The remove private _Py_UniversalNewlineFgetsWithSize() function from
the public C API: move it the internal C API (pycore_fileutils.h).
No longer export the function.
Move the private _PyLong converter functions to the internal C API
* _PyLong_FileDescriptor_Converter(): moved to pycore_fileutils.h
* _PyLong_Size_t_Converter(): moved to pycore_long.h
Argument Clinic now emits includes for pycore_fileutils.h and
pycore_long.h when these functions are used.
No longer export _PyCompile_AstOptimize() internal C API function.
Change comment style to "// comment" and add comment explaining why
other functions have to be exported.
* Add missing includes.
* Remove unused includes.
* Update old include/symbol names to newer names.
* Mention at least one included symbol.
* Sort includes.
* Update Tools/cases_generator/generate_cases.py used to generated
pycore_opcode_metadata.h.
* Update Parser/asdl_c.py used to generate pycore_ast.h.
* Cleanup also includes in _testcapimodule.c and _testinternalcapi.c.
* pycore_intrinsics.h does nothing if included twice
(add #ifndef and #define).
* Update Tools/cases_generator/generate_cases.py to generate the
Py_BUILD_CORE test.
* _bz2, _lzma, _opcode and zlib extensions now define the
Py_BUILD_CORE_MODULE macro to use internal headers
(pycore_code.h, pycore_intrinsics.h and pycore_blocks_output_buffer.h).
This deprecates `st_ctime` fields on Windows, with the intent to change them to contain the correct value in 3.14. For now, they should keep returning the creation time as they always have.
Add `MS_WINDOWS_DESKTOP`, `MS_WINDOWS_APPS`, `MS_WINDOWS_SYSTEM` and `MS_WINDOWS_GAMES` preprocessor definitions to allow switching off functionality missing from particular API partitions ("partitions" are used in Windows to identify overlapping subsets of APIs).
CPython only officially supports `MS_WINDOWS_DESKTOP` and `MS_WINDOWS_SYSTEM` (APPS is included by normal desktop builds, but APPS without DESKTOP is not covered). Other configurations are a convenience for people building their own runtimes.
`MS_WINDOWS_GAMES` is for the Xbox subset of the Windows API, which is also available on client OS, but is restricted compared to `MS_WINDOWS_DESKTOP`. These restrictions may change over time, as they relate to the build headers rather than the OS support, and so we assume that Xbox builds will use the latest available version of the GDK.
* fileutils: handle non-blocking pipe IO on Windows
Handle erroring operations on non-blocking pipes by reading the _doserrno code.
Limit writes on non-blocking pipes that are too large.
* Support blocking functions on Windows
Use the GetNamedPipeHandleState and SetNamedPipeHandleState Win32 API functions to add support for os.get_blocking and os.set_blocking.
Move almost all private functions of Include/cpython/fileutils.h to
the internal C API Include/internal/pycore_fileutils.h.
Only keep _Py_fopen_obj() in Include/cpython/fileutils.h, since it's
used by _testcapi which must not use the internal C API.
Move EncodeLocaleEx() and DecodeLocaleEx() functions from _testcapi
to _testinternalcapi, since the C API moved to the internal C API.
The getpath.py file is frozen at build time and executed as code over a namespace. It is never imported, nor is it meant to be importable or reusable. However, it should be easier to read, modify, and patch than the previous code.
This commit attempts to preserve every previously tested quirk, but these may be changed in the future to better align platforms.
The recently added PyConfig.stdlib_dir was being set with ".." entries. When __file__ was added for from modules this caused a problem on out-of-tree builds. This PR fixes that by normalizing "stdlib_dir" when it is calculated in getpath.c.
https://bugs.python.org/issue45506
The default was "off". Switching it to "on" means users get the benefit of frozen stdlib modules without having to do anything. There's a special-case for running-in-source-tree, so contributors don't get surprised when their stdlib changes don't get used.
https://bugs.python.org/issue45020
This accomplishes 2 things:
* consolidates some common code between getpath.c and getpathp.c
* makes the helpers available to code in other files
FWIW, the signature of the join_relfile() function (in fileutils.c) intentionally mirrors that of Windows' PathCchCombineEx().
Note that this change is mostly moving code around. No behavior is meant to change.
https://bugs.python.org/issue45211
If the nl_langinfo(CODESET) function returns an empty string, Python
now uses UTF-8 as the filesystem encoding.
In May 2010 (commit b744ba1d14), I
modified Python to log a warning and use UTF-8 as the filesystem
encoding (instead of None) if nl_langinfo(CODESET) returns an empty
string.
In August 2020 (commit 94908bbc15), I
modified Python startup to fail with a fatal error and a specific
error message if nl_langinfo(CODESET) returns an empty string. The
intent was to prevent guessing the encoding and also investigate user
configuration where this case happens.
In 10 years (2010 to 2020), I saw zero user report about the error
message related to nl_langinfo(CODESET) returning an empty string.
Today, UTF-8 became the defacto standard and it's safe to make the
assumption that the user expects UTF-8. For example,
nl_langinfo(CODESET) can return an empty string on macOS if the
LC_CTYPE locale is not supported, and UTF-8 is the default encoding
on macOS.
While this change is likely to not affect anyone in practice, it
should make UTF-8 lover happy ;-)
Rewrite also the documentation explaining how Python selects the
filesystem encoding and error handler.
* Rename _Py_GetLocaleEncoding() to _Py_GetLocaleEncodingObject()
* Add _Py_GetLocaleEncoding() which returns a wchar_t* string to
share code between _Py_GetLocaleEncodingObject()
and config_get_locale_encoding().
* _Py_GetLocaleEncodingObject() now decodes nl_langinfo(CODESET)
from the current locale encoding with surrogateescape,
rather than using UTF-8.
_io.TextIOWrapper no longer calls getpreferredencoding(False) of
_bootlocale to get the locale encoding, but calls
_Py_GetLocaleEncoding() instead.
Add config_get_fs_encoding() sub-function. Reorganize also
config_get_locale_encoding() code.
This API is relatively lightweight and organizationally, given that it's
used by multiple modules, it makes sense to move it to fileutils.
Requires making sure that _posixsubprocess is compiled with the appropriate
Py_BUIILD_CORE_BUILTIN macro.
Python initialization now fails if decoding pybuilddir.txt
configuration file fails at startup.
_PyPathConfig_Calculate() now reports memory allocation failure and
decoding error on decoding pybuilddir.txt content from
UTF-8/surrogateescape.
bpo-34523, bpo-35290: C locale coercion now resets the Python
internal "force ASCII" mode. This change fix the filesystem encoding
on FreeBSD CURRENT, which has a new "C.UTF-8" locale, when
the UTF-8 mode is disabled.
Add _Py_ResetForceASCII(): _Py_SetLocaleFromEnv() now calls it.
locale.localeconv() now sets temporarily the LC_CTYPE locale to the
LC_MONETARY locale if the two locales are different and monetary
strings are non-ASCII. This temporary change affects other threads.
Changes:
* locale.localeconv() can now set LC_CTYPE to LC_MONETARY to decode
monetary fields.
* Add LocaleInfo.grouping_buffer: copy localeconv() grouping string
since it can be replaced anytime if a different thread calls
localeconv().
* _Py_GetLocaleconvNumeric() now requires a "struct lconv *"
structure, so locale.localeconv() now longer calls localeconv()
twice. Moreover, the function now requires all arguments to be
non-NULL.
* Rename STATIC_LOCALE_INFO_INIT to LocaleInfo_STATIC_INIT.
* Move _Py_GetLocaleconvNumeric() definition from fileutils.h
to pycore_fileutils.h. pycore_fileutils.h now includes locale.h.
* The _locale module is now built with Py_BUILD_CORE defined.