cpython/Lib/_pyrepl/windows_console.py

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# Copyright 2000-2004 Michael Hudson-Doyle <micahel@gmail.com>
#
# All Rights Reserved
#
#
# Permission to use, copy, modify, and distribute this software and
# its documentation for any purpose is hereby granted without fee,
# provided that the above copyright notice appear in all copies and
# that both that copyright notice and this permission notice appear in
# supporting documentation.
#
# THE AUTHOR MICHAEL HUDSON DISCLAIMS ALL WARRANTIES WITH REGARD TO
# THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
# AND FITNESS, IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL,
# INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
# RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
# CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
from __future__ import annotations
import io
import os
import sys
import time
import msvcrt
from collections import deque
import ctypes
from ctypes.wintypes import (
_COORD,
WORD,
SMALL_RECT,
BOOL,
HANDLE,
CHAR,
DWORD,
WCHAR,
SHORT,
)
from ctypes import Structure, POINTER, Union
from .console import Event, Console
from .trace import trace
from .utils import wlen
try:
from ctypes import GetLastError, WinDLL, windll, WinError # type: ignore[attr-defined]
except:
# Keep MyPy happy off Windows
from ctypes import CDLL as WinDLL, cdll as windll
def GetLastError() -> int:
return 42
class WinError(OSError): # type: ignore[no-redef]
def __init__(self, err: int | None, descr: str | None = None) -> None:
self.err = err
self.descr = descr
TYPE_CHECKING = False
if TYPE_CHECKING:
from typing import IO
# Virtual-Key Codes: https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
VK_MAP: dict[int, str] = {
0x23: "end", # VK_END
0x24: "home", # VK_HOME
0x25: "left", # VK_LEFT
0x26: "up", # VK_UP
0x27: "right", # VK_RIGHT
0x28: "down", # VK_DOWN
0x2E: "delete", # VK_DELETE
0x70: "f1", # VK_F1
0x71: "f2", # VK_F2
0x72: "f3", # VK_F3
0x73: "f4", # VK_F4
0x74: "f5", # VK_F5
0x75: "f6", # VK_F6
0x76: "f7", # VK_F7
0x77: "f8", # VK_F8
0x78: "f9", # VK_F9
0x79: "f10", # VK_F10
0x7A: "f11", # VK_F11
0x7B: "f12", # VK_F12
0x7C: "f13", # VK_F13
0x7D: "f14", # VK_F14
0x7E: "f15", # VK_F15
0x7F: "f16", # VK_F16
0x80: "f17", # VK_F17
0x81: "f18", # VK_F18
0x82: "f19", # VK_F19
0x83: "f20", # VK_F20
}
# Console escape codes: https://learn.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences
ERASE_IN_LINE = "\x1b[K"
MOVE_LEFT = "\x1b[{}D"
MOVE_RIGHT = "\x1b[{}C"
MOVE_UP = "\x1b[{}A"
MOVE_DOWN = "\x1b[{}B"
CLEAR = "\x1b[H\x1b[J"
class _error(Exception):
pass
class WindowsConsole(Console):
def __init__(
self,
f_in: IO[bytes] | int = 0,
f_out: IO[bytes] | int = 1,
term: str = "",
encoding: str = "",
):
super().__init__(f_in, f_out, term, encoding)
SetConsoleMode(
OutHandle,
ENABLE_WRAP_AT_EOL_OUTPUT
| ENABLE_PROCESSED_OUTPUT
| ENABLE_VIRTUAL_TERMINAL_PROCESSING,
)
self.screen: list[str] = []
self.width = 80
self.height = 25
self.__offset = 0
self.event_queue: deque[Event] = deque()
try:
self.out = io._WindowsConsoleIO(self.output_fd, "w") # type: ignore[attr-defined]
except ValueError:
# Console I/O is redirected, fallback...
self.out = None
def refresh(self, screen: list[str], c_xy: tuple[int, int]) -> None:
"""
Refresh the console screen.
Parameters:
- screen (list): List of strings representing the screen contents.
- c_xy (tuple): Cursor position (x, y) on the screen.
"""
cx, cy = c_xy
while len(self.screen) < min(len(screen), self.height):
self._hide_cursor()
self._move_relative(0, len(self.screen) - 1)
self.__write("\n")
self.__posxy = 0, len(self.screen)
self.screen.append("")
px, py = self.__posxy
old_offset = offset = self.__offset
height = self.height
# we make sure the cursor is on the screen, and that we're
# using all of the screen if we can
if cy < offset:
offset = cy
elif cy >= offset + height:
offset = cy - height + 1
scroll_lines = offset - old_offset
# Scrolling the buffer as the current input is greater than the visible
# portion of the window. We need to scroll the visible portion and the
# entire history
self._scroll(scroll_lines, self._getscrollbacksize())
self.__posxy = self.__posxy[0], self.__posxy[1] + scroll_lines
self.__offset += scroll_lines
for i in range(scroll_lines):
self.screen.append("")
elif offset > 0 and len(screen) < offset + height:
offset = max(len(screen) - height, 0)
screen.append("")
oldscr = self.screen[old_offset : old_offset + height]
newscr = screen[offset : offset + height]
self.__offset = offset
self._hide_cursor()
for (
y,
oldline,
newline,
) in zip(range(offset, offset + height), oldscr, newscr):
if oldline != newline:
self.__write_changed_line(y, oldline, newline, px)
y = len(newscr)
while y < len(oldscr):
self._move_relative(0, y)
self.__posxy = 0, y
self._erase_to_end()
y += 1
self._show_cursor()
self.screen = screen
self.move_cursor(cx, cy)
@property
def input_hook(self):
try:
import nt
except ImportError:
return None
if nt._is_inputhook_installed():
return nt._inputhook
def __write_changed_line(
self, y: int, oldline: str, newline: str, px_coord: int
) -> None:
# this is frustrating; there's no reason to test (say)
# self.dch1 inside the loop -- but alternative ways of
# structuring this function are equally painful (I'm trying to
# avoid writing code generators these days...)
minlen = min(wlen(oldline), wlen(newline))
x_pos = 0
x_coord = 0
px_pos = 0
j = 0
for c in oldline:
if j >= px_coord:
break
j += wlen(c)
px_pos += 1
# reuse the oldline as much as possible, but stop as soon as we
# encounter an ESCAPE, because it might be the start of an escape
# sequence
while (
x_coord < minlen
and oldline[x_pos] == newline[x_pos]
and newline[x_pos] != "\x1b"
):
x_coord += wlen(newline[x_pos])
x_pos += 1
self._hide_cursor()
self._move_relative(x_coord, y)
if wlen(oldline) > wlen(newline):
self._erase_to_end()
self.__write(newline[x_pos:])
if wlen(newline) == self.width:
# If we wrapped we want to start at the next line
self._move_relative(0, y + 1)
self.__posxy = 0, y + 1
else:
self.__posxy = wlen(newline), y
if "\x1b" in newline or y != self.__posxy[1] or '\x1a' in newline:
# ANSI escape characters are present, so we can't assume
# anything about the position of the cursor. Moving the cursor
# to the left margin should work to get to a known position.
self.move_cursor(0, y)
def _scroll(
self, top: int, bottom: int, left: int | None = None, right: int | None = None
) -> None:
scroll_rect = SMALL_RECT()
scroll_rect.Top = SHORT(top)
scroll_rect.Bottom = SHORT(bottom)
scroll_rect.Left = SHORT(0 if left is None else left)
scroll_rect.Right = SHORT(
self.getheightwidth()[1] - 1 if right is None else right
)
destination_origin = _COORD()
fill_info = CHAR_INFO()
fill_info.UnicodeChar = " "
if not ScrollConsoleScreenBuffer(
OutHandle, scroll_rect, None, destination_origin, fill_info
):
raise WinError(GetLastError())
def _hide_cursor(self):
self.__write("\x1b[?25l")
def _show_cursor(self):
self.__write("\x1b[?25h")
def _enable_blinking(self):
self.__write("\x1b[?12h")
def _disable_blinking(self):
self.__write("\x1b[?12l")
def __write(self, text: str) -> None:
if "\x1a" in text:
text = ''.join(["^Z" if x == '\x1a' else x for x in text])
if self.out is not None:
self.out.write(text.encode(self.encoding, "replace"))
self.out.flush()
else:
os.write(self.output_fd, text.encode(self.encoding, "replace"))
@property
def screen_xy(self) -> tuple[int, int]:
info = CONSOLE_SCREEN_BUFFER_INFO()
if not GetConsoleScreenBufferInfo(OutHandle, info):
raise WinError(GetLastError())
return info.dwCursorPosition.X, info.dwCursorPosition.Y
def _erase_to_end(self) -> None:
self.__write(ERASE_IN_LINE)
def prepare(self) -> None:
trace("prepare")
self.screen = []
self.height, self.width = self.getheightwidth()
self.__posxy = 0, 0
self.__gone_tall = 0
self.__offset = 0
def restore(self) -> None:
pass
def _move_relative(self, x: int, y: int) -> None:
"""Moves relative to the current __posxy"""
dx = x - self.__posxy[0]
dy = y - self.__posxy[1]
if dx < 0:
self.__write(MOVE_LEFT.format(-dx))
elif dx > 0:
self.__write(MOVE_RIGHT.format(dx))
if dy < 0:
self.__write(MOVE_UP.format(-dy))
elif dy > 0:
self.__write(MOVE_DOWN.format(dy))
def move_cursor(self, x: int, y: int) -> None:
if x < 0 or y < 0:
raise ValueError(f"Bad cursor position {x}, {y}")
if y < self.__offset or y >= self.__offset + self.height:
self.event_queue.insert(0, Event("scroll", ""))
else:
self._move_relative(x, y)
self.__posxy = x, y
def set_cursor_vis(self, visible: bool) -> None:
if visible:
self._show_cursor()
else:
self._hide_cursor()
def getheightwidth(self) -> tuple[int, int]:
"""Return (height, width) where height and width are the height
and width of the terminal window in characters."""
info = CONSOLE_SCREEN_BUFFER_INFO()
if not GetConsoleScreenBufferInfo(OutHandle, info):
raise WinError(GetLastError())
return (
info.srWindow.Bottom - info.srWindow.Top + 1,
info.srWindow.Right - info.srWindow.Left + 1,
)
def _getscrollbacksize(self) -> int:
info = CONSOLE_SCREEN_BUFFER_INFO()
if not GetConsoleScreenBufferInfo(OutHandle, info):
raise WinError(GetLastError())
return info.srWindow.Bottom # type: ignore[no-any-return]
def _read_input(self, block: bool = True) -> INPUT_RECORD | None:
if not block:
events = DWORD()
if not GetNumberOfConsoleInputEvents(InHandle, events):
raise WinError(GetLastError())
if not events.value:
return None
rec = INPUT_RECORD()
read = DWORD()
if not ReadConsoleInput(InHandle, rec, 1, read):
raise WinError(GetLastError())
return rec
def get_event(self, block: bool = True) -> Event | None:
"""Return an Event instance. Returns None if |block| is false
and there is no event pending, otherwise waits for the
completion of an event."""
if self.event_queue:
return self.event_queue.pop()
while True:
rec = self._read_input(block)
if rec is None:
return None
if rec.EventType == WINDOW_BUFFER_SIZE_EVENT:
return Event("resize", "")
if rec.EventType != KEY_EVENT or not rec.Event.KeyEvent.bKeyDown:
# Only process keys and keydown events
if block:
continue
return None
key = rec.Event.KeyEvent.uChar.UnicodeChar
if rec.Event.KeyEvent.uChar.UnicodeChar == "\r":
# Make enter make unix-like
return Event(evt="key", data="\n", raw=b"\n")
elif rec.Event.KeyEvent.wVirtualKeyCode == 8:
# Turn backspace directly into the command
return Event(
evt="key",
data="backspace",
raw=rec.Event.KeyEvent.uChar.UnicodeChar,
)
elif rec.Event.KeyEvent.uChar.UnicodeChar == "\x00":
# Handle special keys like arrow keys and translate them into the appropriate command
code = VK_MAP.get(rec.Event.KeyEvent.wVirtualKeyCode)
if code:
return Event(
evt="key", data=code, raw=rec.Event.KeyEvent.uChar.UnicodeChar
)
if block:
continue
return None
return Event(evt="key", data=key, raw=rec.Event.KeyEvent.uChar.UnicodeChar)
def push_char(self, char: int | bytes) -> None:
"""
Push a character to the console event queue.
"""
raise NotImplementedError("push_char not supported on Windows")
def beep(self) -> None:
self.__write("\x07")
def clear(self) -> None:
"""Wipe the screen"""
self.__write(CLEAR)
self.__posxy = 0, 0
self.screen = [""]
def finish(self) -> None:
"""Move the cursor to the end of the display and otherwise get
ready for end. XXX could be merged with restore? Hmm."""
y = len(self.screen) - 1
while y >= 0 and not self.screen[y]:
y -= 1
self._move_relative(0, min(y, self.height + self.__offset - 1))
self.__write("\r\n")
def flushoutput(self) -> None:
"""Flush all output to the screen (assuming there's some
buffering going on somewhere).
All output on Windows is unbuffered so this is a nop"""
pass
def forgetinput(self) -> None:
"""Forget all pending, but not yet processed input."""
if not FlushConsoleInputBuffer(InHandle):
raise WinError(GetLastError())
def getpending(self) -> Event:
"""Return the characters that have been typed but not yet
processed."""
return Event("key", "", b"")
def wait(self, timeout: float | None) -> bool:
"""Wait for an event."""
# Poor man's Windows select loop
start_time = time.time()
while True:
if msvcrt.kbhit(): # type: ignore[attr-defined]
return True
if timeout and time.time() - start_time > timeout / 1000:
return False
time.sleep(0.01)
def repaint(self) -> None:
raise NotImplementedError("No repaint support")
# Windows interop
class CONSOLE_SCREEN_BUFFER_INFO(Structure):
_fields_ = [
("dwSize", _COORD),
("dwCursorPosition", _COORD),
("wAttributes", WORD),
("srWindow", SMALL_RECT),
("dwMaximumWindowSize", _COORD),
]
class CONSOLE_CURSOR_INFO(Structure):
_fields_ = [
("dwSize", DWORD),
("bVisible", BOOL),
]
class CHAR_INFO(Structure):
_fields_ = [
("UnicodeChar", WCHAR),
("Attributes", WORD),
]
class Char(Union):
_fields_ = [
("UnicodeChar", WCHAR),
("Char", CHAR),
]
class KeyEvent(ctypes.Structure):
_fields_ = [
("bKeyDown", BOOL),
("wRepeatCount", WORD),
("wVirtualKeyCode", WORD),
("wVirtualScanCode", WORD),
("uChar", Char),
("dwControlKeyState", DWORD),
]
class WindowsBufferSizeEvent(ctypes.Structure):
_fields_ = [("dwSize", _COORD)]
class ConsoleEvent(ctypes.Union):
_fields_ = [
("KeyEvent", KeyEvent),
("WindowsBufferSizeEvent", WindowsBufferSizeEvent),
]
class INPUT_RECORD(Structure):
_fields_ = [("EventType", WORD), ("Event", ConsoleEvent)]
KEY_EVENT = 0x01
FOCUS_EVENT = 0x10
MENU_EVENT = 0x08
MOUSE_EVENT = 0x02
WINDOW_BUFFER_SIZE_EVENT = 0x04
ENABLE_PROCESSED_OUTPUT = 0x01
ENABLE_WRAP_AT_EOL_OUTPUT = 0x02
ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x04
STD_INPUT_HANDLE = -10
STD_OUTPUT_HANDLE = -11
if sys.platform == "win32":
_KERNEL32 = WinDLL("kernel32", use_last_error=True)
GetStdHandle = windll.kernel32.GetStdHandle
GetStdHandle.argtypes = [DWORD]
GetStdHandle.restype = HANDLE
GetConsoleScreenBufferInfo = _KERNEL32.GetConsoleScreenBufferInfo
GetConsoleScreenBufferInfo.argtypes = [
HANDLE,
ctypes.POINTER(CONSOLE_SCREEN_BUFFER_INFO),
]
GetConsoleScreenBufferInfo.restype = BOOL
ScrollConsoleScreenBuffer = _KERNEL32.ScrollConsoleScreenBufferW
ScrollConsoleScreenBuffer.argtypes = [
HANDLE,
POINTER(SMALL_RECT),
POINTER(SMALL_RECT),
_COORD,
POINTER(CHAR_INFO),
]
ScrollConsoleScreenBuffer.restype = BOOL
SetConsoleMode = _KERNEL32.SetConsoleMode
SetConsoleMode.argtypes = [HANDLE, DWORD]
SetConsoleMode.restype = BOOL
ReadConsoleInput = _KERNEL32.ReadConsoleInputW
ReadConsoleInput.argtypes = [HANDLE, POINTER(INPUT_RECORD), DWORD, POINTER(DWORD)]
ReadConsoleInput.restype = BOOL
GetNumberOfConsoleInputEvents = _KERNEL32.GetNumberOfConsoleInputEvents
GetNumberOfConsoleInputEvents.argtypes = [HANDLE, POINTER(DWORD)]
GetNumberOfConsoleInputEvents.restype = BOOL
FlushConsoleInputBuffer = _KERNEL32.FlushConsoleInputBuffer
FlushConsoleInputBuffer.argtypes = [HANDLE]
FlushConsoleInputBuffer.restype = BOOL
OutHandle = GetStdHandle(STD_OUTPUT_HANDLE)
InHandle = GetStdHandle(STD_INPUT_HANDLE)
else:
def _win_only(*args, **kwargs):
raise NotImplementedError("Windows only")
GetStdHandle = _win_only
GetConsoleScreenBufferInfo = _win_only
ScrollConsoleScreenBuffer = _win_only
SetConsoleMode = _win_only
ReadConsoleInput = _win_only
GetNumberOfConsoleInputEvents = _win_only
FlushConsoleInputBuffer = _win_only
OutHandle = 0
InHandle = 0