gh-106242: Fix path truncation in os.path.normpath (GH-106816)

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Finn Womack 2023-08-15 08:33:00 -07:00 committed by GitHub
parent 607f18c894
commit 0932272431
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 30 additions and 9 deletions

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@ -260,6 +260,7 @@ extern int _Py_add_relfile(wchar_t *dirname,
size_t bufsize);
extern size_t _Py_find_basename(const wchar_t *filename);
PyAPI_FUNC(wchar_t*) _Py_normpath(wchar_t *path, Py_ssize_t size);
extern wchar_t *_Py_normpath_and_size(wchar_t *path, Py_ssize_t size, Py_ssize_t *length);
// The Windows Games API family does not provide these functions
// so provide our own implementations. Remove them in case they get added

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@ -460,6 +460,10 @@ class CommonTest(GenericTest):
for path in ('', '.', '/', '\\', '///foo/.//bar//'):
self.assertIsInstance(self.pathmodule.normpath(path), str)
def test_normpath_issue106242(self):
for path in ('\x00', 'foo\x00bar', '\x00\x00', '\x00foo', 'foo\x00'):
self.assertEqual(self.pathmodule.normpath(path), path)
def test_abspath_issue3426(self):
# Check that abspath returns unicode when the arg is unicode
# with both ASCII and non-ASCII cwds.

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@ -0,0 +1 @@
Fixes :func:`os.path.normpath` to handle embedded null characters without truncating the path.

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@ -5274,7 +5274,9 @@ os__path_normpath_impl(PyObject *module, PyObject *path)
if (!buffer) {
return NULL;
}
PyObject *result = PyUnicode_FromWideChar(_Py_normpath(buffer, len), -1);
Py_ssize_t norm_len;
wchar_t *norm_path = _Py_normpath_and_size(buffer, len, &norm_len);
PyObject *result = PyUnicode_FromWideChar(norm_path, norm_len);
PyMem_Free(buffer);
return result;
}

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@ -2377,12 +2377,14 @@ _Py_find_basename(const wchar_t *filename)
path, which will be within the original buffer. Guaranteed to not
make the path longer, and will not fail. 'size' is the length of
the path, if known. If -1, the first null character will be assumed
to be the end of the path. */
to be the end of the path. 'normsize' will be set to contain the
length of the resulting normalized path. */
wchar_t *
_Py_normpath(wchar_t *path, Py_ssize_t size)
_Py_normpath_and_size(wchar_t *path, Py_ssize_t size, Py_ssize_t *normsize)
{
assert(path != NULL);
if (!path[0] || size == 0) {
if (!path[0] && size < 0 || size == 0) {
*normsize = 0;
return path;
}
wchar_t *pEnd = size >= 0 ? &path[size] : NULL;
@ -2431,11 +2433,7 @@ _Py_normpath(wchar_t *path, Py_ssize_t size)
*p2++ = lastC = *p1;
}
}
if (sepCount) {
minP2 = p2; // Invalid path
} else {
minP2 = p2 - 1; // Absolute path has SEP at minP2
}
minP2 = p2 - 1;
}
#else
// Skip past two leading SEPs
@ -2495,13 +2493,28 @@ _Py_normpath(wchar_t *path, Py_ssize_t size)
while (--p2 != minP2 && *p2 == SEP) {
*p2 = L'\0';
}
} else {
--p2;
}
*normsize = p2 - path + 1;
#undef SEP_OR_END
#undef IS_SEP
#undef IS_END
return path;
}
/* In-place path normalisation. Returns the start of the normalized
path, which will be within the original buffer. Guaranteed to not
make the path longer, and will not fail. 'size' is the length of
the path, if known. If -1, the first null character will be assumed
to be the end of the path. */
wchar_t *
_Py_normpath(wchar_t *path, Py_ssize_t size)
{
Py_ssize_t norm_length;
return _Py_normpath_and_size(path, size, &norm_length);
}
/* Get the current directory. buflen is the buffer size in wide characters
including the null character. Decode the path from the locale encoding.