ardupilot/libraries/AR_WPNav/AR_WPNav.h

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#pragma once
#include <AP_Common/AP_Common.h>
#include <AP_Math/SCurve.h>
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#include <APM_Control/AR_AttitudeControl.h>
#include <APM_Control/AR_PosControl.h>
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#include <AC_Avoidance/AP_OAPathPlanner.h>
#include "AR_PivotTurn.h"
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class AR_WPNav {
public:
// constructor
AR_WPNav(AR_AttitudeControl& atc, AR_PosControl &pos_control);
// initialise waypoint controller. speed_max should be set to the maximum speed in m/s (or left at zero to use the default speed)
void init(float speed_max = 0);
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// update navigation
virtual void update(float dt);
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// get or set maximum speed in m/s
// if set_speed_max is called in rapid succession changes in speed may be delayed by up to 0.5sec
float get_speed_max() const { return _base_speed_max; }
bool set_speed_max(float speed_max);
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// set speed nudge in m/s. this will have no effect unless nudge_speed_max > speed_max
// nudge_speed_max should always be positive regardless of whether the vehicle is travelling forward or reversing
void set_nudge_speed_max(float nudge_speed_max);
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// execute the mission in reverse (i.e. drive backwards to destination)
bool get_reversed() const { return _reversed; }
void set_reversed(bool reversed) { _reversed = reversed; }
// get navigation outputs for speed (in m/s) and turn rate (in rad/sec)
float get_speed() const { return _desired_speed_limited; }
float get_turn_rate_rads() const { return _desired_turn_rate_rads; }
// get desired lateral acceleration (for reporting purposes only because will be zero during pivot turns)
float get_lat_accel() const { return _desired_lat_accel; }
// set desired location and (optionally) next_destination
// next_destination should be provided if known to allow smooth cornering
virtual bool set_desired_location(const Location &destination, Location next_destination = Location()) WARN_IF_UNUSED;
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// set desired location to a reasonable stopping point, return true on success
bool set_desired_location_to_stopping_location() WARN_IF_UNUSED;
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// set desired location as offset from the EKF origin, return true on success
bool set_desired_location_NED(const Vector3f& destination) WARN_IF_UNUSED;
bool set_desired_location_NED(const Vector3f &destination, const Vector3f &next_destination) WARN_IF_UNUSED;
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// set desired location but expect the destination to be updated again in the near future
// position controller input shaping will be used for navigation instead of scurves
// Note: object avoidance is not supported if this method is used
bool set_desired_location_expect_fast_update(const Location &destination) WARN_IF_UNUSED;
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// true if vehicle has reached desired location. defaults to true because this is normally used by missions and we do not want the mission to become stuck
virtual bool reached_destination() const { return _reached_destination; }
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// return distance (in meters) to destination
float get_distance_to_destination() const { return _distance_to_destination; }
// return true if destination is valid
bool is_destination_valid() const { return _orig_and_dest_valid; }
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// get current destination. Note: this is not guaranteed to be valid (i.e. _orig_and_dest_valid is not checked)
const Location &get_destination() const { return _destination; }
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// return heading (in centi-degrees) and cross track error (in meters) for reporting to ground station (NAV_CONTROLLER_OUTPUT message)
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float wp_bearing_cd() const { return _wp_bearing_cd; }
float nav_bearing_cd() const { return _desired_heading_cd; }
float crosstrack_error() const { return _cross_track_error; }
// get object avoidance adjusted origin. Note: this is not guaranteed to be valid (i.e. _orig_and_dest_valid is not checked)
virtual const Location &get_oa_origin() const { return _origin; }
// get object avoidance adjusted destination. Note: this is not guaranteed to be valid (i.e. _orig_and_dest_valid is not checked)
virtual const Location &get_oa_destination() const { return get_destination(); }
// return the heading (in centi-degrees) to the next waypoint accounting for OA, (used by sailboats)
virtual float oa_wp_bearing_cd() const { return wp_bearing_cd(); }
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// settor to allow vehicle code to provide turn related param values to this library (should be updated regularly)
void set_turn_params(float turn_radius, bool pivot_possible);
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// enable speeding up position target to catch-up with vehicles travelling faster than WP_SPEED
// designed to support sailboats that do not have precise speed control
// only supported when using SCurves and not when using position controller input shaping
void enable_overspeed(bool enable) { _overspeed_enabled = enable; }
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// accessors for parameter values
float get_default_speed() const { return _speed_max; }
float get_default_accel() const { return _accel_max; }
float get_default_jerk() const { return _jerk_max; }
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float get_radius() const { return _radius; }
float get_pivot_rate() const { return _pivot.get_rate_max(); }
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// calculate stopping location using current position and attitude controller provided maximum deceleration
// returns true on success, false on failure
bool get_stopping_location(Location& stopping_loc) WARN_IF_UNUSED;
// is_fast_waypoint returns true if vehicle will not stop at destination (e.g. set_desired_location provided a next_destination)
bool is_fast_waypoint() const { return _fast_waypoint; }
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// parameter var table
static const struct AP_Param::GroupInfo var_info[];
protected:
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// true if update has been called recently
bool is_active() const;
// move target location along track from origin to destination using SCurves navigation
void advance_wp_target_along_track(const Location &current_loc, float dt);
// update psc input shaping navigation controller
void update_psc_input_shaping(float dt);
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// update distance and bearing from vehicle's current position to destination
void update_distance_and_bearing_to_destination();
// calculate steering and speed to drive along line from origin to destination waypoint
void update_steering_and_speed(const Location &current_loc, float dt);
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// calculate the crosstrack error (does not rely on L1 controller)
float calc_crosstrack_error(const Location& current_loc) const;
// calculate yaw change at next waypoint in degrees
// returns zero if the angle cannot be calculated because some points are on top of others
float get_corner_angle(const Location& loc1, const Location& loc2, const Location& loc3) const;
// helper function to initialise position controller if it hasn't been called recently
// this should be called before updating the position controller with new targets but after the EKF has a good position estimate
void init_pos_control_if_necessary();
// set origin and destination to stopping point
bool set_origin_and_destination_to_stopping_point();
// check for changes in _base_speed_max or _nudge_speed_max
// updates position controller limits and recalculate scurve path if required
void update_speed_max();
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// parameters
AP_Float _speed_max; // target speed between waypoints in m/s
AP_Float _radius; // distance in meters from a waypoint when we consider the waypoint has been reached
AR_PivotTurn _pivot; // pivot turn controller
AP_Float _accel_max; // max acceleration. If zero then attitude controller's specified max accel is used
AP_Float _jerk_max; // max jerk (change in acceleration). If zero then value is same as accel_max
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// references
AR_AttitudeControl& _atc; // rover attitude control library
AR_PosControl &_pos_control; // rover position control library
// scurve
SCurve _scurve_prev_leg; // previous scurve trajectory used to blend with current scurve trajectory
SCurve _scurve_this_leg; // current scurve trajectory
SCurve _scurve_next_leg; // next scurve trajectory used to blend with current scurve trajectory
bool _fast_waypoint; // true if vehicle will stop at the next waypoint
bool _pivot_at_next_wp; // true if vehicle should pivot at next waypoint
bool _overspeed_enabled; // if true scurve's position target will speedup to catch vehicles travelling faster than WP_SPEED
float _track_scalar_dt; // time scaler to ensure scurve target doesn't get too far ahead of vehicle
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// variables held in vehicle code (for now)
float _turn_radius; // vehicle turn radius in meters
// variables for navigation
uint32_t _last_update_ms; // system time of last call to update
Location _origin; // origin Location (vehicle will travel from the origin to the destination)
Location _destination; // destination Location when in Guided_WP
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Location _next_destination; // next destination Location when in Guided_WP
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bool _orig_and_dest_valid; // true if the origin and destination have been set
bool _reversed; // execute the mission by backing up
enum class NavControllerType {
NAV_SCURVE = 0, // scurves used for navigation
NAV_PSC_INPUT_SHAPING // position controller input shaping used for navigation
} _nav_control_type; // navigation controller that should be used to travel from _origin to _destination
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// speed_max handling
float _base_speed_max; // speed max (in m/s) derived from parameters or passed into init
float _nudge_speed_max; // "nudge" speed max (in m/s) normally from the pilot. has no effect if less than _base_speed_max. always positive.
uint32_t _last_speed_update_ms; // system time that speed_max was last update. used to ensure speed_max is not update too quickly
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// main outputs from navigation library
float _desired_speed_limited; // desired speed (above) but accel/decel limited
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float _desired_turn_rate_rads; // desired turn-rate in rad/sec (negative is counter clockwise, positive is clockwise)
float _desired_lat_accel; // desired lateral acceleration (for reporting only)
float _desired_heading_cd; // desired heading (back towards line between origin and destination)
float _wp_bearing_cd; // heading to waypoint in centi-degrees
float _cross_track_error; // cross track error (in meters). distance from current position to closest point on line between origin and destination
// variables for reporting
float _distance_to_destination; // distance from vehicle to final destination in meters
bool _reached_destination; // true once the vehicle has reached the destination
};