mirror of https://github.com/ArduPilot/ardupilot
111 lines
5.6 KiB
C++
111 lines
5.6 KiB
C++
#pragma once
|
|
|
|
#include "AC_PrecLand_config.h"
|
|
|
|
#if AC_PRECLAND_ENABLED
|
|
|
|
#include <AC_PrecLand/AC_PrecLand.h>
|
|
#include <AP_Math/AP_Math.h>
|
|
|
|
// This class constantly monitors what the status of the landing target is
|
|
// If it is not in sight, depending on user parameters, it decides what measures can be taken to bring the target back in sight
|
|
// If the target has been lost recently, the vehicle might try to retry the landing by going to the last known location of the target/going to the location where the target was last detected
|
|
// If we have no clue where the target might be, then failsafe measures are activated
|
|
// Failsafe measures can include stopping completely (hover), or landing vertically
|
|
class AC_PrecLand_StateMachine {
|
|
public:
|
|
|
|
// Constructor
|
|
AC_PrecLand_StateMachine() {
|
|
init();
|
|
};
|
|
|
|
// Do not allow copies
|
|
CLASS_NO_COPY(AC_PrecLand_StateMachine);
|
|
|
|
// Initialize the state machine. This is called every time vehicle switches mode
|
|
void init();
|
|
|
|
// Current status of the precland state machine
|
|
enum class Status: uint8_t {
|
|
ERROR = 0, // Unknown error
|
|
DESCEND, // No action is required, just descend vertically
|
|
RETRYING, // Vehicle is attempting to retry landing
|
|
FAILSAFE // Switch to prec landing failsafe
|
|
};
|
|
|
|
// FailSafe action needed
|
|
enum class FailSafeAction: uint8_t {
|
|
HOLD_POS = 0, // Hold the current position of the vehicle
|
|
DESCEND // Descend vertically
|
|
};
|
|
|
|
// Run Prec Land State Machine. During Prec Landing, we might encounter four scenarios:
|
|
// 1. We had the target in sight, but have lost it now. 2. We never had the target in sight and user wants to land.
|
|
// 3. We have the target in sight and can continue landing. 4. The sensor is out of range
|
|
// This method deals with all of these scenarios
|
|
// Returns the action needed to be done by the vehicle.
|
|
// Parameters: Vector3f "retry_pos_m" is filled with the required location if we need to retry landing.
|
|
Status update(Vector3f &retry_pos_m);
|
|
|
|
// This is only called when the current status of the state machine returns "failsafe" and will return the action that the vehicle should do
|
|
// At the moment this method only allows you to stop in air permanently, or land vertically
|
|
// Failsafe will only trigger as a last resort
|
|
FailSafeAction get_failsafe_actions();
|
|
|
|
// Strictness that the user wants for Prec Landing
|
|
enum class RetryStrictness: uint8_t {
|
|
NOT_STRICT = 0, // This is the behaviour on Copter 4.1 and below. The vehicle will land ASAP irrespective of target in sight or not
|
|
NORMAL, // Vehicle will retry a failed prec landing; if the target isn't found, it will land vertically
|
|
VERY_STRICT // Same as above, except vehicle will never land if the target isn't found
|
|
};
|
|
|
|
// which retry action should be done
|
|
enum class RetryAction: uint8_t {
|
|
GO_TO_LAST_LOC = 0, // Go to the last location where landing target was detected
|
|
GO_TO_TARGET_LOC // Go towards the location of the detected landing target
|
|
};
|
|
|
|
private:
|
|
|
|
// Target is lost (i.e we had it in sight some time back), this method helps decide on what needs to be done next
|
|
// The chosen action depends on user set landing strictness and will be returned by this function
|
|
// Parameters: Vector3f "retry_pos_m" is filled with the required location if we need to retry landing.
|
|
Status get_target_lost_actions(Vector3f &retry_pos_m);
|
|
|
|
// Retry landing based on a previously known location of the landing target
|
|
// Returns the action that should be taken by the vehicle
|
|
// Vector3f "retry_pos_m" is filled with the required location.
|
|
Status retry_landing(Vector3f &retry_pos_m);
|
|
|
|
// Reset the landing statemachine. This needs to be called every time the landing target is back in sight.
|
|
// So that if the landing target goes out of sight again, we can start the failed landing procedure back from the beginning stage
|
|
void reset_failed_landing_statemachine();
|
|
|
|
// State machine for action to do when Landing target is lost (after it was in sight a while back)
|
|
enum class TargetLostAction: uint8_t {
|
|
INIT = 0, // Decide on what action needs to be taken
|
|
DESCEND, // Descend for sometime (happens if we have just lost the target)
|
|
LAND_VERTICALLY, // Land vertically
|
|
RETRY_LANDING, // Retry landing (only possible if we had the landing target in sight sometime during the flight)
|
|
};
|
|
|
|
TargetLostAction landing_target_lost_action; // Current action being done in the Lost Landing target state machine
|
|
|
|
// State Machine for landing retry
|
|
enum class RetryLanding : uint8_t {
|
|
INIT = 0, // Init the retry statemachine. This would involve increasing the retry counter (so we how many times we have already retried)
|
|
IN_PROGRESS, // Retry in progress, we wait for the vehicle to get close to the target location
|
|
DESCEND, // Descend to the original height from where we had started the retry
|
|
COMPLETE // Retry completed. We try failsafe measures after this
|
|
};
|
|
RetryLanding _retry_state; // Current action being done in the Landing retry state machine
|
|
uint8_t _retry_count; // Total number of retires done in this mode
|
|
|
|
bool failsafe_initialized; // True if failsafe has been initalized
|
|
uint32_t failsafe_start_ms; // timestamp of when failsafe was triggered
|
|
|
|
};
|
|
|
|
#endif // AC_PRECLAND_ENABLED
|