ROSBuzz_MISTLab/buzz_scripts/include/utils/conversions.bzz

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2017-12-22 17:48:39 -04:00
function LimitAngle(angle){
if(angle>2*math.pi)
return angle-2*math.pi
else if (angle<0)
return angle+2*math.pi
else
return angle
}
function LimitSpeed(vel_vec, factor){
if(math.vec2.length(vel_vec)>GOTO_MAXVEL*factor)
vel_vec = math.vec2.scale(vel_vec, GOTO_MAXVEL*factor/math.vec2.length(vel_vec))
return vel_vec
}
2017-12-22 17:48:39 -04:00
# TODO: add other conversions....
function convert_path(P) {
var pathR={}
if(V_TYPE == 0) {
var n = 1
while(n <= size(P)){
pathR[n] = {}
var tmpgoal = gps_from_vec(math.vec2.sub(getvec(P,n),cur_cell))
pathR[n][1]=tmpgoal.latitude
pathR[n][2]=tmpgoal.longitude
n = n + 1
}
}
return pathR
}
# TODO: add other conversions....
function convert_pt(in) {
if(V_TYPE == 0)
return vec_from_gps(in.x, in.y, 0)
}
function vec_from_gps(lat, lon, home_ref) {
d_lon = lon - pose.position.longitude
d_lat = lat - pose.position.latitude
if(home_ref == 1) {
d_lon = lon - homegps.long
d_lat = lat - homegps.lat
}
ned_x = d_lat/180*math.pi * 6371000.0;
ned_y = d_lon/180*math.pi * 6371000.0 * math.cos(lat/180*math.pi);
#Lgoal.range = math.sqrt(ned_x*ned_x+ned_y*ned_y);
#Lgoal.bearing = LimitAngle(math.atan(ned_y,ned_x));
return math.vec2.new(ned_x,ned_y)
}
function gps_from_vec(vec) {
Lgoal = {.latitude=0, .longitude=0}
Vrange = math.vec2.length(vec)
Vbearing = LimitAngle(math.atan(vec.y, vec.x))
# print("rb2gps: ",Vrange,Vbearing, pose.position.latitude, pose.position.longitude)
latR = pose.position.latitude*math.pi/180.0;
lonR = pose.position.longitude*math.pi/180.0;
target_lat = math.asin(math.sin(latR) * math.cos(Vrange/6371000.0) + math.cos(latR) * math.sin(Vrange/6371000.0) * math.cos(Vbearing));
target_lon = lonR + math.atan(math.sin(Vbearing) * math.sin(Vrange/6371000.0) * math.cos(latR), math.cos(Vrange/6371000.0) - math.sin(latR) * math.sin(target_lat));
Lgoal.latitude = target_lat*180.0/math.pi;
Lgoal.longitude = target_lon*180.0/math.pi;
#d_lat = (vec.x / 6371000.0)*180.0/math.pi;
#goal.latitude = d_lat + pose.position.latitude;
#d_lon = (vec.y / (6371000.0 * math.cos(goal.latitude*math.pi/180.0)))*180.0/math.pi;
#goal.longitude = d_lon + pose.position.longitude;
return Lgoal
}