2016-02-18 00:02:08 -04:00
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/****************************************************************************
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*
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* Copyright (C) 2012, 2014 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file mathlib.cpp
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*
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* Definition of math namespace function for POSIX SHARED
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*
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* @author Siddharth Bharat Purohit <siddharthbharatpurohit@gmail.com>
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*/
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2016-02-17 21:33:18 -04:00
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#include "mathlib.h"
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2016-02-18 00:02:08 -04:00
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#ifdef POSIX_SHARED
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2016-03-05 04:58:58 -04:00
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namespace math
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{
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float min(float val1, float val2)
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{
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return (val1 < val2) ? val1 : val2;
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}
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float max(float val1, float val2)
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{
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return (val1 > val2) ? val1 : val2;
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}
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float constrain(float &val, float min, float max)
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{
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return (val < min) ? min : ((val > max) ? max : val);
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}
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2016-03-05 04:58:58 -04:00
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float radians(float degrees)
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{
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return (degrees / 180.0f) * M_PI_F;
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}
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2016-03-05 04:58:58 -04:00
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float degrees(float radians)
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2016-02-17 21:33:18 -04:00
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{
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return (radians * 180.0f) / M_PI_F;
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}
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2016-03-05 04:58:58 -04:00
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}
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2016-02-18 00:02:08 -04:00
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#endif
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