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// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: t -*-
# include "AC_AttitudeControl.h"
# include <AP_HAL.h>
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# include <AP_Math.h>
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// table of user settable parameters
const AP_Param : : GroupInfo AC_AttitudeControl : : var_info [ ] PROGMEM = {
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// 0, 1 were RATE_RP_MAX, RATE_Y_MAX
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// @Param: SLEW_YAW
// @DisplayName: Yaw target slew rate
// @Description: Maximum rate the yaw target can be updated in Loiter, RTL, Auto flight modes
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// @Units: Centi-Degrees/Sec
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// @Range: 500 18000
// @Increment: 100
// @User: Advanced
AP_GROUPINFO ( " SLEW_YAW " , 2 , AC_AttitudeControl , _slew_yaw , AC_ATTITUDE_CONTROL_SLEW_YAW_DEFAULT ) ,
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// 3 was for ACCEL_RP_MAX
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// @Param: ACCEL_Y_MAX
// @DisplayName: Acceleration Max for Yaw
// @Description: Maximum acceleration in yaw axis
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// @Units: Centi-Degrees/Sec/Sec
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// @Range: 0 72000
// @Values: 0:Disabled, 18000:Slow, 36000:Medium, 54000:Fast
// @Increment: 1000
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// @User: Advanced
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AP_GROUPINFO ( " ACCEL_Y_MAX " , 4 , AC_AttitudeControl , _accel_yaw_max , AC_ATTITUDE_CONTROL_ACCEL_Y_MAX_DEFAULT ) ,
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// @Param: RATE_FF_ENAB
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// @DisplayName: Rate Feedforward Enable
// @Description: Controls whether body-frame rate feedfoward is enabled or disabled
// @Values: 0:Disabled, 1:Enabled
// @User: Advanced
AP_GROUPINFO ( " RATE_FF_ENAB " , 5 , AC_AttitudeControl , _rate_bf_ff_enabled , AC_ATTITUDE_CONTROL_RATE_BF_FF_DEFAULT ) ,
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// @Param: ACCEL_R_MAX
// @DisplayName: Acceleration Max for Roll
// @Description: Maximum acceleration in roll axis
// @Units: Centi-Degrees/Sec/Sec
// @Range: 0 180000
// @Increment: 1000
// @Values: 0:Disabled, 72000:Slow, 108000:Medium, 162000:Fast
// @User: Advanced
AP_GROUPINFO ( " ACCEL_R_MAX " , 6 , AC_AttitudeControl , _accel_roll_max , AC_ATTITUDE_CONTROL_ACCEL_RP_MAX_DEFAULT ) ,
// @Param: ACCEL_P_MAX
// @DisplayName: Acceleration Max for Pitch
// @Description: Maximum acceleration in pitch axis
// @Units: Centi-Degrees/Sec/Sec
// @Range: 0 180000
// @Increment: 1000
// @Values: 0:Disabled, 72000:Slow, 108000:Medium, 162000:Fast
// @User: Advanced
AP_GROUPINFO ( " ACCEL_P_MAX " , 7 , AC_AttitudeControl , _accel_pitch_max , AC_ATTITUDE_CONTROL_ACCEL_RP_MAX_DEFAULT ) ,
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AP_GROUPEND
} ;
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//
// high level controllers
//
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void AC_AttitudeControl : : set_dt ( float delta_sec )
{
_dt = delta_sec ;
// set attitude controller's D term filters
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_pid_rate_roll . set_dt ( _dt ) ;
_pid_rate_pitch . set_dt ( _dt ) ;
_pid_rate_yaw . set_dt ( _dt ) ;
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}
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// relax_bf_rate_controller - ensure body-frame rate controller has zero errors to relax rate controller output
void AC_AttitudeControl : : relax_bf_rate_controller ( )
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{
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// ensure zero error in body frame rate controllers
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const Vector3f & gyro = _ahrs . get_gyro ( ) ;
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_rate_bf_target = gyro * AC_ATTITUDE_CONTROL_DEGX100 ;
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frame_conversion_bf_to_ef ( _rate_bf_target , _rate_ef_desired ) ;
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_pid_rate_roll . reset_I ( ) ;
_pid_rate_pitch . reset_I ( ) ;
_pid_rate_yaw . reset_I ( ) ;
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}
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// shifts earth frame yaw target by yaw_shift_cd. yaw_shift_cd should be in centi-degreesa and is added to the current target heading
void AC_AttitudeControl : : shift_ef_yaw_target ( float yaw_shift_cd )
{
_angle_ef_target . z = wrap_360_cd_float ( _angle_ef_target . z + yaw_shift_cd ) ;
}
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//
// methods to be called by upper controllers to request and implement a desired attitude
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//
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// angle_ef_roll_pitch_rate_ef_yaw_smooth - attempts to maintain a roll and pitch angle and yaw rate (all earth frame) while smoothing the attitude based on the feel parameter
// smoothing_gain : a number from 1 to 50 with 1 being sluggish and 50 being very crisp
void AC_AttitudeControl : : angle_ef_roll_pitch_rate_ef_yaw_smooth ( float roll_angle_ef , float pitch_angle_ef , float yaw_rate_ef , float smoothing_gain )
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{
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float rate_ef_desired ;
float rate_change_limit ;
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Vector3f angle_ef_error ; // earth frame angle errors
// sanity check smoothing gain
smoothing_gain = constrain_float ( smoothing_gain , 1.0f , 50.0f ) ;
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// if accel limiting and feed forward enabled
if ( ( _accel_roll_max > 0.0f ) & & _rate_bf_ff_enabled ) {
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rate_change_limit = _accel_roll_max * _dt ;
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// calculate earth-frame feed forward roll rate using linear response when close to the target, sqrt response when we're further away
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rate_ef_desired = sqrt_controller ( roll_angle_ef - _angle_ef_target . x , smoothing_gain , _accel_roll_max ) ;
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// apply acceleration limit to feed forward roll rate
_rate_ef_desired . x = constrain_float ( rate_ef_desired , _rate_ef_desired . x - rate_change_limit , _rate_ef_desired . x + rate_change_limit ) ;
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// update earth-frame roll angle target using desired roll rate
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update_ef_roll_angle_and_error ( _rate_ef_desired . x , angle_ef_error , AC_ATTITUDE_RATE_STAB_ROLL_OVERSHOOT_ANGLE_MAX ) ;
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} else {
// target roll and pitch to desired input roll and pitch
_angle_ef_target . x = roll_angle_ef ;
angle_ef_error . x = wrap_180_cd_float ( _angle_ef_target . x - _ahrs . roll_sensor ) ;
// set roll and pitch feed forward to zero
_rate_ef_desired . x = 0 ;
}
// constrain earth-frame angle targets
_angle_ef_target . x = constrain_float ( _angle_ef_target . x , - _aparm . angle_max , _aparm . angle_max ) ;
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// if accel limiting and feed forward enabled
if ( ( _accel_pitch_max > 0.0f ) & & _rate_bf_ff_enabled ) {
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rate_change_limit = _accel_pitch_max * _dt ;
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// calculate earth-frame feed forward pitch rate using linear response when close to the target, sqrt response when we're further away
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rate_ef_desired = sqrt_controller ( pitch_angle_ef - _angle_ef_target . y , smoothing_gain , _accel_pitch_max ) ;
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// apply acceleration limit to feed forward pitch rate
_rate_ef_desired . y = constrain_float ( rate_ef_desired , _rate_ef_desired . y - rate_change_limit , _rate_ef_desired . y + rate_change_limit ) ;
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// update earth-frame pitch angle target using desired pitch rate
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update_ef_pitch_angle_and_error ( _rate_ef_desired . y , angle_ef_error , AC_ATTITUDE_RATE_STAB_PITCH_OVERSHOOT_ANGLE_MAX ) ;
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} else {
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// target roll and pitch to desired input roll and pitch
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_angle_ef_target . y = pitch_angle_ef ;
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angle_ef_error . y = wrap_180_cd_float ( _angle_ef_target . y - _ahrs . pitch_sensor ) ;
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// set roll and pitch feed forward to zero
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_rate_ef_desired . y = 0 ;
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}
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// constrain earth-frame angle targets
_angle_ef_target . y = constrain_float ( _angle_ef_target . y , - _aparm . angle_max , _aparm . angle_max ) ;
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if ( _accel_yaw_max > 0.0f ) {
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// set earth-frame feed forward rate for yaw
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rate_change_limit = _accel_yaw_max * _dt ;
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// update yaw rate target with acceleration limit
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_rate_ef_desired . z + = constrain_float ( yaw_rate_ef - _rate_ef_desired . z , - rate_change_limit , rate_change_limit ) ;
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// calculate yaw target angle and angle error
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update_ef_yaw_angle_and_error ( _rate_ef_desired . z , angle_ef_error , AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX ) ;
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} else {
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// set yaw feed forward to zero
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_rate_ef_desired . z = yaw_rate_ef ;
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// calculate yaw target angle and angle error
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update_ef_yaw_angle_and_error ( _rate_ef_desired . z , angle_ef_error , AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX ) ;
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}
// convert earth-frame angle errors to body-frame angle errors
frame_conversion_ef_to_bf ( angle_ef_error , _angle_bf_error ) ;
// convert body-frame angle errors to body-frame rate targets
update_rate_bf_targets ( ) ;
// add body frame rate feed forward
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if ( _rate_bf_ff_enabled ) {
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// convert earth-frame feed forward rates to body-frame feed forward rates
frame_conversion_ef_to_bf ( _rate_ef_desired , _rate_bf_desired ) ;
_rate_bf_target + = _rate_bf_desired ;
} else {
// convert earth-frame feed forward rates to body-frame feed forward rates
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frame_conversion_ef_to_bf ( Vector3f ( 0 , 0 , _rate_ef_desired . z ) , _rate_bf_desired ) ;
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_rate_bf_target + = _rate_bf_desired ;
}
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// body-frame to motor outputs should be called separately
}
//
// methods to be called by upper controllers to request and implement a desired attitude
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//
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// angle_ef_roll_pitch_rate_ef_yaw - attempts to maintain a roll and pitch angle and yaw rate (all earth frame)
void AC_AttitudeControl : : angle_ef_roll_pitch_rate_ef_yaw ( float roll_angle_ef , float pitch_angle_ef , float yaw_rate_ef )
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{
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Vector3f angle_ef_error ; // earth frame angle errors
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// set earth-frame angle targets for roll and pitch and calculate angle error
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_angle_ef_target . x = constrain_float ( roll_angle_ef , - _aparm . angle_max , _aparm . angle_max ) ;
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angle_ef_error . x = wrap_180_cd_float ( _angle_ef_target . x - _ahrs . roll_sensor ) ;
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_angle_ef_target . y = constrain_float ( pitch_angle_ef , - _aparm . angle_max , _aparm . angle_max ) ;
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angle_ef_error . y = wrap_180_cd_float ( _angle_ef_target . y - _ahrs . pitch_sensor ) ;
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if ( _accel_yaw_max > 0.0f ) {
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// set earth-frame feed forward rate for yaw
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float rate_change_limit = _accel_yaw_max * _dt ;
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float rate_change = yaw_rate_ef - _rate_ef_desired . z ;
rate_change = constrain_float ( rate_change , - rate_change_limit , rate_change_limit ) ;
_rate_ef_desired . z + = rate_change ;
// calculate yaw target angle and angle error
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update_ef_yaw_angle_and_error ( _rate_ef_desired . z , angle_ef_error , AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX ) ;
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} else {
// set yaw feed forward to zero
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_rate_ef_desired . z = yaw_rate_ef ;
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// calculate yaw target angle and angle error
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update_ef_yaw_angle_and_error ( _rate_ef_desired . z , angle_ef_error , AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX ) ;
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}
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// convert earth-frame angle errors to body-frame angle errors
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frame_conversion_ef_to_bf ( angle_ef_error , _angle_bf_error ) ;
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// convert body-frame angle errors to body-frame rate targets
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update_rate_bf_targets ( ) ;
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// set roll and pitch feed forward to zero
_rate_ef_desired . x = 0 ;
_rate_ef_desired . y = 0 ;
// convert earth-frame feed forward rates to body-frame feed forward rates
frame_conversion_ef_to_bf ( _rate_ef_desired , _rate_bf_desired ) ;
_rate_bf_target + = _rate_bf_desired ;
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// body-frame to motor outputs should be called separately
}
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// angle_ef_roll_pitch_yaw - attempts to maintain a roll, pitch and yaw angle (all earth frame)
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// if yaw_slew is true then target yaw movement will be gradually moved to the new target based on the SLEW_YAW parameter
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void AC_AttitudeControl : : angle_ef_roll_pitch_yaw ( float roll_angle_ef , float pitch_angle_ef , float yaw_angle_ef , bool slew_yaw )
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{
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Vector3f angle_ef_error ;
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// set earth-frame angle targets
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_angle_ef_target . x = constrain_float ( roll_angle_ef , - _aparm . angle_max , _aparm . angle_max ) ;
_angle_ef_target . y = constrain_float ( pitch_angle_ef , - _aparm . angle_max , _aparm . angle_max ) ;
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_angle_ef_target . z = yaw_angle_ef ;
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// calculate earth frame errors
angle_ef_error . x = wrap_180_cd_float ( _angle_ef_target . x - _ahrs . roll_sensor ) ;
angle_ef_error . y = wrap_180_cd_float ( _angle_ef_target . y - _ahrs . pitch_sensor ) ;
angle_ef_error . z = wrap_180_cd_float ( _angle_ef_target . z - _ahrs . yaw_sensor ) ;
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// constrain the yaw angle error
if ( slew_yaw ) {
angle_ef_error . z = constrain_float ( angle_ef_error . z , - _slew_yaw , _slew_yaw ) ;
}
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// convert earth-frame angle errors to body-frame angle errors
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frame_conversion_ef_to_bf ( angle_ef_error , _angle_bf_error ) ;
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// convert body-frame angle errors to body-frame rate targets
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update_rate_bf_targets ( ) ;
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}
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// rate_ef_roll_pitch_yaw - attempts to maintain a roll, pitch and yaw rate (all earth frame)
void AC_AttitudeControl : : rate_ef_roll_pitch_yaw ( float roll_rate_ef , float pitch_rate_ef , float yaw_rate_ef )
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{
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Vector3f angle_ef_error ;
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float rate_change_limit , rate_change ;
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if ( _accel_roll_max > 0.0f ) {
rate_change_limit = _accel_roll_max * _dt ;
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// update feed forward roll rate after checking it is within acceleration limits
rate_change = roll_rate_ef - _rate_ef_desired . x ;
rate_change = constrain_float ( rate_change , - rate_change_limit , rate_change_limit ) ;
_rate_ef_desired . x + = rate_change ;
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} else {
_rate_ef_desired . x = roll_rate_ef ;
}
if ( _accel_pitch_max > 0.0f ) {
rate_change_limit = _accel_pitch_max * _dt ;
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// update feed forward pitch rate after checking it is within acceleration limits
rate_change = pitch_rate_ef - _rate_ef_desired . y ;
rate_change = constrain_float ( rate_change , - rate_change_limit , rate_change_limit ) ;
_rate_ef_desired . y + = rate_change ;
} else {
_rate_ef_desired . y = pitch_rate_ef ;
}
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if ( _accel_yaw_max > 0.0f ) {
rate_change_limit = _accel_yaw_max * _dt ;
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// update feed forward yaw rate after checking it is within acceleration limits
rate_change = yaw_rate_ef - _rate_ef_desired . z ;
rate_change = constrain_float ( rate_change , - rate_change_limit , rate_change_limit ) ;
_rate_ef_desired . z + = rate_change ;
} else {
_rate_ef_desired . z = yaw_rate_ef ;
}
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// update earth frame angle targets and errors
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update_ef_roll_angle_and_error ( _rate_ef_desired . x , angle_ef_error , AC_ATTITUDE_RATE_STAB_ROLL_OVERSHOOT_ANGLE_MAX ) ;
update_ef_pitch_angle_and_error ( _rate_ef_desired . y , angle_ef_error , AC_ATTITUDE_RATE_STAB_PITCH_OVERSHOOT_ANGLE_MAX ) ;
update_ef_yaw_angle_and_error ( _rate_ef_desired . z , angle_ef_error , AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX ) ;
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// constrain earth-frame angle targets
_angle_ef_target . x = constrain_float ( _angle_ef_target . x , - _aparm . angle_max , _aparm . angle_max ) ;
_angle_ef_target . y = constrain_float ( _angle_ef_target . y , - _aparm . angle_max , _aparm . angle_max ) ;
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// convert earth-frame angle errors to body-frame angle errors
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frame_conversion_ef_to_bf ( angle_ef_error , _angle_bf_error ) ;
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// convert body-frame angle errors to body-frame rate targets
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update_rate_bf_targets ( ) ;
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// convert earth-frame rates to body-frame rates
frame_conversion_ef_to_bf ( _rate_ef_desired , _rate_bf_desired ) ;
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// add body frame rate feed forward
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_rate_bf_target + = _rate_bf_desired ;
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}
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// rate_bf_roll_pitch_yaw - attempts to maintain a roll, pitch and yaw rate (all body frame)
void AC_AttitudeControl : : rate_bf_roll_pitch_yaw ( float roll_rate_bf , float pitch_rate_bf , float yaw_rate_bf )
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{
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Vector3f angle_ef_error ;
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float rate_change , rate_change_limit ;
// update the rate feed forward with angular acceleration limits
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if ( _accel_roll_max > 0.0f ) {
rate_change_limit = _accel_roll_max * _dt ;
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rate_change = roll_rate_bf - _rate_bf_desired . x ;
rate_change = constrain_float ( rate_change , - rate_change_limit , rate_change_limit ) ;
_rate_bf_desired . x + = rate_change ;
} else {
_rate_bf_desired . x = roll_rate_bf ;
}
// update the rate feed forward with angular acceleration limits
if ( _accel_pitch_max > 0.0f ) {
rate_change_limit = _accel_pitch_max * _dt ;
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rate_change = pitch_rate_bf - _rate_bf_desired . y ;
rate_change = constrain_float ( rate_change , - rate_change_limit , rate_change_limit ) ;
_rate_bf_desired . y + = rate_change ;
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} else {
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_rate_bf_desired . y = pitch_rate_bf ;
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}
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if ( _accel_yaw_max > 0.0f ) {
rate_change_limit = _accel_yaw_max * _dt ;
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rate_change = yaw_rate_bf - _rate_bf_desired . z ;
rate_change = constrain_float ( rate_change , - rate_change_limit , rate_change_limit ) ;
_rate_bf_desired . z + = rate_change ;
} else {
_rate_bf_desired . z = yaw_rate_bf ;
}
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// Update angle error
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if ( labs ( _ahrs . pitch_sensor ) < _acro_angle_switch ) {
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_acro_angle_switch = 6000 ;
// convert body-frame rates to earth-frame rates
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frame_conversion_bf_to_ef ( _rate_bf_desired , _rate_ef_desired ) ;
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// update earth frame angle targets and errors
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update_ef_roll_angle_and_error ( _rate_ef_desired . x , angle_ef_error , AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX ) ;
update_ef_pitch_angle_and_error ( _rate_ef_desired . y , angle_ef_error , AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX ) ;
update_ef_yaw_angle_and_error ( _rate_ef_desired . z , angle_ef_error , AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX ) ;
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// convert earth-frame angle errors to body-frame angle errors
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frame_conversion_ef_to_bf ( angle_ef_error , _angle_bf_error ) ;
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} else {
_acro_angle_switch = 4500 ;
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integrate_bf_rate_error_to_angle_errors ( ) ;
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if ( frame_conversion_bf_to_ef ( _angle_bf_error , angle_ef_error ) ) {
_angle_ef_target . x = wrap_180_cd_float ( angle_ef_error . x + _ahrs . roll_sensor ) ;
_angle_ef_target . y = wrap_180_cd_float ( angle_ef_error . y + _ahrs . pitch_sensor ) ;
_angle_ef_target . z = wrap_360_cd_float ( angle_ef_error . z + _ahrs . yaw_sensor ) ;
}
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if ( _angle_ef_target . y > 9000.0f ) {
_angle_ef_target . x = wrap_180_cd_float ( _angle_ef_target . x + 18000.0f ) ;
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_angle_ef_target . y = wrap_180_cd_float ( 18000.0f - _angle_ef_target . y ) ;
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_angle_ef_target . z = wrap_360_cd_float ( _angle_ef_target . z + 18000.0f ) ;
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}
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if ( _angle_ef_target . y < - 9000.0f ) {
_angle_ef_target . x = wrap_180_cd_float ( _angle_ef_target . x + 18000.0f ) ;
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_angle_ef_target . y = wrap_180_cd_float ( - 18000.0f - _angle_ef_target . y ) ;
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_angle_ef_target . z = wrap_360_cd_float ( _angle_ef_target . z + 18000.0f ) ;
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}
}
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// convert body-frame angle errors to body-frame rate targets
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update_rate_bf_targets ( ) ;
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// body-frame rate commands added
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_rate_bf_target + = _rate_bf_desired ;
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}
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//
// rate_controller_run - run lowest level body-frame rate controller and send outputs to the motors
// should be called at 100hz or more
//
void AC_AttitudeControl : : rate_controller_run ( )
{
// call rate controllers and send output to motors object
// To-Do: should the outputs from get_rate_roll, pitch, yaw be int16_t which is the input to the motors library?
// To-Do: skip this step if the throttle out is zero?
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_motors . set_roll ( rate_bf_to_motor_roll ( _rate_bf_target . x ) ) ;
_motors . set_pitch ( rate_bf_to_motor_pitch ( _rate_bf_target . y ) ) ;
_motors . set_yaw ( rate_bf_to_motor_yaw ( _rate_bf_target . z ) ) ;
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}
//
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// earth-frame <-> body-frame conversion functions
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//
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// frame_conversion_ef_to_bf - converts earth frame vector to body frame vector
void AC_AttitudeControl : : frame_conversion_ef_to_bf ( const Vector3f & ef_vector , Vector3f & bf_vector )
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{
// convert earth frame rates to body frame rates
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bf_vector . x = ef_vector . x - _ahrs . sin_pitch ( ) * ef_vector . z ;
bf_vector . y = _ahrs . cos_roll ( ) * ef_vector . y + _ahrs . sin_roll ( ) * _ahrs . cos_pitch ( ) * ef_vector . z ;
bf_vector . z = - _ahrs . sin_roll ( ) * ef_vector . y + _ahrs . cos_pitch ( ) * _ahrs . cos_roll ( ) * ef_vector . z ;
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}
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// frame_conversion_bf_to_ef - converts body frame vector to earth frame vector
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bool AC_AttitudeControl : : frame_conversion_bf_to_ef ( const Vector3f & bf_vector , Vector3f & ef_vector )
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{
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// avoid divide by zero
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if ( is_zero ( _ahrs . cos_pitch ( ) ) ) {
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return false ;
}
// convert earth frame angle or rates to body frame
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ef_vector . x = bf_vector . x + _ahrs . sin_roll ( ) * ( _ahrs . sin_pitch ( ) / _ahrs . cos_pitch ( ) ) * bf_vector . y + _ahrs . cos_roll ( ) * ( _ahrs . sin_pitch ( ) / _ahrs . cos_pitch ( ) ) * bf_vector . z ;
ef_vector . y = _ahrs . cos_roll ( ) * bf_vector . y - _ahrs . sin_roll ( ) * bf_vector . z ;
ef_vector . z = ( _ahrs . sin_roll ( ) / _ahrs . cos_pitch ( ) ) * bf_vector . y + ( _ahrs . cos_roll ( ) / _ahrs . cos_pitch ( ) ) * bf_vector . z ;
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return true ;
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}
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//
// protected methods
//
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//
// stabilized rate controller (body-frame) methods
//
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// update_ef_roll_angle_and_error - update _angle_ef_target.x using an earth frame roll rate request
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void AC_AttitudeControl : : update_ef_roll_angle_and_error ( float roll_rate_ef , Vector3f & angle_ef_error , float overshoot_max )
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{
// calculate angle error with maximum of +- max angle overshoot
angle_ef_error . x = wrap_180_cd ( _angle_ef_target . x - _ahrs . roll_sensor ) ;
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angle_ef_error . x = constrain_float ( angle_ef_error . x , - overshoot_max , overshoot_max ) ;
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// update roll angle target to be within max angle overshoot of our roll angle
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_angle_ef_target . x = angle_ef_error . x + _ahrs . roll_sensor ;
// increment the roll angle target
_angle_ef_target . x + = roll_rate_ef * _dt ;
_angle_ef_target . x = wrap_180_cd ( _angle_ef_target . x ) ;
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}
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// update_ef_pitch_angle_and_error - update _angle_ef_target.y using an earth frame pitch rate request
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void AC_AttitudeControl : : update_ef_pitch_angle_and_error ( float pitch_rate_ef , Vector3f & angle_ef_error , float overshoot_max )
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{
// calculate angle error with maximum of +- max angle overshoot
// To-Do: should we do something better as we cross 90 degrees?
angle_ef_error . y = wrap_180_cd ( _angle_ef_target . y - _ahrs . pitch_sensor ) ;
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angle_ef_error . y = constrain_float ( angle_ef_error . y , - overshoot_max , overshoot_max ) ;
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// update pitch angle target to be within max angle overshoot of our pitch angle
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_angle_ef_target . y = angle_ef_error . y + _ahrs . pitch_sensor ;
// increment the pitch angle target
_angle_ef_target . y + = pitch_rate_ef * _dt ;
_angle_ef_target . y = wrap_180_cd ( _angle_ef_target . y ) ;
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}
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// update_ef_yaw_angle_and_error - update _angle_ef_target.z using an earth frame yaw rate request
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void AC_AttitudeControl : : update_ef_yaw_angle_and_error ( float yaw_rate_ef , Vector3f & angle_ef_error , float overshoot_max )
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{
// calculate angle error with maximum of +- max angle overshoot
angle_ef_error . z = wrap_180_cd ( _angle_ef_target . z - _ahrs . yaw_sensor ) ;
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angle_ef_error . z = constrain_float ( angle_ef_error . z , - overshoot_max , overshoot_max ) ;
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// update yaw angle target to be within max angle overshoot of our current heading
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_angle_ef_target . z = angle_ef_error . z + _ahrs . yaw_sensor ;
// increment the yaw angle target
_angle_ef_target . z + = yaw_rate_ef * _dt ;
_angle_ef_target . z = wrap_360_cd ( _angle_ef_target . z ) ;
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}
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// update_rate_bf_errors - calculates body frame angle errors
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// body-frame feed forward rates (centi-degrees / second) taken from _angle_bf_error
// angle errors in centi-degrees placed in _angle_bf_error
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void AC_AttitudeControl : : integrate_bf_rate_error_to_angle_errors ( )
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{
// roll - calculate body-frame angle error by integrating body-frame rate error
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_angle_bf_error . x + = ( _rate_bf_desired . x - ( _ahrs . get_gyro ( ) . x * AC_ATTITUDE_CONTROL_DEGX100 ) ) * _dt ;
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// roll - limit maximum error
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_angle_bf_error . x = constrain_float ( _angle_bf_error . x , - AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX , AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX ) ;
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// pitch - calculate body-frame angle error by integrating body-frame rate error
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_angle_bf_error . y + = ( _rate_bf_desired . y - ( _ahrs . get_gyro ( ) . y * AC_ATTITUDE_CONTROL_DEGX100 ) ) * _dt ;
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// pitch - limit maximum error
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_angle_bf_error . y = constrain_float ( _angle_bf_error . y , - AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX , AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX ) ;
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// yaw - calculate body-frame angle error by integrating body-frame rate error
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_angle_bf_error . z + = ( _rate_bf_desired . z - ( _ahrs . get_gyro ( ) . z * AC_ATTITUDE_CONTROL_DEGX100 ) ) * _dt ;
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// yaw - limit maximum error
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_angle_bf_error . z = constrain_float ( _angle_bf_error . z , - AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX , AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX ) ;
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// To-Do: handle case of motors being disarmed or channel_throttle == 0 and set error to zero
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}
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// update_rate_bf_targets - converts body-frame angle error to body-frame rate targets for roll, pitch and yaw axis
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// targets rates in centi-degrees taken from _angle_bf_error
// results in centi-degrees/sec put into _rate_bf_target
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void AC_AttitudeControl : : update_rate_bf_targets ( )
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{
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// stab roll calculation
// constrain roll rate request
if ( _flags . limit_angle_to_rate_request ) {
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_rate_bf_target . x = sqrt_controller ( _angle_bf_error . x , _p_angle_roll . kP ( ) , constrain_float ( _accel_roll_max / 2.0f , AC_ATTITUDE_ACCEL_RP_CONTROLLER_MIN , AC_ATTITUDE_ACCEL_RP_CONTROLLER_MAX ) ) ;
} else {
_rate_bf_target . x = _p_angle_roll . kP ( ) * _angle_bf_error . x ;
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}
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// stab pitch calculation
// constrain pitch rate request
if ( _flags . limit_angle_to_rate_request ) {
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_rate_bf_target . y = sqrt_controller ( _angle_bf_error . y , _p_angle_pitch . kP ( ) , constrain_float ( _accel_pitch_max / 2.0f , AC_ATTITUDE_ACCEL_RP_CONTROLLER_MIN , AC_ATTITUDE_ACCEL_RP_CONTROLLER_MAX ) ) ;
} else {
_rate_bf_target . y = _p_angle_pitch . kP ( ) * _angle_bf_error . y ;
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}
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// stab yaw calculation
// constrain yaw rate request
if ( _flags . limit_angle_to_rate_request ) {
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_rate_bf_target . z = sqrt_controller ( _angle_bf_error . z , _p_angle_yaw . kP ( ) , constrain_float ( _accel_yaw_max / 2.0f , AC_ATTITUDE_ACCEL_Y_CONTROLLER_MIN , AC_ATTITUDE_ACCEL_Y_CONTROLLER_MAX ) ) ;
} else {
_rate_bf_target . z = _p_angle_yaw . kP ( ) * _angle_bf_error . z ;
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}
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// include roll and pitch rate required to account for precession of the desired attitude about the body frame yaw axes
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_rate_bf_target . x + = _angle_bf_error . y * _ahrs . get_gyro ( ) . z ;
_rate_bf_target . y + = - _angle_bf_error . x * _ahrs . get_gyro ( ) . z ;
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}
//
// body-frame rate controller
//
// rate_bf_to_motor_roll - ask the rate controller to calculate the motor outputs to achieve the target rate in centi-degrees / second
float AC_AttitudeControl : : rate_bf_to_motor_roll ( float rate_target_cds )
{
float p , i , d ; // used to capture pid values for logging
float current_rate ; // this iteration's rate
float rate_error ; // simply target_rate - current_rate
// get current rate
// To-Do: make getting gyro rates more efficient?
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current_rate = ( _ahrs . get_gyro ( ) . x * AC_ATTITUDE_CONTROL_DEGX100 ) ;
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// calculate error and call pid controller
rate_error = rate_target_cds - current_rate ;
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_pid_rate_roll . set_input_filter_d ( rate_error ) ;
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_pid_rate_roll . set_desired_rate ( rate_target_cds ) ;
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// get p value
p = _pid_rate_roll . get_p ( ) ;
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// get i term
i = _pid_rate_roll . get_integrator ( ) ;
// update i term as long as we haven't breached the limits or the I term will certainly reduce
if ( ! _motors . limit . roll_pitch | | ( ( i > 0 & & rate_error < 0 ) | | ( i < 0 & & rate_error > 0 ) ) ) {
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i = _pid_rate_roll . get_i ( ) ;
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}
// get d term
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d = _pid_rate_roll . get_d ( ) ;
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// constrain output and return
return constrain_float ( ( p + i + d ) , - AC_ATTITUDE_RATE_RP_CONTROLLER_OUT_MAX , AC_ATTITUDE_RATE_RP_CONTROLLER_OUT_MAX ) ;
}
// rate_bf_to_motor_pitch - ask the rate controller to calculate the motor outputs to achieve the target rate in centi-degrees / second
float AC_AttitudeControl : : rate_bf_to_motor_pitch ( float rate_target_cds )
{
float p , i , d ; // used to capture pid values for logging
float current_rate ; // this iteration's rate
float rate_error ; // simply target_rate - current_rate
// get current rate
// To-Do: make getting gyro rates more efficient?
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current_rate = ( _ahrs . get_gyro ( ) . y * AC_ATTITUDE_CONTROL_DEGX100 ) ;
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// calculate error and call pid controller
rate_error = rate_target_cds - current_rate ;
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_pid_rate_pitch . set_input_filter_d ( rate_error ) ;
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_pid_rate_pitch . set_desired_rate ( rate_target_cds ) ;
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// get p value
p = _pid_rate_pitch . get_p ( ) ;
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// get i term
i = _pid_rate_pitch . get_integrator ( ) ;
// update i term as long as we haven't breached the limits or the I term will certainly reduce
if ( ! _motors . limit . roll_pitch | | ( ( i > 0 & & rate_error < 0 ) | | ( i < 0 & & rate_error > 0 ) ) ) {
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i = _pid_rate_pitch . get_i ( ) ;
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}
// get d term
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d = _pid_rate_pitch . get_d ( ) ;
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// constrain output and return
return constrain_float ( ( p + i + d ) , - AC_ATTITUDE_RATE_RP_CONTROLLER_OUT_MAX , AC_ATTITUDE_RATE_RP_CONTROLLER_OUT_MAX ) ;
}
// rate_bf_to_motor_yaw - ask the rate controller to calculate the motor outputs to achieve the target rate in centi-degrees / second
float AC_AttitudeControl : : rate_bf_to_motor_yaw ( float rate_target_cds )
{
float p , i , d ; // used to capture pid values for logging
float current_rate ; // this iteration's rate
float rate_error ; // simply target_rate - current_rate
// get current rate
// To-Do: make getting gyro rates more efficient?
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current_rate = ( _ahrs . get_gyro ( ) . z * AC_ATTITUDE_CONTROL_DEGX100 ) ;
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// calculate error and call pid controller
rate_error = rate_target_cds - current_rate ;
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_pid_rate_yaw . set_input_filter_all ( rate_error ) ;
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_pid_rate_yaw . set_desired_rate ( rate_target_cds ) ;
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// get p value
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p = _pid_rate_yaw . get_p ( ) ;
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// get i term
i = _pid_rate_yaw . get_integrator ( ) ;
// update i term as long as we haven't breached the limits or the I term will certainly reduce
if ( ! _motors . limit . yaw | | ( ( i > 0 & & rate_error < 0 ) | | ( i < 0 & & rate_error > 0 ) ) ) {
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i = _pid_rate_yaw . get_i ( ) ;
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}
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// get d value
d = _pid_rate_yaw . get_d ( ) ;
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// constrain output and return
return constrain_float ( ( p + i + d ) , - AC_ATTITUDE_RATE_YAW_CONTROLLER_OUT_MAX , AC_ATTITUDE_RATE_YAW_CONTROLLER_OUT_MAX ) ;
}
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// accel_limiting - enable or disable accel limiting
void AC_AttitudeControl : : accel_limiting ( bool enable_limits )
{
if ( enable_limits ) {
// if enabling limits, reload from eeprom or set to defaults
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if ( is_zero ( _accel_roll_max ) ) {
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_accel_roll_max . load ( ) ;
}
// if enabling limits, reload from eeprom or set to defaults
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if ( is_zero ( _accel_pitch_max ) ) {
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_accel_pitch_max . load ( ) ;
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}
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if ( is_zero ( _accel_yaw_max ) ) {
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_accel_yaw_max . load ( ) ;
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}
} else {
// if disabling limits, set to zero
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_accel_roll_max = 0.0f ;
_accel_pitch_max = 0.0f ;
_accel_yaw_max = 0.0f ;
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}
}
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//
// throttle functions
//
// set_throttle_out - to be called by upper throttle controllers when they wish to provide throttle output directly to motors
// provide 0 to cut motors
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void AC_AttitudeControl : : set_throttle_out ( float throttle_out , bool apply_angle_boost , float filter_cutoff )
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{
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_motors . set_stabilizing ( true ) ;
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_motors . set_throttle_filter_cutoff ( filter_cutoff ) ;
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if ( apply_angle_boost ) {
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_motors . set_throttle ( get_boosted_throttle ( throttle_out ) ) ;
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} else {
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_motors . set_throttle ( throttle_out ) ;
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// clear angle_boost for logging purposes
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_angle_boost = 0 ;
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}
}
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// outputs a throttle to all motors evenly with no attitude stabilization
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void AC_AttitudeControl : : set_throttle_out_unstabilized ( float throttle_in , bool reset_attitude_control , float filter_cutoff )
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{
if ( reset_attitude_control ) {
relax_bf_rate_controller ( ) ;
set_yaw_target_to_current_heading ( ) ;
}
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_motors . set_throttle_filter_cutoff ( filter_cutoff ) ;
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_motors . set_stabilizing ( false ) ;
_motors . set_throttle ( throttle_in ) ;
_angle_boost = 0 ;
}
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// sqrt_controller - response based on the sqrt of the error instead of the more common linear response
float AC_AttitudeControl : : sqrt_controller ( float error , float p , float second_ord_lim )
{
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if ( is_zero ( second_ord_lim ) | | is_zero ( p ) ) {
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return error * p ;
}
float linear_dist = second_ord_lim / sq ( p ) ;
if ( error > linear_dist ) {
return safe_sqrt ( 2.0f * second_ord_lim * ( error - ( linear_dist / 2.0f ) ) ) ;
} else if ( error < - linear_dist ) {
return - safe_sqrt ( 2.0f * second_ord_lim * ( - error - ( linear_dist / 2.0f ) ) ) ;
} else {
return error * p ;
}
}
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// Maximum roll rate step size that results in maximum output after 4 time steps
float AC_AttitudeControl : : max_rate_step_bf_roll ( )
{
float alpha = _pid_rate_roll . get_filt_alpha ( ) ;
float alpha_remaining = 1 - alpha ;
return AC_ATTITUDE_RATE_RP_CONTROLLER_OUT_MAX / ( ( alpha_remaining * alpha_remaining * alpha_remaining * alpha * _pid_rate_roll . kD ( ) ) / _dt + _pid_rate_roll . kP ( ) ) ;
}
// Maximum pitch rate step size that results in maximum output after 4 time steps
float AC_AttitudeControl : : max_rate_step_bf_pitch ( )
{
float alpha = _pid_rate_pitch . get_filt_alpha ( ) ;
float alpha_remaining = 1 - alpha ;
return AC_ATTITUDE_RATE_RP_CONTROLLER_OUT_MAX / ( ( alpha_remaining * alpha_remaining * alpha_remaining * alpha * _pid_rate_pitch . kD ( ) ) / _dt + _pid_rate_pitch . kP ( ) ) ;
}
// Maximum yaw rate step size that results in maximum output after 4 time steps
float AC_AttitudeControl : : max_rate_step_bf_yaw ( )
{
float alpha = _pid_rate_yaw . get_filt_alpha ( ) ;
float alpha_remaining = 1 - alpha ;
return AC_ATTITUDE_RATE_RP_CONTROLLER_OUT_MAX / ( ( alpha_remaining * alpha_remaining * alpha_remaining * alpha * _pid_rate_yaw . kD ( ) ) / _dt + _pid_rate_yaw . kP ( ) ) ;
}