murata
c808ee2f49
Global: To nullptr from NULL.
...
RC_Channel: To nullptr from NULL.
AC_Fence: To nullptr from NULL.
AC_Avoidance: To nullptr from NULL.
AC_PrecLand: To nullptr from NULL.
DataFlash: To nullptr from NULL.
SITL: To nullptr from NULL.
GCS_MAVLink: To nullptr from NULL.
DataFlash: To nullptr from NULL.
AP_Compass: To nullptr from NULL.
Global: To nullptr from NULL.
Global: To nullptr from NULL.
2016-11-02 16:04:47 -02:00
Mathieu OTHACEHE
152edf7189
Global: remove mode line from headers
...
Using a global .dir-locals.el file is a better alternative than
reincluding the same emacs header in every file of the project.
2016-10-24 09:42:01 -02:00
Randy Mackay
d84321be2e
AP_Terrain: height_amsl can correct for non-zero terrain alt at home position
2016-04-30 10:33:01 +09:00
Randy Mackay
7474e827ce
AP_Terrain: get_statistics made public
2016-04-30 10:33:01 +09:00
Lucas De Marchi
8fcf551505
AP_Terrain: replace header guard with pragma once
2016-03-16 18:40:44 +11:00
Tom Pittenger
73c5234633
AP_Terrain: cache status
...
instead of computing the terrain status on-demand, assign it in update() and cache the result. Then external tasks that check the status won't be doing terrain intensive calculations in their thread. All the calculations needed for the status were being performed in update already so this is an optimization.
2015-11-09 08:36:41 +11:00
Andrew Tridgell
0d26252bdb
AP_Terrain: don't allocate cache array when terrain not enabled
...
this makes it easy to save 22k of ram when running other experiments
2015-09-23 08:31:17 +10:00
Gustavo Jose de Sousa
fcd1d4938a
AP_Terrain: standardize inclusion of libaries headers
...
This commit changes the way libraries headers are included in source files:
- If the header is in the same directory the source belongs to, so the
notation '#include ""' is used with the path relative to the directory
containing the source.
- If the header is outside the directory containing the source, then we use
the notation '#include <>' with the path relative to libraries folder.
Some of the advantages of such approach:
- Only one search path for libraries headers.
- OSs like Windows may have a better lookup time.
2015-08-11 16:38:24 +10:00
Andrew Tridgell
1296da56bb
AP_Terrain: fixed terrain path handling
2015-06-30 15:08:10 +10:00
Andrew Tridgell
c7044c4f91
AP_Terrain: make terrain request times per channel
...
otherwise we can miss sending one if we send first to a channel not
being listened to
2015-05-26 17:27:51 +10:00
Andrew Tridgell
eeb04ba1b8
AP_Terrain: fetch more terrain data around waypoints
...
this ensures we have data for a wide region (1km) around each waypoint
2014-08-25 14:55:15 +10:00
Andrew Tridgell
dc72dfb70a
AP_Terrain: added terrain lookahead API
...
this allows for predicting altitude needed to climb over upcoming
terrain
2014-08-07 09:30:35 +10:00
Andrew Tridgell
a701fa2098
AP_Terrain: added automatic rally point checking
2014-08-06 17:59:19 +10:00
Andrew Tridgell
7da939047f
AP_Terrain: added automatic waypoint checking
...
check we have terrain data for all waypoints
2014-08-06 17:59:19 +10:00
Andrew Tridgell
9ca65602c6
AP_Terrain: added dataflash logging
2014-08-06 17:59:19 +10:00
Andrew Tridgell
147a7b8b69
AP_Terrain: added extrapolation based on last available data
...
if we run out of terrain data then extrapolate using the last
available terrain height at the AHRS position. This can be used to
cope with GCS outages over long distances where the terrain data isn't
preloaded
2014-08-06 17:59:18 +10:00
Andrew Tridgell
c4047f6f11
AP_Terrain: rename find_grid() to find_grid_cache()
...
thanks Randy!
2014-07-25 09:52:20 +10:00
Andrew Tridgell
679b32b76c
AP_Terrain: make parameter variables private
2014-07-25 09:45:28 +10:00
Andrew Tridgell
3faafc9644
AP_Terrain: replace HAVE_AP_TERRAIN with AP_TERRAIN_AVAILABLE
2014-07-25 07:59:48 +10:00
Andrew Tridgell
c32595e6ed
AP_Terrain: added status() interface for reporting
2014-07-24 21:50:19 +10:00
Andrew Tridgell
e2e41d5da7
AP_Terrain: added location_to_relative_home() function
2014-07-24 21:50:19 +10:00
Andrew Tridgell
18974363d5
AP_Terrain: added some helper functions
...
this adds easier to use helper functions for terrain handling
2014-07-24 21:50:19 +10:00
Andrew Tridgell
8ea2133c4b
AP_Terrain: provide more height_*() convenience functions
...
these provide functions that are more convenient for the vehicle code
to use
2014-07-24 21:50:19 +10:00
Andrew Tridgell
db506b76fa
AP_Terrain: split up code into separate cpp files
...
this should make it a bit easier to review
2014-07-24 21:50:19 +10:00
Andrew Tridgell
2d9637c156
AP_Terrain: re-arrange disk IO code
...
add some comments explaining split between IO thread and main code
2014-07-24 21:46:07 +10:00
Andrew Tridgell
ee04c7de96
AP_Terrain: hold home location as a special location
...
this ensures home altitude is always available
2014-07-24 21:46:06 +10:00
Andrew Tridgell
2f0279659a
AP_Terrain: prevent disk blocks getting stuck
...
we need to match first on the expected state to ensure we don't get an
invalid block
2014-07-24 21:46:06 +10:00
Andrew Tridgell
28d6e39c4c
AP_Terrain: added checking of block CRCs on disk
...
this allows us to cope with SD card data corruption
2014-07-24 21:46:06 +10:00
Andrew Tridgell
eeb4ad56bc
AP_Terrain: added checking and reporting messages
...
this allows the GCS to check the status of the terrain system
2014-07-24 21:45:56 +10:00
Andrew Tridgell
9f76f0276f
AP_Terrain: added disk IO for terrain data
2014-07-24 21:45:56 +10:00
Andrew Tridgell
18e09c2f3e
AP_Terrain: added debug code
2014-07-24 21:45:56 +10:00
Andrew Tridgell
09518d2d91
AP_Terrain: added mavlink transport of terrain data
2014-07-24 21:45:46 +10:00
Andrew Tridgell
1d42eda4da
AP_Terrain: started on update() logic
2014-07-24 21:45:46 +10:00
Andrew Tridgell
a7eb2ac28c
AP_Terrain: implement height_amsl()
2014-07-24 21:45:46 +10:00
Andrew Tridgell
ee7fc984f0
AP_Terrain: initial structure
2014-07-24 21:44:50 +10:00