mirror of https://github.com/ArduPilot/ardupilot
AP_Terrain: implement height_amsl()
This commit is contained in:
parent
e725b2c77e
commit
a7eb2ac28c
|
@ -17,6 +17,7 @@
|
|||
#include <AP_HAL.h>
|
||||
#include <AP_Common.h>
|
||||
#include <AP_Math.h>
|
||||
#include <GCS_MAVLink.h>
|
||||
#include "AP_Terrain.h"
|
||||
|
||||
extern const AP_HAL::HAL& hal;
|
||||
|
@ -33,7 +34,7 @@ const AP_Param::GroupInfo AP_Terrain::var_info[] PROGMEM = {
|
|||
};
|
||||
|
||||
// constructor
|
||||
AP_Terrain::AP_Terrain(const AP_AHRS &_ahrs) :
|
||||
AP_Terrain::AP_Terrain(AP_AHRS &_ahrs) :
|
||||
ahrs(_ahrs),
|
||||
last_grid_spacing(0),
|
||||
grids_allocated(0),
|
||||
|
@ -92,3 +93,146 @@ void AP_Terrain::update(void)
|
|||
// re-allocate if need be
|
||||
allocate();
|
||||
}
|
||||
|
||||
/*
|
||||
given a location, calculate the 5x5 grid NW corner, plus the
|
||||
grid index and grid square fraction
|
||||
*/
|
||||
void AP_Terrain::calculate_grid_info(const Location &loc, struct grid_info &info) const
|
||||
{
|
||||
// grids start on integer degrees. This makes storing terrain data
|
||||
// on the SD card a bit easier
|
||||
info.lat_degrees = loc.lat / 10*1000*1000UL;
|
||||
info.lon_degrees = loc.lng / 10*1000*1000UL;
|
||||
|
||||
// create reference position. Longitude scaling is taken from this point
|
||||
Location ref;
|
||||
ref.lat = info.lat_degrees;
|
||||
ref.lng = info.lon_degrees;
|
||||
|
||||
// find offset from reference
|
||||
Vector2f offset = location_diff(ref, loc);
|
||||
|
||||
// work out how many 5x5 grid squares we are in. x is north, y is east
|
||||
info.idx_x = ((uint16_t)(offset.x / grid_spacing))/5;
|
||||
info.idx_y = ((uint16_t)(offset.y / grid_spacing))/5;
|
||||
|
||||
// work out fractional (0 to 1) position within grid square.
|
||||
info.frac_x = (offset.x - (info.idx_x * 5.0f * grid_spacing)) / grid_spacing;
|
||||
info.frac_y = (offset.y - (info.idx_y * 5.0f * grid_spacing)) / grid_spacing;
|
||||
|
||||
// calculate lat/lon of SW corner of 5x5 grid
|
||||
location_offset(ref, info.idx_x*grid_spacing, info.idx_y*grid_spacing);
|
||||
info.grid_lat = ref.lat;
|
||||
info.grid_lon = ref.lng;
|
||||
}
|
||||
|
||||
/*
|
||||
find a grid structure given a location and offset in meters
|
||||
*/
|
||||
const AP_Terrain::grid *AP_Terrain::find_grid(const Location &loc, uint16_t ofs_north, uint16_t ofs_east) const
|
||||
{
|
||||
struct grid_info info;
|
||||
Location loc2 = loc;
|
||||
location_offset(loc2, ofs_north, ofs_east);
|
||||
calculate_grid_info(loc2, info);
|
||||
|
||||
// see if we have that grid
|
||||
for (uint16_t i=0; i<grids_allocated; i++) {
|
||||
if (grids[i].valid &&
|
||||
grids[i].lat == info.grid_lat &&
|
||||
grids[i].lon == info.grid_lon) {
|
||||
return &grids[i];
|
||||
}
|
||||
}
|
||||
|
||||
// not found
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
return terrain height in meters above average sea level (WGS84) for
|
||||
a given position
|
||||
*/
|
||||
bool AP_Terrain::height_amsl(const Location &loc, float &height)
|
||||
{
|
||||
if (!enable || grids == NULL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
struct grid_info info;
|
||||
calculate_grid_info(loc, info);
|
||||
|
||||
// see if we have that grid
|
||||
uint16_t i;
|
||||
for (i=0; i<grids_allocated; i++) {
|
||||
if (grids[i].valid &&
|
||||
grids[i].lat == info.grid_lat &&
|
||||
grids[i].lon == info.grid_lon) {
|
||||
// found it, interpolate within the grid
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == grids_allocated) {
|
||||
// not found
|
||||
return false;
|
||||
}
|
||||
|
||||
// hXY are the heights of the 4 surrounding grid points
|
||||
int16_t h00, h01, h10, h11;
|
||||
|
||||
// we can get h00 now
|
||||
h00 = grids[i].height[info.idx_x][info.idx_y];
|
||||
|
||||
// when finding neighbouring grids ask for grid_spacing*2
|
||||
// to cope with rounding resulting in gaps between grids
|
||||
const uint16_t grid_sep = grid_spacing*2;
|
||||
|
||||
// maximum index within a grid
|
||||
const uint8_t max_idx = 5-1;
|
||||
|
||||
// do we cross into another grid?
|
||||
if (info.idx_x < max_idx && info.idx_y < max_idx) {
|
||||
h01 = grids[i].height[info.idx_x][info.idx_y+1];
|
||||
h10 = grids[i].height[info.idx_x+1][info.idx_y];
|
||||
h11 = grids[i].height[info.idx_x+1][info.idx_y+1];
|
||||
} else if (info.idx_x == max_idx && info.idx_y < max_idx) {
|
||||
// we need the grid above this one
|
||||
// note that we use
|
||||
const grid *grid2 = find_grid(loc, grid_sep, 0);
|
||||
if (grid2 == NULL) {
|
||||
return false;
|
||||
}
|
||||
h01 = grids[i].height[info.idx_x][info.idx_y+1];
|
||||
h10 = grid2->height[0][info.idx_y];
|
||||
h11 = grid2->height[0][info.idx_y+1];
|
||||
} else if (info.idx_x < max_idx && info.idx_y == max_idx) {
|
||||
// we need the grid to the right of this one
|
||||
const grid *grid2 = find_grid(loc, 0, grid_sep);
|
||||
if (grid2 == NULL) {
|
||||
return false;
|
||||
}
|
||||
h01 = grid2->height[info.idx_x][0];
|
||||
h10 = grids[i].height[info.idx_x+1][info.idx_y];
|
||||
h11 = grid2->height[info.idx_x+1][0];
|
||||
} else {
|
||||
// we need to find 3 more grids, above, right and above-right
|
||||
const grid *grid_x = find_grid(loc, grid_sep, 0);
|
||||
const grid *grid_y = find_grid(loc, 0, grid_sep);
|
||||
const grid *grid_xy = find_grid(loc, grid_sep, grid_sep);
|
||||
if (grid_x == NULL || grid_y == NULL || grid_xy == NULL) {
|
||||
return false;
|
||||
}
|
||||
h01 = grid_y->height[info.idx_x][0];
|
||||
h10 = grid_x->height[0][info.idx_y];
|
||||
h11 = grid_xy->height[0][0];
|
||||
}
|
||||
|
||||
float avg1 = (1.0f-info.frac_x) * h00 + info.frac_x * h10;
|
||||
float avg2 = (1.0f-info.frac_x) * h01 + info.frac_x * h11;
|
||||
float avg = (1.0f-info.frac_y) * avg1 + info.frac_y * avg2;
|
||||
|
||||
height = avg;
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
class AP_Terrain
|
||||
{
|
||||
public:
|
||||
AP_Terrain(const AP_AHRS &_ahrs);
|
||||
AP_Terrain(AP_AHRS &_ahrs);
|
||||
|
||||
// parameters
|
||||
AP_Int8 enable;
|
||||
|
@ -39,21 +39,7 @@ public:
|
|||
|
||||
// return terrain height in meters above sea level for a location
|
||||
// return false if not available
|
||||
bool height_amsl(const Location &loc);
|
||||
|
||||
private:
|
||||
// allocate the terrain subsystem data
|
||||
void allocate(void);
|
||||
|
||||
// reference to AHRS, so we can ask for our position,
|
||||
// heading and speed
|
||||
const AP_AHRS &ahrs;
|
||||
|
||||
// the grid spacing for the current data
|
||||
uint16_t last_grid_spacing;
|
||||
|
||||
// number of grids in array
|
||||
uint16_t grids_allocated;
|
||||
bool height_amsl(const Location &loc, float &height);
|
||||
|
||||
// a single 5x5 grid, matching a single MAVLink TERRAIN_DATA message
|
||||
struct grid {
|
||||
|
@ -61,7 +47,47 @@ private:
|
|||
int32_t lon;
|
||||
int16_t height[5][5];
|
||||
bool valid:1;
|
||||
} grid;
|
||||
};
|
||||
|
||||
private:
|
||||
// allocate the terrain subsystem data
|
||||
void allocate(void);
|
||||
|
||||
/*
|
||||
grid_info is a broken down representation of a Location, giving
|
||||
the index terms for finding the right grid
|
||||
*/
|
||||
struct grid_info {
|
||||
// rounded latitude/longitude in degrees.
|
||||
int8_t lat_degrees;
|
||||
uint8_t lon_degrees;
|
||||
|
||||
// lat and lon of SW corner of 5x5 grid
|
||||
int32_t grid_lat;
|
||||
int32_t grid_lon;
|
||||
// indexes into 5x5 grid. x is north, y is east
|
||||
uint8_t idx_x;
|
||||
uint8_t idx_y;
|
||||
// fraction (0..1) within grid square. x is north, y is east
|
||||
float frac_x;
|
||||
float frac_y;
|
||||
};
|
||||
|
||||
// given a location, fill a grid_info structure
|
||||
void calculate_grid_info(const Location &loc, struct grid_info &info) const;
|
||||
|
||||
// find a grid
|
||||
const struct grid *find_grid(const Location &loc, uint16_t ofs_north, uint16_t ofs_east) const;
|
||||
|
||||
// reference to AHRS, so we can ask for our position,
|
||||
// heading and speed
|
||||
AP_AHRS &ahrs;
|
||||
|
||||
// the grid spacing for the current data
|
||||
uint16_t last_grid_spacing;
|
||||
|
||||
// number of grids in array
|
||||
uint16_t grids_allocated;
|
||||
|
||||
// current grids
|
||||
struct grid *grids;
|
||||
|
|
Loading…
Reference in New Issue