69 lines
2.2 KiB
Plaintext
69 lines
2.2 KiB
Plaintext
function LimitAngle(angle){
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if(angle>2*math.pi)
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return angle-2*math.pi
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else if (angle<0)
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return angle+2*math.pi
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else
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return angle
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}
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function LimitSpeed(vel_vec, factor){
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if(math.vec2.length(vel_vec)>GOTO_MAXVEL*factor)
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vel_vec = math.vec2.scale(vel_vec, GOTO_MAXVEL*factor/math.vec2.length(vel_vec))
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return vel_vec
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}
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# TODO: add other conversions....
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function convert_path(P) {
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var pathR={}
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if(V_TYPE == 0) {
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var n = 1
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while(n <= size(P)){
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pathR[n] = {}
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var tmpgoal = gps_from_vec(math.vec2.sub(getvec(P,n),cur_cell))
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pathR[n][1]=tmpgoal.latitude
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pathR[n][2]=tmpgoal.longitude
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n = n + 1
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}
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}
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return pathR
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}
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# TODO: add other conversions....
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function convert_pt(in) {
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if(V_TYPE == 0)
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return vec_from_gps(in.x, in.y, 0)
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}
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function vec_from_gps(lat, lon, home_ref) {
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d_lon = lon - pose.position.longitude
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d_lat = lat - pose.position.latitude
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if(home_ref == 1) {
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d_lon = lon - homegps.long
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d_lat = lat - homegps.lat
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}
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ned_x = d_lat/180*math.pi * 6371000.0;
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ned_y = d_lon/180*math.pi * 6371000.0 * math.cos(lat/180*math.pi);
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#Lgoal.range = math.sqrt(ned_x*ned_x+ned_y*ned_y);
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#Lgoal.bearing = LimitAngle(math.atan(ned_y,ned_x));
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return math.vec2.new(ned_x,ned_y)
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}
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function gps_from_vec(vec) {
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Lgoal = {.latitude=0, .longitude=0}
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Vrange = math.vec2.length(vec)
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Vbearing = LimitAngle(math.atan(vec.y, vec.x))
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# print("rb2gps: ",Vrange,Vbearing, pose.position.latitude, pose.position.longitude)
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latR = pose.position.latitude*math.pi/180.0;
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lonR = pose.position.longitude*math.pi/180.0;
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target_lat = math.asin(math.sin(latR) * math.cos(Vrange/6371000.0) + math.cos(latR) * math.sin(Vrange/6371000.0) * math.cos(Vbearing));
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target_lon = lonR + math.atan(math.sin(Vbearing) * math.sin(Vrange/6371000.0) * math.cos(latR), math.cos(Vrange/6371000.0) - math.sin(latR) * math.sin(target_lat));
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Lgoal.latitude = target_lat*180.0/math.pi;
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Lgoal.longitude = target_lon*180.0/math.pi;
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#d_lat = (vec.x / 6371000.0)*180.0/math.pi;
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#goal.latitude = d_lat + pose.position.latitude;
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#d_lon = (vec.y / (6371000.0 * math.cos(goal.latitude*math.pi/180.0)))*180.0/math.pi;
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#goal.longitude = d_lon + pose.position.longitude;
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return Lgoal
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} |