2016-04-11 20:19:45 -03:00
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/*
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* Copyright (C) 2016 Intel Corporation. All rights reserved.
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*
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* This file is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This file is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "AP_Math.h"
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/**
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* AP_GeodesicGrid is a class for working on geodesic sections.
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*
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* For quick information regarding geodesic grids, see:
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* https://en.wikipedia.org/wiki/Geodesic_grid
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*
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* The grid is formed by a tessellation of an icosahedron by a factor of 2,
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* i.e., each triangular face of the icosahedron is divided into 4 by splitting
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* each edge into 2 line segments and projecting the vertices to the
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* icosahedron's circumscribed sphere. That will give a total of 80 triangular
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* faces, which are called sections in this context.
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*
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* A section index is given by the icosahedron's triangle it belongs to and by
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* its index in that triangle. Let i in [0,20) be the icosahedron's triangle
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* index and j in [0,4) be the sub-triangle's (which is the section) index
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* inside the greater triangle. Then the section index is given by
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* s = 4 * i + j .
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*
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* The icosahedron's triangles are defined by the tuple (T_0, T_1, ..., T_19),
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* where T_i is the i-th triangle. Each triangle is represented with a tuple of
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* the form (a, b, c), where a, b and c are the triangle vertices in the space.
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*
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* Given the definitions above and the golden ration as g, the triangles must
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* be defined in the following order:
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*
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* (
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* ((-g, 1, 0), (-1, 0,-g), (-g,-1, 0)),
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* ((-1, 0,-g), (-g,-1, 0), ( 0,-g,-1)),
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* ((-g,-1, 0), ( 0,-g,-1), ( 0,-g, 1)),
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* ((-1, 0,-g), ( 0,-g,-1), ( 1, 0,-g)),
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* (( 0,-g,-1), ( 0,-g, 1), ( g,-1, 0)),
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* (( 0,-g,-1), ( 1, 0,-g), ( g,-1, 0)),
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* (( g,-1, 0), ( 1, 0,-g), ( g, 1, 0)),
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* (( 1, 0,-g), ( g, 1, 0), ( 0, g,-1)),
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* (( 1, 0,-g), ( 0, g,-1), (-1, 0,-g)),
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* (( 0, g,-1), (-g, 1, 0), (-1, 0,-g)),
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* -T_0,
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* -T_1,
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* -T_2,
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* -T_3,
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* -T_4,
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* -T_5,
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* -T_6,
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* -T_7,
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* -T_8,
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* -T_9,
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* )
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*
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* Where for a given T_i = (a, b, c), -T_i = (-a, -b, -c). We call -T_i the
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* opposite triangle of T_i in this specification. For any i in [0,20), T_j is
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* the opposite of T_i iff j = (i + 10) % 20.
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*
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* Let an icosahedron triangle T be defined as T = (a, b, c). The "middle
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* triangle" M is defined as the triangle formed by the points that bisect the
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* edges of T. M is defined by:
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*
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* M = (m_a, m_b, m_c) = ((a + b) / 2, (b + c) / 2, (c + a) / 2)
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*
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* Let elements of the tuple (W_0, W_1, W_2, W_3) comprise the sub-triangles of
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* T, so that W_j is the j-th sub-triangle of T. The sub-triangles are defined
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* as the following:
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*
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* W_0 = M
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* W_1 = (a, m_a, m_c)
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* W_2 = (m_a, b, m_b)
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* W_3 = (m_c, m_b, c)
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*/
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class AP_GeodesicGrid {
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friend class GeodesicGridTest;
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public:
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/*
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* The following concepts are used by the description of this class'
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* members.
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*
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* Vector crossing objects
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* -----------------------
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* We say that a vector v crosses an object in space (point, line, line
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* segment, plane etc) iff the line, being Q the set of points of that
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* object, the vector v crosses it iff there exists a positive scalar alpha
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* such that alpha * v is in Q.
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*/
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/**
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* Number of sub-triangles for an icosahedron triangle.
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*/
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static const int NUM_SUBTRIANGLES = 4;
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/**
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* Find which section is crossed by \p v.
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*
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* @param v[in] The vector to be verified.
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*
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* @param inclusive[in] If true, then if \p v crosses one of the edges of
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* one of the sections, then that section is returned. If \p inclusive is
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* false, then \p v is considered to cross no section. Note that, if \p
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* inclusive is true, then \p v can belong to more than one section and
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* only the first one found is returned. The order in which the triangles
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* are checked is unspecified. The default value for \p inclusive is
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* false.
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*
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* @return The index of the section. The value -1 is returned if \p v is
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* the null vector or the section isn't found, which might happen when \p
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* inclusive is false.
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*/
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static int section(const Vector3f &v, bool inclusive = false);
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private:
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/*
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* The following are concepts used in the description of the private
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* members.
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*
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* Neighbor triangle with respect to an edge
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* -----------------------------------------
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* Let T be a triangle. The triangle W is a neighbor of T with respect to
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* edge e if T and W share that edge. If e is formed by vectors a and b,
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* then W can be said to be a neighbor of T with respect to a and b.
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*
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* Umbrella of a vector
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* --------------------
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* Let v be one vertex of the icosahedron. The umbrella of v is the set of
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* icosahedron triangles that share that vertex. The vector v is called the
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* umbrella's pivot.
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*
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* Let T have vertices v, a and b. Then, with respect to (a, b):
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* - The vector a is the umbrella's 0-th vertex.
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* - The vector b is the 1-th vertex.
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* - The triangle formed by the v, the i-th and ((i + 1) % 5)-th vertex is
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* the umbrella's i-th component.
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* - For i in [2,5), the i-th vertex is the vertex that, with the
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* (i - 1)-th and v, forms the neighbor of the (i - 2)-th component with
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* respect to v and the (i - 1)-th vertex.
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*
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* Still with respect to (a, b), the umbrella's i-th component is the
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* triangle formed by the i-th and ((i + 1) % 5)-th vertices and the pivot.
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*
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* Neighbor umbrella with respect to an icosahedron triangle's edge
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* ----------------------------------------------------------------
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* Let T be an icosahedron triangle. Let W be the T's neighbor triangle wrt
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* the edge e. Let w be the W's vertex that is opposite to e. Then the
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* neighbor umbrella of T with respect to e is the umbrella of w.
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*/
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/**
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* The inverses of the change-of-basis matrices for the icosahedron
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* triangles.
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*
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* The i-th matrix is the inverse of the change-of-basis matrix from
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* natural basis to the basis formed by T_i's vectors.
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*/
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static const Matrix3f _inverses[10];
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/**
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* The inverses of the change-of-basis matrices for the middle triangles.
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*
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* The i-th matrix is the inverse of the change-of-basis matrix from
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* natural basis to the basis formed by T_i's middle triangle's vectors.
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*/
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static const Matrix3f _mid_inverses[10];
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/**
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* The representation of the neighbor umbrellas of T_0.
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*
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* The values for the neighbors of T_10 can be derived from the values for
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* T_0. How to find the correct values is explained on each member.
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*
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* Let T_0 = (a, b, c). Thus, 6 indexes can be used for this data
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* structure, so that:
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* - index 0 represents the neighbor of T_0 with respect to (a, b).
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* - index 1 represents the neighbor of T_0 with respect to (b, c).
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* - index 2 represents the neighbor of T_0 with respect to (c, a).
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* - index 3 represents the neighbor of T_10 with respect to (-a, -b).
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* - index 4 represents the neighbor of T_10 with respect to (-b, -c).
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* - index 5 represents the neighbor of T_10 with respect to (-c, -a).
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*
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* Those indexes are mapped to this array with index % 3.
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*
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* The edges are represented with pairs because the order of the vertices
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* matters to the order the triangles' indexes are defined - the order of
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* the umbrellas' vertices and components is convertioned to be with
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* respect to those pairs.
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*/
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static const struct neighbor_umbrella {
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/**
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* The umbrella's components. The value of #components[i] is the
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* icosahedron triangle index of the i-th component.
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*
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* In order to find the components for T_10, the following just finding
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* the index of the opposite triangle is enough. In other words,
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* (#components[i] + 10) % 20.
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*/
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uint8_t components[5];
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/**
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* The fields with name in the format vi_cj are interpreted as the
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* following: vi_cj is the index of the vector, in the icosahedron
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* triangle pointed by #components[j], that matches the umbrella's i-th
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* vertex.
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*
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* The values don't change for T_10.
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*/
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uint8_t v0_c0;
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uint8_t v1_c1;
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uint8_t v2_c1;
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uint8_t v4_c4;
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uint8_t v0_c4;
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} _neighbor_umbrellas[3];
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/**
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* Get the component_index-th component of the umbrella_index-th neighbor
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* umbrella.
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*
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* @param umbrella_index[in] The neighbor umbrella's index.
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*
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* @param component_index[in] The component's index.
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*
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* @return The icosahedron triangle's index of the component.
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*/
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static int _neighbor_umbrella_component(int umbrella_index, int component_idx);
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/**
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* Find the icosahedron triangle index of the component of
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* #_neighbor_umbrellas[umbrella_index] that is crossed by \p v.
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*
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* @param umbrella_index[in] The umbrella index. Must be in [0,6).
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*
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* @param v[in] The vector to be tested.
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*
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* @param u[in] The vector \p u must be \p v expressed with respect to the
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* base formed by the umbrella's 0-th, 1-th and 3-th vertices, in that
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* order.
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*
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* @param inclusive[in] This parameter follows the same rules defined in
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* #section() const.
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*
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* @return The index of the icosahedron triangle. The value -1 is returned
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* if \p v is the null vector or the triangle isn't found, which might
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* happen when \p inclusive is false.
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*/
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static int _from_neighbor_umbrella(int umbrella_index,
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const Vector3f &v,
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const Vector3f &u,
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bool inclusive);
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/**
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* Find which icosahedron's triangle is crossed by \p v.
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*
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* @param v[in] The vector to be verified.
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*
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* @param inclusive[in] This parameter follow the same rules defined in
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* #section() const.
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*
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* @return The index of the triangle. The value -1 is returned if the
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* triangle isn't found, which might happen when \p inclusive is false.
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*/
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static int _triangle_index(const Vector3f &v, bool inclusive);
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/**
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* Find which sub-triangle of the icosahedron's triangle pointed by \p
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* triangle_index is crossed by \p v.
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*
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* The vector \p v must belong to the super-section formed by the triangle
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* pointed by \p triangle_index, otherwise the result is undefined.
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*
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* @param triangle_index[in] The icosahedron's triangle index, it must be in
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* the interval [0,20). Passing invalid values is undefined behavior.
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*
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* @param v[in] The vector to be verified.
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*
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* @param inclusive[in] This parameter follow the same rules defined in
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* #section() const.
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*
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* @return The index of the sub-triangle. The value -1 is returned if the
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* triangle isn't found, which might happen when \p inclusive is false.
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*/
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static int _subtriangle_index(const unsigned int triangle_index,
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const Vector3f &v,
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bool inclusive);
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};
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