function LimitAngle(angle){ if(angle>2*math.pi) return angle-2*math.pi else if (angle<0) return angle+2*math.pi else return angle } function LimitSpeed(vel_vec, factor){ if(math.vec2.length(vel_vec)>GOTO_MAXVEL*factor) vel_vec = math.vec2.scale(vel_vec, GOTO_MAXVEL*factor/math.vec2.length(vel_vec)) return vel_vec } # TODO: add other conversions.... function convert_path(P) { var pathR={} if(V_TYPE == 0) { var n = 1 while(n <= size(P)){ pathR[n] = {} var tmpgoal = gps_from_vec(math.vec2.sub(getvec(P,n),cur_cell)) pathR[n][1]=tmpgoal.latitude pathR[n][2]=tmpgoal.longitude n = n + 1 } } return pathR } # TODO: add other conversions.... function convert_pt(in) { if(V_TYPE == 0) return vec_from_gps(in.x, in.y, 0) } function vec_from_gps(lat, lon, home_ref) { d_lon = lon - pose.position.longitude d_lat = lat - pose.position.latitude if(home_ref == 1) { d_lon = lon - homegps.long d_lat = lat - homegps.lat } ned_x = d_lat/180*math.pi * 6371000.0; ned_y = d_lon/180*math.pi * 6371000.0 * math.cos(lat/180*math.pi); #Lgoal.range = math.sqrt(ned_x*ned_x+ned_y*ned_y); #Lgoal.bearing = LimitAngle(math.atan(ned_y,ned_x)); return math.vec2.new(ned_x,ned_y) } function gps_from_vec(vec) { Lgoal = {.latitude=0, .longitude=0} Vrange = math.vec2.length(vec) Vbearing = LimitAngle(math.atan(vec.y, vec.x)) # print("rb2gps: ",Vrange,Vbearing, pose.position.latitude, pose.position.longitude) latR = pose.position.latitude*math.pi/180.0; lonR = pose.position.longitude*math.pi/180.0; target_lat = math.asin(math.sin(latR) * math.cos(Vrange/6371000.0) + math.cos(latR) * math.sin(Vrange/6371000.0) * math.cos(Vbearing)); target_lon = lonR + math.atan(math.sin(Vbearing) * math.sin(Vrange/6371000.0) * math.cos(latR), math.cos(Vrange/6371000.0) - math.sin(latR) * math.sin(target_lat)); Lgoal.latitude = target_lat*180.0/math.pi; Lgoal.longitude = target_lon*180.0/math.pi; #d_lat = (vec.x / 6371000.0)*180.0/math.pi; #goal.latitude = d_lat + pose.position.latitude; #d_lon = (vec.y / (6371000.0 * math.cos(goal.latitude*math.pi/180.0)))*180.0/math.pi; #goal.longitude = d_lon + pose.position.longitude; return Lgoal }