Simpler state transition code

Also fixed ARMING_STATE_ARMED_ERROR->ARMING_STATE_STANDBY_ERROR
transition.
This commit is contained in:
Don Gagne 2014-03-26 14:51:57 -07:00
parent 783a240396
commit 521539897e
2 changed files with 75 additions and 100 deletions

View File

@ -68,10 +68,44 @@ static bool arming_state_changed = true;
static bool main_state_changed = true;
static bool failsafe_state_changed = true;
// This array defines the arming state transitions. The rows are the new state, and the columns
// are the current state. Using new state and current state you can index into the array which
// will be true for a valid transition or false for a invalid transition. In some cases even
// though the transition is marked as true additional checks must be made. See arming_state_transition
// code for those checks.
static const bool arming_transitions[ARMING_STATE_MAX][ARMING_STATE_MAX] = {
// INIT, STANDBY, ARMED, ARMED_ERROR, STANDBY_ERROR, REBOOT, IN_AIR_RESTORE
{ /* ARMING_STATE_INIT */ true, true, false, false, false, false, false },
{ /* ARMING_STATE_STANDBY */ true, true, true, true, false, false, false },
{ /* ARMING_STATE_ARMED */ false, true, true, false, false, false, true },
{ /* ARMING_STATE_ARMED_ERROR */ false, false, true, true, false, false, false },
{ /* ARMING_STATE_STANDBY_ERROR */ true, true, false, true, true, false, false },
{ /* ARMING_STATE_REBOOT */ true, true, false, false, true, true, true },
{ /* ARMING_STATE_IN_AIR_RESTORE */ false, false, false, false, false, false, false }, // NYI
};
// You can index into the array with an arming_state_t in order to get it's textual representation
static const char* state_names[ARMING_STATE_MAX] = {
"ARMING_STATE_INIT",
"ARMING_STATE_STANDBY",
"ARMING_STATE_ARMED",
"ARMING_STATE_ARMED_ERROR",
"ARMING_STATE_STANDBY_ERROR",
"ARMING_STATE_REBOOT",
"ARMING_STATE_IN_AIR_RESTORE",
};
transition_result_t
arming_state_transition(struct vehicle_status_s *status, const struct safety_s *safety,
arming_state_t new_arming_state, struct actuator_armed_s *armed, const int mavlink_fd)
arming_state_transition(struct vehicle_status_s *status, /// current vehicle status
const struct safety_s *safety, /// current safety settings
arming_state_t new_arming_state, /// arming state requested
struct actuator_armed_s *armed, /// current armed status
const int mavlink_fd) /// mavlink fd for error reporting, 0 for none
{
// Double check that our static arrays are still valid
ASSERT(ARMING_STATE_INIT == 0);
ASSERT(ARMING_STATE_IN_AIR_RESTORE == ARMING_STATE_MAX - 1);
/*
* Perform an atomic state update
*/
@ -82,111 +116,46 @@ arming_state_transition(struct vehicle_status_s *status, const struct safety_s *
/* only check transition if the new state is actually different from the current one */
if (new_arming_state == status->arming_state) {
ret = TRANSITION_NOT_CHANGED;
} else {
/* enforce lockdown in HIL */
if (status->hil_state == HIL_STATE_ON) {
armed->lockdown = true;
} else {
armed->lockdown = false;
}
switch (new_arming_state) {
case ARMING_STATE_INIT:
/* allow going back from INIT for calibration */
if (status->arming_state == ARMING_STATE_STANDBY) {
ret = TRANSITION_CHANGED;
armed->armed = false;
armed->ready_to_arm = false;
}
break;
case ARMING_STATE_STANDBY:
/* allow coming from INIT and disarming from ARMED */
if (status->arming_state == ARMING_STATE_INIT
|| status->arming_state == ARMING_STATE_ARMED
|| status->hil_state == HIL_STATE_ON) {
/* sensors need to be initialized for STANDBY state */
if (status->condition_system_sensors_initialized) {
ret = TRANSITION_CHANGED;
armed->armed = false;
armed->ready_to_arm = true;
}
}
break;
case ARMING_STATE_ARMED:
/* allow arming from STANDBY and IN-AIR-RESTORE */
if ((status->arming_state == ARMING_STATE_STANDBY || status->arming_state == ARMING_STATE_IN_AIR_RESTORE)) {
// Check that we have a valid state transition
bool valid_transition = arming_transitions[new_arming_state][status->arming_state];
if (valid_transition) {
// We have a good transition. Now perform any secondary validation.
if (new_arming_state == ARMING_STATE_ARMED) {
// In non-HIL, fail transition if we need safety switch press
if (status->hil_state == HIL_STATE_OFF && safety->safety_switch_available && !safety->safety_off) {
// If we need to wait for safety switch then output message, but only if we have fd for mavlink connection
if (mavlink_fd) {
mavlink_log_critical(mavlink_fd, "NOT ARMING: Press safety switch first.");
}
} else {
valid_transition = false;
}
} else if (new_arming_state == ARMING_STATE_STANDBY && status->arming_state == ARMING_STATE_ARMED_ERROR) {
new_arming_state = ARMING_STATE_STANDBY_ERROR;
}
}
// HIL can always go to standby
if (status->hil_state == HIL_STATE_ON && new_arming_state == ARMING_STATE_STANDBY) {
valid_transition = true;
}
/* Sensors need to be initialized for STANDBY state */
if (new_arming_state == ARMING_STATE_STANDBY && !status->condition_system_sensors_initialized) {
valid_transition = false;
}
// Finish up the state transition
if (valid_transition) {
armed->armed = new_arming_state == ARMING_STATE_ARMED || new_arming_state == ARMING_STATE_ARMED_ERROR;
armed->ready_to_arm = new_arming_state == ARMING_STATE_ARMED || new_arming_state == ARMING_STATE_STANDBY;
ret = TRANSITION_CHANGED;
armed->armed = true;
armed->ready_to_arm = true;
}
}
break;
case ARMING_STATE_ARMED_ERROR:
/* an armed error happens when ARMED obviously */
if (status->arming_state == ARMING_STATE_ARMED) {
ret = TRANSITION_CHANGED;
armed->armed = true;
armed->ready_to_arm = false;
}
break;
case ARMING_STATE_STANDBY_ERROR:
/* a disarmed error happens when in STANDBY or in INIT or after ARMED_ERROR */
if (status->arming_state == ARMING_STATE_STANDBY
|| status->arming_state == ARMING_STATE_INIT
|| status->arming_state == ARMING_STATE_ARMED_ERROR) {
ret = TRANSITION_CHANGED;
armed->armed = false;
armed->ready_to_arm = false;
}
break;
case ARMING_STATE_REBOOT:
/* an armed error happens when ARMED obviously */
if (status->arming_state == ARMING_STATE_INIT
|| status->arming_state == ARMING_STATE_STANDBY
|| status->arming_state == ARMING_STATE_STANDBY_ERROR) {
ret = TRANSITION_CHANGED;
armed->armed = false;
armed->ready_to_arm = false;
}
break;
case ARMING_STATE_IN_AIR_RESTORE:
/* XXX implement */
break;
default:
break;
}
if (ret == TRANSITION_CHANGED) {
status->arming_state = new_arming_state;
arming_state_changed = true;
}
@ -195,8 +164,12 @@ arming_state_transition(struct vehicle_status_s *status, const struct safety_s *
/* end of atomic state update */
irqrestore(flags);
if (ret == TRANSITION_DENIED)
if (ret == TRANSITION_DENIED) {
if (mavlink_fd) {
mavlink_log_critical(mavlink_fd, "Invalid arming transition from %s to %s", state_names[status->arming_state], state_names[new_arming_state]);
}
warnx("arming transition rejected");
}
return ret;
}

View File

@ -69,6 +69,8 @@ typedef enum {
MAIN_STATE_MAX
} main_state_t;
// If you change the order, add or remove arming_state_t states make sure to update the arrays
// in state_machine_helper.cpp as well.
typedef enum {
ARMING_STATE_INIT = 0,
ARMING_STATE_STANDBY,