# Copyright 2000-2004 Michael Hudson-Doyle # # All Rights Reserved # # # Permission to use, copy, modify, and distribute this software and # its documentation for any purpose is hereby granted without fee, # provided that the above copyright notice appear in all copies and # that both that copyright notice and this permission notice appear in # supporting documentation. # # THE AUTHOR MICHAEL HUDSON DISCLAIMS ALL WARRANTIES WITH REGARD TO # THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY # AND FITNESS, IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, # INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER # RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF # CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN # CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. from __future__ import annotations import io import os import sys import time import msvcrt from collections import deque import ctypes from ctypes.wintypes import ( _COORD, WORD, SMALL_RECT, BOOL, HANDLE, CHAR, DWORD, WCHAR, SHORT, ) from ctypes import Structure, POINTER, Union from .console import Event, Console from .trace import trace from .utils import wlen try: from ctypes import GetLastError, WinDLL, windll, WinError # type: ignore[attr-defined] except: # Keep MyPy happy off Windows from ctypes import CDLL as WinDLL, cdll as windll def GetLastError() -> int: return 42 class WinError(OSError): # type: ignore[no-redef] def __init__(self, err: int | None, descr: str | None = None) -> None: self.err = err self.descr = descr TYPE_CHECKING = False if TYPE_CHECKING: from typing import IO # Virtual-Key Codes: https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes VK_MAP: dict[int, str] = { 0x23: "end", # VK_END 0x24: "home", # VK_HOME 0x25: "left", # VK_LEFT 0x26: "up", # VK_UP 0x27: "right", # VK_RIGHT 0x28: "down", # VK_DOWN 0x2E: "delete", # VK_DELETE 0x70: "f1", # VK_F1 0x71: "f2", # VK_F2 0x72: "f3", # VK_F3 0x73: "f4", # VK_F4 0x74: "f5", # VK_F5 0x75: "f6", # VK_F6 0x76: "f7", # VK_F7 0x77: "f8", # VK_F8 0x78: "f9", # VK_F9 0x79: "f10", # VK_F10 0x7A: "f11", # VK_F11 0x7B: "f12", # VK_F12 0x7C: "f13", # VK_F13 0x7D: "f14", # VK_F14 0x7E: "f15", # VK_F15 0x7F: "f16", # VK_F16 0x80: "f17", # VK_F17 0x81: "f18", # VK_F18 0x82: "f19", # VK_F19 0x83: "f20", # VK_F20 } # Console escape codes: https://learn.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences ERASE_IN_LINE = "\x1b[K" MOVE_LEFT = "\x1b[{}D" MOVE_RIGHT = "\x1b[{}C" MOVE_UP = "\x1b[{}A" MOVE_DOWN = "\x1b[{}B" CLEAR = "\x1b[H\x1b[J" class _error(Exception): pass class WindowsConsole(Console): def __init__( self, f_in: IO[bytes] | int = 0, f_out: IO[bytes] | int = 1, term: str = "", encoding: str = "", ): super().__init__(f_in, f_out, term, encoding) SetConsoleMode( OutHandle, ENABLE_WRAP_AT_EOL_OUTPUT | ENABLE_PROCESSED_OUTPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING, ) self.screen: list[str] = [] self.width = 80 self.height = 25 self.__offset = 0 self.event_queue: deque[Event] = deque() try: self.out = io._WindowsConsoleIO(self.output_fd, "w") # type: ignore[attr-defined] except ValueError: # Console I/O is redirected, fallback... self.out = None def refresh(self, screen: list[str], c_xy: tuple[int, int]) -> None: """ Refresh the console screen. Parameters: - screen (list): List of strings representing the screen contents. - c_xy (tuple): Cursor position (x, y) on the screen. """ cx, cy = c_xy while len(self.screen) < min(len(screen), self.height): self._hide_cursor() self._move_relative(0, len(self.screen) - 1) self.__write("\n") self.__posxy = 0, len(self.screen) self.screen.append("") px, py = self.__posxy old_offset = offset = self.__offset height = self.height # we make sure the cursor is on the screen, and that we're # using all of the screen if we can if cy < offset: offset = cy elif cy >= offset + height: offset = cy - height + 1 scroll_lines = offset - old_offset # Scrolling the buffer as the current input is greater than the visible # portion of the window. We need to scroll the visible portion and the # entire history self._scroll(scroll_lines, self._getscrollbacksize()) self.__posxy = self.__posxy[0], self.__posxy[1] + scroll_lines self.__offset += scroll_lines for i in range(scroll_lines): self.screen.append("") elif offset > 0 and len(screen) < offset + height: offset = max(len(screen) - height, 0) screen.append("") oldscr = self.screen[old_offset : old_offset + height] newscr = screen[offset : offset + height] self.__offset = offset self._hide_cursor() for ( y, oldline, newline, ) in zip(range(offset, offset + height), oldscr, newscr): if oldline != newline: self.__write_changed_line(y, oldline, newline, px) y = len(newscr) while y < len(oldscr): self._move_relative(0, y) self.__posxy = 0, y self._erase_to_end() y += 1 self._show_cursor() self.screen = screen self.move_cursor(cx, cy) @property def input_hook(self): try: import nt except ImportError: return None if nt._is_inputhook_installed(): return nt._inputhook def __write_changed_line( self, y: int, oldline: str, newline: str, px_coord: int ) -> None: # this is frustrating; there's no reason to test (say) # self.dch1 inside the loop -- but alternative ways of # structuring this function are equally painful (I'm trying to # avoid writing code generators these days...) minlen = min(wlen(oldline), wlen(newline)) x_pos = 0 x_coord = 0 px_pos = 0 j = 0 for c in oldline: if j >= px_coord: break j += wlen(c) px_pos += 1 # reuse the oldline as much as possible, but stop as soon as we # encounter an ESCAPE, because it might be the start of an escape # sequence while ( x_coord < minlen and oldline[x_pos] == newline[x_pos] and newline[x_pos] != "\x1b" ): x_coord += wlen(newline[x_pos]) x_pos += 1 self._hide_cursor() self._move_relative(x_coord, y) if wlen(oldline) > wlen(newline): self._erase_to_end() self.__write(newline[x_pos:]) if wlen(newline) == self.width: # If we wrapped we want to start at the next line self._move_relative(0, y + 1) self.__posxy = 0, y + 1 else: self.__posxy = wlen(newline), y if "\x1b" in newline or y != self.__posxy[1] or '\x1a' in newline: # ANSI escape characters are present, so we can't assume # anything about the position of the cursor. Moving the cursor # to the left margin should work to get to a known position. self.move_cursor(0, y) def _scroll( self, top: int, bottom: int, left: int | None = None, right: int | None = None ) -> None: scroll_rect = SMALL_RECT() scroll_rect.Top = SHORT(top) scroll_rect.Bottom = SHORT(bottom) scroll_rect.Left = SHORT(0 if left is None else left) scroll_rect.Right = SHORT( self.getheightwidth()[1] - 1 if right is None else right ) destination_origin = _COORD() fill_info = CHAR_INFO() fill_info.UnicodeChar = " " if not ScrollConsoleScreenBuffer( OutHandle, scroll_rect, None, destination_origin, fill_info ): raise WinError(GetLastError()) def _hide_cursor(self): self.__write("\x1b[?25l") def _show_cursor(self): self.__write("\x1b[?25h") def _enable_blinking(self): self.__write("\x1b[?12h") def _disable_blinking(self): self.__write("\x1b[?12l") def __write(self, text: str) -> None: if "\x1a" in text: text = ''.join(["^Z" if x == '\x1a' else x for x in text]) if self.out is not None: self.out.write(text.encode(self.encoding, "replace")) self.out.flush() else: os.write(self.output_fd, text.encode(self.encoding, "replace")) @property def screen_xy(self) -> tuple[int, int]: info = CONSOLE_SCREEN_BUFFER_INFO() if not GetConsoleScreenBufferInfo(OutHandle, info): raise WinError(GetLastError()) return info.dwCursorPosition.X, info.dwCursorPosition.Y def _erase_to_end(self) -> None: self.__write(ERASE_IN_LINE) def prepare(self) -> None: trace("prepare") self.screen = [] self.height, self.width = self.getheightwidth() self.__posxy = 0, 0 self.__gone_tall = 0 self.__offset = 0 def restore(self) -> None: pass def _move_relative(self, x: int, y: int) -> None: """Moves relative to the current __posxy""" dx = x - self.__posxy[0] dy = y - self.__posxy[1] if dx < 0: self.__write(MOVE_LEFT.format(-dx)) elif dx > 0: self.__write(MOVE_RIGHT.format(dx)) if dy < 0: self.__write(MOVE_UP.format(-dy)) elif dy > 0: self.__write(MOVE_DOWN.format(dy)) def move_cursor(self, x: int, y: int) -> None: if x < 0 or y < 0: raise ValueError(f"Bad cursor position {x}, {y}") if y < self.__offset or y >= self.__offset + self.height: self.event_queue.insert(0, Event("scroll", "")) else: self._move_relative(x, y) self.__posxy = x, y def set_cursor_vis(self, visible: bool) -> None: if visible: self._show_cursor() else: self._hide_cursor() def getheightwidth(self) -> tuple[int, int]: """Return (height, width) where height and width are the height and width of the terminal window in characters.""" info = CONSOLE_SCREEN_BUFFER_INFO() if not GetConsoleScreenBufferInfo(OutHandle, info): raise WinError(GetLastError()) return ( info.srWindow.Bottom - info.srWindow.Top + 1, info.srWindow.Right - info.srWindow.Left + 1, ) def _getscrollbacksize(self) -> int: info = CONSOLE_SCREEN_BUFFER_INFO() if not GetConsoleScreenBufferInfo(OutHandle, info): raise WinError(GetLastError()) return info.srWindow.Bottom # type: ignore[no-any-return] def _read_input(self, block: bool = True) -> INPUT_RECORD | None: if not block: events = DWORD() if not GetNumberOfConsoleInputEvents(InHandle, events): raise WinError(GetLastError()) if not events.value: return None rec = INPUT_RECORD() read = DWORD() if not ReadConsoleInput(InHandle, rec, 1, read): raise WinError(GetLastError()) return rec def get_event(self, block: bool = True) -> Event | None: """Return an Event instance. Returns None if |block| is false and there is no event pending, otherwise waits for the completion of an event.""" if self.event_queue: return self.event_queue.pop() while True: rec = self._read_input(block) if rec is None: return None if rec.EventType == WINDOW_BUFFER_SIZE_EVENT: return Event("resize", "") if rec.EventType != KEY_EVENT or not rec.Event.KeyEvent.bKeyDown: # Only process keys and keydown events if block: continue return None key = rec.Event.KeyEvent.uChar.UnicodeChar if rec.Event.KeyEvent.uChar.UnicodeChar == "\r": # Make enter make unix-like return Event(evt="key", data="\n", raw=b"\n") elif rec.Event.KeyEvent.wVirtualKeyCode == 8: # Turn backspace directly into the command return Event( evt="key", data="backspace", raw=rec.Event.KeyEvent.uChar.UnicodeChar, ) elif rec.Event.KeyEvent.uChar.UnicodeChar == "\x00": # Handle special keys like arrow keys and translate them into the appropriate command code = VK_MAP.get(rec.Event.KeyEvent.wVirtualKeyCode) if code: return Event( evt="key", data=code, raw=rec.Event.KeyEvent.uChar.UnicodeChar ) if block: continue return None return Event(evt="key", data=key, raw=rec.Event.KeyEvent.uChar.UnicodeChar) def push_char(self, char: int | bytes) -> None: """ Push a character to the console event queue. """ raise NotImplementedError("push_char not supported on Windows") def beep(self) -> None: self.__write("\x07") def clear(self) -> None: """Wipe the screen""" self.__write(CLEAR) self.__posxy = 0, 0 self.screen = [""] def finish(self) -> None: """Move the cursor to the end of the display and otherwise get ready for end. XXX could be merged with restore? Hmm.""" y = len(self.screen) - 1 while y >= 0 and not self.screen[y]: y -= 1 self._move_relative(0, min(y, self.height + self.__offset - 1)) self.__write("\r\n") def flushoutput(self) -> None: """Flush all output to the screen (assuming there's some buffering going on somewhere). All output on Windows is unbuffered so this is a nop""" pass def forgetinput(self) -> None: """Forget all pending, but not yet processed input.""" if not FlushConsoleInputBuffer(InHandle): raise WinError(GetLastError()) def getpending(self) -> Event: """Return the characters that have been typed but not yet processed.""" return Event("key", "", b"") def wait(self, timeout: float | None) -> bool: """Wait for an event.""" # Poor man's Windows select loop start_time = time.time() while True: if msvcrt.kbhit(): # type: ignore[attr-defined] return True if timeout and time.time() - start_time > timeout / 1000: return False time.sleep(0.01) def repaint(self) -> None: raise NotImplementedError("No repaint support") # Windows interop class CONSOLE_SCREEN_BUFFER_INFO(Structure): _fields_ = [ ("dwSize", _COORD), ("dwCursorPosition", _COORD), ("wAttributes", WORD), ("srWindow", SMALL_RECT), ("dwMaximumWindowSize", _COORD), ] class CONSOLE_CURSOR_INFO(Structure): _fields_ = [ ("dwSize", DWORD), ("bVisible", BOOL), ] class CHAR_INFO(Structure): _fields_ = [ ("UnicodeChar", WCHAR), ("Attributes", WORD), ] class Char(Union): _fields_ = [ ("UnicodeChar", WCHAR), ("Char", CHAR), ] class KeyEvent(ctypes.Structure): _fields_ = [ ("bKeyDown", BOOL), ("wRepeatCount", WORD), ("wVirtualKeyCode", WORD), ("wVirtualScanCode", WORD), ("uChar", Char), ("dwControlKeyState", DWORD), ] class WindowsBufferSizeEvent(ctypes.Structure): _fields_ = [("dwSize", _COORD)] class ConsoleEvent(ctypes.Union): _fields_ = [ ("KeyEvent", KeyEvent), ("WindowsBufferSizeEvent", WindowsBufferSizeEvent), ] class INPUT_RECORD(Structure): _fields_ = [("EventType", WORD), ("Event", ConsoleEvent)] KEY_EVENT = 0x01 FOCUS_EVENT = 0x10 MENU_EVENT = 0x08 MOUSE_EVENT = 0x02 WINDOW_BUFFER_SIZE_EVENT = 0x04 ENABLE_PROCESSED_OUTPUT = 0x01 ENABLE_WRAP_AT_EOL_OUTPUT = 0x02 ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x04 STD_INPUT_HANDLE = -10 STD_OUTPUT_HANDLE = -11 if sys.platform == "win32": _KERNEL32 = WinDLL("kernel32", use_last_error=True) GetStdHandle = windll.kernel32.GetStdHandle GetStdHandle.argtypes = [DWORD] GetStdHandle.restype = HANDLE GetConsoleScreenBufferInfo = _KERNEL32.GetConsoleScreenBufferInfo GetConsoleScreenBufferInfo.argtypes = [ HANDLE, ctypes.POINTER(CONSOLE_SCREEN_BUFFER_INFO), ] GetConsoleScreenBufferInfo.restype = BOOL ScrollConsoleScreenBuffer = _KERNEL32.ScrollConsoleScreenBufferW ScrollConsoleScreenBuffer.argtypes = [ HANDLE, POINTER(SMALL_RECT), POINTER(SMALL_RECT), _COORD, POINTER(CHAR_INFO), ] ScrollConsoleScreenBuffer.restype = BOOL SetConsoleMode = _KERNEL32.SetConsoleMode SetConsoleMode.argtypes = [HANDLE, DWORD] SetConsoleMode.restype = BOOL ReadConsoleInput = _KERNEL32.ReadConsoleInputW ReadConsoleInput.argtypes = [HANDLE, POINTER(INPUT_RECORD), DWORD, POINTER(DWORD)] ReadConsoleInput.restype = BOOL GetNumberOfConsoleInputEvents = _KERNEL32.GetNumberOfConsoleInputEvents GetNumberOfConsoleInputEvents.argtypes = [HANDLE, POINTER(DWORD)] GetNumberOfConsoleInputEvents.restype = BOOL FlushConsoleInputBuffer = _KERNEL32.FlushConsoleInputBuffer FlushConsoleInputBuffer.argtypes = [HANDLE] FlushConsoleInputBuffer.restype = BOOL OutHandle = GetStdHandle(STD_OUTPUT_HANDLE) InHandle = GetStdHandle(STD_INPUT_HANDLE) else: def _win_only(*args, **kwargs): raise NotImplementedError("Windows only") GetStdHandle = _win_only GetConsoleScreenBufferInfo = _win_only ScrollConsoleScreenBuffer = _win_only SetConsoleMode = _win_only ReadConsoleInput = _win_only GetNumberOfConsoleInputEvents = _win_only FlushConsoleInputBuffer = _win_only OutHandle = 0 InHandle = 0