ardupilot/ArduCopter/FlightMode.h

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2016-03-21 01:33:42 -03:00
#pragma once
// this class is #included into the Copter:: namespace
class FlightMode {
friend class Copter;
friend class AP_Arming_Copter;
public:
FlightMode(Copter &copter) :
_copter(copter),
g(copter.g),
g2(copter.g2),
wp_nav(_copter.wp_nav),
pos_control(_copter.pos_control),
inertial_nav(_copter.inertial_nav),
ahrs(_copter.ahrs),
attitude_control(_copter.attitude_control),
motors(_copter.motors),
channel_roll(_copter.channel_roll),
channel_pitch(_copter.channel_pitch),
channel_throttle(_copter.channel_throttle),
channel_yaw(_copter.channel_yaw),
G_Dt(_copter.G_Dt),
ap(_copter.ap),
takeoff_state(_copter.takeoff_state),
ekfGndSpdLimit(_copter.ekfGndSpdLimit),
ekfNavVelGainScaler(_copter.ekfNavVelGainScaler),
auto_yaw_mode(_copter.auto_yaw_mode)
{ };
protected:
virtual bool init(bool ignore_checks) = 0;
virtual void run() = 0; // should be called at 100hz or more
virtual bool is_autopilot() const { return false; }
virtual bool requires_GPS() const = 0;
virtual bool has_manual_throttle() const = 0;
virtual bool allows_arming(bool from_gcs) const = 0;
void print_FlightMode(AP_HAL::BetterStream *port) const {
port->print(name());
}
virtual const char *name() const = 0;
// returns a string for this flightmode, exactly 4 bytes
virtual const char *name4() const = 0;
Copter &_copter;
// convenience references to avoid code churn in conversion:
Parameters &g;
ParametersG2 &g2;
AC_WPNav *&wp_nav;
AC_PosControl *&pos_control;
AP_InertialNav &inertial_nav;
AP_AHRS &ahrs;
AC_AttitudeControl_t *&attitude_control;
MOTOR_CLASS *&motors;
RC_Channel *&channel_roll;
RC_Channel *&channel_pitch;
RC_Channel *&channel_throttle;
RC_Channel *&channel_yaw;
float &G_Dt;
ap_t ≈
takeoff_state_t &takeoff_state;
// gnd speed limit required to observe optical flow sensor limits
float &ekfGndSpdLimit;
// scale factor applied to velocity controller gain to prevent optical flow noise causing excessive angle demand noise
float &ekfNavVelGainScaler;
// Navigation Yaw control
// auto flight mode's yaw mode
uint8_t &auto_yaw_mode;
// pass-through functions to reduce code churn on conversion;
// these are candidates for moving into the FlightMode base
// class.
virtual void get_pilot_desired_lean_angles(float roll_in, float pitch_in, float &roll_out, float &pitch_out, float angle_max) {
_copter.get_pilot_desired_lean_angles(roll_in, pitch_in, roll_out, pitch_out, angle_max);
}
virtual float get_surface_tracking_climb_rate(int16_t target_rate, float current_alt_target, float dt) {
return _copter.get_surface_tracking_climb_rate(target_rate, current_alt_target, dt);
}
virtual float get_pilot_desired_yaw_rate(int16_t stick_angle) {
return _copter.get_pilot_desired_yaw_rate(stick_angle);
}
virtual float get_pilot_desired_climb_rate(float throttle_control) {
return _copter.get_pilot_desired_climb_rate(throttle_control);
}
virtual float get_pilot_desired_throttle(int16_t throttle_control, float thr_mid = 0.0f) {
return _copter.get_pilot_desired_throttle(throttle_control, thr_mid);
}
virtual float get_non_takeoff_throttle() {
return _copter.get_non_takeoff_throttle();
}
virtual void update_simple_mode(void) {
_copter.update_simple_mode();
}
virtual float get_smoothing_gain() {
return _copter.get_smoothing_gain();
}
virtual bool set_mode(control_mode_t mode, mode_reason_t reason) {
return _copter.set_mode(mode, reason);
}
virtual void set_land_complete(bool b) {
return _copter.set_land_complete(b);
}
GCS_Copter &gcs() {
return _copter.gcs();
}
virtual void Log_Write_Event(uint8_t id) {
return _copter.Log_Write_Event(id);
}
virtual void set_throttle_takeoff() {
return _copter.set_throttle_takeoff();
}
virtual void set_auto_yaw_mode(uint8_t yaw_mode) {
return _copter.set_auto_yaw_mode(yaw_mode);
}
void set_auto_yaw_rate(float turn_rate_cds) {
return _copter.set_auto_yaw_rate(turn_rate_cds);
}
void set_auto_yaw_look_at_heading(float angle_deg, float turn_rate_dps, int8_t direction, bool relative_angle) {
return _copter.set_auto_yaw_look_at_heading(angle_deg, turn_rate_dps, direction, relative_angle);
}
virtual void takeoff_timer_start(float alt_cm) {
return _copter.takeoff_timer_start(alt_cm);
}
virtual void takeoff_stop() {
return _copter.takeoff_stop();
}
virtual void takeoff_get_climb_rates(float& pilot_climb_rate, float& takeoff_climb_rate) {
return _copter.takeoff_get_climb_rates(pilot_climb_rate, takeoff_climb_rate);
}
float get_auto_heading() {
return _copter.get_auto_heading();
}
float get_auto_yaw_rate_cds() {
return _copter.get_auto_yaw_rate_cds();
}
float get_avoidance_adjusted_climbrate(float target_rate) {
return _copter.get_avoidance_adjusted_climbrate(target_rate);
}
uint16_t get_pilot_speed_dn() {
return _copter.get_pilot_speed_dn();
}
// end pass-through functions
};
class FlightMode_ACRO : public FlightMode {
public:
FlightMode_ACRO(Copter &copter) :
Copter::FlightMode(copter)
{ }
virtual bool init(bool ignore_checks) override;
virtual void run() override; // should be called at 100hz or more
virtual bool is_autopilot() const override { return false; }
virtual bool requires_GPS() const override { return false; }
virtual bool has_manual_throttle() const override { return true; }
virtual bool allows_arming(bool from_gcs) const override { return true; };
protected:
const char *name() const override { return "ACRO"; }
const char *name4() const override { return "ACRO"; }
void get_pilot_desired_angle_rates(int16_t roll_in, int16_t pitch_in, int16_t yaw_in, float &roll_out, float &pitch_out, float &yaw_out);
private:
};
#if FRAME_CONFIG == HELI_FRAME
class FlightMode_ACRO_Heli : public FlightMode_ACRO {
public:
FlightMode_ACRO_Heli(Copter &copter) :
Copter::FlightMode_ACRO(copter)
{ }
bool init(bool ignore_checks) override;
void run() override; // should be called at 100hz or more
void get_pilot_desired_yaw_rate(int16_t yaw_in, float &yaw_out);
protected:
private:
};
#endif
class FlightMode_ALTHOLD : public FlightMode {
public:
FlightMode_ALTHOLD(Copter &copter) :
Copter::FlightMode(copter)
{ }
bool init(bool ignore_checks) override;
void run() override; // should be called at 100hz or more
bool requires_GPS() const override { return false; }
bool has_manual_throttle() const override { return false; }
bool allows_arming(bool from_gcs) const override { return true; };
bool is_autopilot() const override { return false; }
protected:
const char *name() const override { return "ALT_HOLD"; }
const char *name4() const override { return "ALTH"; }
private:
};
class FlightMode_STABILIZE : public FlightMode {
public:
FlightMode_STABILIZE(Copter &copter) :
Copter::FlightMode(copter)
{ }
virtual bool init(bool ignore_checks) override;
virtual void run() override; // should be called at 100hz or more
virtual bool requires_GPS() const override { return false; }
virtual bool has_manual_throttle() const override { return true; }
virtual bool allows_arming(bool from_gcs) const override { return true; };
virtual bool is_autopilot() const override { return false; }
protected:
const char *name() const override { return "STABILIZE"; }
const char *name4() const override { return "STAB"; }
private:
};
#if FRAME_CONFIG == HELI_FRAME
class FlightMode_STABILIZE_Heli : public FlightMode_STABILIZE {
public:
FlightMode_STABILIZE_Heli(Copter &copter) :
Copter::FlightMode_STABILIZE(copter)
{ }
bool init(bool ignore_checks) override;
void run() override; // should be called at 100hz or more
protected:
private:
};
#endif
class FlightMode_AUTO : public FlightMode {
public:
FlightMode_AUTO(Copter &copter, AP_Mission &_mission, AC_Circle *& _circle_nav) :
Copter::FlightMode(copter),
mission(_mission),
circle_nav(_circle_nav)
{ }
virtual bool init(bool ignore_checks) override;
virtual void run() override; // should be called at 100hz or more
virtual bool is_autopilot() const override { return true; }
virtual bool requires_GPS() const override { return true; }
virtual bool has_manual_throttle() const override { return false; }
virtual bool allows_arming(bool from_gcs) const override { return false; };
// Auto
AutoMode mode() { return _mode; }
bool loiter_start();
void rtl_start();
void takeoff_start(const Location& dest_loc);
void wp_start(const Vector3f& destination);
void wp_start(const Location_Class& dest_loc);
void land_start();
void land_start(const Vector3f& destination);
void circle_movetoedge_start(const Location_Class &circle_center, float radius_m);
void circle_start();
void spline_start(const Vector3f& destination, bool stopped_at_start, AC_WPNav::spline_segment_end_type seg_end_type, const Vector3f& next_spline_destination);
void spline_start(const Location_Class& destination, bool stopped_at_start, AC_WPNav::spline_segment_end_type seg_end_type, const Location_Class& next_destination);
void nav_guided_start();
bool landing_gear_should_be_deployed();
void payload_place_start();
protected:
const char *name() const override { return "AUTO"; }
const char *name4() const override { return "AUTO"; }
// void get_pilot_desired_angle_rates(int16_t roll_in, int16_t pitch_in, int16_t yaw_in, float &roll_out, float &pitch_out, float &yaw_out);
private:
void takeoff_run();
void wp_run();
void spline_run();
void land_run();
void rtl_run();
void circle_run();
void nav_guided_run();
void loiter_run();
void payload_place_start(const Vector3f& destination);
void payload_place_run();
bool payload_place_run_should_run();
void payload_place_run_loiter();
void payload_place_run_descend();
void payload_place_run_release();
AutoMode _mode = Auto_TakeOff; // controls which auto controller is run
AP_Mission &mission;
AC_Circle *&circle_nav;
};
class FlightMode_CIRCLE : public FlightMode {
public:
FlightMode_CIRCLE(Copter &copter, AC_Circle *& _circle_nav) :
Copter::FlightMode(copter),
circle_nav(_circle_nav)
{ }
bool init(bool ignore_checks) override;
void run() override; // should be called at 100hz or more
bool requires_GPS() const override { return true; }
bool has_manual_throttle() const override { return false; }
bool allows_arming(bool from_gcs) const override { return false; };
bool is_autopilot() const override { return true; }
protected:
const char *name() const override { return "CIRCLE"; }
const char *name4() const override { return "CIRC"; }
private:
// Circle
bool pilot_yaw_override = false; // true if pilot is overriding yaw
AC_Circle *&circle_nav;
};
class FlightMode_LOITER : public FlightMode {
public:
FlightMode_LOITER(Copter &copter) :
Copter::FlightMode(copter)
{ }
bool init(bool ignore_checks) override;
void run() override; // should be called at 100hz or more
bool requires_GPS() const override { return true; }
bool has_manual_throttle() const override { return false; }
bool allows_arming(bool from_gcs) const override { return true; };
bool is_autopilot() const override { return false; }
#if PRECISION_LANDING == ENABLED
void set_precision_loiter_enabled(bool value) { _precision_loiter_enabled = value; }
#endif
protected:
const char *name() const override { return "LOITER"; }
const char *name4() const override { return "LOIT"; }
#if PRECISION_LANDING == ENABLED
bool do_precision_loiter();
void precision_loiter_xy();
#endif
private:
#if PRECISION_LANDING == ENABLED
bool _precision_loiter_enabled;
#endif
};
class FlightMode_GUIDED : public FlightMode {
public:
FlightMode_GUIDED(Copter &copter) :
Copter::FlightMode(copter) { }
bool init(bool ignore_checks) override;
void run() override; // should be called at 100hz or more
bool requires_GPS() const override { return true; }
bool has_manual_throttle() const override { return false; }
bool allows_arming(bool from_gcs) const override {
if (from_gcs) {
return true;
}
return false;
};
bool is_autopilot() const override { return true; }
void set_angle(const Quaternion &q, float climb_rate_cms, bool use_yaw_rate, float yaw_rate_rads);
bool set_destination(const Vector3f& destination, bool use_yaw = false, float yaw_cd = 0.0, bool use_yaw_rate = false, float yaw_rate_cds = 0.0, bool yaw_relative = false);
bool set_destination(const Location_Class& dest_loc, bool use_yaw = false, float yaw_cd = 0.0, bool use_yaw_rate = false, float yaw_rate_cds = 0.0, bool yaw_relative = false);
void set_velocity(const Vector3f& velocity, bool use_yaw = false, float yaw_cd = 0.0, bool use_yaw_rate = false, float yaw_rate_cds = 0.0, bool yaw_relative = false);
bool set_destination_posvel(const Vector3f& destination, const Vector3f& velocity, bool use_yaw = false, float yaw_cd = 0.0, bool use_yaw_rate = false, float yaw_rate_cds = 0.0, bool yaw_relative = false);
void limit_clear();
void limit_init_time_and_pos();
void limit_set(uint32_t timeout_ms, float alt_min_cm, float alt_max_cm, float horiz_max_cm);
bool limit_check();
bool takeoff_start(float final_alt_above_home);
GuidedMode mode() { return guided_mode; }
void angle_control_start();
void angle_control_run();
protected:
const char *name() const override { return "GUIDED"; }
const char *name4() const override { return "GUID"; }
private:
void pos_control_start();
void vel_control_start();
void posvel_control_start();
void takeoff_run();
void pos_control_run();
void vel_control_run();
void posvel_control_run();
void set_desired_velocity_with_accel_and_fence_limits(const Vector3f& vel_des);
void set_yaw_state(bool use_yaw, float yaw_cd, bool use_yaw_rate, float yaw_rate_cds, bool relative_angle);
// controls which controller is run (pos or vel):
GuidedMode guided_mode = Guided_TakeOff;
};
class FlightMode_LAND : public FlightMode {
public:
FlightMode_LAND(Copter &copter) :
Copter::FlightMode(copter)
{ }
bool init(bool ignore_checks) override;
void run() override; // should be called at 100hz or more
bool requires_GPS() const override { return false; }
bool has_manual_throttle() const override { return false; }
bool allows_arming(bool from_gcs) const override { return false; };
bool is_autopilot() const override { return true; }
float get_land_descent_speed();
bool landing_with_GPS();
void do_not_use_GPS();
int32_t get_alt_above_ground(void);
protected:
const char *name() const override { return "LAND"; }
const char *name4() const override { return "LAND"; }
private:
void gps_run();
void nogps_run();
};
class FlightMode_RTL : public FlightMode {
public:
FlightMode_RTL(Copter &copter) :
Copter::FlightMode(copter)
{ }
bool init(bool ignore_checks) override;
void run() override { // should be called at 100hz or more
return run(true);
}
void run(bool disarm_on_land); // should be called at 100hz or more
bool requires_GPS() const override { return true; }
bool has_manual_throttle() const override { return false; }
bool allows_arming(bool from_gcs) const override { return true; };
bool is_autopilot() const override { return true; }
RTLState state() { return _state; }
// this should probably not be exposed
bool state_complete() { return _state_complete; }
bool landing_gear_should_be_deployed();
void restart_without_terrain();
protected:
const char *name() const override { return "RTL"; }
const char *name4() const override { return "RTL "; }
private:
void climb_start();
void return_start();
void climb_return_run();
void loiterathome_start();
void loiterathome_run();
void descent_start();
void descent_run();
void land_start();
void land_run(bool disarm_on_land);
void build_path(bool terrain_following_allowed);
void compute_return_target(bool terrain_following_allowed);
// RTL
RTLState _state = RTL_InitialClimb; // records state of rtl (initial climb, returning home, etc)
bool _state_complete = false; // set to true if the current state is completed
struct {
// NEU w/ Z element alt-above-ekf-origin unless use_terrain is true in which case Z element is alt-above-terrain
Location_Class origin_point;
Location_Class climb_target;
Location_Class return_target;
Location_Class descent_target;
bool land;
bool terrain_used;
} rtl_path;
// Loiter timer - Records how long we have been in loiter
uint32_t _loiter_start_time = 0;
};
class FlightMode_DRIFT : public FlightMode {
public:
FlightMode_DRIFT(Copter &copter) :
Copter::FlightMode(copter)
{ }
virtual bool init(bool ignore_checks) override;
virtual void run() override; // should be called at 100hz or more
virtual bool requires_GPS() const override { return true; }
virtual bool has_manual_throttle() const override { return false; }
virtual bool allows_arming(bool from_gcs) const override { return true; };
virtual bool is_autopilot() const override { return false; }
protected:
const char *name() const override { return "DRIFT"; }
const char *name4() const override { return "DRIF"; }
private:
float get_throttle_assist(float velz, float pilot_throttle_scaled);
};