2009-02-02 51562 (27c589f09a21) merged Mac support revisions into 3.0.
2009-03-04 52014 (dc3d24824b60) merged slightly improved version into 2.7.
Change 3.4+ to match the later 2.7 patch. Buttons tested manually.
reference to the overlapped object. IocpProactor._poll() now also ignores false
alarms: GetQueuedCompletionStatus() returns the overlapped but it is still
pending.
* Tulip issue #196: IocpProactor._poll() clears the reference to the
overlapped operation when the operation is done. It would be better to clear
the reference in a new _OverlappedFuture.set_result() method, but it cannot
be done yet because of a weird bug.
* BaseSelectorEventLoop._write_to_self() now logs errors in debug mode.
* Tulip issue #196: IocpProactor._poll() clears the reference to the
overlapped operation when the operation is done. It would be better to clear
the reference in a new _OverlappedFuture.set_result() method, but it cannot
be done yet because of a weird bug.
* BaseSelectorEventLoop._write_to_self() now logs errors in debug mode.
* Fix _WaitHandleFuture.cancel(): return the result of the parent cancel()
method.
* _OverlappedFuture.cancel() now clears its reference to the overlapped object.
Make also the _OverlappedFuture.ov attribute private.
* Check if _WaitHandleFuture completed before unregistering it in the callback.
Add also _WaitHandleFuture._poll() and repr(_WaitHandleFuture).
* _WaitHandleFuture now unregisters its wait handler if WaitForSingleObject()
raises an exception.
* _OverlappedFuture.set_exception() now cancels the overlapped operation.
* Fix _WaitHandleFuture.cancel(): return the result of the parent cancel()
method.
* _OverlappedFuture.cancel() now clears its reference to the overlapped object.
Make also the _OverlappedFuture.ov attribute private.
* Check if _WaitHandleFuture completed before unregistering it in the callback.
Add also _WaitHandleFuture._poll() and repr(_WaitHandleFuture).
* _WaitHandleFuture now unregisters its wait handler if WaitForSingleObject()
raises an exception.
* _OverlappedFuture.set_exception() now cancels the overlapped operation.
Improve stability of the proactor event loop, especially operations on
overlapped objects:
* Tulip issue 195: Don't call UnregisterWait() twice if a _WaitHandleFuture is
cancelled twice to fix a crash.
* IocpProactor.close(): cancel futures to cancel overlapped operations, instead
of cancelling directly overlapped operations. Future objects may not call
ov.cancel() if the future was cancelled or if the overlapped was already
cancelled. The cancel() method of the future may also catch exceptions. Log
also errors on cancellation.
* tests: rename "f" to "fut"
* Add a __repr__() method to IocpProactor
* Add a destructor to IocpProactor which closes it
* _OverlappedFuture.cancel() doesn't cancel the overlapped anymore if it is
done: if it is already cancelled or completed. Log also an error if the
cancellation failed.
* Add the address of the overlapped object in repr(_OverlappedFuture)
* _OverlappedFuture truncates the source traceback to hide the call to the
parent constructor (useless in debug).
Improve stability of the proactor event loop, especially operations on
overlapped objects:
* Tulip issue 195: Don't call UnregisterWait() twice if a _WaitHandleFuture is
cancelled twice to fix a crash.
* IocpProactor.close(): cancel futures to cancel overlapped operations, instead
of cancelling directly overlapped operations. Future objects may not call
ov.cancel() if the future was cancelled or if the overlapped was already
cancelled. The cancel() method of the future may also catch exceptions. Log
also errors on cancellation.
* tests: rename "f" to "fut"
* Add a __repr__() method to IocpProactor
* Add a destructor to IocpProactor which closes it
* _OverlappedFuture.cancel() doesn't cancel the overlapped anymore if it is
done: if it is already cancelled or completed. Log also an error if the
cancellation failed.
* Add the address of the overlapped object in repr(_OverlappedFuture)
* _OverlappedFuture truncates the source traceback to hide the call to the
parent constructor (useless in debug).