rc_cmd=0
|
||||
statef = takeoff
|
||||
CURSTATE = "TAKEOFF"
|
||||
neighbors.broadcast("cmd", 22)
|
||||
} else if(flight.rc_cmd==21) {
|
||||
log("cmd 21")
|
||||
log("To land")
|
||||
flight.rc_cmd=0
|
||||
statef = land
|
||||
CURSTATE = "LAND"
|
||||
neighbors.broadcast("cmd", 21)
|
||||
} else if(flight.rc_cmd==16) {
|
||||
flight.rc_cmd=0
|
||||
statef = idle
|
||||
#uav_goto()
|
||||
add_user_rb(10,rc_goto.latitude,rc_goto.longitude)
|
||||
} else if(flight.rc_cmd==400) {
|
||||
flight.rc_cmd=0
|
||||
uav_arm()
|
||||
neighbors.broadcast("cmd", 400)
|
||||
} else if (flight.rc_cmd==401){
|
||||
flight.rc_cmd=0
|
||||
uav_disarm()
|
||||
neighbors.broadcast("cmd", 401)
|
||||
}
|
||||
neighbors.listen("cmd",
|
||||
function(vid, value, rid) {
|
||||
print("Got (", vid, ",", value, ") from robot #", rid)
|
||||
if(value==22 and CURSTATE=="IDLE") {
|
||||
statef=takeoff
|
||||
} else if(value==21) {
|
||||
statef=land
|
||||
} else if(value==400 and CURSTATE=="IDLE") {
|
||||
uav_arm()
|
||||
} else if(value==401 and CURSTATE=="IDLE"){
|
||||
uav_disarm()
|
||||
}
|
||||
}
|
||||
|
||||
)
|
||||
statef()
|
||||
log("Current state: ", CURSTATE)
|
||||
log("Swarm size: ",ROBOTS)
|
||||
|
||||
# Read a value from the structure
|
||||
# log(users)
|
||||
#users_print(users.dataG)
|
||||
# if(size(users.dataG)>0)
|
||||
# vt.put("p", users.dataG)
|
||||
|
||||
# Get the number of keys in the structure
|
||||
#log("The vstig has ", vt.size(), " elements")
|
||||
# users_save(vt.get("p"))
|
||||
# table_print(users.dataL)
|
||||
}
|
||||
|
||||
# Executed once when the robot (or the simulator) is reset.
|
||||
function reset() {
|
||||
}
|
||||
|
||||
# Executed once at the end of experiment.
|
||||
function destroy() {
|
||||
}
|
|
@ -1,242 +0,0 @@
|
|||
# We need this for 2D vectors
|
||||
# Make sure you pass the correct include path to "bzzc -I <path1:path2> ..."
|
||||
#include "vec2.bzz"
|
||||
include "/home/ubuntu/buzz/src/include/vec2.bzz"
|
||||
####################################################################################################
|
||||
# Updater related
|
||||
# This should be here for the updater to work, changing position of code will crash the updater
|
||||
####################################################################################################
|
||||
updated="update_ack"
|
||||
update_no=0
|
||||
function updated_neigh(){
|
||||
neighbors.broadcast(updated, update_no)
|
||||
}
|
||||
|
||||
TARGET_ALTITUDE = 5.0
|
||||
CURSTATE = "TURNEDOFF"
|
||||
|
||||
# Lennard-Jones parameters
|
||||
TARGET = 12.0 #0.000001001
|
||||
EPSILON = 3.0 #0.001
|
||||
|
||||
# Lennard-Jones interaction magnitude
|
||||
function lj_magnitude(dist, target, epsilon) {
|
||||
return -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2)
|
||||
}
|
||||
|
||||
# Neighbor data to LJ interaction vector
|
||||
function lj_vector(rid, data) {
|
||||
return math.vec2.newp(lj_magnitude(data.distance, TARGET, EPSILON), data.azimuth)
|
||||
}
|
||||
|
||||
# Accumulator of neighbor LJ interactions
|
||||
function lj_sum(rid, data, accum) {
|
||||
return math.vec2.add(data, accum)
|
||||
}
|
||||
|
||||
# Calculates and actuates the flocking interaction
|
||||
function hexagon() {
|
||||
statef=hexagon
|
||||
CURSTATE = "HEXAGON"
|
||||
# Calculate accumulator
|
||||
var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0))
|
||||
if(neighbors.count() > 0)
|
||||
math.vec2.scale(accum, 1.0 / neighbors.count())
|
||||
# Move according to vector
|
||||
#print("Robot ", id, "must push ",accum.length, "; ", accum.angle)
|
||||
uav_moveto(accum.x,accum.y)
|
||||
|
||||
# if(timeW>=WAIT_TIMEOUT) { #FOR MOVETO TESTS
|
||||
# timeW =0
|
||||
# statef=land
|
||||
# } else if(timeW>=WAIT_TIMEOUT/2) {
|
||||
# timeW = timeW+1
|
||||
# uav_moveto(0.06,0.0)
|
||||
# } else {
|
||||
# timeW = timeW+1
|
||||
# uav_moveto(0.0,0.06)
|
||||
# }
|
||||
}
|
||||
|
||||
########################################
|
||||
#
|
||||
# BARRIER-RELATED FUNCTIONS
|
||||
#
|
||||
########################################
|
||||
|
||||
#
|
||||
# Constants
|
||||
#
|
||||
BARRIER_VSTIG = 1
|
||||
# ROBOTS = 3 # number of robots in the swarm
|
||||
|
||||
#
|
||||
# Sets a barrier
|
||||
#
|
||||
function barrier_set(threshold, transf) {
|
||||
statef = function() {
|
||||
barrier_wait(threshold, transf);
|
||||
}
|
||||
barrier = stigmergy.create(BARRIER_VSTIG)
|
||||
}
|
||||
|
||||
#
|
||||
# Make yourself ready
|
||||
#
|
||||
function barrier_ready() {
|
||||
barrier.put(id, 1)
|
||||
}
|
||||
|
||||
#
|
||||
# Executes the barrier
|
||||
#
|
||||
WAIT_TIMEOUT = 200
|
||||
timeW=0
|
||||
function barrier_wait(threshold, transf) {
|
||||
barrier.put(id, 1)
|
||||
barrier.get(id)
|
||||
CURSTATE = "BARRIERWAIT"
|
||||
if(barrier.size() >= threshold) {
|
||||
# barrier = nil
|
||||
transf()
|
||||
} else if(timeW>=WAIT_TIMEOUT) {
|
||||
barrier = nil
|
||||
statef=land
|
||||
timeW=0
|
||||
}
|
||||
timeW = timeW+1
|
||||
}
|
||||
|
||||
# flight status
|
||||
|
||||
function idle() {
|
||||
statef=idle
|
||||
CURSTATE = "IDLE"
|
||||
|
||||
}
|
||||
|
||||
function takeoff() {
|
||||
CURSTATE = "TAKEOFF"
|
||||
statef=takeoff
|
||||
log("TakeOff: ", flight.status)
|
||||
log("Relative position: ", position.altitude)
|
||||
|
||||
if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
|
||||
barrier_set(ROBOTS,hexagon)
|
||||
barrier_ready()
|
||||
#statef=hexagon
|
||||
}
|
||||
else {
|
||||
log("Altitude: ", TARGET_ALTITUDE)
|
||||
neighbors.broadcast("cmd", 22)
|
||||
uav_takeoff(TARGET_ALTITUDE)
|
||||
}
|
||||
}
|
||||
function land() {
|
||||
CURSTATE = "LAND"
|
||||
statef=land
|
||||
log("Land: ", flight.status)
|
||||
if(flight.status == 2 or flight.status == 3){
|
||||
neighbors.broadcast("cmd", 21)
|
||||
uav_land()
|
||||
}
|
||||
else {
|
||||
timeW=0
|
||||
barrier = nil
|
||||
statef=idle
|
||||
}
|
||||
}
|
||||
|
||||
function users_save(t) {
|
||||
if(size(t)>0) {
|
||||
foreach(t, function(id, tab) {
|
||||
#log("id: ",id," Latitude ", tab.la, "Longitude ", tab.lo)
|
||||
add_user_rb(id,tab.la,tab.lo)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
function table_print(t) {
|
||||
if(size(t)>0) {
|
||||
foreach(t, function(u, tab) {
|
||||
log("id: ",u," Range ", tab.r, "Bearing ", tab.b)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
# Executed once at init time.
|
||||
function init() {
|
||||
s = swarm.create(1)
|
||||
s.join()
|
||||
|
||||
vt = stigmergy.create(5)
|
||||
t = {}
|
||||
vt.put("p",t)
|
||||
|
||||
statef=idle
|
||||
CURSTATE = "IDLE"
|
||||
}
|
||||
|
||||
# Executed at each time step.
|
||||
function step() {
|
||||
if(flight.rc_cmd==22) {
|
||||
log("cmd 22")
|
||||
flight.rc_cmd=0
|
||||
statef = takeoff
|
||||
CURSTATE = "TAKEOFF"
|
||||
neighbors.broadcast("cmd", 22)
|
||||
} else if(flight.rc_cmd==21) {
|
||||
log("cmd 21")
|
||||
log("To land")
|
||||
flight.rc_cmd=0
|
||||
statef = land
|
||||
CURSTATE = "LAND"
|
||||
neighbors.broadcast("cmd", 21)
|
||||
} else if(flight.rc_cmd==16) {
|
||||
flight.rc_cmd=0
|
||||
statef = idle
|
||||
uav_goto()
|
||||
} else if(flight.rc_cmd==400) {
|
||||
flight.rc_cmd=0
|
||||
uav_arm()
|
||||
neighbors.broadcast("cmd", 400)
|
||||
} else if (flight.rc_cmd==401){
|
||||
flight.rc_cmd=0
|
||||
uav_disarm()
|
||||
neighbors.broadcast("cmd", 401)
|
||||
}
|
||||
neighbors.listen("cmd",
|
||||
function(vid, value, rid) {
|
||||
print("Got (", vid, ",", value, ") from robot #", rid)
|
||||
if(value==22 and CURSTATE=="IDLE") {
|
||||
statef=takeoff
|
||||
} else if(value==21) {
|
||||
statef=land
|
||||
} else if(value==400 and CURSTATE=="IDLE") {
|
||||
uav_arm()
|
||||
} else if(value==401 and CURSTATE=="IDLE"){
|
||||
uav_disarm()
|
||||
}
|
||||
}
|
||||
|
||||
)
|
||||
statef()
|
||||
log("Current state: ", CURSTATE)
|
||||
log("Swarm size: ",ROBOTS)
|
||||
|
||||
# Check local users and push to v.stig
|
||||
if(size(users.dataG)>0)
|
||||
vt.put("p", users.dataG)
|
||||
|
||||
# Save locally the users and print RG
|
||||
users_save(vt.get("p"))
|
||||
table_print(users.dataL)
|
||||
}
|
||||
|
||||
# Executed once when the robot (or the simulator) is reset.
|
||||
function reset() {
|
||||
}
|
||||
|
||||
# Executed once at the end of experiment.
|
||||
function destroy() {
|
||||
}
|
|
@ -1,171 +0,0 @@
|
|||
|
||||
# We need this for 2D vectors
|
||||
# Make sure you pass the correct include path to "bzzc -I <path1:path2> ..."
|
||||
include "/home/ubuntu/buzz/src/include/vec2.bzz"
|
||||
####################################################################################################
|
||||
# Updater related
|
||||
# This should be here for the updater to work, changing position of code will crash the updater
|
||||
####################################################################################################
|
||||
updated="update_ack"
|
||||
update_no=0
|
||||
function updated_neigh(){
|
||||
neighbors.broadcast(updated, update_no)
|
||||
}
|
||||
|
||||
TARGET_ALTITUDE = 5.0
|
||||
|
||||
# Lennard-Jones parameters
|
||||
TARGET = 10.0 #0.000001001
|
||||
EPSILON = 10.0 #0.001
|
||||
|
||||
# Lennard-Jones interaction magnitude
|
||||
function lj_magnitude(dist, target, epsilon) {
|
||||
return -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2)
|
||||
}
|
||||
|
||||
# Neighbor data to LJ interaction vector
|
||||
function lj_vector(rid, data) {
|
||||
return math.vec2.newp(lj_magnitude(data.distance, TARGET, EPSILON), data.azimuth)
|
||||
}
|
||||
|
||||
# Accumulator of neighbor LJ interactions
|
||||
function lj_sum(rid, data, accum) {
|
||||
return math.vec2.add(data, accum)
|
||||
}
|
||||
|
||||
# Calculates and actuates the flocking interaction
|
||||
function hexagon() {
|
||||
statef=hexagon
|
||||
# Calculate accumulator
|
||||
var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0))
|
||||
if(neighbors.count() > 0)
|
||||
math.vec2.scale(accum, 1.0 / neighbors.count())
|
||||
# Move according to vector
|
||||
print("Robot ", id, "must push ",accum.length, "; ", accum.angle)
|
||||
uav_moveto(accum.x, accum.y)
|
||||
}
|
||||
|
||||
########################################
|
||||
#
|
||||
# BARRIER-RELATED FUNCTIONS
|
||||
#
|
||||
########################################
|
||||
|
||||
#
|
||||
# Constants
|
||||
#
|
||||
BARRIER_VSTIG = 1
|
||||
ROBOTS = 3 # number of robots in the swarm
|
||||
barrier_number=0
|
||||
barrier_break=0
|
||||
#
|
||||
# Sets a barrier
|
||||
#
|
||||
function barrier_set(threshold, transf) {
|
||||
statef = function() {
|
||||
barrier_wait(threshold, transf);
|
||||
}
|
||||
barrier = stigmergy.create(BARRIER_VSTIG)
|
||||
}
|
||||
|
||||
#
|
||||
# Make yourself ready
|
||||
#
|
||||
function barrier_ready() {
|
||||
barrier.put(id, 1)
|
||||
}
|
||||
|
||||
#
|
||||
# Executes the barrier
|
||||
#
|
||||
function barrier_wait(threshold, transf) {
|
||||
barrier.get(id)
|
||||
if ( (barrier.size() >= threshold) or (barrier_break==1) ) {
|
||||
barrier = nil
|
||||
transf()
|
||||
barrier_number=barrier_number+1
|
||||
barrier_break=0
|
||||
}
|
||||
}
|
||||
|
||||
# flight status
|
||||
|
||||
function idle() {
|
||||
statef=idle
|
||||
neighbors.listen("cmd",
|
||||
function(vid, value, rid) {
|
||||
print("Got (", vid, ",", value, ") from robot #", rid)
|
||||
if(value==22) {
|
||||
statef=takeoff
|
||||
} else if(value==21) {
|
||||
statef=land
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
)
|
||||
}
|
||||
|
||||
function takeoff() {
|
||||
log("TakeOff: ", flight.status)
|
||||
if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
|
||||
barrier_set(ROBOTS,hexagon)
|
||||
barrier_ready()
|
||||
}
|
||||
else if( flight.status !=3){
|
||||
log("Altitude: ", TARGET_ALTITUDE)
|
||||
neighbors.broadcast("cmd", 22)
|
||||
uav_takeoff(TARGET_ALTITUDE)
|
||||
}
|
||||
}
|
||||
function land() {
|
||||
log("Land: ", flight.status)
|
||||
if(flight.status == 2 or flight.status == 3){
|
||||
neighbors.broadcast("cmd", 21)
|
||||
uav_land()
|
||||
}
|
||||
else
|
||||
statef=idle
|
||||
}
|
||||
|
||||
# Executed once at init time.
|
||||
function init() {
|
||||
statef=idle
|
||||
}
|
||||
|
||||
# Executed at each time step.
|
||||
function step() {
|
||||
neighbors.broadcast("barrier_num", barrier_number)
|
||||
neighbors.listen("barrier_num",
|
||||
function(vid, value, rid) {
|
||||
print("Got (", vid, ",", value, ") from robot #", rid)
|
||||
if(value > barrier_number) {
|
||||
barrier_break=1
|
||||
}
|
||||
}
|
||||
)
|
||||
if(flight.rc_cmd==22) {
|
||||
log("cmd 22")
|
||||
flight.rc_cmd=0
|
||||
statef = takeoff
|
||||
neighbors.broadcast("cmd", 22)
|
||||
} else if(flight.rc_cmd==21) {
|
||||
log("cmd 21")
|
||||
log("To land")
|
||||
flight.rc_cmd=0
|
||||
statef = land
|
||||
neighbors.broadcast("cmd", 21)
|
||||
} else if(flight.rc_cmd==16) {
|
||||
flight.rc_cmd=0
|
||||
uav_goto()
|
||||
}
|
||||
statef()
|
||||
}
|
||||
|
||||
# Executed once when the robot (or the simulator) is reset.
|
||||
function reset() {
|
||||
}
|
||||
|
||||
# Executed once at the end of experiment.
|
||||
function destroy() {
|
||||
}
|
|
@ -1,18 +1,10 @@
|
|||
# We need this for 2D vectors
|
||||
# Make sure you pass the correct include path to "bzzc -I <path1:path2> ..."
|
||||
include "vec2.bzz"
|
||||
####################################################################################################
|
||||
# Updater related
|
||||
# This should be here for the updater to work, changing position of code will crash the updater
|
||||
####################################################################################################
|
||||
updated="update_ack"
|
||||
update_no=0
|
||||
function updated_neigh(){
|
||||
neighbors.broadcast(updated, update_no)
|
||||
}
|
||||
include "update.bzz"
|
||||
include "barrier.bzz" # don't use a stigmergy id=11 with this header.
|
||||
include "uavstates.bzz" # require an 'action' function to be defined here.
|
||||
include "vstigenv.bzz"
|
||||
|
||||
TARGET_ALTITUDE = 10.0
|
||||
CURSTATE = "TURNEDOFF"
|
||||
|
||||
# Lennard-Jones parameters
|
||||
TARGET = 12.0
|
||||
|
@ -48,8 +40,8 @@ function user_attract(t) {
|
|||
}
|
||||
|
||||
# Calculates and actuates the flocking interaction
|
||||
function hexagon() {
|
||||
statef=hexagon
|
||||
function action() {
|
||||
statef=action
|
||||
# Calculate accumulator
|
||||
var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0))
|
||||
if(neighbors.count() > 0)
|
||||
|
@ -65,129 +57,22 @@ function hexagon() {
|
|||
# Move according to vector
|
||||
print("Robot ", id, "must push ", math.vec2.length(accum) )#, "; ", math.vec2.angle(accum))
|
||||
uav_moveto(accum.x, accum.y)
|
||||
CURSTATE = "LENNARDJONES"
|
||||
UAVSTATE = "LENNARDJONES"
|
||||
|
||||
# if(timeW>=WAIT_TIMEOUT) { #FOR MOVETO TESTS
|
||||
# timeW =0
|
||||
# statef=land
|
||||
# } else if(timeW>=WAIT_TIMEOUT/2) {
|
||||
# CURSTATE ="GOEAST"
|
||||
# UAVSTATE ="GOEAST"
|
||||
# timeW = timeW+1
|
||||
# uav_moveto(0.0,5.0)
|
||||
# } else {
|
||||
# CURSTATE ="GONORTH"
|
||||
# UAVSTATE ="GONORTH"
|
||||
# timeW = timeW+1
|
||||
# uav_moveto(5.0,0.0)
|
||||
# }
|
||||
}
|
||||
|
||||
########################################
|
||||
#
|
||||
# BARRIER-RELATED FUNCTIONS
|
||||
#
|
||||
########################################
|
||||
|
||||
#
|
||||
# Constants
|
||||
#
|
||||
BARRIER_VSTIG = 1
|
||||
|
||||
#
|
||||
# Sets a barrier
|
||||
#
|
||||
function barrier_set(threshold, transf) {
|
||||
statef = function() {
|
||||
barrier_wait(threshold, transf);
|
||||
}
|
||||
barrier = stigmergy.create(BARRIER_VSTIG)
|
||||
}
|
||||
|
||||
#
|
||||
# Make yourself ready
|
||||
#
|
||||
function barrier_ready() {
|
||||
barrier.put(id, 1)
|
||||
}
|
||||
|
||||
#
|
||||
# Executes the barrier
|
||||
#
|
||||
WAIT_TIMEOUT = 200
|
||||
timeW=0
|
||||
function barrier_wait(threshold, transf) {
|
||||
barrier.get(id)
|
||||
barrier.put(id, 1)
|
||||
CURSTATE = "BARRIERWAIT"
|
||||
if(barrier.size() >= threshold) {
|
||||
#barrier = nil
|
||||
transf()
|
||||
} else if(timeW>=WAIT_TIMEOUT) {
|
||||
barrier = nil
|
||||
statef=land
|
||||
timeW=0
|
||||
}
|
||||
timeW = timeW+1
|
||||
}
|
||||
|
||||
# flight status
|
||||
|
||||
function idle() {
|
||||
statef=idle
|
||||
CURSTATE = "IDLE"
|
||||
|
||||
}
|
||||
|
||||
function takeoff() {
|
||||
CURSTATE = "TAKEOFF"
|
||||
statef=takeoff
|
||||
#log("TakeOff: ", flight.status)
|
||||
#log("Relative position: ", position.altitude)
|
||||
|
||||
if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
|
||||
barrier_set(ROBOTS,hexagon)
|
||||
barrier_ready()
|
||||
#statef=hexagon
|
||||
}
|
||||
else {
|
||||
log("Altitude: ", TARGET_ALTITUDE)
|
||||
neighbors.broadcast("cmd", 22)
|
||||
uav_takeoff(TARGET_ALTITUDE)
|
||||
}
|
||||
}
|
||||
function land() {
|
||||
CURSTATE = "LAND"
|
||||
statef=land
|
||||
#log("Land: ", flight.status)
|
||||
if(flight.status == 2 or flight.status == 3){
|
||||
neighbors.broadcast("cmd", 21)
|
||||
uav_land()
|
||||
}
|
||||
else {
|
||||
barrier_set(ROBOTS,idle)
|
||||
barrier_ready()
|
||||
timeW=0
|
||||
#barrier = nil
|
||||
#statef=idle
|
||||
}
|
||||
}
|
||||
|
||||
function users_save(t) {
|
||||
if(size(t)>0) {
|
||||
foreach(t, function(id, tab) {
|
||||
#log("id: ",id," Latitude ", tab.la, "Longitude ", tab.lo)
|
||||
add_user_rb(id,tab.la,tab.lo)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
# printing the contents of a table: a custom function
|
||||
function table_print(t) {
|
||||
if(size(t)>0) {
|
||||
foreach(t, function(u, tab) {
|
||||
log("id: ",u," Range ", tab.r, "Bearing ", tab.b)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
########################################
|
||||
#
|
||||
|
@ -197,61 +82,20 @@ function table_print(t) {
|
|||
|
||||
# Executed once at init time.
|
||||
function init() {
|
||||
s = swarm.create(1)
|
||||
s.join()
|
||||
uav_initswarm()
|
||||
|
||||
vt = stigmergy.create(5)
|
||||
t = {}
|
||||
vt.put("p",t)
|
||||
statef=idle
|
||||
CURSTATE = "IDLE"
|
||||
}
|
||||
|
||||
# Executed at each time step.
|
||||
function step() {
|
||||
if(flight.rc_cmd==22) {
|
||||
log("cmd 22")
|
||||
flight.rc_cmd=0
|
||||
statef = takeoff
|
||||
CURSTATE = "TAKEOFF"
|
||||
neighbors.broadcast("cmd", 22)
|
||||
} else if(flight.rc_cmd==21) {
|
||||
log("cmd 21")
|
||||
log("To land")
|
||||
flight.rc_cmd=0
|
||||
statef = land
|
||||
CURSTATE = "LAND"
|
||||
neighbors.broadcast("cmd", 21)
|
||||
} else if(flight.rc_cmd==16) {
|
||||
flight.rc_cmd=0
|
||||
statef = idle
|
||||
#uav_goto()
|
||||
add_user_rb(10,rc_goto.latitude,rc_goto.longitude)
|
||||
} else if(flight.rc_cmd==400) {
|
||||
flight.rc_cmd=0
|
||||
uav_arm()
|
||||
neighbors.broadcast("cmd", 400)
|
||||
} else if (flight.rc_cmd==401){
|
||||
flight.rc_cmd=0
|
||||
uav_disarm()
|
||||
neighbors.broadcast("cmd", 401)
|
||||
}
|
||||
neighbors.listen("cmd",
|
||||
function(vid, value, rid) {
|
||||
print("Got (", vid, ",", value, ") from robot #", rid)
|
||||
if(value==22 and CURSTATE=="IDLE") {
|
||||
statef=takeoff
|
||||
} else if(value==21) {
|
||||
statef=land
|
||||
} else if(value==400 and CURSTATE=="IDLE") {
|
||||
uav_arm()
|
||||
} else if(value==401 and CURSTATE=="IDLE"){
|
||||
uav_disarm()
|
||||
}
|
||||
}
|
||||
uav_rccmd()
|
||||
uav_neicmd()
|
||||
|
||||
)
|
||||
statef()
|
||||
log("Current state: ", CURSTATE)
|
||||
log("Current state: ", UAVSTATE)
|
||||
log("Swarm size: ",ROBOTS)
|
||||
|
||||
# Read a value from the structure
|
||||
|
|
1156
script/testsolo.basm
1156
script/testsolo.basm
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
@ -1,214 +0,0 @@
|
|||
# We need this for 2D vectors
|
||||
# Make sure you pass the correct include path to "bzzc -I <path1:path2> ..."
|
||||
include "/home/ubuntu/buzz/src/include/vec2.bzz"
|
||||
####################################################################################################
|
||||
# Updater related
|
||||
# This should be here for the updater to work, changing position of code will crash the updater
|
||||
####################################################################################################
|
||||
updated="update_ack"
|
||||
update_no=0
|
||||
function updated_neigh(){
|
||||
neighbors.broadcast(updated, update_no)
|
||||
}
|
||||
|
||||
TARGET_ALTITUDE = 3.0
|
||||
CURSTATE = "TURNEDOFF"
|
||||
|
||||
# Lennard-Jones parameters
|
||||
TARGET = 10.0 #0.000001001
|
||||
EPSILON = 18.0 #0.001
|
||||
|
||||
# Lennard-Jones interaction magnitude
|
||||
function lj_magnitude(dist, target, epsilon) {
|
||||
return -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2)
|
||||
}
|
||||
|
||||
# Neighbor data to LJ interaction vector
|
||||
function lj_vector(rid, data) {
|
||||
return math.vec2.newp(lj_magnitude(data.distance, TARGET, EPSILON), data.azimuth)
|
||||
}
|
||||
|
||||
# Accumulator of neighbor LJ interactions
|
||||
function lj_sum(rid, data, accum) {
|
||||
return math.vec2.add(data, accum)
|
||||
}
|
||||
|
||||
# Calculates and actuates the flocking interaction
|
||||
function hexagon() {
|
||||
statef=hexagon
|
||||
CURSTATE = "HEXAGON"
|
||||
# Calculate accumulator
|
||||
var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0))
|
||||
if(neighbors.count() > 0)
|
||||
math.vec2.scale(accum, 1.0 / neighbors.count())
|
||||
# Move according to vector
|
||||
#print("Robot ", id, "must push ",accum.length, "; ", accum.angle)
|
||||
# uav_moveto(accum.x,accum.y)
|
||||
|
||||
log("Time: ", timeW)
|
||||
if(timeW>=WAIT_TIMEOUT) { #FOR MOVETO TESTS
|
||||
timeW =0
|
||||
statef=land
|
||||
} else {
|
||||
if(timeW >= (WAIT_TIMEOUT / 2)){
|
||||
uav_moveto(0.03,0.0)
|
||||
} else {
|
||||
uav_moveto(0.0,0.03)
|
||||
}
|
||||
timeW = timeW+1
|
||||
}
|
||||
}
|
||||
|
||||
########################################
|
||||
#
|
||||
# BARRIER-RELATED FUNCTIONS
|
||||
#
|
||||
########################################
|
||||
|
||||
#
|
||||
# Constants
|
||||
#
|
||||
BARRIER_VSTIG = 1
|
||||
# ROBOTS = 3 # number of robots in the swarm
|
||||
|
||||
#
|
||||
# Sets a barrier
|
||||
#
|
||||
function barrier_set(threshold, transf) {
|
||||
statef = function() {
|
||||
barrier_wait(threshold, transf);
|
||||
}
|
||||
barrier = stigmergy.create(BARRIER_VSTIG)
|
||||
}
|
||||
|
||||
#
|
||||
# Make yourself ready
|
||||
#
|
||||
function barrier_ready() {
|
||||
barrier.put(id, 1)
|
||||
}
|
||||
|
||||
#
|
||||
# Executes the barrier
|
||||
#
|
||||
WAIT_TIMEOUT = 300
|
||||
timeW=0
|
||||
function barrier_wait(threshold, transf) {
|
||||
barrier.get(id)
|
||||
CURSTATE = "BARRIERWAIT"
|
||||
if(barrier.size() >= threshold) {
|
||||
barrier = nil
|
||||
transf()
|
||||
} else if(timeW>=WAIT_TIMEOUT) {
|
||||
barrier = nil
|
||||
statef=land
|
||||
timeW=0
|
||||
}
|
||||
timeW = timeW+1
|
||||
}
|
||||
|
||||
# flight status
|
||||
|
||||
function idle() {
|
||||
statef=idle
|
||||
CURSTATE = "IDLE"
|
||||
|
||||
}
|
||||
|
||||
function takeoff() {
|
||||
CURSTATE = "TAKEOFF"
|
||||
statef=takeoff
|
||||
log("TakeOff: ", flight.status)
|
||||
log("Relative position: ", position.altitude)
|
||||
|
||||
if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
|
||||
barrier_set(ROBOTS, hexagon)
|
||||
#barrier_set(ROBOTS, land);
|
||||
barrier_ready()
|
||||
#statef=hexagon
|
||||
}
|
||||
else {
|
||||
log("Altitude: ", TARGET_ALTITUDE)
|
||||
neighbors.broadcast("cmd", 22)
|
||||
uav_takeoff(TARGET_ALTITUDE)
|
||||
}
|
||||
}
|
||||
function land() {
|
||||
CURSTATE = "LAND"
|
||||
statef=land
|
||||
log("Land: ", flight.status)
|
||||
if(flight.status == 2 or flight.status == 3){
|
||||
neighbors.broadcast("cmd", 21)
|
||||
uav_land()
|
||||
}
|
||||
else {
|
||||
timeW=0
|
||||
barrier = nil
|
||||
statef=idle
|
||||
}
|
||||
}
|
||||
|
||||
# Executed once at init time.
|
||||
function init() {
|
||||
s = swarm.create(1)
|
||||
# s.select(1)
|
||||
s.join()
|
||||
statef=idle
|
||||
CURSTATE = "IDLE"
|
||||
}
|
||||
|
||||
# Executed at each time step.
|
||||
function step() {
|
||||
if(flight.rc_cmd==22) {
|
||||
log("cmd 22")
|
||||
flight.rc_cmd=0
|
||||
statef = takeoff
|
||||
CURSTATE = "TAKEOFF"
|
||||
neighbors.broadcast("cmd", 22)
|
||||
} else if(flight.rc_cmd==21) {
|
||||
log("cmd 21")
|
||||
log("To land")
|
||||
flight.rc_cmd=0
|
||||
statef = land
|
||||
CURSTATE = "LAND"
|
||||
neighbors.broadcast("cmd", 21)
|
||||
} else if(flight.rc_cmd==16) {
|
||||
flight.rc_cmd=0
|
||||
statef = idle
|
||||
uav_goto()
|
||||
} else if(flight.rc_cmd==400) {
|
||||
flight.rc_cmd=0
|
||||
uav_arm()
|
||||
neighbors.broadcast("cmd", 400)
|
||||
} else if (flight.rc_cmd==401){
|
||||
flight.rc_cmd=0
|
||||
uav_disarm()
|
||||
neighbors.broadcast("cmd", 401)
|
||||
}
|
||||
neighbors.listen("cmd",
|
||||
function(vid, value, rid) {
|
||||
print("Got (", vid, ",", value, ") from robot #", rid)
|
||||
if(value==22 and CURSTATE=="IDLE") {
|
||||
statef=takeoff
|
||||
} else if(value==21) {
|
||||
statef=land
|
||||
} else if(value==400 and CURSTATE=="IDLE") {
|
||||
uav_arm()
|
||||
} else if(value==401 and CURSTATE=="IDLE"){
|
||||
uav_disarm()
|
||||
}
|
||||
}
|
||||
|
||||
)
|
||||
statef()
|
||||
log("Current state: ", CURSTATE)
|
||||
log("Swarm size: ",ROBOTS)
|
||||
}
|
||||
|
||||
# Executed once when the robot (or the simulator) is reset.
|
||||
function reset() {
|
||||
}
|
||||
|
||||
# Executed once at the end of experiment.
|
||||
function destroy() {
|
||||
}
|
|
@ -1,39 +0,0 @@
|
|||
include "vec2.bzz"
|
||||
####################################################################################################
|
||||
# Updater related
|
||||
# This should be here for the updater to work, changing position of code will crash the updater
|
||||
####################################################################################################
|
||||
updated="update_ack"
|
||||
update_no=0
|
||||
function updated_neigh(){
|
||||
neighbors.broadcast(updated, update_no)
|
||||
}
|
||||
|
||||
function init(){
|
||||
s = swarm.create(1)
|
||||
s.join()
|
||||
v = stigmergy.create(5)
|
||||
t= {}
|
||||
v.put("p",t)
|
||||
v.put("u",1)
|
||||
}
|
||||
|
||||
function step() {
|
||||
log("Swarm size: ",ROBOTS)
|
||||
log("The vstig has ", v.size(), " elements")
|
||||
log(v.get("u"))
|
||||
if (id==1) {
|
||||
tmp = { .x=3}
|
||||
v.put("p",tmp)
|
||||
v.put("u",2)
|
||||
}
|
||||
log(v.get("p"))
|
||||
}
|
||||
|
||||
# Executed once when the robot (or the simulator) is reset.
|
||||
function reset() {
|
||||
}
|
||||
|
||||
# Executed once at the end of experiment.
|
||||
function destroy() {
|
||||
}
|
Loading…
Reference in New Issue