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# pragma once
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# include "Copter.h"
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# include <AP_Math/chirp.h>
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class Parameters ;
class ParametersG2 ;
class GCS_Copter ;
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class Mode {
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public :
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// Auto Pilot Modes enumeration
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enum class Number : uint8_t {
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STABILIZE = 0 , // manual airframe angle with manual throttle
ACRO = 1 , // manual body-frame angular rate with manual throttle
ALT_HOLD = 2 , // manual airframe angle with automatic throttle
AUTO = 3 , // fully automatic waypoint control using mission commands
GUIDED = 4 , // fully automatic fly to coordinate or fly at velocity/direction using GCS immediate commands
LOITER = 5 , // automatic horizontal acceleration with automatic throttle
RTL = 6 , // automatic return to launching point
CIRCLE = 7 , // automatic circular flight with automatic throttle
LAND = 9 , // automatic landing with horizontal position control
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DRIFT = 11 , // semi-autonomous position, yaw and throttle control
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SPORT = 13 , // manual earth-frame angular rate control with manual throttle
FLIP = 14 , // automatically flip the vehicle on the roll axis
AUTOTUNE = 15 , // automatically tune the vehicle's roll and pitch gains
POSHOLD = 16 , // automatic position hold with manual override, with automatic throttle
BRAKE = 17 , // full-brake using inertial/GPS system, no pilot input
THROW = 18 , // throw to launch mode using inertial/GPS system, no pilot input
AVOID_ADSB = 19 , // automatic avoidance of obstacles in the macro scale - e.g. full-sized aircraft
GUIDED_NOGPS = 20 , // guided mode but only accepts attitude and altitude
SMART_RTL = 21 , // SMART_RTL returns to home by retracing its steps
FLOWHOLD = 22 , // FLOWHOLD holds position with optical flow without rangefinder
FOLLOW = 23 , // follow attempts to follow another vehicle or ground station
ZIGZAG = 24 , // ZIGZAG mode is able to fly in a zigzag manner with predefined point A and point B
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SYSTEMID = 25 , // System ID mode produces automated system identification signals in the controllers
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AUTOROTATE = 26 , // Autonomous autorotation
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AUTO_RTL = 27 , // Auto RTL, this is not a true mode, AUTO will report as this mode if entered to perform a DO_LAND_START Landing sequence
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TURTLE = 28 , // Flip over after crash
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// Mode number 127 reserved for the "drone show mode" in the Skybrush
// fork at https://github.com/skybrush-io/ardupilot
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} ;
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// constructor
Mode ( void ) ;
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// do not allow copying
Mode ( const Mode & other ) = delete ;
Mode & operator = ( const Mode & ) = delete ;
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// returns a unique number specific to this mode
virtual Number mode_number ( ) const = 0 ;
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// child classes should override these methods
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virtual bool init ( bool ignore_checks ) {
return true ;
}
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virtual void exit ( ) { } ;
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virtual void run ( ) = 0 ;
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virtual bool requires_GPS ( ) const = 0 ;
virtual bool has_manual_throttle ( ) const = 0 ;
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virtual bool allows_arming ( AP_Arming : : Method method ) const = 0 ;
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virtual bool is_autopilot ( ) const { return false ; }
virtual bool has_user_takeoff ( bool must_navigate ) const { return false ; }
virtual bool in_guided_mode ( ) const { return false ; }
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virtual bool logs_attitude ( ) const { return false ; }
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virtual bool allows_save_trim ( ) const { return false ; }
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virtual bool allows_autotune ( ) const { return false ; }
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virtual bool allows_flip ( ) const { return false ; }
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// return a string for this flightmode
virtual const char * name ( ) const = 0 ;
virtual const char * name4 ( ) const = 0 ;
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bool do_user_takeoff ( float takeoff_alt_cm , bool must_navigate ) ;
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virtual bool is_taking_off ( ) const ;
static void takeoff_stop ( ) { takeoff . stop ( ) ; }
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virtual bool is_landing ( ) const { return false ; }
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// mode requires terrain to be present to be functional
virtual bool requires_terrain_failsafe ( ) const { return false ; }
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// functions for reporting to GCS
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virtual bool get_wp ( Location & loc ) const { return false ; } ;
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virtual int32_t wp_bearing ( ) const { return 0 ; }
virtual uint32_t wp_distance ( ) const { return 0 ; }
virtual float crosstrack_error ( ) const { return 0.0f ; }
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// functions to support MAV_CMD_DO_CHANGE_SPEED
virtual bool set_speed_xy ( float speed_xy_cms ) { return false ; }
virtual bool set_speed_up ( float speed_xy_cms ) { return false ; }
virtual bool set_speed_down ( float speed_xy_cms ) { return false ; }
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int32_t get_alt_above_ground_cm ( void ) ;
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// pilot input processing
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void get_pilot_desired_lean_angles ( float & roll_out_cd , float & pitch_out_cd , float angle_max_cd , float angle_limit_cd ) const ;
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Vector2f get_pilot_desired_velocity ( float vel_max ) const ;
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float get_pilot_desired_yaw_rate ( float yaw_in ) ;
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float get_pilot_desired_throttle ( ) const ;
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// returns climb target_rate reduced to avoid obstacles and
// altitude fence
float get_avoidance_adjusted_climbrate ( float target_rate ) ;
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const Vector3f & get_vel_desired_cms ( ) {
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// note that position control isn't used in every mode, so
// this may return bogus data:
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return pos_control - > get_vel_desired_cms ( ) ;
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}
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// send output to the motors, can be overridden by subclasses
virtual void output_to_motors ( ) ;
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// returns true if pilot's yaw input should be used to adjust vehicle's heading
virtual bool use_pilot_yaw ( ) const { return true ; }
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// pause and resume a mode
virtual bool pause ( ) { return false ; } ;
virtual bool resume ( ) { return false ; } ;
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protected :
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// helper functions
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bool is_disarmed_or_landed ( ) const ;
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void zero_throttle_and_relax_ac ( bool spool_up = false ) ;
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void zero_throttle_and_hold_attitude ( ) ;
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void make_safe_ground_handling ( bool force_throttle_unlimited = false ) ;
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// functions to control normal landing. pause_descent is true if vehicle should not descend
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void land_run_horizontal_control ( ) ;
void land_run_vertical_control ( bool pause_descent = false ) ;
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void land_run_horiz_and_vert_control ( bool pause_descent = false ) {
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land_run_horizontal_control ( ) ;
land_run_vertical_control ( pause_descent ) ;
}
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// run normal or precision landing (if enabled)
// pause_descent is true if vehicle should not descend
void land_run_normal_or_precland ( bool pause_descent = false ) ;
# if PRECISION_LANDING == ENABLED
// Go towards a position commanded by prec land state machine in order to retry landing
// The passed in location is expected to be NED and in meters
void precland_retry_position ( const Vector3f & retry_pos ) ;
// Run precland statemachine. This function should be called from any mode that wants to do precision landing.
// This handles everything from prec landing, to prec landing failures, to retries and failsafe measures
void precland_run ( ) ;
# endif
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// return expected input throttle setting to hover:
virtual float throttle_hover ( ) const ;
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// Alt_Hold based flight mode states used in Alt_Hold, Loiter, and Sport
enum AltHoldModeState {
AltHold_MotorStopped ,
AltHold_Takeoff ,
AltHold_Landed_Ground_Idle ,
AltHold_Landed_Pre_Takeoff ,
AltHold_Flying
} ;
AltHoldModeState get_alt_hold_state ( float target_climb_rate_cms ) ;
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// convenience references to avoid code churn in conversion:
Parameters & g ;
ParametersG2 & g2 ;
AC_WPNav * & wp_nav ;
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AC_Loiter * & loiter_nav ;
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AC_PosControl * & pos_control ;
AP_InertialNav & inertial_nav ;
AP_AHRS & ahrs ;
AC_AttitudeControl_t * & attitude_control ;
MOTOR_CLASS * & motors ;
RC_Channel * & channel_roll ;
RC_Channel * & channel_pitch ;
RC_Channel * & channel_throttle ;
RC_Channel * & channel_yaw ;
float & G_Dt ;
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// note that we support two entirely different automatic takeoffs:
// "user-takeoff", which is available in modes such as ALT_HOLD
// (see has_user_takeoff method). "user-takeoff" is a simple
// reach-altitude-based-on-pilot-input-or-parameter routine.
// "auto-takeoff" is used by both Guided and Auto, and is
// basically waypoint navigation with pilot yaw permitted.
// user-takeoff support; takeoff state is shared across all mode instances
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class _TakeOff {
public :
void start ( float alt_cm ) ;
void stop ( ) ;
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void do_pilot_takeoff ( float & pilot_climb_rate ) ;
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bool triggered ( float target_climb_rate ) const ;
bool running ( ) const { return _running ; }
private :
bool _running ;
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float take_off_start_alt ;
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float take_off_complete_alt ;
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} ;
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static _TakeOff takeoff ;
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virtual bool do_user_takeoff_start ( float takeoff_alt_cm ) ;
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// method shared by both Guided and Auto for takeoff.
// position controller controls vehicle but the user can control the yaw.
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void auto_takeoff_run ( ) ;
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void auto_takeoff_start ( float complete_alt_cm , bool terrain_alt ) ;
bool auto_takeoff_get_position ( Vector3p & completion_pos ) ;
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// altitude above-ekf-origin below which auto takeoff does not control horizontal position
static bool auto_takeoff_no_nav_active ;
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static float auto_takeoff_no_nav_alt_cm ;
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// auto takeoff variables
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static float auto_takeoff_start_alt_cm ; // start altitude expressed as cm above ekf origin
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static float auto_takeoff_complete_alt_cm ; // completion altitude expressed in cm above ekf origin or above terrain (depending upon auto_takeoff_terrain_alt)
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static bool auto_takeoff_terrain_alt ; // true if altitudes are above terrain
static bool auto_takeoff_complete ; // true when takeoff is complete
static Vector3p auto_takeoff_complete_pos ; // target takeoff position as offset from ekf origin in cm
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public :
// Navigation Yaw control
class AutoYaw {
public :
// yaw(): main product of AutoYaw; the heading:
float yaw ( ) ;
// mode(): current method of determining desired yaw:
autopilot_yaw_mode mode ( ) const { return ( autopilot_yaw_mode ) _mode ; }
void set_mode_to_default ( bool rtl ) ;
void set_mode ( autopilot_yaw_mode new_mode ) ;
autopilot_yaw_mode default_mode ( bool rtl ) const ;
// rate_cds(): desired yaw rate in centidegrees/second:
float rate_cds ( ) const ;
void set_rate ( float new_rate_cds ) ;
// set_roi(...): set a "look at" location:
void set_roi ( const Location & roi_location ) ;
void set_fixed_yaw ( float angle_deg ,
float turn_rate_dps ,
int8_t direction ,
bool relative_angle ) ;
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void set_yaw_angle_rate ( float yaw_angle_d , float yaw_rate_ds ) ;
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bool fixed_yaw_slew_finished ( ) { return is_zero ( _fixed_yaw_offset_cd ) ; }
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private :
float look_ahead_yaw ( ) ;
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float roi_yaw ( ) const ;
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// auto flight mode's yaw mode
uint8_t _mode = AUTO_YAW_LOOK_AT_NEXT_WP ;
// Yaw will point at this location if mode is set to AUTO_YAW_ROI
Vector3f roi ;
// yaw used for YAW_FIXED yaw_mode
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float _fixed_yaw_offset_cd ;
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// Deg/s we should turn
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float _fixed_yaw_slewrate_cds ;
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// time of the last yaw update
uint32_t _last_update_ms ;
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// heading when in yaw_look_ahead_yaw
float _look_ahead_yaw ;
// turn rate (in cds) when auto_yaw_mode is set to AUTO_YAW_RATE
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float _yaw_angle_cd ;
float _yaw_rate_cds ;
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} ;
static AutoYaw auto_yaw ;
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// pass-through functions to reduce code churn on conversion;
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// these are candidates for moving into the Mode base
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// class.
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float get_pilot_desired_climb_rate ( float throttle_control ) ;
float get_non_takeoff_throttle ( void ) ;
void update_simple_mode ( void ) ;
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bool set_mode ( Mode : : Number mode , ModeReason reason ) ;
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void set_land_complete ( bool b ) ;
GCS_Copter & gcs ( ) ;
uint16_t get_pilot_speed_dn ( void ) ;
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// end pass-through functions
} ;
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# if MODE_ACRO_ENABLED == ENABLED
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class ModeAcro : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : ACRO ; }
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enum class Trainer {
OFF = 0 ,
LEVELING = 1 ,
LIMITED = 2 ,
} ;
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enum class AcroOptions {
AIR_MODE = 1 < < 0 ,
RATE_LOOP_ONLY = 1 < < 1 ,
} ;
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virtual void run ( ) override ;
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bool requires_GPS ( ) const override { return false ; }
bool has_manual_throttle ( ) const override { return true ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return true ; } ;
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bool is_autopilot ( ) const override { return false ; }
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bool init ( bool ignore_checks ) override ;
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void exit ( ) override ;
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// whether an air-mode aux switch has been toggled
void air_mode_aux_changed ( ) ;
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bool allows_save_trim ( ) const override { return true ; }
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bool allows_flip ( ) const override { return true ; }
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protected :
const char * name ( ) const override { return " ACRO " ; }
const char * name4 ( ) const override { return " ACRO " ; }
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// get_pilot_desired_angle_rates - transform pilot's normalised roll pitch and yaw input into a desired lean angle rates
// inputs are -1 to 1 and the function returns desired angle rates in centi-degrees-per-second
void get_pilot_desired_angle_rates ( float roll_in , float pitch_in , float yaw_in , float & roll_out , float & pitch_out , float & yaw_out ) ;
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float throttle_hover ( ) const override ;
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private :
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bool disable_air_mode_reset ;
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} ;
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# endif
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# if FRAME_CONFIG == HELI_FRAME
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class ModeAcro_Heli : public ModeAcro {
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public :
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// inherit constructor
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using ModeAcro : : Mode ;
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bool init ( bool ignore_checks ) override ;
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void run ( ) override ;
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void virtual_flybar ( float & roll_out , float & pitch_out , float & yaw_out , float pitch_leak , float roll_leak ) ;
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protected :
private :
} ;
# endif
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class ModeAltHold : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : ALT_HOLD ; }
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bool init ( bool ignore_checks ) override ;
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void run ( ) override ;
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bool requires_GPS ( ) const override { return false ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return true ; } ;
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bool is_autopilot ( ) const override { return false ; }
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bool has_user_takeoff ( bool must_navigate ) const override {
return ! must_navigate ;
}
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bool allows_autotune ( ) const override { return true ; }
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bool allows_flip ( ) const override { return true ; }
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protected :
const char * name ( ) const override { return " ALT_HOLD " ; }
const char * name4 ( ) const override { return " ALTH " ; }
private :
} ;
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class ModeAuto : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return auto_RTL ? Number : : AUTO_RTL : Number : : AUTO ; }
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bool init ( bool ignore_checks ) override ;
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void exit ( ) override ;
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void run ( ) override ;
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bool requires_GPS ( ) const override ;
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bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override ;
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bool is_autopilot ( ) const override { return true ; }
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bool in_guided_mode ( ) const override { return _mode = = SubMode : : NAVGUIDED | | _mode = = SubMode : : NAV_SCRIPT_TIME ; }
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// Auto modes
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enum class SubMode : uint8_t {
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TAKEOFF ,
WP ,
LAND ,
RTL ,
CIRCLE_MOVE_TO_EDGE ,
CIRCLE ,
NAVGUIDED ,
LOITER ,
LOITER_TO_ALT ,
NAV_PAYLOAD_PLACE ,
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NAV_SCRIPT_TIME ,
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NAV_ATTITUDE_TIME ,
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} ;
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// set submode. returns true on success, false on failure
void set_submode ( SubMode new_submode ) ;
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// pause continue in auto mode
bool pause ( ) override ;
bool resume ( ) override ;
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bool loiter_start ( ) ;
void rtl_start ( ) ;
void takeoff_start ( const Location & dest_loc ) ;
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void wp_start ( const Location & dest_loc ) ;
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void land_start ( ) ;
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void circle_movetoedge_start ( const Location & circle_center , float radius_m ) ;
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void circle_start ( ) ;
void nav_guided_start ( ) ;
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bool is_landing ( ) const override ;
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bool is_taking_off ( ) const override ;
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bool use_pilot_yaw ( ) const override ;
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bool set_speed_xy ( float speed_xy_cms ) override ;
bool set_speed_up ( float speed_up_cms ) override ;
bool set_speed_down ( float speed_down_cms ) override ;
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bool requires_terrain_failsafe ( ) const override { return true ; }
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// return true if this flight mode supports user takeoff
// must_nagivate is true if mode must also control horizontal position
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virtual bool has_user_takeoff ( bool must_navigate ) const override { return false ; }
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void payload_place_start ( ) ;
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// for GCS_MAVLink to call:
bool do_guided ( const AP_Mission : : Mission_Command & cmd ) ;
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// Go straight to landing sequence via DO_LAND_START, if succeeds pretend to be Auto RTL mode
bool jump_to_landing_sequence_auto_RTL ( ModeReason reason ) ;
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// lua accessors for nav script time support
bool nav_script_time ( uint16_t & id , uint8_t & cmd , float & arg1 , float & arg2 ) ;
void nav_script_time_done ( uint16_t id ) ;
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AP_Mission mission {
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FUNCTOR_BIND_MEMBER ( & ModeAuto : : start_command , bool , const AP_Mission : : Mission_Command & ) ,
FUNCTOR_BIND_MEMBER ( & ModeAuto : : verify_command , bool , const AP_Mission : : Mission_Command & ) ,
FUNCTOR_BIND_MEMBER ( & ModeAuto : : exit_mission , void ) } ;
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// Mission change detector
AP_Mission_ChangeDetector mis_change_detector ;
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protected :
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const char * name ( ) const override { return auto_RTL ? " AUTO RTL " : " AUTO " ; }
const char * name4 ( ) const override { return auto_RTL ? " ARTL " : " AUTO " ; }
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uint32_t wp_distance ( ) const override ;
int32_t wp_bearing ( ) const override ;
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float crosstrack_error ( ) const override { return wp_nav - > crosstrack_error ( ) ; }
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bool get_wp ( Location & loc ) const override ;
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private :
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enum class Options : int32_t {
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AllowArming = ( 1 < < 0U ) ,
AllowTakeOffWithoutRaisingThrottle = ( 1 < < 1U ) ,
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IgnorePilotYaw = ( 1 < < 2U ) ,
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} ;
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bool start_command ( const AP_Mission : : Mission_Command & cmd ) ;
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bool verify_command ( const AP_Mission : : Mission_Command & cmd ) ;
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void exit_mission ( ) ;
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bool check_for_mission_change ( ) ; // detect external changes to mission
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void takeoff_run ( ) ;
void wp_run ( ) ;
void land_run ( ) ;
void rtl_run ( ) ;
void circle_run ( ) ;
void nav_guided_run ( ) ;
void loiter_run ( ) ;
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void loiter_to_alt_run ( ) ;
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void nav_attitude_time_run ( ) ;
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Location loc_from_cmd ( const AP_Mission : : Mission_Command & cmd , const Location & default_loc ) const ;
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void payload_place_run ( ) ;
bool payload_place_run_should_run ( ) ;
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void payload_place_run_hover ( ) ;
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void payload_place_run_descend ( ) ;
void payload_place_run_release ( ) ;
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SubMode _mode = SubMode : : TAKEOFF ; // controls which auto controller is run
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bool shift_alt_to_current_alt ( Location & target_loc ) const ;
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void do_takeoff ( const AP_Mission : : Mission_Command & cmd ) ;
void do_nav_wp ( const AP_Mission : : Mission_Command & cmd ) ;
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bool set_next_wp ( const AP_Mission : : Mission_Command & current_cmd , const Location & default_loc ) ;
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void do_land ( const AP_Mission : : Mission_Command & cmd ) ;
void do_loiter_unlimited ( const AP_Mission : : Mission_Command & cmd ) ;
void do_circle ( const AP_Mission : : Mission_Command & cmd ) ;
void do_loiter_time ( const AP_Mission : : Mission_Command & cmd ) ;
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void do_loiter_to_alt ( const AP_Mission : : Mission_Command & cmd ) ;
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void do_spline_wp ( const AP_Mission : : Mission_Command & cmd ) ;
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void get_spline_from_cmd ( const AP_Mission : : Mission_Command & cmd , const Location & default_loc , Location & dest_loc , Location & next_dest_loc , bool & next_dest_loc_is_spline ) ;
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# if NAV_GUIDED == ENABLED
void do_nav_guided_enable ( const AP_Mission : : Mission_Command & cmd ) ;
void do_guided_limits ( const AP_Mission : : Mission_Command & cmd ) ;
# endif
void do_nav_delay ( const AP_Mission : : Mission_Command & cmd ) ;
void do_wait_delay ( const AP_Mission : : Mission_Command & cmd ) ;
void do_within_distance ( const AP_Mission : : Mission_Command & cmd ) ;
void do_yaw ( const AP_Mission : : Mission_Command & cmd ) ;
void do_change_speed ( const AP_Mission : : Mission_Command & cmd ) ;
void do_set_home ( const AP_Mission : : Mission_Command & cmd ) ;
void do_roi ( const AP_Mission : : Mission_Command & cmd ) ;
void do_mount_control ( const AP_Mission : : Mission_Command & cmd ) ;
# if PARACHUTE == ENABLED
void do_parachute ( const AP_Mission : : Mission_Command & cmd ) ;
# endif
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# if WINCH_ENABLED == ENABLED
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void do_winch ( const AP_Mission : : Mission_Command & cmd ) ;
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# endif
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void do_payload_place ( const AP_Mission : : Mission_Command & cmd ) ;
void do_RTL ( void ) ;
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# if AP_SCRIPTING_ENABLED
void do_nav_script_time ( const AP_Mission : : Mission_Command & cmd ) ;
# endif
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void do_nav_attitude_time ( const AP_Mission : : Mission_Command & cmd ) ;
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bool verify_takeoff ( ) ;
bool verify_land ( ) ;
bool verify_payload_place ( ) ;
bool verify_loiter_unlimited ( ) ;
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bool verify_loiter_time ( const AP_Mission : : Mission_Command & cmd ) ;
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bool verify_loiter_to_alt ( ) const ;
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bool verify_RTL ( ) ;
bool verify_wait_delay ( ) ;
bool verify_within_distance ( ) ;
bool verify_yaw ( ) ;
bool verify_nav_wp ( const AP_Mission : : Mission_Command & cmd ) ;
bool verify_circle ( const AP_Mission : : Mission_Command & cmd ) ;
bool verify_spline_wp ( const AP_Mission : : Mission_Command & cmd ) ;
# if NAV_GUIDED == ENABLED
bool verify_nav_guided_enable ( const AP_Mission : : Mission_Command & cmd ) ;
# endif
bool verify_nav_delay ( const AP_Mission : : Mission_Command & cmd ) ;
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# if AP_SCRIPTING_ENABLED
bool verify_nav_script_time ( ) ;
# endif
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bool verify_nav_attitude_time ( const AP_Mission : : Mission_Command & cmd ) ;
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// Loiter control
uint16_t loiter_time_max ; // How long we should stay in Loiter Mode for mission scripting (time in seconds)
uint32_t loiter_time ; // How long have we been loitering - The start time in millis
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struct {
bool reached_destination_xy : 1 ;
bool loiter_start_done : 1 ;
bool reached_alt : 1 ;
float alt_error_cm ;
int32_t alt ;
} loiter_to_alt ;
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// Delay the next navigation command
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uint32_t nav_delay_time_max_ms ; // used for delaying the navigation commands (eg land,takeoff etc.)
uint32_t nav_delay_time_start_ms ;
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// Delay Mission Scripting Command
int32_t condition_value ; // used in condition commands (eg delay, change alt, etc.)
uint32_t condition_start ;
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enum class State {
FlyToLocation = 0 ,
Descending = 1
} ;
State state = State : : FlyToLocation ;
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struct {
PayloadPlaceStateType state = PayloadPlaceStateType_Calibrating_Hover_Start ; // records state of place (descending, releasing, released, ...)
uint32_t hover_start_timestamp ; // milliseconds
float hover_throttle_level ;
uint32_t descend_start_timestamp ; // milliseconds
uint32_t place_start_timestamp ; // milliseconds
float descend_throttle_level ;
float descend_start_altitude ;
float descend_max ; // centimetres
} nav_payload_place ;
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bool waiting_to_start ; // true if waiting for vehicle to be armed or EKF origin before starting mission
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// True if we have entered AUTO to perform a DO_LAND_START landing sequence and we should report as AUTO RTL mode
bool auto_RTL ;
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# if AP_SCRIPTING_ENABLED
// nav_script_time command variables
struct {
bool done ; // true once lua script indicates it has completed
uint16_t id ; // unique id to avoid race conditions between commands and lua scripts
uint32_t start_ms ; // system time nav_script_time command was received (used for timeout)
uint8_t command ; // command number provided by mission command
uint8_t timeout_s ; // timeout (in seconds) provided by mission command
float arg1 ; // 1st argument provided by mission command
float arg2 ; // 2nd argument provided by mission command
} nav_scripting ;
# endif
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// nav attitude time command variables
struct {
int16_t roll_deg ; // target roll angle in degrees. provided by mission command
int8_t pitch_deg ; // target pitch angle in degrees. provided by mission command
int16_t yaw_deg ; // target yaw angle in degrees. provided by mission command
float climb_rate ; // climb rate in m/s. provided by mission command
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uint32_t start_ms ; // system time that nav attitude time command was received (used for timeout)
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} nav_attitude_time ;
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} ;
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# if AUTOTUNE_ENABLED == ENABLED
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/*
wrapper class for AC_AutoTune
*/
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# if FRAME_CONFIG == HELI_FRAME
class AutoTune : public AC_AutoTune_Heli
# else
class AutoTune : public AC_AutoTune_Multi
# endif
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{
public :
bool init ( ) override ;
void run ( ) override ;
protected :
bool position_ok ( ) override ;
float get_pilot_desired_climb_rate_cms ( void ) const override ;
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void get_pilot_desired_rp_yrate_cd ( float & roll_cd , float & pitch_cd , float & yaw_rate_cds ) override ;
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void init_z_limits ( ) override ;
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void log_pids ( ) override ;
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} ;
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class ModeAutoTune : public Mode {
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// ParametersG2 sets a pointer within our autotune object:
friend class ParametersG2 ;
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : AUTOTUNE ; }
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bool init ( bool ignore_checks ) override ;
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void exit ( ) override ;
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void run ( ) override ;
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bool requires_GPS ( ) const override { return false ; }
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bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return false ; }
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bool is_autopilot ( ) const override { return false ; }
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void save_tuning_gains ( ) ;
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void reset ( ) ;
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protected :
const char * name ( ) const override { return " AUTOTUNE " ; }
const char * name4 ( ) const override { return " ATUN " ; }
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private :
AutoTune autotune ;
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} ;
# endif
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class ModeBrake : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : BRAKE ; }
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bool init ( bool ignore_checks ) override ;
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void run ( ) override ;
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bool requires_GPS ( ) const override { return true ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return false ; } ;
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bool is_autopilot ( ) const override { return false ; }
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void timeout_to_loiter_ms ( uint32_t timeout_ms ) ;
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protected :
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const char * name ( ) const override { return " BRAKE " ; }
const char * name4 ( ) const override { return " BRAK " ; }
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private :
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uint32_t _timeout_start ;
uint32_t _timeout_ms ;
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} ;
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class ModeCircle : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : CIRCLE ; }
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bool init ( bool ignore_checks ) override ;
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void run ( ) override ;
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bool requires_GPS ( ) const override { return true ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return false ; } ;
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bool is_autopilot ( ) const override { return true ; }
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protected :
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const char * name ( ) const override { return " CIRCLE " ; }
const char * name4 ( ) const override { return " CIRC " ; }
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uint32_t wp_distance ( ) const override ;
int32_t wp_bearing ( ) const override ;
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private :
// Circle
bool pilot_yaw_override = false ; // true if pilot is overriding yaw
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bool speed_changing = false ; // true when the roll stick is being held to facilitate stopping at 0 rate
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} ;
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class ModeDrift : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : DRIFT ; }
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bool init ( bool ignore_checks ) override ;
void run ( ) override ;
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bool requires_GPS ( ) const override { return true ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return true ; } ;
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bool is_autopilot ( ) const override { return false ; }
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protected :
const char * name ( ) const override { return " DRIFT " ; }
const char * name4 ( ) const override { return " DRIF " ; }
private :
float get_throttle_assist ( float velz , float pilot_throttle_scaled ) ;
} ;
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class ModeFlip : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : FLIP ; }
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bool init ( bool ignore_checks ) override ;
void run ( ) override ;
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bool requires_GPS ( ) const override { return false ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return false ; } ;
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bool is_autopilot ( ) const override { return false ; }
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protected :
const char * name ( ) const override { return " FLIP " ; }
const char * name4 ( ) const override { return " FLIP " ; }
private :
// Flip
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Vector3f orig_attitude ; // original vehicle attitude before flip
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enum class FlipState : uint8_t {
Start ,
Roll ,
Pitch_A ,
Pitch_B ,
Recover ,
Abandon
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} ;
FlipState _state ; // current state of flip
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Mode : : Number orig_control_mode ; // flight mode when flip was initated
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uint32_t start_time_ms ; // time since flip began
int8_t roll_dir ; // roll direction (-1 = roll left, 1 = roll right)
int8_t pitch_dir ; // pitch direction (-1 = pitch forward, 1 = pitch back)
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} ;
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# if MODE_FLOWHOLD_ENABLED == ENABLED
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/*
class to support FLOWHOLD mode , which is a position hold mode using
optical flow directly , avoiding the need for a rangefinder
*/
class ModeFlowHold : public Mode {
public :
// need a constructor for parameters
ModeFlowHold ( void ) ;
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Number mode_number ( ) const override { return Number : : FLOWHOLD ; }
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bool init ( bool ignore_checks ) override ;
void run ( void ) override ;
bool requires_GPS ( ) const override { return false ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return true ; } ;
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bool is_autopilot ( ) const override { return false ; }
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bool has_user_takeoff ( bool must_navigate ) const override {
return ! must_navigate ;
}
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bool allows_flip ( ) const override { return true ; }
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static const struct AP_Param : : GroupInfo var_info [ ] ;
protected :
const char * name ( ) const override { return " FLOWHOLD " ; }
const char * name4 ( ) const override { return " FHLD " ; }
private :
// FlowHold states
enum FlowHoldModeState {
FlowHold_MotorStopped ,
FlowHold_Takeoff ,
FlowHold_Flying ,
FlowHold_Landed
} ;
// calculate attitude from flow data
void flow_to_angle ( Vector2f & bf_angle ) ;
LowPassFilterVector2f flow_filter ;
bool flowhold_init ( bool ignore_checks ) ;
void flowhold_run ( ) ;
void flowhold_flow_to_angle ( Vector2f & angle , bool stick_input ) ;
void update_height_estimate ( void ) ;
// minimum assumed height
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const float height_min = 0.1f ;
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// maximum scaling height
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const float height_max = 3.0f ;
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AP_Float flow_max ;
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AC_PI_2D flow_pi_xy { 0.2f , 0.3f , 3000 , 5 , 0.0025f } ;
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AP_Float flow_filter_hz ;
AP_Int8 flow_min_quality ;
AP_Int8 brake_rate_dps ;
float quality_filtered ;
uint8_t log_counter ;
bool limited ;
Vector2f xy_I ;
// accumulated INS delta velocity in north-east form since last flow update
Vector2f delta_velocity_ne ;
// last flow rate in radians/sec in north-east axis
Vector2f last_flow_rate_rps ;
// timestamp of last flow data
uint32_t last_flow_ms ;
float last_ins_height ;
float height_offset ;
// are we braking after pilot input?
bool braking ;
// last time there was significant stick input
uint32_t last_stick_input_ms ;
} ;
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# endif // MODE_FLOWHOLD_ENABLED
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class ModeGuided : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : GUIDED ; }
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bool init ( bool ignore_checks ) override ;
void run ( ) override ;
bool requires_GPS ( ) const override { return true ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override ;
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bool is_autopilot ( ) const override { return true ; }
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bool has_user_takeoff ( bool must_navigate ) const override { return true ; }
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bool in_guided_mode ( ) const override { return true ; }
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bool requires_terrain_failsafe ( ) const override { return true ; }
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// Sets guided's angular target submode: Using a rotation quaternion, angular velocity, and climbrate or thrust (depends on user option)
// attitude_quat: IF zero: ang_vel (angular velocity) must be provided even if all zeroes
// IF non-zero: attitude_control is performed using both the attitude quaternion and angular velocity
// ang_vel: angular velocity (rad/s)
// climb_rate_cms_or_thrust: represents either the climb_rate (cm/s) or thrust scaled from [0, 1], unitless
// use_thrust: IF true: climb_rate_cms_or_thrust represents thrust
// IF false: climb_rate_cms_or_thrust represents climb_rate (cm/s)
void set_angle ( const Quaternion & attitude_quat , const Vector3f & ang_vel , float climb_rate_cms_or_thrust , bool use_thrust ) ;
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bool set_destination ( const Vector3f & destination , bool use_yaw = false , float yaw_cd = 0.0 , bool use_yaw_rate = false , float yaw_rate_cds = 0.0 , bool yaw_relative = false , bool terrain_alt = false ) ;
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bool set_destination ( const Location & dest_loc , bool use_yaw = false , float yaw_cd = 0.0 , bool use_yaw_rate = false , float yaw_rate_cds = 0.0 , bool yaw_relative = false ) ;
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bool get_wp ( Location & loc ) const override ;
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void set_accel ( const Vector3f & acceleration , bool use_yaw = false , float yaw_cd = 0.0 , bool use_yaw_rate = false , float yaw_rate_cds = 0.0 , bool yaw_relative = false , bool log_request = true ) ;
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void set_velocity ( const Vector3f & velocity , bool use_yaw = false , float yaw_cd = 0.0 , bool use_yaw_rate = false , float yaw_rate_cds = 0.0 , bool yaw_relative = false , bool log_request = true ) ;
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void set_velaccel ( const Vector3f & velocity , const Vector3f & acceleration , bool use_yaw = false , float yaw_cd = 0.0 , bool use_yaw_rate = false , float yaw_rate_cds = 0.0 , bool yaw_relative = false , bool log_request = true ) ;
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bool set_destination_posvel ( const Vector3f & destination , const Vector3f & velocity , bool use_yaw = false , float yaw_cd = 0.0 , bool use_yaw_rate = false , float yaw_rate_cds = 0.0 , bool yaw_relative = false ) ;
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bool set_destination_posvelaccel ( const Vector3f & destination , const Vector3f & velocity , const Vector3f & acceleration , bool use_yaw = false , float yaw_cd = 0.0 , bool use_yaw_rate = false , float yaw_rate_cds = 0.0 , bool yaw_relative = false ) ;
// get position, velocity and acceleration targets
const Vector3p & get_target_pos ( ) const ;
const Vector3f & get_target_vel ( ) const ;
const Vector3f & get_target_accel ( ) const ;
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// returns true if GUIDED_OPTIONS param suggests SET_ATTITUDE_TARGET's "thrust" field should be interpreted as thrust instead of climb rate
bool set_attitude_target_provides_thrust ( ) const ;
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bool stabilizing_pos_xy ( ) const ;
bool stabilizing_vel_xy ( ) const ;
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bool use_wpnav_for_position_control ( ) const ;
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void limit_clear ( ) ;
void limit_init_time_and_pos ( ) ;
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void limit_set ( uint32_t timeout_ms , float alt_min_cm , float alt_max_cm , float horiz_max_cm ) ;
bool limit_check ( ) ;
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bool is_taking_off ( ) const override ;
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bool set_speed_xy ( float speed_xy_cms ) override ;
bool set_speed_up ( float speed_up_cms ) override ;
bool set_speed_down ( float speed_down_cms ) override ;
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// initialises position controller to implement take-off
// takeoff_alt_cm is interpreted as alt-above-home (in cm) or alt-above-terrain if a rangefinder is available
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bool do_user_takeoff_start ( float takeoff_alt_cm ) override ;
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enum class SubMode {
TakeOff ,
WP ,
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Pos ,
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PosVelAccel ,
VelAccel ,
Accel ,
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Angle ,
} ;
SubMode submode ( ) const { return guided_mode ; }
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void angle_control_start ( ) ;
void angle_control_run ( ) ;
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// return guided mode timeout in milliseconds. Only used for velocity, acceleration, angle control, and angular rate control
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uint32_t get_timeout_ms ( ) const ;
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bool use_pilot_yaw ( ) const override ;
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// pause continue in guided mode
bool pause ( ) override ;
bool resume ( ) override ;
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protected :
const char * name ( ) const override { return " GUIDED " ; }
const char * name4 ( ) const override { return " GUID " ; }
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uint32_t wp_distance ( ) const override ;
int32_t wp_bearing ( ) const override ;
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float crosstrack_error ( ) const override ;
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private :
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// enum for GUID_OPTIONS parameter
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enum class Options : int32_t {
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AllowArmingFromTX = ( 1U < < 0 ) ,
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// this bit is still available, pilot yaw was mapped to bit 2 for symmetry with auto
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IgnorePilotYaw = ( 1U < < 2 ) ,
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SetAttitudeTarget_ThrustAsThrust = ( 1U < < 3 ) ,
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DoNotStabilizePositionXY = ( 1U < < 4 ) ,
DoNotStabilizeVelocityXY = ( 1U < < 5 ) ,
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WPNavUsedForPosControl = ( 1U < < 6 ) ,
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} ;
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// wp controller
void wp_control_start ( ) ;
void wp_control_run ( ) ;
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void pva_control_start ( ) ;
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void pos_control_start ( ) ;
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void accel_control_start ( ) ;
void velaccel_control_start ( ) ;
void posvelaccel_control_start ( ) ;
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void takeoff_run ( ) ;
void pos_control_run ( ) ;
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void accel_control_run ( ) ;
void velaccel_control_run ( ) ;
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void pause_control_run ( ) ;
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void posvelaccel_control_run ( ) ;
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void set_yaw_state ( bool use_yaw , float yaw_cd , bool use_yaw_rate , float yaw_rate_cds , bool relative_angle ) ;
// controls which controller is run (pos or vel):
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SubMode guided_mode = SubMode : : TakeOff ;
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bool send_notification ; // used to send one time notification to ground station
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bool takeoff_complete ; // true once takeoff has completed (used to trigger retracting of landing gear)
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// guided mode is paused or not
bool _paused ;
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} ;
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class ModeGuidedNoGPS : public ModeGuided {
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public :
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// inherit constructor
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using ModeGuided : : Mode ;
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Number mode_number ( ) const override { return Number : : GUIDED_NOGPS ; }
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bool init ( bool ignore_checks ) override ;
void run ( ) override ;
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bool requires_GPS ( ) const override { return false ; }
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bool has_manual_throttle ( ) const override { return false ; }
bool is_autopilot ( ) const override { return true ; }
protected :
const char * name ( ) const override { return " GUIDED_NOGPS " ; }
const char * name4 ( ) const override { return " GNGP " ; }
private :
} ;
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class ModeLand : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : LAND ; }
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bool init ( bool ignore_checks ) override ;
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void run ( ) override ;
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bool requires_GPS ( ) const override { return false ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return false ; } ;
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bool is_autopilot ( ) const override { return true ; }
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bool is_landing ( ) const override { return true ; } ;
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void do_not_use_GPS ( ) ;
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// returns true if LAND mode is trying to control X/Y position
bool controlling_position ( ) const { return control_position ; }
void set_land_pause ( bool new_value ) { land_pause = new_value ; }
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protected :
const char * name ( ) const override { return " LAND " ; }
const char * name4 ( ) const override { return " LAND " ; }
private :
void gps_run ( ) ;
void nogps_run ( ) ;
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bool control_position ; // true if we are using an external reference to control position
uint32_t land_start_time ;
bool land_pause ;
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} ;
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class ModeLoiter : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : LOITER ; }
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bool init ( bool ignore_checks ) override ;
void run ( ) override ;
bool requires_GPS ( ) const override { return true ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return true ; } ;
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bool is_autopilot ( ) const override { return false ; }
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bool has_user_takeoff ( bool must_navigate ) const override { return true ; }
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bool allows_autotune ( ) const override { return true ; }
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# if PRECISION_LANDING == ENABLED
void set_precision_loiter_enabled ( bool value ) { _precision_loiter_enabled = value ; }
# endif
protected :
const char * name ( ) const override { return " LOITER " ; }
const char * name4 ( ) const override { return " LOIT " ; }
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uint32_t wp_distance ( ) const override ;
int32_t wp_bearing ( ) const override ;
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float crosstrack_error ( ) const override { return pos_control - > crosstrack_error ( ) ; }
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# if PRECISION_LANDING == ENABLED
bool do_precision_loiter ( ) ;
void precision_loiter_xy ( ) ;
# endif
private :
# if PRECISION_LANDING == ENABLED
bool _precision_loiter_enabled ;
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bool _precision_loiter_active ; // true if user has switched on prec loiter
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# endif
} ;
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class ModePosHold : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : POSHOLD ; }
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bool init ( bool ignore_checks ) override ;
void run ( ) override ;
bool requires_GPS ( ) const override { return true ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return true ; } ;
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bool is_autopilot ( ) const override { return false ; }
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bool has_user_takeoff ( bool must_navigate ) const override { return true ; }
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bool allows_autotune ( ) const override { return true ; }
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protected :
const char * name ( ) const override { return " POSHOLD " ; }
const char * name4 ( ) const override { return " PHLD " ; }
private :
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void update_pilot_lean_angle ( float & lean_angle_filtered , float & lean_angle_raw ) ;
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float mix_controls ( float mix_ratio , float first_control , float second_control ) ;
void update_brake_angle_from_velocity ( float & brake_angle , float velocity ) ;
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void init_wind_comp_estimate ( ) ;
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void update_wind_comp_estimate ( ) ;
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void get_wind_comp_lean_angles ( float & roll_angle , float & pitch_angle ) ;
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void roll_controller_to_pilot_override ( ) ;
void pitch_controller_to_pilot_override ( ) ;
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enum class RPMode {
PILOT_OVERRIDE = 0 , // pilot is controlling this axis (i.e. roll or pitch)
BRAKE , // this axis is braking towards zero
BRAKE_READY_TO_LOITER , // this axis has completed braking and is ready to enter loiter mode (both modes must be this value before moving to next stage)
BRAKE_TO_LOITER , // both vehicle's axis (roll and pitch) are transitioning from braking to loiter mode (braking and loiter controls are mixed)
LOITER , // both vehicle axis are holding position
CONTROLLER_TO_PILOT_OVERRIDE // pilot has input controls on this axis and this axis is transitioning to pilot override (other axis will transition to brake if no pilot input)
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} ;
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RPMode roll_mode ;
RPMode pitch_mode ;
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// pilot input related variables
float pilot_roll ; // pilot requested roll angle (filtered to slow returns to zero)
float pilot_pitch ; // pilot requested roll angle (filtered to slow returns to zero)
// braking related variables
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struct {
uint8_t time_updated_roll : 1 ; // true once we have re-estimated the braking time. This is done once as the vehicle begins to flatten out after braking
uint8_t time_updated_pitch : 1 ; // true once we have re-estimated the braking time. This is done once as the vehicle begins to flatten out after braking
float gain ; // gain used during conversion of vehicle's velocity to lean angle during braking (calculated from rate)
float roll ; // target roll angle during braking periods
float pitch ; // target pitch angle during braking periods
int16_t timeout_roll ; // number of cycles allowed for the braking to complete, this timeout will be updated at half-braking
int16_t timeout_pitch ; // number of cycles allowed for the braking to complete, this timeout will be updated at half-braking
float angle_max_roll ; // maximum lean angle achieved during braking. Used to determine when the vehicle has begun to flatten out so that we can re-estimate the braking time
float angle_max_pitch ; // maximum lean angle achieved during braking Used to determine when the vehicle has begun to flatten out so that we can re-estimate the braking time
int16_t to_loiter_timer ; // cycles to mix brake and loiter controls in POSHOLD_TO_LOITER
} brake ;
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// loiter related variables
int16_t controller_to_pilot_timer_roll ; // cycles to mix controller and pilot controls in POSHOLD_CONTROLLER_TO_PILOT
int16_t controller_to_pilot_timer_pitch ; // cycles to mix controller and pilot controls in POSHOLD_CONTROLLER_TO_PILOT
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float controller_final_roll ; // final roll angle from controller as we exit brake or loiter mode (used for mixing with pilot input)
float controller_final_pitch ; // final pitch angle from controller as we exit brake or loiter mode (used for mixing with pilot input)
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// wind compensation related variables
Vector2f wind_comp_ef ; // wind compensation in earth frame, filtered lean angles from position controller
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float wind_comp_roll ; // roll angle to compensate for wind
float wind_comp_pitch ; // pitch angle to compensate for wind
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uint16_t wind_comp_start_timer ; // counter to delay start of wind compensation for a short time after loiter is engaged
int8_t wind_comp_timer ; // counter to reduce wind comp roll/pitch lean angle calcs to 10hz
// final output
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float roll ; // final roll angle sent to attitude controller
float pitch ; // final pitch angle sent to attitude controller
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} ;
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class ModeRTL : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : RTL ; }
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bool init ( bool ignore_checks ) override ;
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void run ( ) override {
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return run ( true ) ;
}
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void run ( bool disarm_on_land ) ;
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bool requires_GPS ( ) const override { return true ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return false ; } ;
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bool is_autopilot ( ) const override { return true ; }
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bool requires_terrain_failsafe ( ) const override { return true ; }
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// for reporting to GCS
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bool get_wp ( Location & loc ) const override ;
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bool use_pilot_yaw ( ) const override ;
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// RTL states
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enum class SubMode : uint8_t {
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STARTING ,
INITIAL_CLIMB ,
RETURN_HOME ,
LOITER_AT_HOME ,
FINAL_DESCENT ,
LAND
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} ;
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SubMode state ( ) { return _state ; }
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// this should probably not be exposed
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bool state_complete ( ) const { return _state_complete ; }
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virtual bool is_landing ( ) const override ;
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void restart_without_terrain ( ) ;
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// enum for RTL_ALT_TYPE parameter
enum class RTLAltType {
RTL_ALTTYPE_RELATIVE = 0 ,
RTL_ALTTYPE_TERRAIN = 1
} ;
ModeRTL : : RTLAltType get_alt_type ( ) const ;
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protected :
const char * name ( ) const override { return " RTL " ; }
const char * name4 ( ) const override { return " RTL " ; }
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// for reporting to GCS
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uint32_t wp_distance ( ) const override ;
int32_t wp_bearing ( ) const override ;
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float crosstrack_error ( ) const override { return wp_nav - > crosstrack_error ( ) ; }
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void descent_start ( ) ;
void descent_run ( ) ;
void land_start ( ) ;
void land_run ( bool disarm_on_land ) ;
void set_descent_target_alt ( uint32_t alt ) { rtl_path . descent_target . alt = alt ; }
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private :
void climb_start ( ) ;
void return_start ( ) ;
void climb_return_run ( ) ;
void loiterathome_start ( ) ;
void loiterathome_run ( ) ;
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void build_path ( ) ;
void compute_return_target ( ) ;
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SubMode _state = SubMode : : INITIAL_CLIMB ; // records state of rtl (initial climb, returning home, etc)
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bool _state_complete = false ; // set to true if the current state is completed
struct {
// NEU w/ Z element alt-above-ekf-origin unless use_terrain is true in which case Z element is alt-above-terrain
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Location origin_point ;
Location climb_target ;
Location return_target ;
Location descent_target ;
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bool land ;
} rtl_path ;
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// return target alt type
enum class ReturnTargetAltType {
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RELATIVE = 0 ,
RANGEFINDER = 1 ,
TERRAINDATABASE = 2
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} ;
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// Loiter timer - Records how long we have been in loiter
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uint32_t _loiter_start_time ;
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bool terrain_following_allowed ;
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// enum for RTL_OPTIONS parameter
enum class Options : int32_t {
// First pair of bits are still available, pilot yaw was mapped to bit 2 for symmetry with auto
IgnorePilotYaw = ( 1U < < 2 ) ,
} ;
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} ;
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class ModeSmartRTL : public ModeRTL {
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public :
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// inherit constructor
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using ModeRTL : : Mode ;
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Number mode_number ( ) const override { return Number : : SMART_RTL ; }
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bool init ( bool ignore_checks ) override ;
void run ( ) override ;
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bool requires_GPS ( ) const override { return true ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return false ; }
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bool is_autopilot ( ) const override { return true ; }
void save_position ( ) ;
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void exit ( ) override ;
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bool is_landing ( ) const override ;
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bool use_pilot_yaw ( ) const override ;
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// Safe RTL states
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enum class SubMode : uint8_t {
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WAIT_FOR_PATH_CLEANUP ,
PATH_FOLLOW ,
PRELAND_POSITION ,
DESCEND ,
LAND
} ;
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protected :
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const char * name ( ) const override { return " SMARTRTL " ; }
const char * name4 ( ) const override { return " SRTL " ; }
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// for reporting to GCS
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bool get_wp ( Location & loc ) const override ;
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uint32_t wp_distance ( ) const override ;
int32_t wp_bearing ( ) const override ;
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float crosstrack_error ( ) const override { return wp_nav - > crosstrack_error ( ) ; }
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private :
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void wait_cleanup_run ( ) ;
void path_follow_run ( ) ;
void pre_land_position_run ( ) ;
void land ( ) ;
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SubMode smart_rtl_state = SubMode : : PATH_FOLLOW ;
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// keep track of how long we have failed to get another return
// point while following our path home. If we take too long we
// may choose to land the vehicle.
uint32_t path_follow_last_pop_fail_ms ;
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} ;
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class ModeSport : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : SPORT ; }
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bool init ( bool ignore_checks ) override ;
void run ( ) override ;
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bool requires_GPS ( ) const override { return false ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return true ; } ;
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bool is_autopilot ( ) const override { return false ; }
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bool has_user_takeoff ( bool must_navigate ) const override {
return ! must_navigate ;
}
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protected :
const char * name ( ) const override { return " SPORT " ; }
const char * name4 ( ) const override { return " SPRT " ; }
private :
} ;
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class ModeStabilize : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : STABILIZE ; }
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virtual void run ( ) override ;
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bool requires_GPS ( ) const override { return false ; }
bool has_manual_throttle ( ) const override { return true ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return true ; } ;
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bool is_autopilot ( ) const override { return false ; }
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bool allows_save_trim ( ) const override { return true ; }
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bool allows_autotune ( ) const override { return true ; }
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bool allows_flip ( ) const override { return true ; }
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protected :
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const char * name ( ) const override { return " STABILIZE " ; }
const char * name4 ( ) const override { return " STAB " ; }
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private :
} ;
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# if FRAME_CONFIG == HELI_FRAME
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class ModeStabilize_Heli : public ModeStabilize {
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public :
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// inherit constructor
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using ModeStabilize : : Mode ;
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bool init ( bool ignore_checks ) override ;
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void run ( ) override ;
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protected :
private :
} ;
# endif
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class ModeSystemId : public Mode {
public :
ModeSystemId ( void ) ;
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Number mode_number ( ) const override { return Number : : SYSTEMID ; }
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bool init ( bool ignore_checks ) override ;
void run ( ) override ;
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void exit ( ) override ;
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bool requires_GPS ( ) const override { return false ; }
bool has_manual_throttle ( ) const override { return true ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return false ; } ;
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bool is_autopilot ( ) const override { return false ; }
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bool logs_attitude ( ) const override { return true ; }
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void set_magnitude ( float input ) { waveform_magnitude . set ( input ) ; }
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static const struct AP_Param : : GroupInfo var_info [ ] ;
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Chirp chirp_input ;
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protected :
const char * name ( ) const override { return " SYSTEMID " ; }
const char * name4 ( ) const override { return " SYSI " ; }
private :
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void log_data ( ) const ;
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enum class AxisType {
NONE = 0 , // none
INPUT_ROLL = 1 , // angle input roll axis is being excited
INPUT_PITCH = 2 , // angle pitch axis is being excited
INPUT_YAW = 3 , // angle yaw axis is being excited
RECOVER_ROLL = 4 , // angle roll axis is being excited
RECOVER_PITCH = 5 , // angle pitch axis is being excited
RECOVER_YAW = 6 , // angle yaw axis is being excited
RATE_ROLL = 7 , // rate roll axis is being excited
RATE_PITCH = 8 , // rate pitch axis is being excited
RATE_YAW = 9 , // rate yaw axis is being excited
MIX_ROLL = 10 , // mixer roll axis is being excited
MIX_PITCH = 11 , // mixer pitch axis is being excited
MIX_YAW = 12 , // mixer pitch axis is being excited
MIX_THROTTLE = 13 , // mixer throttle axis is being excited
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} ;
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AP_Int8 axis ; // Controls which axis are being excited. Set to non-zero to display other parameters
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AP_Float waveform_magnitude ; // Magnitude of chirp waveform
AP_Float frequency_start ; // Frequency at the start of the chirp
AP_Float frequency_stop ; // Frequency at the end of the chirp
AP_Float time_fade_in ; // Time to reach maximum amplitude of chirp
AP_Float time_record ; // Time taken to complete the chirp waveform
AP_Float time_fade_out ; // Time to reach zero amplitude after chirp finishes
bool att_bf_feedforward ; // Setting of attitude_control->get_bf_feedforward
float waveform_time ; // Time reference for waveform
float waveform_sample ; // Current waveform sample
float waveform_freq_rads ; // Instantaneous waveform frequency
float time_const_freq ; // Time at constant frequency before chirp starts
int8_t log_subsample ; // Subsample multiple for logging.
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// System ID states
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enum class SystemIDModeState {
SYSTEMID_STATE_STOPPED ,
SYSTEMID_STATE_TESTING
} systemid_state ;
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} ;
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class ModeThrow : public Mode {
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public :
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// inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : THROW ; }
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bool init ( bool ignore_checks ) override ;
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void run ( ) override ;
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bool requires_GPS ( ) const override { return true ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return true ; } ;
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bool is_autopilot ( ) const override { return false ; }
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// Throw types
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enum class ThrowType {
Upward = 0 ,
Drop = 1
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} ;
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enum class PreThrowMotorState {
STOPPED = 0 ,
RUNNING = 1 ,
} ;
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protected :
const char * name ( ) const override { return " THROW " ; }
const char * name4 ( ) const override { return " THRW " ; }
private :
bool throw_detected ( ) ;
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bool throw_position_good ( ) const ;
bool throw_height_good ( ) const ;
bool throw_attitude_good ( ) const ;
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// Throw stages
enum ThrowModeStage {
Throw_Disarmed ,
Throw_Detecting ,
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Throw_Wait_Throttle_Unlimited ,
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Throw_Uprighting ,
Throw_HgtStabilise ,
Throw_PosHold
} ;
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ThrowModeStage stage = Throw_Disarmed ;
ThrowModeStage prev_stage = Throw_Disarmed ;
uint32_t last_log_ms ;
bool nextmode_attempted ;
uint32_t free_fall_start_ms ; // system time free fall was detected
float free_fall_start_velz ; // vertical velocity when free fall was detected
} ;
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# if MODE_TURTLE_ENABLED == ENABLED
class ModeTurtle : public Mode {
public :
// inherit constructors
using Mode : : Mode ;
Number mode_number ( ) const override { return Number : : TURTLE ; }
bool init ( bool ignore_checks ) override ;
void run ( ) override ;
void exit ( ) override ;
bool requires_GPS ( ) const override { return false ; }
bool has_manual_throttle ( ) const override { return true ; }
bool allows_arming ( AP_Arming : : Method method ) const override ;
bool is_autopilot ( ) const override { return false ; }
void change_motor_direction ( bool reverse ) ;
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void output_to_motors ( ) override ;
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protected :
const char * name ( ) const override { return " TURTLE " ; }
const char * name4 ( ) const override { return " TRTL " ; }
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private :
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void arm_motors ( ) ;
void disarm_motors ( ) ;
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float motors_output ;
Vector2f motors_input ;
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} ;
# endif
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// modes below rely on Guided mode so must be declared at the end (instead of in alphabetical order)
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class ModeAvoidADSB : public ModeGuided {
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public :
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// inherit constructor
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using ModeGuided : : Mode ;
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Number mode_number ( ) const override { return Number : : AVOID_ADSB ; }
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bool init ( bool ignore_checks ) override ;
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void run ( ) override ;
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bool requires_GPS ( ) const override { return true ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return false ; }
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bool is_autopilot ( ) const override { return true ; }
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bool set_velocity ( const Vector3f & velocity_neu ) ;
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protected :
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const char * name ( ) const override { return " AVOID_ADSB " ; }
const char * name4 ( ) const override { return " AVOI " ; }
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private :
} ;
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class ModeFollow : public ModeGuided {
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public :
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// inherit constructor
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using ModeGuided : : Mode ;
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Number mode_number ( ) const override { return Number : : FOLLOW ; }
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bool init ( bool ignore_checks ) override ;
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void exit ( ) override ;
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void run ( ) override ;
bool requires_GPS ( ) const override { return true ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return false ; }
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bool is_autopilot ( ) const override { return true ; }
protected :
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const char * name ( ) const override { return " FOLLOW " ; }
const char * name4 ( ) const override { return " FOLL " ; }
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// for reporting to GCS
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bool get_wp ( Location & loc ) const override ;
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uint32_t wp_distance ( ) const override ;
int32_t wp_bearing ( ) const override ;
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uint32_t last_log_ms ; // system time of last time desired velocity was logging
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} ;
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class ModeZigZag : public Mode {
public :
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ModeZigZag ( void ) ;
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// Inherit constructor
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using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : ZIGZAG ; }
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enum class Destination : uint8_t {
A , // Destination A
B , // Destination B
} ;
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enum class Direction : uint8_t {
FORWARD , // moving forward from the yaw direction
RIGHT , // moving right from the yaw direction
BACKWARD , // moving backward from the yaw direction
LEFT , // moving left from the yaw direction
} zigzag_direction ;
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bool init ( bool ignore_checks ) override ;
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void exit ( ) override ;
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void run ( ) override ;
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// auto control methods. copter flies grid pattern
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void run_auto ( ) ;
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void suspend_auto ( ) ;
void init_auto ( ) ;
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bool requires_GPS ( ) const override { return true ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return true ; }
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bool is_autopilot ( ) const override { return true ; }
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// save current position as A or B. If both A and B have been saved move to the one specified
void save_or_move_to_destination ( Destination ab_dest ) ;
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// return manual control to the pilot
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void return_to_manual_control ( bool maintain_target ) ;
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static const struct AP_Param : : GroupInfo var_info [ ] ;
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protected :
const char * name ( ) const override { return " ZIGZAG " ; }
const char * name4 ( ) const override { return " ZIGZ " ; }
private :
void auto_control ( ) ;
void manual_control ( ) ;
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bool reached_destination ( ) ;
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bool calculate_next_dest ( Destination ab_dest , bool use_wpnav_alt , Vector3f & next_dest , bool & terrain_alt ) const ;
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void spray ( bool b ) ;
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bool calculate_side_dest ( Vector3f & next_dest , bool & terrain_alt ) const ;
void move_to_side ( ) ;
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Vector2f dest_A ; // in NEU frame in cm relative to ekf origin
Vector2f dest_B ; // in NEU frame in cm relative to ekf origin
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Vector3f current_dest ; // current target destination (use for resume after suspending)
bool current_terr_alt ;
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// parameters
AP_Int8 _auto_enabled ; // top level enable/disable control
# if SPRAYER_ENABLED == ENABLED
AP_Int8 _spray_enabled ; // auto spray enable/disable
# endif
AP_Int8 _wp_delay ; // delay for zigzag waypoint
AP_Float _side_dist ; // sideways distance
AP_Int8 _direction ; // sideways direction
AP_Int16 _line_num ; // total number of lines
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enum ZigZagState {
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STORING_POINTS , // storing points A and B, pilot has manual control
AUTO , // after A and B defined, pilot toggle the switch from one side to the other, vehicle flies autonomously
MANUAL_REGAIN // pilot toggle the switch to middle position, has manual control
} stage ;
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enum AutoState {
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MANUAL , // not in ZigZag Auto
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AB_MOVING , // moving from A to B or from B to A
SIDEWAYS , // moving to sideways
} auto_stage ;
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uint32_t reach_wp_time_ms = 0 ; // time since vehicle reached destination (or zero if not yet reached)
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Destination ab_dest_stored ; // store the current destination
bool is_auto ; // enable zigzag auto feature which is automate both AB and sideways
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uint16_t line_count = 0 ; // current line number
int16_t line_num = 0 ; // target line number
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bool is_suspended ; // true if zigzag auto is suspended
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} ;
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# if MODE_AUTOROTATE_ENABLED == ENABLED
class ModeAutorotate : public Mode {
public :
// inherit constructor
using Mode : : Mode ;
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Number mode_number ( ) const override { return Number : : AUTOROTATE ; }
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bool init ( bool ignore_checks ) override ;
void run ( ) override ;
bool is_autopilot ( ) const override { return true ; }
bool requires_GPS ( ) const override { return false ; }
bool has_manual_throttle ( ) const override { return false ; }
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bool allows_arming ( AP_Arming : : Method method ) const override { return false ; } ;
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static const struct AP_Param : : GroupInfo var_info [ ] ;
protected :
const char * name ( ) const override { return " AUTOROTATE " ; }
const char * name4 ( ) const override { return " AROT " ; }
private :
// --- Internal variables ---
float _initial_rpm ; // Head speed recorded at initiation of flight mode (RPM)
float _target_head_speed ; // The terget head main rotor head speed. Normalised by main rotor set point
float _desired_v_z ; // Desired vertical
int32_t _pitch_target ; // Target pitch attitude to pass to attitude controller
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uint32_t _entry_time_start_ms ; // Time remaining until entry phase moves on to glide phase
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float _hs_decay ; // The head accerleration during the entry phase
float _bail_time ; // Timer for exiting the bail out phase (s)
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uint32_t _bail_time_start_ms ; // Time at start of bail out
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float _target_climb_rate_adjust ; // Target vertical acceleration used during bail out phase
float _target_pitch_adjust ; // Target pitch rate used during bail out phase
enum class Autorotation_Phase {
ENTRY ,
SS_GLIDE ,
FLARE ,
TOUCH_DOWN ,
BAIL_OUT } phase_switch ;
enum class Navigation_Decision {
USER_CONTROL_STABILISED ,
STRAIGHT_AHEAD ,
INTO_WIND ,
NEAREST_RALLY } nav_pos_switch ;
// --- Internal flags ---
struct controller_flags {
bool entry_initial : 1 ;
bool ss_glide_initial : 1 ;
bool flare_initial : 1 ;
bool touch_down_initial : 1 ;
bool straight_ahead_initial : 1 ;
bool level_initial : 1 ;
bool break_initial : 1 ;
bool bail_out_initial : 1 ;
bool bad_rpm : 1 ;
} _flags ;
struct message_flags {
bool bad_rpm : 1 ;
} _msg_flags ;
//--- Internal functions ---
void warning_message ( uint8_t message_n ) ; //Handles output messages to the terminal
} ;
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# endif