Add graphform.bzz which was removed during merge

This commit is contained in:
pyhs 2017-07-11 14:09:48 -04:00
parent 1b09a2f39b
commit f2374137a7
1 changed files with 816 additions and 0 deletions

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#
# Include files
#
include "string.bzz"
include "vec2.bzz"
include "update.bzz"
include "barrier.bzz" # don't use a stigmergy id=11 with this header.
include "uavstates.bzz" # require an 'action' function to be defined here.
include "shapes.bzz"
ROBOT_RADIUS=50
ROBOT_DIAMETER=2.0*ROBOT_RADIUS
ROBOT_SAFETYDIST=2.0*ROBOT_DIAMETER
#
# Global variables
#
#
#Save message from all neighours
#the indexes are as 1,2,3..., while each value is a table that store the information of a neighbour robot
m_MessageState={}#store received neighbour message
m_MessageLable={}#store received neighbour message
m_MessageReqLable={}#store received neighbour message
m_MessageReqID={}#store received neighbour message
m_MessageResponse={}#store received neighbour message
m_MessageRange={}#store received neighbour message
m_MessageBearing={}#store received neighbour message
m_neighbourCunt=0#used to cunt neighbours
#Save message from one neighbour
#the indexes are as State(received state),Lable(received lable),ReqLable,ReqID,Response,Range,Bearing
m_receivedMessage={.State=s2i("STATE_FREE"),.Lable=0,.ReqLable=0,.ReqID=0,.Response=r2i("REQ_NONE"),.Range=0,.Bearing=0}
#
#Save the message to send
#The keys of the talbe is State(current state),Lable(current lable),ReqLable(requested lable),ReqID(request id),Response(reply message{REQ_NONE,REQ_GRANTED,REQ_RESEND})
m_selfMessage={.State=s2i("STATE_FREE"),.Lable=0,.ReqLable=0,.ReqID=0,.Response=r2i("REQ_NONE")}
#Current robot state
m_eState="STATE_FREE"
#navigation vector
m_navigation={.x=0,.y=0}
#Debug message to be displayed in qt-opengl
#m_ossDebugMsg
#Debug vector to draw
#CVector2 m_cDebugVector
#Current label being requested or chosen (-1 when none)
m_nLabel=-1
#Label request id
m_unRequestId=0
#Global bias, used to map local coordinate to global coordinate
m_bias=0
#Vector to predecessor,range is the distance between robots, bearing is the angle of pred wrt self in local coordinate of self, globalbearing is the angle of self wrt pred in global coordinate
m_cMeToPred={.Range=0.0,.Bearing=0.0,.GlobalBearing=0.0}
#Counter to wait for something to happen
m_unWaitCount=0
#Number of steps to wait before looking for a free label
m_unLabelSearchWaitTime=0
#Number of steps to wait for an answer to be received
m_unResponseTimeThreshold=0
#Number of steps to wait until giving up joining
m_unJoiningLostPeriod=0
#Tolerance distance to a target location
m_fTargetDistanceTolerance=0
#step cunt
step_cunt=0
#virtual stigmergy
v_tag = stigmergy.create(1)
# Lennard-Jones parameters, may need change
EPSILON = 13.5 #the LJ parameter for other robots
EPSILON_FOR1 = 10.0 #the LJ parameter for the robot labeled 1
# Lennard-Jones interaction magnitude
function FlockInteraction(dist,target,epsilon){
var mag = -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2)
return mag
}
function LimitAngle(angle){
if(angle>2*math.pi)
return angle-2*math.pi
else if (angle<0)
return angle+2*math.pi
else
return angle
}
#
# Calculates the angle of the given vector2.
# PARAM v: The vector2.
# RETURN: The angle of the vector.
#
Angle = function(v) {
return math.atan(v.y, v.x)
}
#
#return the number of value in table
#
function count(table,value){
var number=0
var i=0
while(i<size(table)){
if(table[i]==value){
number=number+1
}
i=i+1
}
return number
}
#map from int to state
function i2s(value){
if(value==1){
return "STATE_FREE"
}
else if(value==2){
return "STATE_ASKING"
}
else if(value==3){
return "STATE_JOINING"
}
else if(value==4){
return "STATE_JOINED"
}
else if(value==5){
return "STATE_LOCK"
}
}
#map from state to int
function s2i(value){
if(value=="STATE_FREE"){
return 1
}
else if(value=="STATE_ASKING"){
return 2
}
else if(value=="STATE_JOINING"){
return 3
}
else if(value=="STATE_JOINED"){
return 4
}
else if(value=="STATE_LOCK"){
return 5
}
}
#map form int to response
function i2r(value){
if(value==1){
return "REQ_NONE"
}
else if(value==2){
return "REQ_GRANTED"
}
}
#map from response to int
function r2i(value){
if(value=="REQ_NONE"){
return 1
}
else if(value=="REQ_GRANTED"){
return 2
}
}
#
#return the index of value
#
function find(table,value){
var index=nil
var i=0
while(i<size(table)){
if(table[i]==value)
index=i
i=i+1
}
return index
}
function pow(base,exponent){
var i=0
var renturn_val=1
if(exponent==0)
return 1
else{
while(i<exponent){
renturn_val=renturn_val*base
i=i+1
}
return renturn_val
}
}
function start_listen(){
neighbors.listen("m",
function(vid,value,rid){
#store the received message
var temp_id=rid
m_receivedMessage.State=i2s(value.State)
m_receivedMessage.Lable=value.Lable
m_receivedMessage.ReqLable=value.ReqLable
m_receivedMessage.ReqID=value.ReqID
m_receivedMessage.Response=i2r(value.Response)
Get_DisAndAzi(temp_id)
#add the received message
#
m_MessageState[m_neighbourCunt]=i2s(value.State)
m_MessageLable[m_neighbourCunt]=value.Lable
m_MessageReqLable[m_neighbourCunt]=value.ReqLable
m_MessageReqID[m_neighbourCunt]=value.ReqID
m_MessageResponse[m_neighbourCunt]=i2r(value.Response)
m_MessageRange[m_neighbourCunt]=m_receivedMessage.Range
m_MessageBearing[m_neighbourCunt]=m_receivedMessage.Bearing
m_neighbourCunt=m_neighbourCunt+1
})
}
#
#Function used to get the station info of the sender of the message
function Get_DisAndAzi(id){
neighbors.foreach(
function(rid, data) {
if(rid==id){
m_receivedMessage.Range=data.distance*100.0
m_receivedMessage.Bearing=data.azimuth
}
})
}
#
#Update node info according to neighbour robots
#
function UpdateNodeInfo(){
#Collect informaiton
#Update information
var i=0
while(i<m_neighbourCunt){
if(m_MessageState[i]=="STATE_JOINED"){
m_vecNodes[m_MessageLable[i]].State="ASSIGNED"
m_vecNodes[m_MessageLable[i]].StateAge=m_unJoiningLostPeriod
}
else if(m_MessageState[i]=="STATE_JOINING"){
m_vecNodes[m_MessageLable[i]].State="ASSIGNING"
m_vecNodes[m_MessageLable[i]].StateAge=m_unJoiningLostPeriod
}
i=i+1
}
#Forget old information
i=0
while(i<size(m_vecNodes)){
if((m_vecNodes[i].StateAge>0) and (m_vecNodes[i].State=="ASSIGNING")){
m_vecNodes[i].StateAge=m_vecNodes[i].StateAge-1
if(m_vecNodes[i].StateAge==0)
m_vecNodes[i].State="UNASSIGNED"
}
i=i+1
}
}
#
#Transistion to state free
#
function TransitionToFree(){
m_eState="STATE_FREE"
m_unWaitCount=m_unLabelSearchWaitTime
m_selfMessage.State=s2i(m_eState)
}
#
#Transistion to state asking
#
function TransitionToAsking(un_label){
m_eState="STATE_ASKING"
m_nLabel=un_label
m_unRequestId=rng.uniform(0,65536)+id#don't know why the random numbers are the same, add id to make the ReqID different
m_selfMessage.State=s2i(m_eState)
m_selfMessage.ReqLable=m_nLabel
m_selfMessage.ReqID=m_unRequestId
m_unWaitCount=m_unResponseTimeThreshold
}
#
#Transistion to state joining
#
function TransitionToJoining(){
m_eState="STATE_JOINING"
m_selfMessage.State=s2i(m_eState)
m_selfMessage.Lable=m_nLabel
m_unWaitCount=m_unJoiningLostPeriod
neighbors.listen("r",
function(vid,value,rid){
#store the received message
if(value.Label==m_nLabel){
m_cMeToPred.GlobalBearing=value.Bearing
}
})
}
#
#Transistion to state joined
#
function TransitionToJoined(){
m_eState="STATE_JOINED"
m_selfMessage.State=s2i(m_eState)
m_selfMessage.Lable=m_nLabel
m_vecNodes[m_nLabel].State="ASSIGNED"
neighbors.ignore("r")
#write statues
v_tag.put(m_nLabel, 1)
m_navigation.x=0.0
m_navigation.y=0.0
uav_moveto(m_navigation.x/100.0,m_navigation.y/100.0)
}
#
#Transistion to state Lock, lock the current formation
#
function TransitionToLock(){
m_eState="STATE_LOCK"
m_selfMessage.State=s2i(m_eState)
m_selfMessage.Lable=m_nLabel
m_vecNodes[m_nLabel].State="ASSIGNED"
m_navigation.x=0.0
m_navigation.y=0.0
uav_moveto(m_navigation.x/100.0,m_navigation.y/100.0)
}
#
# Do free
#
function DoFree() {
m_selfMessage.State=s2i(m_eState)
#wait for a while before looking for a lable
if(m_unWaitCount>0)
m_unWaitCount=m_unWaitCount-1
#find a set of joined robots
var setJoinedLables={}
var setJoinedIndexes={}
var i=0
var j=0
while(i<m_neighbourCunt){
if(m_MessageState[i]=="STATE_JOINED"){
setJoinedLables[j]=m_MessageLable[i]
setJoinedIndexes[j]=i
j=j+1
}
i=i+1
}
#go through the graph to look for a proper lable
var unFoundLable=0
var IDofPred=0
i=1
while(i<size(m_vecNodes) and (unFoundLable==0)){
#if the node is unassigned and the predecessor is insight
if(m_vecNodes[i].State=="UNASSIGNED" and count(setJoinedLables,m_vecNodes[i].Pred)==1){
unFoundLable=m_vecNodes[i].Lable
IDofPred=find(m_MessageLable,m_vecNodes[unFoundLable].Pred)
}
i=i+1
}
if(unFoundLable>0){
TransitionToAsking(unFoundLable)
return
}
#navigation
#if there is a joined robot within sight, move around joined robots
#else, gather with other free robots
if(size(setJoinedIndexes)>0){
var tempvec_P={.x=0.0,.y=0.0}
var tempvec_N={.x=0.0,.y=0.0}
i=0
while(i<size(setJoinedIndexes)){
var index=setJoinedIndexes[i]
tempvec_P=math.vec2.add(tempvec_P,math.vec2.newp(m_MessageRange[index],m_MessageBearing[index]+0.5*math.pi))
tempvec_N=math.vec2.add(tempvec_N,math.vec2.newp(m_MessageRange[index]-5.0*ROBOT_SAFETYDIST,m_MessageBearing[index]))
i=i+1
}
tempvec_P=math.vec2.scale(tempvec_P,size(setJoinedIndexes))
tempvec_N=math.vec2.scale(tempvec_N,size(setJoinedIndexes))
m_navigation=math.vec2.add(tempvec_P,tempvec_N)
uav_moveto(m_navigation.x/100.0,m_navigation.y/100.0)
}else{ #no joined robots in sight
i=0
var tempvec={.x=0.0,.y=0.0}
while(i<m_neighbourCunt){
tempvec=math.vec2.add(tempvec,math.vec2.newp(m_MessageRange[i]-2.0*ROBOT_SAFETYDIST,m_MessageBearing[i]))
i=i+1
}
m_navigation=math.vec2.scale(tempvec,1.0/i)
uav_moveto(m_navigation.x/100.0,m_navigation.y/100.0)
}
#jump the first step
if(step_cunt<=1){
uav_moveto(0.0,0.0)
}
#set message
m_selfMessage.State=s2i(m_eState)
}
#
#Do asking
#
function DoAsking(){
#look for response from predecessor
var i=0
var psResponse=-1
while(i<m_neighbourCunt and psResponse==-1){
#the respond robot in joined state
#the request lable be the same as requesed
#get a respond
if(m_MessageState[i]=="STATE_JOINED"){
if(m_MessageReqLable[i]==m_nLabel)
if(m_MessageResponse[i]!="REQ_NONE"){
psResponse=i
}}
i=i+1
}
#analyse response
if(psResponse==-1){
#no response, wait
m_unWaitCount=m_unWaitCount-1
m_selfMessage.State=s2i(m_eState)
m_selfMessage.ReqLable=m_nLabel
m_selfMessage.ReqID=m_unRequestId
if(m_unWaitCount==0){
TransitionToFree()
return
}
}
else{
if(m_MessageReqID[psResponse]!=m_unRequestId)
TransitionToFree()
if(m_MessageReqID[psResponse]==m_unRequestId){
if(m_MessageResponse[psResponse]=="REQ_GRANTED"){
TransitionToJoining()
#TransitionToJoined()
return
}
else{
TransitionToAsking(m_nLabel)
return
}
}
}
uav_moveto(0.0,0.0)
}
#
#Do joining
#
function DoJoining(){
#get information of pred
var i=0
var IDofPred=-1
while(i<m_neighbourCunt and IDofPred==-1){
if(m_MessageLable[i]==m_vecNodes[m_nLabel].Pred and m_MessageState[i]=="STATE_JOINED")
IDofPred=i
i=i+1
}
#found pred
if(IDofPred!=-1){
m_unWaitCount=m_unJoiningLostPeriod#if see pred, reset the timer
var P2Target=math.vec2.newp(m_vecNodes[m_nLabel].distance,m_vecNodes[m_nLabel].bearing)
m_cMeToPred.Range=m_MessageRange[IDofPred]#the poition of self to pred in local coordinate
m_cMeToPred.Bearing=m_MessageBearing[IDofPred]
#attention, m_cMeToPred.GlobalBearing is the bearing of self wrt pred in global coordinate
var S2PGlobalBearing=0
m_cMeToPred.GlobalBearing=LimitAngle(m_cMeToPred.GlobalBearing)
if(m_cMeToPred.GlobalBearing>math.pi)
S2PGlobalBearing=m_cMeToPred.GlobalBearing-math.pi
else
S2PGlobalBearing=m_cMeToPred.GlobalBearing+math.pi
var S2Pred=math.vec2.newp(m_cMeToPred.Range,S2PGlobalBearing)
#the vector from self to target in global coordinate
var S2Target=math.vec2.add(S2Pred,P2Target)
#change the vector to local coordinate of self
var S2Target_bearing=Angle(S2Target)
m_bias=m_cMeToPred.Bearing-S2PGlobalBearing
S2Target_bearing=S2Target_bearing+m_bias # commented out by DS'06/17
m_navigation=math.vec2.newp(math.vec2.length(S2Target),S2Target_bearing)
uav_moveto(m_navigation.x/100.0,m_navigation.y/100.0)
#test if is already in desired position
if(math.abs(S2Target.x)<m_fTargetDistanceTolerance and math.abs(S2Target.y)<m_fTargetDistanceTolerance){
#log(S2Target_dis,S2Target_bearing)
TransitionToJoined()
return
}
} else{ #miss pred, there is a change the another robot block the sight, keep moving as before for sometime
m_unWaitCount=m_unWaitCount-1
}
if(m_unWaitCount==0){
TransitionToFree()
return
}
#pack the communication package
m_selfMessage.State=s2i(m_eState)
m_selfMessage.Lable=m_nLabel
}
#
#Do joined
#
function DoJoined(){
m_selfMessage.State=s2i(m_eState)
m_selfMessage.Lable=m_nLabel
#collect all requests
var mapRequests={}
var i=0
var j=0
var ReqLable
var JoiningLable
var seenPred=0
while(i<m_neighbourCunt){
if(m_MessageState[i]=="STATE_ASKING"){
ReqLable=m_MessageReqLable[i]
if(m_vecNodes[ReqLable].State=="UNASSIGNED")
if(m_nLabel==m_vecNodes[ReqLable].Pred){
#is a request, store the index
mapRequests[j]=i
j=j+1
}
}
if(m_MessageState[i]=="STATE_JOINING"){
JoiningLable=m_MessageLable[i]
if(m_nLabel==m_vecNodes[JoiningLable].Pred){
##joining wrt this dot,send the global bearing
var m_messageForJoining={.Label=JoiningLable,.Bearing=m_MessageBearing[i]-m_bias}
neighbors.broadcast("r",m_messageForJoining)
}
}
#if it is the pred
if(m_MessageState[i]=="STATE_JOINED" and m_MessageLable[i]==m_vecNodes[m_nLabel].Pred){
seenPred=1
m_unWaitCount=m_unJoiningLostPeriod
}
i=i+1
}
#get request
if(size(mapRequests)!=0){
i=1
var ReqIndex=0
while(i<size(mapRequests)){
#compare the distance
if(m_MessageRange[mapRequests[ReqIndex]]>m_MessageRange[mapRequests[i]])
ReqIndex=i
i=i+1
}
#get the best index, whose Reqlable and Reqid are
ReqLable=m_MessageReqLable[mapRequests[ReqIndex]]
var ReqID=m_MessageReqID[mapRequests[ReqIndex]]
m_selfMessage.ReqLable=ReqLable
m_selfMessage.ReqID=ReqID
m_selfMessage.Response=r2i("REQ_GRANTED")
}
#lost pred, wait for some time and transit to free
#if(seenPred==0){
#m_unWaitCount=m_unWaitCount-1
#if(m_unWaitCount==0){
#TransitionToFree()
#return
#}
#}
m_navigation.x=0.0
m_navigation.y=0.0
uav_moveto(m_navigation.x/100.0,m_navigation.y/100.0)
#check if should to transists to lock
# if(v_tag.size()==ROBOTS){
# TransitionToLock()
# }
}
#
#Do Lock
#
function DoLock(){
m_selfMessage.State=s2i(m_eState)
m_selfMessage.Lable=m_nLabel
m_navigation.x=0.0
m_navigation.y=0.0
#collect preds information
var i=0
var mypred1={.range=0,.bearing=0}
var mypred2={.range=0,.bearing=0}
while(i<m_neighbourCunt){
#is the first predecessor
if(m_MessageLable[i]==m_vecNodes_fixed[m_nLabel].Pred1){
mypred1.range=m_MessageRange[i]
mypred1.bearing=m_MessageBearing[i]
}
#is the second predecessor
if(m_MessageLable[i]==m_vecNodes_fixed[m_nLabel].Pred2){
mypred2.range=m_MessageRange[i]
mypred2.bearing=m_MessageBearing[i]
}
i=i+1
}
#calculate motion vection
if(m_nLabel==0){
m_navigation.x=0.0#change value so that robot 0 will move
m_navigation.y=0.0
log(";",m_nLabel,";",0)
}
if(m_nLabel==1){
var tempvec={.Range=0.0,.Bearing=0.0}
tempvec.Range=FlockInteraction(mypred1.range,m_vecNodes_fixed[m_nLabel].d1,EPSILON_FOR1)
#tempvec.Range=mypred1.range-m_vecNodes_fixed[m_nLabel].d1
tempvec.Bearing=mypred1.bearing
m_navigation=math.vec2.newp(tempvec.Range,tempvec.Bearing)
log(";",m_nLabel,";",mypred1.range-m_vecNodes_fixed[m_nLabel].d1)
}
if(m_nLabel>1){
var cDir={.x=0.0,.y=0.0}
var cDir1={.x=0.0,.y=0.0}
var cDir2={.x=0.0,.y=0.0}
cDir1=math.vec2.newp(FlockInteraction(mypred1.range,m_vecNodes_fixed[m_nLabel].d1,EPSILON),mypred1.bearing)
cDir2=math.vec2.newp(FlockInteraction(mypred2.range,m_vecNodes_fixed[m_nLabel].d2,EPSILON),mypred2.bearing)
#cDir1=math.vec2.newp((mypred1.range-m_vecNodes_fixed[m_nLabel].d1),mypred1.bearing)
#cDir2=math.vec2.newp((mypred2.range-m_vecNodes_fixed[m_nLabel].d2),mypred2.bearing)
cDir=math.vec2.add(cDir1,cDir2)
cDir=math.vec2.scale(cDir,5)
m_navigation.x=cDir.x
m_navigation.y=cDir.y
#log(m_nLabel,"error:",mypred1.range-m_vecNodes_fixed[m_nLabel].d1,"and",mypred2.range-m_vecNodes_fixed[m_nLabel].d2)
log(";",m_nLabel,";",mypred1.range-m_vecNodes_fixed[m_nLabel].d1)
}
#move
uav_moveto(m_navigation.x/100.0,m_navigation.y/100.0)
}
function action(){
statef=action
UAVSTATE="GRAPH"
}
#
# Executed at init
#
function init() {
#
#Adjust parameters here
#
m_unResponseTimeThreshold=10
m_unLabelSearchWaitTime=10
m_fTargetDistanceTolerance=10
m_unJoiningLostPeriod=100
#
# Join Swarm
#
uav_initswarm()
Reset();
}
#
# Executed every step
#
function step(){
uav_rccmd()
uav_neicmd()
#update the graph
UpdateNodeInfo()
#reset message package to be sent
m_selfMessage={.State=s2i("STATE_FREE"),.Lable=0,.ReqLable=0,.ReqID=0,.Response=r2i("REQ_NONE")}
#
#act according to current state
#
if(UAVSTATE=="GRAPH"){
if(m_eState=="STATE_FREE")
DoFree()
else if(m_eState=="STATE_ESCAPE")
DoEscape()
else if(m_eState=="STATE_ASKING")
DoAsking()
else if(m_eState=="STATE_JOINING")
DoJoining()
else if(m_eState=="STATE_JOINED")
DoJoined()
else if(m_eState=="STATE_LOCK")
DoLock()
}
statef()
debug(m_eState,m_nLabel)
log("Current state: ", UAVSTATE)
log("Swarm size: ", ROBOTS)
#navigation
#broadcast messag
neighbors.broadcast("m",m_selfMessage)
#
#clean message storage
m_MessageState={}#store received neighbour message
m_MessageLable={}#store received neighbour message
m_MessageReqLable={}#store received neighbour message
m_MessageReqID={}#store received neighbour message
m_MessageResponse={}#store received neighbour message
m_MessageRange={}#store received neighbour message
m_MessageBearing={}#store received neighbour message
m_neighbourCunt=0
#step cunt+1
step_cunt=step_cunt+1
}
#
# Executed when reset
#
function Reset(){
#m_vecNodes={}
#m_vecNodes = parse_graph("/home/dave/ROS_WS/src/rosbuzz/buzz_scripts/include/Graph_drone.graph")#change the .graph file when necessary
m_vecNodes_fixed={}
m_vecNodes_fixed=parse_graph_fixed("/home/dave/ROS_WS/src/rosbuzz/buzz_scripts/include/Graph_fixed.graph")
m_nLabel=-1
#start listening
start_listen()
#
#set initial state, only one robot choose [A], while the rest choose [B]
#
#[A]The robot used to triger the formation process is defined as joined,
if(id==0){
m_nLabel=0
TransitionToJoined()
}
#[B]Other robots are defined as free.
else{
TransitionToFree()
}
}
#
# Executed upon destroy
#
function destroy() {
#clear neighbour message
uav_moveto(0.0,0.0)
m_vecNodes={}
#stop listening
neighbors.ignore("m")
}