ardupilot/libraries/AP_Math/location.cpp

107 lines
2.9 KiB
C++

/*
* location.cpp
* Copyright (C) Andrew Tridgell 2011
*
* This file is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This file is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* this module deals with calculations involving struct Location
*/
#include <stdlib.h>
#include "AP_Math.h"
#include "location.h"
// return horizontal distance between two positions in cm
float get_horizontal_distance_cm(const Vector3f &origin, const Vector3f &destination)
{
return norm(destination.x-origin.x,destination.y-origin.y);
}
// return bearing in centi-degrees between two positions
float get_bearing_cd(const Vector3f &origin, const Vector3f &destination)
{
float bearing = atan2f(destination.y-origin.y, destination.x-origin.x) * DEGX100;
if (bearing < 0) {
bearing += 36000.0f;
}
return bearing;
}
// see if location is past a line perpendicular to
// the line between point1 and point2. If point1 is
// our previous waypoint and point2 is our target waypoint
// then this function returns true if we have flown past
// the target waypoint
bool location_passed_point(const struct Location &location,
const struct Location &point1,
const struct Location &point2)
{
return location_path_proportion(location, point1, point2) >= 1.0f;
}
/*
return the proportion we are along the path from point1 to
point2, along a line parallel to point1<->point2.
This will be less than >1 if we have passed point2
*/
float location_path_proportion(const struct Location &location,
const struct Location &point1,
const struct Location &point2)
{
const Vector2f vec1 = point1.get_distance_NE(point2);
const Vector2f vec2 = point1.get_distance_NE(location);
float dsquared = sq(vec1.x) + sq(vec1.y);
if (dsquared < 0.001f) {
// the two points are very close together
return 1.0f;
}
return (vec1 * vec2) / dsquared;
}
// return true when lat and lng are within range
bool check_lat(float lat)
{
return fabsf(lat) <= 90;
}
bool check_lng(float lng)
{
return fabsf(lng) <= 180;
}
bool check_lat(int32_t lat)
{
return labs(lat) <= 90*1e7;
}
bool check_lng(int32_t lng)
{
return labs(lng) <= 180*1e7;
}
bool check_latlng(float lat, float lng)
{
return check_lat(lat) && check_lng(lng);
}
bool check_latlng(int32_t lat, int32_t lng)
{
return check_lat(lat) && check_lng(lng);
}