mirror of
https://github.com/ArduPilot/ardupilot
synced 2025-01-08 17:08:28 -04:00
Copter: revamp zigzag mode
more accurately stops on target uses current z target when moving to edge loses unnecessary auto_yaw.set_mode ensure A and B are different
This commit is contained in:
parent
71beab7502
commit
d3f7214bcf
@ -104,6 +104,7 @@ void RC_Channel_Copter::init_aux_function(const aux_func_t ch_option, const aux_
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case USER_FUNC2:
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case USER_FUNC3:
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case ZIGZAG:
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case ZIGZAG_SaveWP:
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break;
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default:
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RC_Channel::init_aux_function(ch_option, ch_flag);
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@ -527,9 +528,25 @@ void RC_Channel_Copter::do_aux_function(const aux_func_t ch_option, const aux_sw
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#endif
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case ZIGZAG:
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#if MODE_ZIGZAG_ENABLED == ENABLED
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do_aux_function_change_mode(control_mode_t::ZIGZAG, ch_flag);
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#endif
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break;
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case ZIGZAG_SaveWP:
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#if MODE_ZIGZAG_ENABLED == ENABLED
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if (copter.flightmode == &copter.mode_zigzag) {
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copter.mode_zigzag.receive_signal_from_auxsw(ch_flag);
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switch (ch_flag) {
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case LOW:
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copter.mode_zigzag.save_or_move_to_destination(0);
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break;
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case MIDDLE:
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copter.mode_zigzag.return_to_manual_control();
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break;
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case HIGH:
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copter.mode_zigzag.save_or_move_to_destination(1);
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break;
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}
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}
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#endif
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break;
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@ -1270,7 +1270,11 @@ public:
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bool allows_arming(bool from_gcs) const override { return false; }
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bool is_autopilot() const override { return true; }
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void receive_signal_from_auxsw(RC_Channel::aux_switch_pos_t aux_switch_position);
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// save current position as A (dest_num = 0) or B (dest_num = 1). If both A and B have been saved move to the one specified
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void save_or_move_to_destination(uint8_t dest_num);
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// return manual control to the pilot
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void return_to_manual_control();
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protected:
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@ -1281,31 +1285,17 @@ private:
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void auto_control();
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void manual_control();
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bool has_arr_at_dest();
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bool calculate_next_dest(Vector3f& next_dest, RC_Channel::aux_switch_pos_t next_A_or_B) const;
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bool set_destination(const Vector3f& destination, RC_Channel::aux_switch_pos_t aux_switch_position);
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bool reached_destination();
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bool calculate_next_dest(uint8_t position_num, Vector3f& next_dest) const;
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struct {
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Vector2f A_pos; // in NEU frame in cm relative to home location
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Vector2f B_pos; // in NEU frame in cm relative to home location
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RC_Channel::aux_switch_pos_t switch_pos_A; // switch position recorded as point A
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RC_Channel::aux_switch_pos_t switch_pos_B; // switch position recorded as point B
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} zigzag_waypoint;
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Vector2f dest_A; // in NEU frame in cm relative to ekf origin
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Vector2f dest_B; // in NEU frame in cm relative to ekf origin
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enum zigzag_state {
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REQUIRE_A, // point A is not defined yet, pilot has manual control
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REQUIRE_B, // point B is not defined but A has been defined, pilot has manual control
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AUTO, // after A and B defined, pilot toggle the switch from one side to the other, vehicle flies autonomously
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MANUAL_REGAIN // pilot toggle the switch to middle position, has manual control
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};
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STORING_POINTS, // storing points A and B, pilot has manual control
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AUTO, // after A and B defined, pilot toggle the switch from one side to the other, vehicle flies autonomously
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MANUAL_REGAIN // pilot toggle the switch to middle position, has manual control
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} stage;
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zigzag_state stage = REQUIRE_A;
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struct {
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uint32_t last_judge_pos_time;
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Vector3f last_pos;
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bool is_keeping_time;
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} zigzag_judge_moving;
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bool zigzag_is_between_A_and_B;
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uint32_t reach_wp_time_ms = 0; // time since vehicle reached destination (or zero if not yet reached)
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};
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@ -6,9 +6,9 @@
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* Init and run calls for zigzag flight mode
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*/
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#define ZIGZAG_WP_RADIUS_SQUARED 9
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#define ZIGZAG_WP_RADIUS_CM 300
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// init - initialise zigzag controller
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// initialise zigzag controller
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bool Copter::ModeZigZag::init(bool ignore_checks)
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{
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if (!copter.position_ok() && !ignore_checks) {
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@ -16,6 +16,7 @@ bool Copter::ModeZigZag::init(bool ignore_checks)
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}
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// initialize's loiter position and velocity on xy-axes from current pos and velocity
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loiter_nav->clear_pilot_desired_acceleration();
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loiter_nav->init_target();
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// initialise position_z and desired velocity_z
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@ -25,13 +26,14 @@ bool Copter::ModeZigZag::init(bool ignore_checks)
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}
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// initialise waypoint state
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zigzag_is_between_A_and_B = false;
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zigzag_judge_moving.is_keeping_time = false;
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stage = REQUIRE_A;
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return true;
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stage = STORING_POINTS;
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dest_A.zero();
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dest_B.zero();
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return true;
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}
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// run - runs the zigzag controller
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// run the zigzag controller
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// should be called at 100hz or more
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void Copter::ModeZigZag::run()
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{
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@ -45,26 +47,92 @@ void Copter::ModeZigZag::run()
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return;
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}
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// manual control activated when point A B is not defined
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if (stage == REQUIRE_A || stage == REQUIRE_B || stage == MANUAL_REGAIN) {
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// receive pilot's inputs, do position and attitude control
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manual_control();
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} else {
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// auto flight
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// judge if the vehicle has arrived at the current destination
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// if yes, go to the manual control stage
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// else, fly to current destination
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if (has_arr_at_dest()) { // if the vehicle has arrived at the current destination
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// auto control
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if (stage == AUTO) {
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// if vehicle has reached destination switch to manual control
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if (reached_destination()) {
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AP_Notify::events.waypoint_complete = 1;
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stage = MANUAL_REGAIN;
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loiter_nav->init_target();
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AP_Notify::events.waypoint_complete = 1; // play a tone
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loiter_nav->init_target(wp_nav->get_wp_destination());
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} else {
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auto_control();
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}
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}
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// manual control
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if (stage == STORING_POINTS || stage == MANUAL_REGAIN) {
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// receive pilot's inputs, do position and attitude control
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manual_control();
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}
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}
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// auto_control - guide the vehicle to fly to current destination
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// save current position as A (dest_num = 0) or B (dest_num = 1). If both A and B have been saved move to the one specified
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void Copter::ModeZigZag::save_or_move_to_destination(uint8_t dest_num)
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{
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// sanity check
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if (dest_num > 1) {
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return;
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}
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// get current position as an offset from EKF origin
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const Vector3f curr_pos = inertial_nav.get_position();
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// handle state machine changes
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switch (stage) {
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case STORING_POINTS:
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if (dest_num == 0) {
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// store point A
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dest_A.x = curr_pos.x;
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dest_A.y = curr_pos.y;
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: point A stored");
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copter.Log_Write_Event(DATA_ZIGZAG_STORE_A);
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} else {
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// store point B
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dest_B.x = curr_pos.x;
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dest_B.y = curr_pos.y;
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: point B stored");
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copter.Log_Write_Event(DATA_ZIGZAG_STORE_B);
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}
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// if both A and B have been stored advance state
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if (!dest_A.is_zero() && !dest_B.is_zero() && is_positive((dest_B - dest_A).length_squared())) {
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stage = MANUAL_REGAIN;
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}
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break;
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case AUTO:
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case MANUAL_REGAIN:
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// A and B have been defined, move vehicle to destination A or B
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Vector3f next_dest;
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if (calculate_next_dest(dest_num, next_dest)) {
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// initialise waypoint controller
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wp_nav->wp_and_spline_init();
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if (wp_nav->set_wp_destination(next_dest, false)) {
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stage = AUTO;
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reach_wp_time_ms = 0;
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if (dest_num == 0) {
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: moving to A");
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} else {
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: moving to B");
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}
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}
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}
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break;
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}
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}
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// return manual control to the pilot
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void Copter::ModeZigZag::return_to_manual_control()
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{
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if (stage == AUTO) {
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stage = MANUAL_REGAIN;
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loiter_nav->clear_pilot_desired_acceleration();
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loiter_nav->init_target();
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: manual control");
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}
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}
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// fly the vehicle to closest point on line perpendicular to dest_A or dest_B
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void Copter::ModeZigZag::auto_control()
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{
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// process pilot's yaw input
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@ -77,10 +145,10 @@ void Copter::ModeZigZag::auto_control()
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// set motors to full range
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motors->set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED);
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// run waypoint controller to update xy
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// run waypoint controller
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copter.failsafe_terrain_set_status(wp_nav->update_wpnav());
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// call z-axis position controller (wpnav should have already updated it's alt target)
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// call z-axis position controller (wp_nav should have already updated its alt target)
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pos_control->update_z_controller();
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// call attitude controller
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@ -120,12 +188,12 @@ void Copter::ModeZigZag::manual_control()
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// set motors to full range
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motors->set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED);
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// run loiter controller
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loiter_nav->update(ekfGndSpdLimit, ekfNavVelGainScaler);
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// call attitude controller
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attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw(loiter_nav->get_roll(),
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loiter_nav->get_pitch(), target_yaw_rate);
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attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw(loiter_nav->get_roll(), loiter_nav->get_pitch(), target_yaw_rate);
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// adjust climb rate using rangefinder
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target_climb_rate = get_surface_tracking_climb_rate(target_climb_rate, pos_control->get_alt_target(), G_Dt);
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@ -135,183 +203,74 @@ void Copter::ModeZigZag::manual_control()
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// update altitude target and call position controller
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pos_control->set_alt_target_from_climb_rate_ff(target_climb_rate, G_Dt, false);
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// adjusts target up or down using a climb rate
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// adjusts target up or down using a climb rate
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pos_control->update_z_controller();
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}
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// has_arr_at_next_dest - judge if the vehicle is within a small area around the current destination
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bool Copter::ModeZigZag::has_arr_at_dest()
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// return true if vehicle is within a small area around the destination
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bool Copter::ModeZigZag::reached_destination()
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{
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if (!zigzag_judge_moving.is_keeping_time) {
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zigzag_judge_moving.is_keeping_time = true;
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zigzag_judge_moving.last_judge_pos_time = AP_HAL::millis();
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zigzag_judge_moving.last_pos = inertial_nav.get_position();
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// check if wp_nav believes it has reached the destination
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if (!wp_nav->reached_wp_destination()) {
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return false;
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}
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if ((AP_HAL::millis() - zigzag_judge_moving.last_judge_pos_time) < 1000) {
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// check distance to destination
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if (wp_nav->get_wp_distance_to_destination() > ZIGZAG_WP_RADIUS_CM) {
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return false;
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}
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Vector3f cur_pos = inertial_nav.get_position();
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const float dist_x = cur_pos.x - zigzag_judge_moving.last_pos.x;
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const float dist_y = cur_pos.y - zigzag_judge_moving.last_pos.y;
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if ((sq(dist_x) + sq(dist_y)) < ZIGZAG_WP_RADIUS_SQUARED) {
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return true;
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// wait at least one second
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uint32_t now = AP_HAL::millis();
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if (reach_wp_time_ms == 0) {
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reach_wp_time_ms = now;
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}
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zigzag_judge_moving.last_judge_pos_time = AP_HAL::millis();
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zigzag_judge_moving.last_pos = inertial_nav.get_position();
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return false;
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return ((now - reach_wp_time_ms) > 1000);
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}
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// calculate_next_dest - calculate next destination according to vector A-B and current position
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bool Copter::ModeZigZag::calculate_next_dest(Vector3f& next_dest, RC_Channel::aux_switch_pos_t next_A_or_B) const
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// calculate next destination according to vector A-B and current position
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bool Copter::ModeZigZag::calculate_next_dest(uint8_t dest_num, Vector3f& next_dest) const
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{
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// calculate difference between A and B - vector AB and its direction
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Vector2f pos_diff = zigzag_waypoint.B_pos - zigzag_waypoint.A_pos;
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// get current position
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Vector3f cur_pos = inertial_nav.get_position();
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if (!zigzag_is_between_A_and_B) {
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// if the drone's position is on the side of A or B
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if (next_A_or_B != zigzag_waypoint.switch_pos_B && next_A_or_B != zigzag_waypoint.switch_pos_A) {
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return false; // if next_dest not initialised, return false
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}
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if (next_A_or_B == zigzag_waypoint.switch_pos_B) {
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next_dest.x = cur_pos.x + pos_diff.x;
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next_dest.y = cur_pos.y + pos_diff.y;
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next_dest.z = cur_pos.z;
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return true;
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}
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// can only be the case when (next_A_or_B == zigzag_waypoint.switch_pos_A)
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next_dest.x = cur_pos.x - pos_diff.x;
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next_dest.y = cur_pos.y - pos_diff.y;
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next_dest.z = cur_pos.z;
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return true;
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}
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// used to check if the drone is outside A-B scale
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int8_t next_dir = 1;
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// if the drone's position is between A and B
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const Vector2f cur_pos_2d{cur_pos.x, cur_pos.y};
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const Vector2f AB = zigzag_waypoint.B_pos - zigzag_waypoint.A_pos;
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const Vector2f P_on_AB = Vector2f::closest_point(cur_pos_2d, zigzag_waypoint.A_pos, zigzag_waypoint.B_pos);
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float dist_AB = AB.length();
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float dist_from_AB_squared = (P_on_AB - cur_pos_2d).length_squared();
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next_dest.z = cur_pos.z;
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if (is_zero(dist_AB)) { // protection against division by zero
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// sanity check dest_num
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if (dest_num > 1) {
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return false;
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}
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if (next_A_or_B != zigzag_waypoint.switch_pos_B && next_A_or_B != zigzag_waypoint.switch_pos_A) {
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return false; // if next_dest not initialised, return false
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// define start_pos as either A or B depending upon dest_num
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Vector2f start_pos = dest_num == 0 ? dest_A : dest_B;
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// calculate vector from A to B
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Vector2f AB_diff = dest_B - dest_A;
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// check distance between A and B
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if (!is_positive(AB_diff.length_squared())) {
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return false;
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}
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if (next_A_or_B == zigzag_waypoint.switch_pos_B) {
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// calculate next B
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Vector2f pos_diff_BC = cur_pos_2d - zigzag_waypoint.B_pos;
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if ((pos_diff_BC.x*pos_diff.x + pos_diff_BC.y*pos_diff.y) > 0) {
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next_dir = -1;
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}
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float dist_CB_squared = (cur_pos_2d - zigzag_waypoint.B_pos).length_squared();
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float dist_BE = sqrtf(dist_CB_squared - dist_from_AB_squared);
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float dist_ratio = dist_BE / dist_AB;
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next_dest.x = cur_pos.x + next_dir*dist_ratio*pos_diff.x;
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next_dest.y = cur_pos.y + next_dir*dist_ratio*pos_diff.y;
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return true;
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// get distance from vehicle to start_pos
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const Vector3f curr_pos = inertial_nav.get_position();
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const Vector2f curr_pos2d = Vector2f(curr_pos.x, curr_pos.y);
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Vector2f veh_to_start_pos = curr_pos2d - start_pos;
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// lengthen AB_diff so that it is at least as long as vehicle is from start point
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// we need to ensure that the lines perpendicular to AB are long enough to reach the vehicle
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float scalar = 1.0f;
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if (veh_to_start_pos.length_squared() > AB_diff.length_squared()) {
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scalar = veh_to_start_pos.length() / AB_diff.length();
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}
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// can only be the case when (next_A_or_B == zigzag_waypoint.switch_pos_A)
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// calculate next A
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Vector2f pos_diff_AC = cur_pos_2d - zigzag_waypoint.A_pos;
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if ((pos_diff_AC.x*pos_diff.x + pos_diff_AC.y*pos_diff.y) < 0) {
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next_dir = -1;
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}
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float dist_CA_squared = (cur_pos_2d - zigzag_waypoint.A_pos).length_squared();
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float dist_AE = sqrtf(dist_CA_squared - dist_from_AB_squared);
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float dist_ratio = dist_AE / dist_AB;
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next_dest.x = cur_pos.x - next_dir*dist_ratio*pos_diff.x;
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next_dest.y = cur_pos.y - next_dir*dist_ratio*pos_diff.y;
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// create a line perpendicular to AB but originating at start_pos
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||||
Vector2f perp1 = start_pos + Vector2f(-AB_diff[1] * scalar, AB_diff[0] * scalar);
|
||||
Vector2f perp2 = start_pos + Vector2f(AB_diff[1] * scalar, -AB_diff[0] * scalar);
|
||||
|
||||
// find the closest point on the perpendicular line
|
||||
const Vector2f closest2d = Vector2f::closest_point(curr_pos2d, perp1, perp2);
|
||||
next_dest.x = closest2d.x;
|
||||
next_dest.y = closest2d.y;
|
||||
next_dest.z = pos_control->is_active_z() ? pos_control->get_alt_target() : curr_pos.z;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// called by ZIGZAG case in RC_Channel.cpp
|
||||
// used to record point A, B and give the signal to fly to next destination automatically
|
||||
void Copter::ModeZigZag::receive_signal_from_auxsw(RC_Channel::aux_switch_pos_t aux_switch_position)
|
||||
{
|
||||
// define point A and B
|
||||
if (stage == REQUIRE_A || stage == REQUIRE_B) {
|
||||
if (aux_switch_position != RC_Channel::aux_switch_pos_t::MIDDLE) {
|
||||
Vector3f cur_pos = inertial_nav.get_position();
|
||||
set_destination(cur_pos, aux_switch_position);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
// A and B have been defined
|
||||
if (aux_switch_position != RC_Channel::aux_switch_pos_t::MIDDLE) { // switch position in HIGH or LOW
|
||||
// calculate next point A or B
|
||||
// need to judge if the drone's position is between A and B
|
||||
Vector3f next_dest;
|
||||
if (calculate_next_dest(next_dest, aux_switch_position)) {
|
||||
// initialise waypoint and spline controller
|
||||
wp_nav->wp_and_spline_init();
|
||||
set_destination(next_dest, aux_switch_position);
|
||||
// initialise yaw
|
||||
auto_yaw.set_mode_to_default(false);
|
||||
stage = AUTO;
|
||||
zigzag_is_between_A_and_B = false;
|
||||
}
|
||||
} else { //switch in middle position, regain the control
|
||||
if (stage == AUTO) {
|
||||
stage = MANUAL_REGAIN;
|
||||
loiter_nav->init_target();
|
||||
zigzag_is_between_A_and_B = true;
|
||||
} else {
|
||||
zigzag_is_between_A_and_B = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// set_destination - sets zigzag mode's target destination
|
||||
// Returns true if the fence is enabled and guided waypoint is within the fence
|
||||
// else return false if the waypoint is outside the fence
|
||||
bool Copter::ModeZigZag::set_destination(const Vector3f& destination, RC_Channel::aux_switch_pos_t aux_switch_position)
|
||||
{
|
||||
|
||||
#if AC_FENCE == ENABLED
|
||||
// reject destination if outside the fence
|
||||
Location_Class dest_loc(destination);
|
||||
if (!copter.fence.check_destination_within_fence(dest_loc)) {
|
||||
copter.Log_Write_Error(ERROR_SUBSYSTEM_NAVIGATION, ERROR_CODE_DEST_OUTSIDE_FENCE);
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
switch (stage) {
|
||||
case REQUIRE_A:
|
||||
// define point A
|
||||
zigzag_waypoint.A_pos.x = destination.x;
|
||||
zigzag_waypoint.A_pos.y = destination.y;
|
||||
zigzag_waypoint.switch_pos_A = aux_switch_position;
|
||||
stage = REQUIRE_B; // next need to define point B
|
||||
gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: point A stored");
|
||||
copter.Log_Write_Event(DATA_ZIGZAG_STORE_A);
|
||||
return true;
|
||||
case REQUIRE_B:
|
||||
// point B will only be defined after A is defined
|
||||
// if user toggle to the switch position that were previously defined as A
|
||||
// exit the function and do nothing
|
||||
if (aux_switch_position == zigzag_waypoint.switch_pos_A) {
|
||||
return true;
|
||||
}
|
||||
// define point B
|
||||
zigzag_waypoint.B_pos.x = destination.x;
|
||||
zigzag_waypoint.B_pos.y = destination.y;
|
||||
zigzag_waypoint.switch_pos_B = aux_switch_position;
|
||||
stage = MANUAL_REGAIN; // user is still in manual control until he/she returns the switch again to point A position
|
||||
gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: point B stored");
|
||||
copter.Log_Write_Event(DATA_ZIGZAG_STORE_B);
|
||||
return true;
|
||||
default:
|
||||
// when both A and B are defined and switch in not in middle position, set waypoint destination
|
||||
// no need to check return status because terrain data is not used
|
||||
wp_nav->set_wp_destination(destination, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
#endif // MODE_ZIGZAG_ENABLED == ENABLED
|
||||
|
Loading…
Reference in New Issue
Block a user