debug new matrix form for RRT and add blob check for intersection
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c03d6e269b
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@ -5,8 +5,8 @@ robot_marker = "X"
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# copy a full matrix row
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# copy a full matrix row
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function mat_copyrow(out,ro,in,ri){
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function mat_copyrow(out,ro,in,ri){
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out[ro] = {}
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out[ro] = {}
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var icr = 0
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var icr = 1
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while(icr < size(in[ri])) {
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while(icr <= size(in[ri])) {
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out[ro][icr]=in[ri][icr]
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out[ro][icr]=in[ri][icr]
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icr = icr + 1
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icr = icr + 1
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}
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}
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@ -18,11 +18,11 @@ function getvec(t,row){
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function init_test_map(len){
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function init_test_map(len){
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map = {}
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map = {}
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var indexR = 0
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var indexR = 1
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while(indexR < len) {
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while(indexR <= len) {
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map[indexR] = {}
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map[indexR] = {}
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var indexC = 0
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var indexC = 1
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while(indexC < len) {
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while(indexC <= len) {
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map[indexR][indexC] = 1.0
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map[indexR][indexC] = 1.0
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indexC = indexC + 1
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indexC = indexC + 1
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}
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}
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@ -33,22 +33,22 @@ function init_test_map(len){
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map[6][5] = 0.0
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map[6][5] = 0.0
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map[4][5] = 0.0
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map[4][5] = 0.0
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log("Occupancy grid initialized (",len,"x",len,") with obstacles.")
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log("Occupancy grid initialized (",size(map),"x",size(map[1]),") with obstacles.")
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}
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}
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function init_map(len){
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function init_map(len){
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map = {}
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map = {}
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var indexR = 0
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var indexR = 1
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while(indexR < len) {
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while(indexR <= len) {
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map[indexR] = {}
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map[indexR] = {}
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var indexC = 0
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var indexC = 1
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while(indexC < len) {
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while(indexC <= len) {
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map[indexR][indexC] = 1.0
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map[indexR][indexC] = 1.0
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indexC = indexC + 1
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indexC = indexC + 1
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}
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}
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indexR = indexR + 1
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indexR = indexR + 1
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}
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}
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log("Occupancy grid initialized (",len,"x",len,").")
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log("Occupancy grid initialized (",size(map),"x",size(map[1]),").")
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}
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}
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function add_obstacle(pos, off, inc_trust) {
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function add_obstacle(pos, off, inc_trust) {
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@ -57,7 +57,7 @@ function add_obstacle(pos, off, inc_trust) {
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if(xi <= size(map) and yi <= size(map[1]) and xi > 0 and yi > 0) {
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if(xi <= size(map) and yi <= size(map[1]) and xi > 0 and yi > 0) {
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#log("Add obstacle in cell: ", xi, " ", yi)
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#log("Add obstacle in cell: ", xi, " ", yi)
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old=map[xi][yi]
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var old=map[xi][yi]
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if(old-inc_trust > 0.0)
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if(old-inc_trust > 0.0)
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map[xi][yi] = old-inc_trust
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map[xi][yi] = old-inc_trust
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else
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else
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@ -71,7 +71,7 @@ function remove_obstacle(pos, off, dec_trust) {
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if(xi <= size(map) and yi <= size(map[1]) and xi > 0 and yi > 0){
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if(xi <= size(map) and yi <= size(map[1]) and xi > 0 and yi > 0){
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#log("Remove obstacle in cell: ", xi, " ", yi)
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#log("Remove obstacle in cell: ", xi, " ", yi)
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old=map[xi][yi]
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var old=map[xi][yi]
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if(old + dec_trust < 1.0) #x,y
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if(old + dec_trust < 1.0) #x,y
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map[xi][yi] = old+dec_trust
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map[xi][yi] = old+dec_trust
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else
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else
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@ -79,6 +79,30 @@ function remove_obstacle(pos, off, dec_trust) {
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}
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}
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}
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}
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function get_occupied_cells(cur_cell){
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var i = 1
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var occupied_cells = {}
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occupied_cells[0] = cur_cell
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occupied_cells[1] = math.vec2.new(cur_cell.x + 1, cur_cell.y)
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occupied_cells[2] = math.vec2.new(cur_cell.x - 1, cur_cell.y)
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occupied_cells[3] = math.vec2.new(cur_cell.x, cur_cell.y + 1)
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occupied_cells[4] = math.vec2.new(cur_cell.x, cur_cell.y - 1)
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return occupied_cells
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}
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function is_in(dictionary, x, y){
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var i = 0
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while(i < size(dictionary)){
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if(dictionary[i].x == x and dictionary[i].y == y){
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return 1
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}
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i = i + 1
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}
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return 0
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}
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function table_print(t) {
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function table_print(t) {
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foreach(t, function(key, value) {
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foreach(t, function(key, value) {
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log(key, " -> ", value)
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log(key, " -> ", value)
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@ -14,12 +14,12 @@ function UAVinit_map(m_navigation) {
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# create a map big enough for the goal
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# create a map big enough for the goal
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init_map(2*math.round(math.vec2.length(m_navigation))+10)
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init_map(2*math.round(math.vec2.length(m_navigation))+10)
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# center the robot on the grid
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# center the robot on the grid
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cur_cell = math.vec2.new(math.round(size(map[1])/2.0),math.round(size(map)/2.0))
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cur_cell = math.vec2.new(math.round(size(map)/2.0),math.round(size(map[1])/2.0))
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}
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}
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function UAVpathPlanner(m_navigation, m_pos) {
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function UAVpathPlanner(m_navigation, m_pos) {
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# place the robot on the grid
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# place the robot on the grid
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update_curcell(m_pos,0)
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cur_cell = getcell(m_pos,0)
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# create the goal in the map grid
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# create the goal in the map grid
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mapgoal = math.vec2.add(m_navigation,cur_cell)
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mapgoal = math.vec2.add(m_navigation,cur_cell)
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mapgoal = math.vec2.new(math.round(mapgoal.x),math.round(mapgoal.y))
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mapgoal = math.vec2.new(math.round(mapgoal.x),math.round(mapgoal.y))
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@ -34,7 +34,7 @@ function Kh4pathPlanner(m_goal, m_pos) {
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m_goal = math.vec2.new(math.round(m_goal.x*CM2KH4.x), math.round(m_goal.y*CM2KH4.y))
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m_goal = math.vec2.new(math.round(m_goal.x*CM2KH4.x), math.round(m_goal.y*CM2KH4.y))
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# place the robot on the grid
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# place the robot on the grid
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update_curcell(m_pos,1)
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cur_cell = getcell(m_pos,1)
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log("Starting from cell: ", cur_cell.x, " ", cur_cell.y)
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log("Starting from cell: ", cur_cell.x, " ", cur_cell.y)
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log("Going to cell: ", m_goal.x, " ", m_goal.y)
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log("Going to cell: ", m_goal.x, " ", m_goal.y)
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@ -44,26 +44,35 @@ function Kh4pathPlanner(m_goal, m_pos) {
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return RRTSTAR(m_goal, math.vec2.new(10.0 * CM2KH4.x, 10.0 * CM2KH4.y))
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return RRTSTAR(m_goal, math.vec2.new(10.0 * CM2KH4.x, 10.0 * CM2KH4.y))
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}
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}
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function update_curcell(m_curpos, kh4) {
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function getcell(m_curpos, kh4) {
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var cell = {}
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if(kh4) { # for khepera playground
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if(kh4) { # for khepera playground
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cur_cell = math.vec2.sub(m_curpos, math.vec2.new(GRIDCM.xmin, GRIDCM.ymin))
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cell = math.vec2.sub(m_curpos, math.vec2.new(GRIDCM.xmin, GRIDCM.ymin))
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cur_cell = math.vec2.new(math.round(cur_cell.x*CM2KH4.x), math.round(cur_cell.y*CM2KH4.y))
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cell = math.vec2.new(math.round(cell.x*CM2KH4.x), math.round(cell.y*CM2KH4.y))
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} else { # for uav map relative to home
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} else { # for uav map relative to home
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cur_cell = math.vec2.add(cur_cell, m_curpos)
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cell = math.vec2.new(math.round(size(map)/2.0),math.round(size(map[1])/2.0))
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cur_cell = math.vec2.new(math.round(m_curpos.x), math.round(m_curpos.y))
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cell = math.vec2.add(cell, m_curpos)
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cell = math.vec2.new(math.round(cell.x), math.round(cell.y))
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}
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}
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if(cur_cell.x > size(map))
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if(cell.x > size(map))
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cur_cell.x = size(map)
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cell.x = size(map)
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if(cur_cell.y > size(map[1]))
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if(cell.y > size(map[1]))
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cur_cell.y = size(map[1])
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cell.y = size(map[1])
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if(cur_cell.x < 1)
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if(cell.x < 1)
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cur_cell.x = 1
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cell.x = 1
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if(cur_cell.y < 1)
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if(cell.y < 1)
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cur_cell.y = 1
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cell.y = 1
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return cell
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}
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function updateMap(m_pos) {
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#getproxobs(m_pos)
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UAVgetneiobs (m_pos)
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}
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}
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function UAVgetneiobs (m_curpos) {
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function UAVgetneiobs (m_curpos) {
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update_curcell(m_curpos,0)
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cur_cell = getcell(m_curpos,0)
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# add all neighbors as obstacles in the grid
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# add all neighbors as obstacles in the grid
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neighbors.foreach(function(rid, data) {
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neighbors.foreach(function(rid, data) {
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add_obstacle(math.vec2.add(math.vec2.newp(data.distance,data.azimuth),cur_cell), 0, 1.0)
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add_obstacle(math.vec2.add(math.vec2.newp(data.distance,data.azimuth),cur_cell), 0, 1.0)
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@ -72,7 +81,7 @@ function UAVgetneiobs (m_curpos) {
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function getneiobs (m_curpos) {
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function getneiobs (m_curpos) {
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var foundobstacle = 0
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var foundobstacle = 0
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update_curcell(m_curpos,1)
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cur_cell = getcell(m_curpos,1)
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var old_nei = table_copy(nei_cell)
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var old_nei = table_copy(nei_cell)
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#log("NeiObs debug: ", nei_cell[9], " ", nei_cell[3])
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#log("NeiObs debug: ", nei_cell[9], " ", nei_cell[3])
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@ -118,7 +127,7 @@ function getneiobs (m_curpos) {
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function getproxobs (m_curpos) {
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function getproxobs (m_curpos) {
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foundobstacle = 0
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foundobstacle = 0
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update_curcell(m_curpos,1)
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cur_cell = getcell(m_curpos,1)
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reduce(proximity,
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reduce(proximity,
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function(key, value, acc) {
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function(key, value, acc) {
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@ -159,16 +168,18 @@ function getproxobs (m_curpos) {
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}
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}
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function check_path(m_path, goal_l, m_curpos, kh4) {
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function check_path(m_path, goal_l, m_curpos, kh4) {
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pathisblocked = 0
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var pathisblocked = 0
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nb=goal_l
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var nb = goal_l
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update_curcell(m_curpos,kh4)
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cur_cell = getcell(m_curpos,kh4)
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Cvec = cur_cell
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var Cvec = cur_cell
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while(nb < size(m_path) and nb <= goal_l+1) {
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while(nb <= size(m_path) and nb <= goal_l+1) {
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Nvec = getvec(m_path, nb)
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var Nvec = getvec(m_path, nb)
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if(kh4==0)
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if(kh4 == 0) {
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Nvec=vec_from_gps(Nvec.x,Nvec.y)
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Nvec = vec_from_gps(Nvec.x,Nvec.y,1)
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Nvec = getcell(Nvec,kh4)
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}
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if(doesItIntersect(Cvec, Nvec)) {
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if(doesItIntersect(Cvec, Nvec)) {
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log("Obstacle in the way ! (", Cvec.x, "/", Cvec.y, "->", Nvec.x, "/", Nvec.y, ")")
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log("Path blocked ! (", Cvec.x, "/", Cvec.y, "->", Nvec.x, "/", Nvec.y, ")")
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pathisblocked = 1
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pathisblocked = 1
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}
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}
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Cvec = Nvec
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Cvec = Nvec
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@ -184,12 +195,16 @@ function RRTSTAR(GOAL,TOL) {
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RADIUS = 1.25 #TOL.x #size(map[1])/10.0 # to consider 2 points consecutive
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RADIUS = 1.25 #TOL.x #size(map[1])/10.0 # to consider 2 points consecutive
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goalBoundary = {.xmin=GOAL.x-TOL.x, .xmax=GOAL.x+TOL.x, .ymin=GOAL.y-TOL.y, .ymax=GOAL.y+TOL.y}
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var goalBoundary = {.xmin=GOAL.x-TOL.x, .xmax=GOAL.x+TOL.x, .ymin=GOAL.y-TOL.y, .ymax=GOAL.y+TOL.y}
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#table_print(goalBoundary)
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#table_print(goalBoundary)
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numberOfPoints = 1
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var numberOfPoints = 1
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arrayOfPoints = {}
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var arrayOfPoints = {}
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arrayOfPoints[1] = {.1=cur_cell.x, .2=cur_cell.y}
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Path = {}
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Path = {}
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mat_copyrow(Path,1,arrayOfPoints,1)
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# RRT* tree matrix: x; y; predecessor line in Q; nb of pts; min. distance
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Q = {}
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Q = {}
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Q[1] = {.1=cur_cell.x,.2=cur_cell.y,.3=1,.4=1,.5=0}
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goalReached = 0;
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goalReached = 0;
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timeout = 0
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timeout = 0
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@ -202,7 +217,7 @@ function RRTSTAR(GOAL,TOL) {
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pt = math.vec2.new(math.round(HEIGHT * math.rng.uniform(1.0) + 1), math.round(WIDTH * math.rng.uniform(1.0) + 1))
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pt = math.vec2.new(math.round(HEIGHT * math.rng.uniform(1.0) + 1), math.round(WIDTH * math.rng.uniform(1.0) + 1))
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#log("Point generated: ", pt.x, " ", pt.y)
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#log("Point generated: ", pt.x, " ", pt.y)
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pointList = findPointsInRadius(pt,Q,RADIUS);
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var pointList = findPointsInRadius(pt,Q,RADIUS);
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# Find connection that provides the least cost to come
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# Find connection that provides the least cost to come
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nbCount = 0;
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nbCount = 0;
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@ -210,7 +225,7 @@ function RRTSTAR(GOAL,TOL) {
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minCounter = 0;
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minCounter = 0;
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if(size(pointList) != 0) {
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if(size(pointList) != 0) {
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#log("Found ", size(pointList), " close point:", pointList.mat)
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log("Found ", size(pointList), " close to point: ", pointList[size(pointList)][3])
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ipt=1
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ipt=1
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while(ipt <= size(pointList)) {
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while(ipt <= size(pointList)) {
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pointNumber = {}
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pointNumber = {}
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@ -224,7 +239,7 @@ function RRTSTAR(GOAL,TOL) {
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nbCount = nbCount + 1;
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nbCount = nbCount + 1;
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if(intersects != 1) {
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if(intersects != 1) {
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#log(pointNumber, "do not intersect (",pointNumber.mat[3],")")
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#log(pointNumber, "do not intersect (",pointNumber.mat[3],")")
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distance = math.vec2.length(math.vec2.sub(getvec(pointNumber,1),pt))+Q[pointNumber[1][3]][5]
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var distance = math.vec2.length(math.vec2.sub(getvec(pointNumber,1),pt))+Q[pointNumber[1][3]][5]
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if(distance < minCounted) {
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if(distance < minCounted) {
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minCounted = distance;
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minCounted = distance;
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@ -235,9 +250,11 @@ function RRTSTAR(GOAL,TOL) {
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}
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}
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if(minCounter > 0) {
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if(minCounter > 0) {
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numberOfPoints = numberOfPoints + 1;
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numberOfPoints = numberOfPoints + 1;
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arrayOfPoints[numberOfPoints] = {}
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arrayOfPoints[numberOfPoints][1]=pt.x
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arrayOfPoints[numberOfPoints][1]=pt.x
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arrayOfPoints[numberOfPoints][2]=pt.y
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arrayOfPoints[numberOfPoints][2]=pt.y
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Q[numberOfPoints] = {}
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Q[numberOfPoints][1] = pt.x
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Q[numberOfPoints][1] = pt.x
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Q[numberOfPoints][2] = pt.y
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Q[numberOfPoints][2] = pt.y
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Q[numberOfPoints][3] = pointList[minCounter][4]
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Q[numberOfPoints][3] = pointList[minCounter][4]
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@ -249,9 +266,10 @@ function RRTSTAR(GOAL,TOL) {
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# Now check to see if any of the other points can be redirected
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# Now check to see if any of the other points can be redirected
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nbCount = 0;
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nbCount = 0;
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ipt = 1
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ipt = 1
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while(ipt < size(pointList)) {
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while(ipt <= size(pointList)) {
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pointNumber = {}
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pointNumber = {}
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mat_copyrow(pointNumber,1,pointList,ipt)
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mat_copyrow(pointNumber,1,pointList,ipt)
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#log("pN ", size(pointNumber), ", ipt: ", ipt, "prec: ", pointNumber[1][4])
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|
||||||
# Follow the line to see if it intersects anything
|
# Follow the line to see if it intersects anything
|
||||||
intersects = doesItIntersect(pt,getvec(pointNumber,1));
|
intersects = doesItIntersect(pt,getvec(pointNumber,1));
|
||||||
|
@ -262,6 +280,7 @@ function RRTSTAR(GOAL,TOL) {
|
||||||
if(intersects != 1) {
|
if(intersects != 1) {
|
||||||
# If the alternative path is shorter than change it
|
# If the alternative path is shorter than change it
|
||||||
tmpdistance = Q[numberOfPoints][5]+math.vec2.length(math.vec2.sub(getvec(pointNumber,1),pt))
|
tmpdistance = Q[numberOfPoints][5]+math.vec2.length(math.vec2.sub(getvec(pointNumber,1),pt))
|
||||||
|
#log("Q: ", size(Q), "x", size(Q[1]))
|
||||||
if(tmpdistance < Q[pointNumber[1][4]][5]) {
|
if(tmpdistance < Q[pointNumber[1][4]][5]) {
|
||||||
Q[pointNumber[1][4]][3] = numberOfPoints
|
Q[pointNumber[1][4]][3] = numberOfPoints
|
||||||
Q[pointNumber[1][4]][5] = tmpdistance
|
Q[pointNumber[1][4]][5] = tmpdistance
|
||||||
|
@ -285,9 +304,11 @@ function RRTSTAR(GOAL,TOL) {
|
||||||
# If there is no intersection we need to add to the tree
|
# If there is no intersection we need to add to the tree
|
||||||
if(intersects != 1) {
|
if(intersects != 1) {
|
||||||
numberOfPoints = numberOfPoints + 1;
|
numberOfPoints = numberOfPoints + 1;
|
||||||
|
arrayOfPoints[numberOfPoints] = {}
|
||||||
arrayOfPoints[numberOfPoints][1]=pt.x
|
arrayOfPoints[numberOfPoints][1]=pt.x
|
||||||
arrayOfPoints[numberOfPoints][2]=pt.y
|
arrayOfPoints[numberOfPoints][2]=pt.y
|
||||||
|
|
||||||
|
Q[numberOfPoints] = {}
|
||||||
Q[numberOfPoints][1] = pt.x
|
Q[numberOfPoints][1] = pt.x
|
||||||
Q[numberOfPoints][2] = pt.y
|
Q[numberOfPoints][2] = pt.y
|
||||||
Q[numberOfPoints][3] = pointNum
|
Q[numberOfPoints][3] = pointNum
|
||||||
|
@ -320,51 +341,51 @@ function RRTSTAR(GOAL,TOL) {
|
||||||
function findClosestPoint(point,aPt) {
|
function findClosestPoint(point,aPt) {
|
||||||
# Go through each points and find the distances between them and the
|
# Go through each points and find the distances between them and the
|
||||||
# target point
|
# target point
|
||||||
distance = 999
|
var distance = 999
|
||||||
pointNumber = -1
|
var pointNb = -1
|
||||||
ifcp=1
|
var ifcp=1
|
||||||
while(ifcp <= size(aPt)) {
|
while(ifcp <= size(aPt)) {
|
||||||
range = math.vec2.length(math.vec2.sub(point,getvec(aPt,ifcp)))
|
var range = math.vec2.length(math.vec2.sub(point,getvec(aPt,ifcp)))
|
||||||
|
|
||||||
if(range < distance) {
|
if(range < distance) {
|
||||||
distance = range;
|
distance = range;
|
||||||
pointNumber = ifcp;
|
pointNb = ifcp;
|
||||||
}
|
}
|
||||||
ifcp = ifcp + 1
|
ifcp = ifcp + 1
|
||||||
}
|
}
|
||||||
return pointNumber
|
return pointNb
|
||||||
}
|
}
|
||||||
|
|
||||||
# Find the closest point in the tree
|
# Find the closest point in the tree
|
||||||
function findPointsInRadius(point,q,r) {
|
function findPointsInRadius(point,q,r) {
|
||||||
pointList = {}
|
var ptList = {}
|
||||||
var counted = 0;
|
var counted = 0;
|
||||||
var iir = 1
|
var iir = 1
|
||||||
while(iir <= size(q)) {
|
while(iir <= size(q)) {
|
||||||
tmpvv = getvec(q,iir)
|
var tmpvv = getvec(q,iir)
|
||||||
#log("FPiR :", point.x, " ", point.y," ", tmpvv.x," ", tmpvv.y)
|
#log("FPiR :", point.x, " ", point.y," ", tmpvv.x," ", tmpvv.y)
|
||||||
distance = math.vec2.length(math.vec2.sub(getvec(q,iir),point))
|
var distance = math.vec2.length(math.vec2.sub(getvec(q,iir),point))
|
||||||
|
|
||||||
if(distance < r) {
|
if(distance < r) {
|
||||||
counted = counted+1;
|
counted = counted+1;
|
||||||
mat_copyrow(pointList,counted,q,iir)
|
mat_copyrow(ptList,counted,q,iir)
|
||||||
}
|
}
|
||||||
|
|
||||||
iir = iir + 1
|
iir = iir + 1
|
||||||
}
|
}
|
||||||
return pointList
|
return ptList
|
||||||
}
|
}
|
||||||
|
|
||||||
# check if the line between 2 point intersect an obstacle
|
# check if the line between 2 point intersect an obstacle
|
||||||
function doesItIntersect(point,vector) {
|
function doesItIntersect(point,vector) {
|
||||||
#log("DiI :", point.x, " ", point.y," ", vector.x," ", vector.y)
|
#log("DiI :", point.x, " ", point.y," ", vector.x," ", vector.y)
|
||||||
dif = math.vec2.sub(point,vector)
|
var dif = math.vec2.sub(point,vector)
|
||||||
distance = math.vec2.length(dif)
|
var distance = math.vec2.length(dif)
|
||||||
if(distance == 0.0){
|
if(distance == 0.0){
|
||||||
# Find what block we're in right now
|
# Find what block we're in right now
|
||||||
var xi = math.round(point.x) #+1
|
var xi = math.round(point.x) #+1
|
||||||
var yi = math.round(point.y) #+1
|
var yi = math.round(point.y) #+1
|
||||||
if(xi!=cur_cell.x and yi!=cur_cell.y){
|
if(xi >= size(map) and yi >= size(map[1]) and xi != cur_cell.x and yi != cur_cell.y) {
|
||||||
if(map[xi][yi] > 0.5)
|
if(map[xi][yi] > 0.5)
|
||||||
return 1
|
return 1
|
||||||
else
|
else
|
||||||
|
@ -372,21 +393,22 @@ function doesItIntersect(point,vector) {
|
||||||
} else
|
} else
|
||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
vec = math.vec2.scale(dif,1.0/distance)
|
var vec = math.vec2.scale(dif,1.0/distance)
|
||||||
pathstep = size(map[1]) - 2
|
var pathstep = size(map) - 2
|
||||||
|
|
||||||
idii = 1.0
|
idii = 1.0
|
||||||
while(idii <= pathstep) {
|
while(idii <= pathstep) {
|
||||||
range = distance*idii/pathstep
|
var range = distance*idii/pathstep
|
||||||
pos_chk = math.vec2.sub(point,math.vec2.scale(vec,range));
|
var pos_chk = math.vec2.sub(point,math.vec2.scale(vec,range));
|
||||||
|
|
||||||
# Find what block we're in right now
|
# Find what block we're in right now
|
||||||
var xi = math.round(pos_chk.x) #+1
|
var xi = math.round(pos_chk.x) #+1
|
||||||
var yi = math.round(pos_chk.y) #+1
|
var yi = math.round(pos_chk.y) #+1
|
||||||
#log("Grid :", pos_chk.x, " ", pos_chk.y," ", xi," ", yi, " R: ", range)
|
#log("Grid :", pos_chk.x, " ", pos_chk.y," ", xi," ", yi, " R: ", range, "(Map size: ", size(map), ")")
|
||||||
|
|
||||||
if(xi!=cur_cell.x and yi!=cur_cell.y){
|
if(is_in(get_occupied_cells(cur_cell), xi, yi) == 0){
|
||||||
if(xi <= size(map[1]) and yi <= size(map) and xi > 0 and yi > 0) {
|
#if(xi!=cur_cell.x and yi!=cur_cell.y) {
|
||||||
|
if(xi <= size(map) and yi <= size(map[1]) and xi > 0 and yi > 0) {
|
||||||
if(map[xi][yi] < 0.5) { # because obstacle use trust values
|
if(map[xi][yi] < 0.5) { # because obstacle use trust values
|
||||||
#log("Obstacle in the way(", xi, " ", yi, ": ", map[xi][yi], ")!")
|
#log("Obstacle in the way(", xi, " ", yi, ": ", map[xi][yi], ")!")
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -403,20 +425,28 @@ function doesItIntersect(point,vector) {
|
||||||
}
|
}
|
||||||
|
|
||||||
function getPathGPS(Q,nb){
|
function getPathGPS(Q,nb){
|
||||||
|
#log("-----------CONVERTING PATH!!!")
|
||||||
path={}
|
path={}
|
||||||
var npt=0
|
var npt=0
|
||||||
|
var isrecursive = 0
|
||||||
# get the path from the point list
|
# get the path from the point list
|
||||||
while(nb!=1){
|
while(nb > 1 and isrecursive!=1){
|
||||||
npt=npt+1
|
npt=npt+1
|
||||||
path[npt] = {}
|
path[npt] = {}
|
||||||
path[npt][1]=Q[nb][1]
|
path[npt][1]=Q[nb][1]
|
||||||
path[npt][2]=Q[nb][2]
|
path[npt][2]=Q[nb][2]
|
||||||
|
if(nb != Q[Q[nb][3]][3])
|
||||||
nb = Q[nb][3];
|
nb = Q[nb][3];
|
||||||
|
else {
|
||||||
|
isrecursive = 1
|
||||||
|
path={}
|
||||||
|
log("ERROR - Recursive path !!!")
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
# re-order the list and make the path points absolute
|
# re-order the list and make the path points absolute
|
||||||
pathR={}
|
pathR={}
|
||||||
var totpt = npt
|
var totpt = npt + 1
|
||||||
while(npt > 0){
|
while(npt > 0){
|
||||||
tmpgoal = gps_from_vec(math.vec2.sub(getvec(path,npt),cur_cell))
|
tmpgoal = gps_from_vec(math.vec2.sub(getvec(path,npt),cur_cell))
|
||||||
pathR[totpt-npt] = {}
|
pathR[totpt-npt] = {}
|
||||||
|
@ -433,7 +463,7 @@ function getPath(Q,nb){
|
||||||
var npt=0
|
var npt=0
|
||||||
|
|
||||||
# log("get the path from the point list")
|
# log("get the path from the point list")
|
||||||
while(nb!=1){
|
while(nb > 1){
|
||||||
npt=npt+1
|
npt=npt+1
|
||||||
path[npt] = {}
|
path[npt] = {}
|
||||||
path[npt][1]=Q[nb][1]
|
path[npt][1]=Q[nb][1]
|
||||||
|
@ -444,7 +474,7 @@ function getPath(Q,nb){
|
||||||
# log("re-order the list")
|
# log("re-order the list")
|
||||||
# table_print(path.mat)
|
# table_print(path.mat)
|
||||||
pathR={}
|
pathR={}
|
||||||
var totpt = npt
|
var totpt = npt + 1
|
||||||
while(npt > 0){
|
while(npt > 0){
|
||||||
tmpgoal = getvec(path,npt)
|
tmpgoal = getvec(path,npt)
|
||||||
pathR[totpt-npt] = {}
|
pathR[totpt-npt] = {}
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
# FLIGHT-RELATED FUNCTIONS
|
# FLIGHT-RELATED FUNCTIONS
|
||||||
#
|
#
|
||||||
########################################
|
########################################
|
||||||
|
include "vec2.bzz"
|
||||||
include "rrtstar.bzz"
|
include "rrtstar.bzz"
|
||||||
|
|
||||||
TARGET_ALTITUDE = 15.0 # m.
|
TARGET_ALTITUDE = 15.0 # m.
|
||||||
|
@ -14,7 +15,6 @@ GOTODIST_TOL = 0.5 # m.
|
||||||
GOTOANG_TOL = 0.1 # rad.
|
GOTOANG_TOL = 0.1 # rad.
|
||||||
cur_goal_l = 0
|
cur_goal_l = 0
|
||||||
rc_State = 0
|
rc_State = 0
|
||||||
homegps = {.lat=0, .long=0}
|
|
||||||
|
|
||||||
function uav_initswarm() {
|
function uav_initswarm() {
|
||||||
s = swarm.create(1)
|
s = swarm.create(1)
|
||||||
|
@ -34,6 +34,7 @@ function idle() {
|
||||||
function takeoff() {
|
function takeoff() {
|
||||||
UAVSTATE = "TAKEOFF"
|
UAVSTATE = "TAKEOFF"
|
||||||
statef=takeoff
|
statef=takeoff
|
||||||
|
homegps = {.lat=position.latitude, .long=position.longitude}
|
||||||
|
|
||||||
if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
|
if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
|
||||||
barrier_set(ROBOTS, action, land, -1)
|
barrier_set(ROBOTS, action, land, -1)
|
||||||
|
@ -61,7 +62,7 @@ function land() {
|
||||||
function set_goto(transf) {
|
function set_goto(transf) {
|
||||||
UAVSTATE = "GOTOGPS"
|
UAVSTATE = "GOTOGPS"
|
||||||
statef=function() {
|
statef=function() {
|
||||||
gotoWP(transf)
|
gotoWPRRT(transf)
|
||||||
}
|
}
|
||||||
|
|
||||||
if(rc_goto.id==id){
|
if(rc_goto.id==id){
|
||||||
|
@ -93,10 +94,8 @@ function picture() {
|
||||||
# still requires to be tuned, replaning takes too much time..
|
# still requires to be tuned, replaning takes too much time..
|
||||||
# DS 23/11/2017
|
# DS 23/11/2017
|
||||||
function gotoWPRRT(transf) {
|
function gotoWPRRT(transf) {
|
||||||
rc_goal = vec_from_gps(rc_goto.latitude, rc_goto.longitude)
|
rc_goal = vec_from_gps(rc_goto.latitude, rc_goto.longitude, 0)
|
||||||
homegps.lat = position.latitude
|
m_pos = math.vec2.scale(vec_from_gps(homegps.lat, homegps.long, 0),-1)
|
||||||
homegps.long = position.longitude
|
|
||||||
m_pos = math.vec2.scale(vec_from_gps(homegps.lat, homegps.long),-1)
|
|
||||||
print(" has to move ", math.vec2.length(rc_goal), "from ", m_pos.x, " ", m_pos.y)
|
print(" has to move ", math.vec2.length(rc_goal), "from ", m_pos.x, " ", m_pos.y)
|
||||||
|
|
||||||
if(math.vec2.length(rc_goal)>GOTO_MAXDIST*5)
|
if(math.vec2.length(rc_goal)>GOTO_MAXDIST*5)
|
||||||
|
@ -104,35 +103,36 @@ function gotoWPRRT(transf) {
|
||||||
else {
|
else {
|
||||||
if(Path==nil){
|
if(Path==nil){
|
||||||
# create the map
|
# create the map
|
||||||
if(map==nil)
|
if(map==nil) {
|
||||||
UAVinit_map(rc_goal)
|
UAVinit_map(rc_goal)
|
||||||
|
homegps.lat = position.latitude
|
||||||
|
homegps.long = position.longitude
|
||||||
|
}
|
||||||
# add proximity sensor and neighbor obstacles to the map
|
# add proximity sensor and neighbor obstacles to the map
|
||||||
while(Path==nil) {
|
while(Path==nil) {
|
||||||
#getproxobs(m_pos)
|
updateMap(m_pos)
|
||||||
UAVgetneiobs (m_pos)
|
|
||||||
Path = UAVpathPlanner(rc_goal, m_pos)
|
Path = UAVpathPlanner(rc_goal, m_pos)
|
||||||
}
|
}
|
||||||
cur_goal_l = 1
|
cur_goal_l = 1
|
||||||
} else if(cur_goal_l <= size(Path)) {
|
} else if(cur_goal_l <= size(Path)) {
|
||||||
cur_gps=getvec(Path,cur_goal_l) #x=latitude, y=longitude
|
var cur_goal_gps = getvec(Path, cur_goal_l) #x=latitude, y=longitude
|
||||||
cur_pt=vec_from_gps(cur_gps.x,cur_gps.y)
|
var cur_goal_pt = vec_from_gps(cur_goal_gps.x, cur_goal_gps.y, 0)
|
||||||
print(" heading to ", cur_pt.x,cur_pt.y)
|
print(" heading to [", cur_goal_l, "/", size(Path), "]", cur_goal_pt.x, cur_goal_pt.y)
|
||||||
if(math.vec2.length(cur_pt)>GOTODIST_TOL) {
|
if(math.vec2.length(cur_goal_pt) > GOTODIST_TOL) {
|
||||||
m_pos = math.vec2.scale(vec_from_gps(homegps.lat, homegps.long),-1)
|
updateMap(m_pos)
|
||||||
UAVgetneiobs(m_pos)
|
|
||||||
if(check_path(Path, cur_goal_l, m_pos, 0)) {
|
if(check_path(Path, cur_goal_l, m_pos, 0)) {
|
||||||
uav_moveto(0.0, 0.0, rc_goto.altitude-position.altitude)
|
uav_moveto(0.0, 0.0, rc_goto.altitude-position.altitude)
|
||||||
Path = nil
|
Path = nil
|
||||||
rc_goal = vec_from_gps(rc_goto.latitude, rc_goto.longitude)
|
rc_goal = vec_from_gps(rc_goto.latitude, rc_goto.longitude,0)
|
||||||
while(Path == nil) {
|
while(Path == nil) {
|
||||||
#getproxobs(m_pos)
|
updateMap(m_pos)
|
||||||
UAVgetneiobs (m_pos)
|
|
||||||
Path = UAVpathPlanner(rc_goal, m_pos)
|
Path = UAVpathPlanner(rc_goal, m_pos)
|
||||||
}
|
}
|
||||||
cur_goal_l = 1
|
cur_goal_l = 1
|
||||||
|
} else {
|
||||||
|
cur_goal_pt = math.vec2.scale(cur_goal_pt, GOTO_MAXVEL/math.vec2.length(cur_goal_pt))
|
||||||
|
uav_moveto(cur_goal_pt.x, cur_goal_pt.y, rc_goto.altitude-position.altitude)
|
||||||
}
|
}
|
||||||
cur_pt = math.vec2.scale(cur_pt, GOTO_MAXVEL/math.vec2.length(cur_pt))
|
|
||||||
uav_moveto(cur_pt.x, cur_pt.y, rc_goto.altitude-position.altitude)
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
cur_goal_l = cur_goal_l + 1
|
cur_goal_l = cur_goal_l + 1
|
||||||
|
@ -262,9 +262,13 @@ function LimitAngle(angle){
|
||||||
return angle
|
return angle
|
||||||
}
|
}
|
||||||
|
|
||||||
function vec_from_gps(lat, lon) {
|
function vec_from_gps(lat, lon, home_ref) {
|
||||||
d_lon = lon - position.longitude
|
d_lon = lon - position.longitude
|
||||||
d_lat = lat - position.latitude
|
d_lat = lat - position.latitude
|
||||||
|
if(home_ref == 1) {
|
||||||
|
d_lon = lon - homegps.long
|
||||||
|
d_lat = lat - homegps.lat
|
||||||
|
}
|
||||||
ned_x = d_lat/180*math.pi * 6371000.0;
|
ned_x = d_lat/180*math.pi * 6371000.0;
|
||||||
ned_y = d_lon/180*math.pi * 6371000.0 * math.cos(lat/180*math.pi);
|
ned_y = d_lon/180*math.pi * 6371000.0 * math.cos(lat/180*math.pi);
|
||||||
#Lgoal.range = math.sqrt(ned_x*ned_x+ned_y*ned_y);
|
#Lgoal.range = math.sqrt(ned_x*ned_x+ned_y*ned_y);
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
include "vec2.bzz"
|
|
||||||
include "update.bzz"
|
include "update.bzz"
|
||||||
include "barrier.bzz" # don't use a stigmergy id=11 with this header.
|
include "barrier.bzz" # don't use a stigmergy id=11 with this header.
|
||||||
include "uavstates.bzz" # require an 'action' function to be defined here.
|
include "uavstates.bzz" # require an 'action' function to be defined here.
|
||||||
|
@ -6,15 +5,18 @@ include "vstigenv.bzz"
|
||||||
|
|
||||||
function action() {
|
function action() {
|
||||||
statef=action
|
statef=action
|
||||||
uav_storegoal(45.5085,-73.1531935979886,5.0)
|
uav_storegoal(45.5088103899,-73.1540826153,25.0)
|
||||||
set_goto(picture)
|
set_goto(idle)
|
||||||
}
|
}
|
||||||
|
|
||||||
# Executed once at init time.
|
# Executed once at init time.
|
||||||
function init() {
|
function init() {
|
||||||
statef=turnedoff
|
|
||||||
UAVSTATE = "TURNEDOFF"
|
|
||||||
uav_initstig()
|
uav_initstig()
|
||||||
|
uav_initswarm()
|
||||||
|
#statef=turnedoff
|
||||||
|
#UAVSTATE = "TURNEDOFF"
|
||||||
|
statef = takeoff
|
||||||
|
UAVSTATE = "TAKEOFF"
|
||||||
}
|
}
|
||||||
|
|
||||||
# Executed at each time step.
|
# Executed at each time step.
|
|
@ -2,7 +2,6 @@ include "vec2.bzz"
|
||||||
include "update.bzz"
|
include "update.bzz"
|
||||||
include "barrier.bzz" # don't use a stigmergy id=80 (auto-increment up) with this header.
|
include "barrier.bzz" # don't use a stigmergy id=80 (auto-increment up) with this header.
|
||||||
include "uavstates.bzz" # require an 'action' function to be defined here.
|
include "uavstates.bzz" # require an 'action' function to be defined here.
|
||||||
include "vstigenv.bzz"
|
|
||||||
|
|
||||||
function action() {
|
function action() {
|
||||||
uav_storegoal(-1.0,-1.0,-1.0)
|
uav_storegoal(-1.0,-1.0,-1.0)
|
||||||
|
@ -13,7 +12,6 @@ function action() {
|
||||||
function init() {
|
function init() {
|
||||||
statef=turnedoff
|
statef=turnedoff
|
||||||
UAVSTATE = "TURNEDOFF"
|
UAVSTATE = "TURNEDOFF"
|
||||||
uav_initstig()
|
|
||||||
TARGET_ALTITUDE = 15.0
|
TARGET_ALTITUDE = 15.0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue