mirror of https://github.com/ArduPilot/ardupilot
205 lines
5.5 KiB
C++
205 lines
5.5 KiB
C++
#pragma once
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* AHRS View class - for creating a 2nd view of the vehicle attitude
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*
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*/
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#include "AP_AHRS.h"
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class AP_AHRS_View
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{
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public:
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// Constructor
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AP_AHRS_View(AP_AHRS &ahrs, enum Rotation rotation, float pitch_trim_deg=0);
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// update state
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void update(bool skip_ins_update=false);
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// empty virtual destructor
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virtual ~AP_AHRS_View() {}
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// return a smoothed and corrected gyro vector
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const Vector3f &get_gyro(void) const {
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return gyro;
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}
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// return a smoothed and corrected gyro vector using the latest ins data (which may not have been consumed by the EKF yet)
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Vector3f get_gyro_latest(void) const;
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// return a DCM rotation matrix representing our current attitude in this view
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const Matrix3f &get_rotation_body_to_ned(void) const {
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return rot_body_to_ned;
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}
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// return a Quaternion representing our current attitude in this view
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void get_quat_body_to_ned(Quaternion &quat) const {
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quat.from_rotation_matrix(rot_body_to_ned);
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}
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// apply pitch trim
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void set_pitch_trim(float trim_deg);
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// helper trig value accessors
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float cos_roll() const {
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return trig.cos_roll;
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}
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float cos_pitch() const {
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return trig.cos_pitch;
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}
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float cos_yaw() const {
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return trig.cos_yaw;
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}
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float sin_roll() const {
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return trig.sin_roll;
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}
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float sin_pitch() const {
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return trig.sin_pitch;
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}
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float sin_yaw() const {
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return trig.sin_yaw;
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}
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/*
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wrappers around ahrs functions which pass-thru directly. See
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AP_AHRS.h for description of each function
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*/
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bool get_position(struct Location &loc) const WARN_IF_UNUSED {
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return ahrs.get_position(loc);
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}
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Vector3f wind_estimate(void) {
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return ahrs.wind_estimate();
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}
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bool airspeed_estimate(float &airspeed_ret) const WARN_IF_UNUSED {
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return ahrs.airspeed_estimate(airspeed_ret);
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}
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bool airspeed_estimate_true(float &airspeed_ret) const WARN_IF_UNUSED {
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return ahrs.airspeed_estimate_true(airspeed_ret);
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}
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float get_EAS2TAS(void) const {
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return ahrs.get_EAS2TAS();
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}
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Vector2f groundspeed_vector(void) {
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return ahrs.groundspeed_vector();
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}
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bool get_velocity_NED(Vector3f &vec) const WARN_IF_UNUSED {
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return ahrs.get_velocity_NED(vec);
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}
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bool get_expected_mag_field_NED(Vector3f &ret) const WARN_IF_UNUSED {
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return ahrs.get_expected_mag_field_NED(ret);
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}
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bool get_relative_position_NED_home(Vector3f &vec) const WARN_IF_UNUSED {
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return ahrs.get_relative_position_NED_home(vec);
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}
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bool get_relative_position_NED_origin(Vector3f &vec) const WARN_IF_UNUSED {
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return ahrs.get_relative_position_NED_origin(vec);
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}
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bool get_relative_position_NE_home(Vector2f &vecNE) const WARN_IF_UNUSED {
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return ahrs.get_relative_position_NE_home(vecNE);
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}
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bool get_relative_position_NE_origin(Vector2f &vecNE) const WARN_IF_UNUSED {
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return ahrs.get_relative_position_NE_origin(vecNE);
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}
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void get_relative_position_D_home(float &posD) const {
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ahrs.get_relative_position_D_home(posD);
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}
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bool get_relative_position_D_origin(float &posD) const WARN_IF_UNUSED {
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return ahrs.get_relative_position_D_origin(posD);
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}
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float groundspeed(void) {
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return ahrs.groundspeed();
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}
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const Vector3f &get_accel_ef_blended(void) const {
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return ahrs.get_accel_ef_blended();
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}
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uint32_t getLastPosNorthEastReset(Vector2f &pos) WARN_IF_UNUSED {
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return ahrs.getLastPosNorthEastReset(pos);
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}
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uint32_t getLastPosDownReset(float &posDelta) WARN_IF_UNUSED {
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return ahrs.getLastPosDownReset(posDelta);
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}
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// rotate a 2D vector from earth frame to body frame
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// in result, x is forward, y is right
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Vector2f earth_to_body2D(const Vector2f &ef_vector) const;
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// rotate a 2D vector from earth frame to body frame
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// in input, x is forward, y is right
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Vector2f body_to_earth2D(const Vector2f &bf) const;
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// return the average size of the roll/pitch error estimate
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// since last call
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float get_error_rp(void) const {
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return ahrs.get_error_rp();
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}
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// return the average size of the yaw error estimate
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// since last call
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float get_error_yaw(void) const {
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return ahrs.get_error_yaw();
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}
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float roll;
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float pitch;
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float yaw;
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int32_t roll_sensor;
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int32_t pitch_sensor;
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int32_t yaw_sensor;
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private:
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const enum Rotation rotation;
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AP_AHRS &ahrs;
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// body frame rotation for this View
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Matrix3f rot_view;
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// transpose of rot_view
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Matrix3f rot_view_T;
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Matrix3f rot_body_to_ned;
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Vector3f gyro;
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struct {
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float cos_roll;
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float cos_pitch;
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float cos_yaw;
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float sin_roll;
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float sin_pitch;
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float sin_yaw;
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} trig;
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float y_angle;
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float _pitch_trim_deg;
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};
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