mirror of https://github.com/ArduPilot/ardupilot
175 lines
5.8 KiB
C++
175 lines
5.8 KiB
C++
/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Balance Bot simulator class
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*/
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#include "SIM_BalanceBot.h"
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#include <stdio.h>
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extern const AP_HAL::HAL& hal;
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namespace SITL {
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BalanceBot::BalanceBot(const char *frame_str) :
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Aircraft(frame_str),
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skid_turn_rate(0.15708) // meters/sec
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{
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dcm.from_euler(0,0,0); // initial yaw, pitch and roll in radians
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lock_step_scheduled = true;
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printf("Balance Bot Simulation Started\n");
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}
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/*
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return yaw rate in degrees/second given steering_angle
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*/
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float BalanceBot::calc_yaw_rate(float steering) const
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{
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float wheel_base_length = 0.15f;
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return steering * degrees( skid_turn_rate/wheel_base_length );
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}
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/*
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update the Balance Bot simulation by one time step
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*/
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/*
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* The balance bot is physically modeled as an inverted pendulum(cuboid) on wheels
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* Further details on the equations used can be found here:
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* 1) http://robotics.ee.uwa.edu.au/theses/2003-Balance-Ooi.pdf page 33 onwards
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* 2) http://journals.sagepub.com/doi/pdf/10.5772/63933
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*/
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void BalanceBot::update(const struct sitl_input &input)
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{
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// pendulum/chassis constants
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const float m_p = 3.0f; //pendulum mass(kg)
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// const float width = 0.0650f; //width(m)
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// const float height = 0.240f; //height(m)
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const float l = 0.10f; //height of center of mass from base(m)
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const float i_p = 0.01250f; //Moment of inertia about pitch axis(SI units)
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// wheel constants
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const float r_w = 0.05f; //wheel radius(m)
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const float m_w = 0.1130f; //wheel mass(kg)
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const float i_w = 0.00015480f; // moment of inertia of wheel(SI units)
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// motor constants
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const float R = 3.0f; //Winding resistance(ohm)
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const float k_e = 0.240f; //back-emf constant(SI units)
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const float k_t = 0.240f; //torque constant(SI units)
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const float v_max = 12.0f; //max input voltage(V)
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const float gear_ratio = 50.0f;
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// balance bot uses skid steering
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const float motor1 = 2*((input.servos[0]-1000)/1000.0f - 0.5f);
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const float motor2 = 2*((input.servos[2]-1000)/1000.0f - 0.5f);
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const float steering = motor1 - motor2;
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const float throttle = 0.5 * (motor1 + motor2);
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// motor input voltage: (throttle/max_throttle)*v_max
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const float v = throttle*v_max;
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// how much time has passed?
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const float delta_time = frame_time_us * 1.0e-6f;
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// yaw rate in degrees/s
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const float yaw_rate = calc_yaw_rate(steering);
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// obtain roll, pitch, yaw from dcm
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float r, p, y;
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dcm.to_euler(&r, &p, &y);
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float theta = p; //radians
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float ang_vel = gyro.y; //radians/s
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if (!hal.util->get_soft_armed()) {
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// simulated fingers uprighting the vehicle
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const float p_gain = 200;
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const float pitch_response = -sin(p) * p_gain * delta_time;
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ang_vel += pitch_response;
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}
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// t1,t2,t3 are terms in the equation to find vehicle frame x acceleration
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const float t1 = ((2.0f*gear_ratio*k_t*v/(R*r_w)) - (2.0f*gear_ratio*k_t*k_e*velocity_vf_x/(R*r_w*r_w)) - (m_p*l*ang_vel*ang_vel*sin(theta))) * (i_p + m_p*l*l);
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const float t2 = -m_p*l*cos(theta)*((2.0f*gear_ratio*k_t*k_e*velocity_vf_x/(R*r_w)) - (2.0f*gear_ratio*k_t*v/(R)) + (m_p*GRAVITY_MSS*l*sin(theta)));
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const float t3 = ( ((2.0f*m_w + 2.0f*i_w/(r_w*r_w) + m_p) * (i_p + m_p*l*l)) - (m_p*m_p*l*l*cos(theta)*cos(theta)) );
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//vehicle frame x acceleration
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const float accel_vf_x = (t1-t2)/t3;
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const float angular_accel_bf_y = ((2.0f*gear_ratio*k_t*k_e*velocity_vf_x/(R*r_w)) - (2.0f*gear_ratio*k_t*v/(R)) + m_p*l*accel_vf_x*cos(theta) + m_p*GRAVITY_MSS*l*sin(theta))
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/ (i_p + m_p*l*l);
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// accel in body frame due to motor
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accel_body = Vector3f(accel_vf_x*cos(theta), 0, -accel_vf_x*sin(theta));
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// update theta and angular velocity
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ang_vel += angular_accel_bf_y * delta_time;
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theta += ang_vel * delta_time;
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theta = fmod(theta, radians(360));
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gyro = Vector3f(0, ang_vel, radians(yaw_rate));
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// update attitude
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dcm.rotate(gyro * delta_time);
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dcm.normalize();
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// add in accel due to direction change
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accel_body.y += radians(yaw_rate) * velocity_vf_x;
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// update x velocity in vehicle frame
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velocity_vf_x += accel_vf_x * delta_time;
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// now in earth frame
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Vector3f accel_earth = dcm * accel_body;
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accel_earth += Vector3f(0, 0, GRAVITY_MSS);
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// we are on the ground, so our vertical accel is zero
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accel_earth.z = 0;
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if (!hal.util->get_soft_armed() &&
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p < radians(2)) {
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// reset to vertical when not armed for faster testing
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accel_earth.zero();
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velocity_ef.zero();
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dcm.identity();
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gyro.zero();
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velocity_vf_x =0;
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}
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// work out acceleration as seen by the accelerometers. It sees the kinematic
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// acceleration (ie. real movement), plus gravity
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accel_body += dcm.transposed() * (Vector3f(0, 0, -GRAVITY_MSS));
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// new velocity vector
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velocity_ef += accel_earth * delta_time;
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// new position vector
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position += (velocity_ef * delta_time).todouble();
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// neglect roll
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dcm.to_euler(&r, &p, &y);
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dcm.from_euler(0.0f, p, y);
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use_smoothing = true;
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// update lat/lon/altitude
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update_position();
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time_advance();
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// update magnetic field
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update_mag_field_bf();
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}
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}// namespace SITL
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