mirror of https://github.com/ArduPilot/ardupilot
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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multicopter simulator class
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*/
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#include "SIM_Multicopter.h"
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#include <AP_Motors/AP_Motors.h>
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#include <stdio.h>
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using namespace SITL;
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MultiCopter::MultiCopter(const char *home_str, const char *frame_str) :
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Aircraft(home_str, frame_str),
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frame(NULL)
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{
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frame = Frame::find_frame(frame_str);
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if (frame == NULL) {
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printf("Frame '%s' not found", frame_str);
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exit(1);
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}
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if (strstr(frame_str, "-fast")) {
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frame->init(1.5, 0.5, 85, 4*radians(360));
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} else {
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frame->init(1.5, 0.51, 15, 4*radians(360));
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}
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frame_height = 0.1;
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}
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// calculate rotational and linear accelerations
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void MultiCopter::calculate_forces(const struct sitl_input &input, Vector3f &rot_accel, Vector3f &body_accel)
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{
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frame->calculate_forces(*this, input, rot_accel, body_accel);
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}
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/*
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update the multicopter simulation by one time step
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*/
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void MultiCopter::update(const struct sitl_input &input)
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{
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// get wind vector setup
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update_wind(input);
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// how much time has passed?
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Vector3f rot_accel;
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calculate_forces(input, rot_accel, accel_body);
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update_dynamics(rot_accel);
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if (on_ground(position)) {
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// zero roll/pitch, but keep yaw
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float r, p, y;
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dcm.to_euler(&r, &p, &y);
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dcm.from_euler(0, 0, y);
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position.z = -(ground_level + frame_height - home.alt*0.01f);
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}
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// update lat/lon/altitude
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update_position();
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}
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