mirror of https://github.com/ArduPilot/ardupilot
135 lines
3.4 KiB
C++
135 lines
3.4 KiB
C++
/*
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SITL handling
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This emulates the ADS7844 ADC
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Andrew Tridgell November 2011
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*/
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#include <AP_HAL.h>
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#if CONFIG_HAL_BOARD == HAL_BOARD_AVR_SITL
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#include <AP_HAL_AVR.h>
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#include <AP_HAL_AVR_SITL.h>
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#include "AP_HAL_AVR_SITL_Namespace.h"
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#include "HAL_AVR_SITL_Class.h"
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#include <AP_Math.h>
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#include "../AP_Compass/AP_Compass.h"
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#include "../AP_Declination/AP_Declination.h"
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#include "../SITL/SITL.h"
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#include "Scheduler.h"
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#include <AP_Math.h>
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#include "../AP_ADC/AP_ADC.h"
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#include <SITL_State.h>
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using namespace AVR_SITL;
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/*
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convert airspeed in m/s to an airspeed sensor value
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*/
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uint16_t SITL_State::_airspeed_sensor(float airspeed)
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{
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const float airspeed_ratio = 1.9936;
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const float airspeed_offset = 2013;
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float airspeed_pressure, airspeed_raw;
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airspeed_pressure = (airspeed*airspeed) / airspeed_ratio;
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airspeed_raw = airspeed_pressure + airspeed_offset;
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return airspeed_raw/4;
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}
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float SITL_State::_gyro_drift(void)
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{
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if (_sitl->drift_speed == 0.0) {
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return 0;
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}
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double period = _sitl->drift_time * 2;
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double minutes = fmod(_scheduler->_micros() / 60.0e6, period);
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if (minutes < period/2) {
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return minutes * ToRad(_sitl->drift_speed);
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}
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return (period - minutes) * ToRad(_sitl->drift_speed);
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}
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/*
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setup the INS input channels with new input
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Note that this uses roll, pitch and yaw only as inputs. The
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simulator rollrates are instantaneous, whereas we need to use
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average rates to cope with slow update rates.
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inputs are in degrees
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phi - roll
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theta - pitch
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psi - true heading
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alpha - angle of attack
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beta - side slip
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phidot - roll rate
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thetadot - pitch rate
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psidot - yaw rate
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v_north - north velocity in local/body frame
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v_east - east velocity in local/body frame
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v_down - down velocity in local/body frame
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A_X_pilot - X accel in body frame
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A_Y_pilot - Y accel in body frame
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A_Z_pilot - Z accel in body frame
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Note: doubles on high prec. stuff are preserved until the last moment
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*/
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void SITL_State::_update_ins(float roll, float pitch, float yaw, // Relative to earth
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double rollRate, double pitchRate,double yawRate, // Local to plane
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double xAccel, double yAccel, double zAccel, // Local to plane
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float airspeed)
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{
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double p, q, r;
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if (_ins == NULL) {
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// no inertial sensor in this sketch
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return;
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}
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SITL::convert_body_frame(roll, pitch,
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rollRate, pitchRate, yawRate,
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&p, &q, &r);
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// minimum noise levels are 2 bits, but averaged over many
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// samples, giving around 0.01 m/s/s
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float accel_noise = 0.01;
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// minimum gyro noise is also less than 1 bit
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float gyro_noise = ToRad(0.04);
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if (_motors_on) {
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// add extra noise when the motors are on
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accel_noise += _sitl->accel_noise;
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gyro_noise += ToRad(_sitl->gyro_noise);
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}
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xAccel += accel_noise * _rand_float();
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yAccel += accel_noise * _rand_float();
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zAccel += accel_noise * _rand_float();
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if (fabs(_sitl->accel_fail) > 1.0e-6) {
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xAccel = _sitl->accel_fail;
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yAccel = _sitl->accel_fail;
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zAccel = _sitl->accel_fail;
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}
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p += gyro_noise * _rand_float();
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q += gyro_noise * _rand_float();
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r += gyro_noise * _rand_float();
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p += _gyro_drift();
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q += _gyro_drift();
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r += _gyro_drift();
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_ins->set_gyro(Vector3f(p, q, r) + _ins->get_gyro_offsets());
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_ins->set_accel(Vector3f(xAccel, yAccel, zAccel) + _ins->get_accel_offsets());
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airspeed_pin_value = _airspeed_sensor(airspeed + (_sitl->aspd_noise * _rand_float()));
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}
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#endif
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