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# pragma once
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/// @file AC_AttitudeControl.h
/// @brief ArduCopter attitude control library
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# include <AP_Common/AP_Common.h>
# include <AP_Param/AP_Param.h>
# include <AP_Math/AP_Math.h>
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# include <AP_Vehicle/AP_Vehicle.h>
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# include <AP_AHRS/AP_AHRS_View.h>
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# include <AP_Motors/AP_Motors.h>
# include <AC_PID/AC_PID.h>
# include <AC_PID/AC_P.h>
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# define AC_ATTITUDE_CONTROL_ANGLE_P 4.5f // default angle P gain for roll, pitch and yaw
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# define AC_ATTITUDE_ACCEL_RP_CONTROLLER_MIN_RADSS radians(40.0f) // minimum body-frame acceleration limit for the stability controller (for roll and pitch axis)
# define AC_ATTITUDE_ACCEL_RP_CONTROLLER_MAX_RADSS radians(720.0f) // maximum body-frame acceleration limit for the stability controller (for roll and pitch axis)
# define AC_ATTITUDE_ACCEL_Y_CONTROLLER_MIN_RADSS radians(10.0f) // minimum body-frame acceleration limit for the stability controller (for yaw axis)
# define AC_ATTITUDE_ACCEL_Y_CONTROLLER_MAX_RADSS radians(120.0f) // maximum body-frame acceleration limit for the stability controller (for yaw axis)
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# define AC_ATTITUDE_CONTROL_SLEW_YAW_DEFAULT_CDS 6000 // constraint on yaw angle error in degrees. This should lead to maximum turn rate of 10deg/sec * Stab Rate P so by default will be 45deg/sec.
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# define AC_ATTITUDE_CONTROL_ACCEL_RP_MAX_DEFAULT_CDSS 110000.0f // default maximum acceleration for roll/pitch axis in centidegrees/sec/sec
# define AC_ATTITUDE_CONTROL_ACCEL_Y_MAX_DEFAULT_CDSS 27000.0f // default maximum acceleration for yaw axis in centidegrees/sec/sec
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# define AC_ATTITUDE_RATE_CONTROLLER_TIMEOUT 1.0f // body-frame rate controller timeout in seconds
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# define AC_ATTITUDE_RATE_RP_CONTROLLER_OUT_MAX 1.0f // body-frame rate controller maximum output (for roll-pitch axis)
# define AC_ATTITUDE_RATE_YAW_CONTROLLER_OUT_MAX 1.0f // body-frame rate controller maximum output (for yaw axis)
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# define AC_ATTITUDE_THRUST_ERROR_ANGLE radians(30.0f) // Thrust angle error above which yaw corrections are limited
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# define AC_ATTITUDE_400HZ_DT 0.0025f // delta time in seconds for 400hz update rate
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# define AC_ATTITUDE_CONTROL_RATE_BF_FF_DEFAULT 1 // body-frame rate feedforward enabled by default
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# define AC_ATTITUDE_CONTROL_ANGLE_LIMIT_TC_DEFAULT 1.0f // Time constant used to limit lean angle so that vehicle does not lose altitude
# define AC_ATTITUDE_CONTROL_ANGLE_LIMIT_THROTTLE_MAX 0.8f // Max throttle used to limit lean angle so that vehicle does not lose altitude
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# define AC_ATTITUDE_CONTROL_ANGLE_LIMIT_MIN 10.0f // Min lean angle so that vehicle can maintain limited control
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# define AC_ATTITUDE_CONTROL_MIN_DEFAULT 0.1f // minimum throttle mix default
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# define AC_ATTITUDE_CONTROL_MAN_DEFAULT 0.1f // manual throttle mix default
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# define AC_ATTITUDE_CONTROL_MAX_DEFAULT 0.5f // maximum throttle mix default
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# define AC_ATTITUDE_CONTROL_MAX 5.0f // maximum throttle mix default
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# define AC_ATTITUDE_CONTROL_THR_MIX_DEFAULT 0.5f // ratio controlling the max throttle output during competing requests of low throttle from the pilot (or autopilot) and higher throttle for attitude control. Higher favours Attitude over pilot input
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class AC_AttitudeControl {
public :
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AC_AttitudeControl ( AP_AHRS_View & ahrs ,
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const AP_Vehicle : : MultiCopter & aparm ,
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AP_Motors & motors ,
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float dt ) :
_p_angle_roll ( AC_ATTITUDE_CONTROL_ANGLE_P ) ,
_p_angle_pitch ( AC_ATTITUDE_CONTROL_ANGLE_P ) ,
_p_angle_yaw ( AC_ATTITUDE_CONTROL_ANGLE_P ) ,
_dt ( dt ) ,
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_angle_boost ( 0 ) ,
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_use_sqrt_controller ( true ) ,
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_throttle_rpy_mix_desired ( AC_ATTITUDE_CONTROL_THR_MIX_DEFAULT ) ,
_throttle_rpy_mix ( AC_ATTITUDE_CONTROL_THR_MIX_DEFAULT ) ,
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_ahrs ( ahrs ) ,
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_aparm ( aparm ) ,
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_motors ( motors )
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{
AP_Param : : setup_object_defaults ( this , var_info ) ;
}
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// Empty destructor to suppress compiler warning
virtual ~ AC_AttitudeControl ( ) { }
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// pid accessors
AC_P & get_angle_roll_p ( ) { return _p_angle_roll ; }
AC_P & get_angle_pitch_p ( ) { return _p_angle_pitch ; }
AC_P & get_angle_yaw_p ( ) { return _p_angle_yaw ; }
virtual AC_PID & get_rate_roll_pid ( ) = 0 ;
virtual AC_PID & get_rate_pitch_pid ( ) = 0 ;
virtual AC_PID & get_rate_yaw_pid ( ) = 0 ;
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// get the roll acceleration limit in centidegrees/s/s or radians/s/s
float get_accel_roll_max ( ) const { return _accel_roll_max ; }
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float get_accel_roll_max_radss ( ) const { return radians ( _accel_roll_max * 0.01f ) ; }
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// Sets the roll acceleration limit in centidegrees/s/s
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void set_accel_roll_max ( float accel_roll_max ) { _accel_roll_max = accel_roll_max ; }
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// Sets and saves the roll acceleration limit in centidegrees/s/s
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void save_accel_roll_max ( float accel_roll_max ) { _accel_roll_max . set_and_save ( accel_roll_max ) ; }
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// get the pitch acceleration limit in centidegrees/s/s or radians/s/s
float get_accel_pitch_max ( ) const { return _accel_pitch_max ; }
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float get_accel_pitch_max_radss ( ) const { return radians ( _accel_pitch_max * 0.01f ) ; }
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// Sets the pitch acceleration limit in centidegrees/s/s
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void set_accel_pitch_max ( float accel_pitch_max ) { _accel_pitch_max = accel_pitch_max ; }
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// Sets and saves the pitch acceleration limit in centidegrees/s/s
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void save_accel_pitch_max ( float accel_pitch_max ) { _accel_pitch_max . set_and_save ( accel_pitch_max ) ; }
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// get the yaw acceleration limit in centidegrees/s/s or radians/s/s
float get_accel_yaw_max ( ) const { return _accel_yaw_max ; }
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float get_accel_yaw_max_radss ( ) const { return radians ( _accel_yaw_max * 0.01f ) ; }
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// Sets the yaw acceleration limit in centidegrees/s/s
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void set_accel_yaw_max ( float accel_yaw_max ) { _accel_yaw_max = accel_yaw_max ; }
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// Sets and saves the yaw acceleration limit in centidegrees/s/s
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void save_accel_yaw_max ( float accel_yaw_max ) { _accel_yaw_max . set_and_save ( accel_yaw_max ) ; }
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// get the roll angular velocity limit in radians/s
float get_ang_vel_roll_max_radss ( ) const { return _ang_vel_roll_max ; }
// get the pitch angular velocity limit in radians/s
float get_ang_vel_pitch_max_radss ( ) const { return _ang_vel_pitch_max ; }
// get the rate control input smoothing time constant
float get_input_tc ( ) const { return _input_tc ; }
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// set the rate control input smoothing time constant
void set_input_tc ( float input_tc ) { _input_tc = constrain_float ( input_tc , 0.0f , 1.0f ) ; }
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// Ensure attitude controller have zero errors to relax rate controller output
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void relax_attitude_controllers ( ) ;
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// Used by child class AC_AttitudeControl_TS to change behavior for tailsitter quadplanes
virtual void relax_attitude_controllers ( bool exclude_pitch ) { relax_attitude_controllers ( ) ; }
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// reset rate controller I terms
void reset_rate_controller_I_terms ( ) ;
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// reset rate controller I terms smoothly to zero in 0.5 seconds
void reset_rate_controller_I_terms_smoothly ( ) ;
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// Sets attitude target to vehicle attitude and sets all rates to zero
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void reset_target_and_rate ( ) ;
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// Sets yaw target to vehicle heading and sets yaw rate to zero
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void reset_yaw_target_and_rate ( ) ;
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// handle reset of attitude from EKF since the last iteration
void inertial_frame_reset ( ) ;
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// Command a Quaternion attitude with feedforward and smoothing
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virtual void input_quaternion ( Quaternion attitude_desired_quat ) ;
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// Command an euler roll and pitch angle and an euler yaw rate with angular velocity feedforward and smoothing
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virtual void input_euler_angle_roll_pitch_euler_rate_yaw ( float euler_roll_angle_cd , float euler_pitch_angle_cd , float euler_yaw_rate_cds ) ;
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// Command an euler roll, pitch and yaw angle with angular velocity feedforward and smoothing
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virtual void input_euler_angle_roll_pitch_yaw ( float euler_roll_angle_cd , float euler_pitch_angle_cd , float euler_yaw_angle_cd , bool slew_yaw ) ;
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// Command euler yaw rate and pitch angle with roll angle specified in body frame
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// (implemented only in AC_AttitudeControl_TS for tailsitter quadplanes)
virtual void input_euler_rate_yaw_euler_angle_pitch_bf_roll ( bool plane_controls , float euler_roll_angle_cd ,
float euler_pitch_angle_cd , float euler_yaw_rate_cds ) { }
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// Command an euler roll, pitch, and yaw rate with angular velocity feedforward and smoothing
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virtual void input_euler_rate_roll_pitch_yaw ( float euler_roll_rate_cds , float euler_pitch_rate_cds , float euler_yaw_rate_cds ) ;
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// Command an angular velocity with angular velocity feedforward and smoothing
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virtual void input_rate_bf_roll_pitch_yaw ( float roll_rate_bf_cds , float pitch_rate_bf_cds , float yaw_rate_bf_cds ) ;
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// Command an angular velocity with angular velocity feedforward and smoothing
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virtual void input_rate_bf_roll_pitch_yaw_2 ( float roll_rate_bf_cds , float pitch_rate_bf_cds , float yaw_rate_bf_cds ) ;
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// Command an angular velocity with angular velocity smoothing using rate loops only with integrated rate error stabilization
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virtual void input_rate_bf_roll_pitch_yaw_3 ( float roll_rate_bf_cds , float pitch_rate_bf_cds , float yaw_rate_bf_cds ) ;
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// Command an angular step (i.e change) in body frame angle
virtual void input_angle_step_bf_roll_pitch_yaw ( float roll_angle_step_bf_cd , float pitch_angle_step_bf_cd , float yaw_angle_step_bf_cd ) ;
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// Command a thrust vector in the earth frame and a heading angle and/or rate
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virtual void input_thrust_vector_rate_heading ( const Vector3f & thrust_vector , float heading_rate_cds ) ;
virtual void input_thrust_vector_heading ( const Vector3f & thrust_vector , float heading_angle_cd , float heading_rate_cds ) ;
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void input_thrust_vector_heading ( const Vector3f & thrust_vector , float heading_cd ) { input_thrust_vector_heading ( thrust_vector , heading_cd , 0.0f ) ; }
// Converts thrust vector and heading angle to quaternion rotation in the earth frame
Quaternion attitude_from_thrust_vector ( Vector3f thrust_vector , float heading_angle ) const ;
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// Run angular velocity controller and send outputs to the motors
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virtual void rate_controller_run ( ) = 0 ;
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// Convert a 321-intrinsic euler angle derivative to an angular velocity vector
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void euler_rate_to_ang_vel ( const Vector3f & euler_rad , const Vector3f & euler_rate_rads , Vector3f & ang_vel_rads ) ;
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// Convert an angular velocity vector to a 321-intrinsic euler angle derivative
// Returns false if the vehicle is pitched 90 degrees up or down
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bool ang_vel_to_euler_rate ( const Vector3f & euler_rad , const Vector3f & ang_vel_rads , Vector3f & euler_rate_rads ) ;
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// Specifies whether the attitude controller should use the square root controller in the attitude correction.
// This is used during Autotune to ensure the P term is tuned without being influenced by the acceleration limit of the square root controller.
void use_sqrt_controller ( bool use_sqrt_cont ) { _use_sqrt_controller = use_sqrt_cont ; }
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// Return 321-intrinsic euler angles in centidegrees representing the rotation from NED earth frame to the
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// attitude controller's target attitude.
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// **NOTE** Using vector3f*deg(100) is more efficient than deg(vector3f)*100 or deg(vector3d*100) because it gives the
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// same result with the fewest multiplications. Even though it may look like a bug, it is intentional. See issue 4895.
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Vector3f get_att_target_euler_cd ( ) const { return _euler_angle_target * degrees ( 100.0f ) ; }
const Vector3f & get_att_target_euler_rad ( ) const { return _euler_angle_target ; }
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// Return the body-to-NED target attitude used by the quadplane-specific attitude control input methods
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Quaternion get_attitude_target_quat ( ) const { return _attitude_target ; }
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// Return the angle between the target thrust vector and the current thrust vector.
float get_att_error_angle_deg ( ) const { return degrees ( _thrust_error_angle ) ; }
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// Set x-axis angular velocity in centidegrees/s
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void rate_bf_roll_target ( float rate_cds ) { _ang_vel_body . x = radians ( rate_cds * 0.01f ) ; }
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// Set y-axis angular velocity in centidegrees/s
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void rate_bf_pitch_target ( float rate_cds ) { _ang_vel_body . y = radians ( rate_cds * 0.01f ) ; }
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// Set z-axis angular velocity in centidegrees/s
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void rate_bf_yaw_target ( float rate_cds ) { _ang_vel_body . z = radians ( rate_cds * 0.01f ) ; }
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// Set x-axis system identification angular velocity in degrees/s
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void rate_bf_roll_sysid ( float rate ) { _sysid_ang_vel_body . x = rate ; }
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// Set y-axis system identification angular velocity in degrees/s
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void rate_bf_pitch_sysid ( float rate ) { _sysid_ang_vel_body . y = rate ; }
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// Set z-axis system identification angular velocity in degrees/s
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void rate_bf_yaw_sysid ( float rate ) { _sysid_ang_vel_body . z = rate ; }
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// Set x-axis system identification actuator
void actuator_roll_sysid ( float command ) { _actuator_sysid . x = command ; }
// Set y-axis system identification actuator
void actuator_pitch_sysid ( float command ) { _actuator_sysid . y = command ; }
// Set z-axis system identification actuator
void actuator_yaw_sysid ( float command ) { _actuator_sysid . z = command ; }
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// Return roll rate step size in radians/s that results in maximum output after 4 time steps
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float max_rate_step_bf_roll ( ) ;
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// Return pitch rate step size in radians/s that results in maximum output after 4 time steps
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float max_rate_step_bf_pitch ( ) ;
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// Return yaw rate step size in radians/s that results in maximum output after 4 time steps
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float max_rate_step_bf_yaw ( ) ;
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// Return roll step size in radians that results in maximum output after 4 time steps
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float max_angle_step_bf_roll ( ) { return max_rate_step_bf_roll ( ) / _p_angle_roll . kP ( ) ; }
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// Return pitch step size in radians that results in maximum output after 4 time steps
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float max_angle_step_bf_pitch ( ) { return max_rate_step_bf_pitch ( ) / _p_angle_pitch . kP ( ) ; }
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// Return yaw step size in radians that results in maximum output after 4 time steps
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float max_angle_step_bf_yaw ( ) { return max_rate_step_bf_yaw ( ) / _p_angle_yaw . kP ( ) ; }
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// Return angular velocity in radians used in the angular velocity controller
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Vector3f rate_bf_targets ( ) const { return _ang_vel_body + _sysid_ang_vel_body ; }
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// Enable or disable body-frame feed forward
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void bf_feedforward ( bool enable_or_disable ) { _rate_bf_ff_enabled = enable_or_disable ; }
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// Enable or disable body-frame feed forward and save
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void bf_feedforward_save ( bool enable_or_disable ) { _rate_bf_ff_enabled . set_and_save ( enable_or_disable ) ; }
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// Return body-frame feed forward setting
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bool get_bf_feedforward ( ) { return _rate_bf_ff_enabled ; }
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// Enable or disable body-frame feed forward
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void accel_limiting ( bool enable_or_disable ) ;
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// Update Alt_Hold angle maximum
virtual void update_althold_lean_angle_max ( float throttle_in ) = 0 ;
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// Set output throttle
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virtual void set_throttle_out ( float throttle_in , bool apply_angle_boost , float filt_cutoff ) = 0 ;
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// get throttle passed into attitude controller (i.e. throttle_in provided to set_throttle_out)
float get_throttle_in ( ) const { return _throttle_in ; }
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// Return throttle increase applied for tilt compensation
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float angle_boost ( ) const { return _angle_boost ; }
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// Return tilt angle limit for pilot input that prioritises altitude hold over lean angle
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virtual float get_althold_lean_angle_max ( ) const ;
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// Return configured tilt angle limit in centidegrees
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float lean_angle_max ( ) const { return _aparm . angle_max ; }
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// Return tilt angle in degrees
float lean_angle ( ) const { return degrees ( _thrust_angle ) ; }
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// calculates the velocity correction from an angle error. The angular velocity has acceleration and
// deceleration limits including basic jerk limiting using smoothing_gain
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static float input_shaping_angle ( float error_angle , float input_tc , float accel_max , float target_ang_vel , float desired_ang_vel , float max_ang_vel , float dt ) ;
static float input_shaping_angle ( float error_angle , float smoothing_gain , float accel_max , float target_ang_vel , float dt ) { return input_shaping_angle ( error_angle , smoothing_gain , accel_max , target_ang_vel , 0.0f , 0.0f , dt ) ; }
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// limits the acceleration and deceleration of a velocity request
static float input_shaping_ang_vel ( float target_ang_vel , float desired_ang_vel , float accel_max , float dt ) ;
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// calculates the expected angular velocity correction from an angle error based on the AC_AttitudeControl settings.
// This function can be used to predict the delay associated with angle requests.
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void input_shaping_rate_predictor ( const Vector2f & error_angle , Vector2f & target_ang_vel , float dt ) const ;
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// translates body frame acceleration limits to the euler axis
void ang_vel_limit ( Vector3f & euler_rad , float ang_vel_roll_max , float ang_vel_pitch_max , float ang_vel_yaw_max ) const ;
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// translates body frame acceleration limits to the euler axis
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Vector3f euler_accel_limit ( const Vector3f & euler_rad , const Vector3f & euler_accel ) ;
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// Calculates the body frame angular velocities to follow the target attitude
void attitude_controller_run_quat ( ) ;
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// thrust_heading_rotation_angles - calculates two ordered rotations to move the attitude_body quaternion to the attitude_target quaternion.
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// The maximum error in the yaw axis is limited based on the angle yaw P value and acceleration.
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void thrust_heading_rotation_angles ( Quaternion & attitude_target , const Quaternion & attitude_body , Vector3f & attitude_error , float & thrust_angle , float & thrust_error_angle ) const ;
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// thrust_vector_rotation_angles - calculates two ordered rotations to move the attitude_body quaternion to the attitude_target quaternion.
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// The first rotation corrects the thrust vector and the second rotation corrects the heading vector.
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void thrust_vector_rotation_angles ( const Quaternion & attitude_target , const Quaternion & attitude_body , Quaternion & thrust_vector_correction , Vector3f & attitude_error , float & thrust_angle , float & thrust_error_angle ) const ;
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// sanity check parameters. should be called once before take-off
virtual void parameter_sanity_check ( ) { }
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// return true if the rpy mix is at lowest value
virtual bool is_throttle_mix_min ( ) const { return true ; }
// control rpy throttle mix
virtual void set_throttle_mix_min ( ) { }
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virtual void set_throttle_mix_man ( ) { }
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virtual void set_throttle_mix_max ( float ratio ) { }
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virtual void set_throttle_mix_value ( float value ) { }
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virtual float get_throttle_mix ( void ) const { return 0 ; }
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// enable use of flybass passthrough on heli
virtual void use_flybar_passthrough ( bool passthrough , bool tail_passthrough ) { }
// use_leaky_i - controls whether we use leaky i term for body-frame to motor output stage on heli
virtual void use_leaky_i ( bool leaky_i ) { }
// set_hover_roll_scalar - scales Hover Roll Trim parameter. To be used by vehicle code according to vehicle condition.
virtual void set_hover_roll_trim_scalar ( float scalar ) { }
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// Return angle in centidegrees to be added to roll angle for hover collective learn. Used by heli to counteract
// tail rotor thrust in hover. Overloaded by AC_Attitude_Heli to return angle.
virtual float get_roll_trim_cd ( ) { return 0 ; }
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// passthrough_bf_roll_pitch_rate_yaw - roll and pitch are passed through directly, body-frame rate target for yaw
virtual void passthrough_bf_roll_pitch_rate_yaw ( float roll_passthrough , float pitch_passthrough , float yaw_rate_bf_cds ) { } ;
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// provide feedback on whether arming would be a good idea right now:
bool pre_arm_checks ( const char * param_prefix ,
char * failure_msg ,
const uint8_t failure_msg_len ) ;
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// enable inverted flight on backends that support it
virtual void set_inverted_flight ( bool inverted ) { }
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// User settable parameters
static const struct AP_Param : : GroupInfo var_info [ ] ;
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protected :
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// Update rate_target_ang_vel using attitude_error_rot_vec_rad
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Vector3f update_ang_vel_target_from_att_error ( const Vector3f & attitude_error_rot_vec_rad ) ;
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// Return angle in radians to be added to roll angle. Used by heli to counteract
// tail rotor thrust in hover. Overloaded by AC_Attitude_Heli to return angle.
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virtual float get_roll_trim_rad ( ) { return 0 ; }
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// Return the yaw slew rate limit in radians/s
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float get_slew_yaw_rads ( ) { return radians ( _slew_yaw * 0.01f ) ; }
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// Maximum rate the yaw target can be updated in Loiter, RTL, Auto flight modes
AP_Float _slew_yaw ;
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// Maximum angular velocity (in degrees/second) for earth-frame roll, pitch and yaw axis
AP_Float _ang_vel_roll_max ;
AP_Float _ang_vel_pitch_max ;
AP_Float _ang_vel_yaw_max ;
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// Maximum rotation acceleration for earth-frame roll axis
AP_Float _accel_roll_max ;
// Maximum rotation acceleration for earth-frame pitch axis
AP_Float _accel_pitch_max ;
// Maximum rotation acceleration for earth-frame yaw axis
AP_Float _accel_yaw_max ;
// Enable/Disable body frame rate feed forward
AP_Int8 _rate_bf_ff_enabled ;
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// Enable/Disable angle boost
AP_Int8 _angle_boost_enabled ;
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// angle controller P objects
AC_P _p_angle_roll ;
AC_P _p_angle_pitch ;
AC_P _p_angle_yaw ;
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// Angle limit time constant (to maintain altitude)
AP_Float _angle_limit_tc ;
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// rate controller input smoothing time constant
AP_Float _input_tc ;
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// Intersampling period in seconds
float _dt ;
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// This represents a 321-intrinsic rotation in NED frame to the target (setpoint)
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// attitude used in the attitude controller, in radians.
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Vector3f _euler_angle_target ;
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// This represents the angular velocity of the target (setpoint) attitude used in
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// the attitude controller as 321-intrinsic euler angle derivatives, in radians per
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// second.
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Vector3f _euler_rate_target ;
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// This represents a quaternion rotation in NED frame to the target (setpoint)
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// attitude used in the attitude controller.
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Quaternion _attitude_target ;
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// This represents the angular velocity of the target (setpoint) attitude used in
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// the attitude controller as an angular velocity vector, in radians per second in
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// the target attitude frame.
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Vector3f _ang_vel_target ;
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// This represents the angular velocity in radians per second in the body frame, used in the angular
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// velocity controller.
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Vector3f _ang_vel_body ;
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// This is the the angular velocity in radians per second in the body frame, added to the output angular
// attitude controller by the System Identification Mode.
// It is reset to zero immediately after it is used.
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Vector3f _sysid_ang_vel_body ;
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// This is the the unitless value added to the output of the PID by the System Identification Mode.
// It is reset to zero immediately after it is used.
Vector3f _actuator_sysid ;
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// This represents a quaternion attitude error in the body frame, used for inertial frame reset handling.
Quaternion _attitude_ang_error ;
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// The angle between the target thrust vector and the current thrust vector.
float _thrust_angle ;
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// The angle between the target thrust vector and the current thrust vector.
float _thrust_error_angle ;
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// throttle provided as input to attitude controller. This does not include angle boost.
float _throttle_in = 0.0f ;
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// This represents the throttle increase applied for tilt compensation.
// Used only for logging.
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float _angle_boost ;
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// Specifies whether the attitude controller should use the square root controller in the attitude correction.
// This is used during Autotune to ensure the P term is tuned without being influenced by the acceleration limit of the square root controller.
bool _use_sqrt_controller ;
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// Filtered Alt_Hold lean angle max - used to limit lean angle when throttle is saturated using Alt_Hold
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float _althold_lean_angle_max = 0.0f ;
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// desired throttle_low_comp value, actual throttle_low_comp is slewed towards this value over 1~2 seconds
float _throttle_rpy_mix_desired ;
// mix between throttle and hover throttle for 0 to 1 and ratio above hover throttle for >1
float _throttle_rpy_mix ;
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// Yaw feed forward percent to allow zero yaw actuator output during extreme roll and pitch corrections
float _feedforward_scalar = 1.0f ;
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// References to external libraries
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const AP_AHRS_View & _ahrs ;
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const AP_Vehicle : : MultiCopter & _aparm ;
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AP_Motors & _motors ;
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protected :
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/*
state of control monitoring
*/
struct {
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float rms_roll_P ;
float rms_roll_D ;
float rms_pitch_P ;
float rms_pitch_D ;
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float rms_yaw ;
} _control_monitor ;
// update state in ControlMonitor
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void control_monitor_filter_pid ( float value , float & rms_P ) ;
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void control_monitor_update ( void ) ;
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// true in inverted flight mode
bool _inverted_flight ;
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public :
// log a CTRL message
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void control_monitor_log ( void ) const ;
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// return current RMS controller filter for each axis
float control_monitor_rms_output_roll ( void ) const ;
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float control_monitor_rms_output_roll_P ( void ) const ;
float control_monitor_rms_output_roll_D ( void ) const ;
float control_monitor_rms_output_pitch_P ( void ) const ;
float control_monitor_rms_output_pitch_D ( void ) const ;
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float control_monitor_rms_output_pitch ( void ) const ;
float control_monitor_rms_output_yaw ( void ) const ;
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} ;