ardupilot/libraries/SITL/SIM_JSBSim.h
Caio Marcelo de Oliveira Filho 11b599bcd0 SITL: use #pragma once
For the general case, pragma once is better replacement for of include
guards. One line instead of three, less scopes to close in the end of
the file, no chance to having the outdated names in the define symbol.
2015-10-22 13:36:19 -02:00

180 lines
5.5 KiB
C++

/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
simulator connection for ardupilot version of JSBSim
*/
#pragma once
#include <AP_HAL/utility/Socket.h>
#include "SIM_Aircraft.h"
namespace SITL {
/*
a Jsbsim simulator
*/
class JSBSim : public Aircraft {
public:
JSBSim(const char *home_str, const char *frame_str);
/* update model by one time step */
void update(const struct sitl_input &input);
/* static object creator */
static Aircraft *create(const char *home_str, const char *frame_str) {
return new JSBSim(home_str, frame_str);
}
private:
// tcp input control socket to JSBSIm
SocketAPM sock_control;
// UDP packets from JSBSim in fgFDM format
SocketAPM sock_fgfdm;
bool initialised;
uint16_t control_port;
uint16_t fdm_port;
char *jsbsim_script;
char *jsbsim_fgout;
int jsbsim_stdout;
bool created_templates;
bool started_jsbsim;
bool opened_control_socket;
bool opened_fdm_socket;
enum {
FRAME_NORMAL,
FRAME_ELEVON,
FRAME_VTAIL
} frame;
bool create_templates(void);
bool start_JSBSim(void);
bool open_control_socket(void);
bool open_fdm_socket(void);
void send_servos(const struct sitl_input &input);
void recv_fdm(const struct sitl_input &input);
void check_stdout(void);
bool expect(const char *str);
void drain_control_socket();
};
/*
FGNetFDM class from JSBSim
*/
class FGNetFDM {
public:
enum {
FG_MAX_ENGINES = 4,
FG_MAX_WHEELS = 3,
FG_MAX_TANKS = 4
};
uint32_t version; // increment when data values change
uint32_t padding; // padding
// Positions
double longitude; // geodetic (radians)
double latitude; // geodetic (radians)
double altitude; // above sea level (meters)
float agl; // above ground level (meters)
float phi; // roll (radians)
float theta; // pitch (radians)
float psi; // yaw or true heading (radians)
float alpha; // angle of attack (radians)
float beta; // side slip angle (radians)
// Velocities
float phidot; // roll rate (radians/sec)
float thetadot; // pitch rate (radians/sec)
float psidot; // yaw rate (radians/sec)
float vcas; // calibrated airspeed
float climb_rate; // feet per second
float v_north; // north velocity in local/body frame, fps
float v_east; // east velocity in local/body frame, fps
float v_down; // down/vertical velocity in local/body frame, fps
float v_wind_body_north; // north velocity in local/body frame
// relative to local airmass, fps
float v_wind_body_east; // east velocity in local/body frame
// relative to local airmass, fps
float v_wind_body_down; // down/vertical velocity in local/body
// frame relative to local airmass, fps
// Accelerations
float A_X_pilot; // X accel in body frame ft/sec^2
float A_Y_pilot; // Y accel in body frame ft/sec^2
float A_Z_pilot; // Z accel in body frame ft/sec^2
// Stall
float stall_warning; // 0.0 - 1.0 indicating the amount of stall
float slip_deg; // slip ball deflection
// Pressure
// Engine status
uint32_t num_engines; // Number of valid engines
uint32_t eng_state[FG_MAX_ENGINES];// Engine state (off, cranking, running)
float rpm[FG_MAX_ENGINES]; // Engine RPM rev/min
float fuel_flow[FG_MAX_ENGINES]; // Fuel flow gallons/hr
float fuel_px[FG_MAX_ENGINES]; // Fuel pressure psi
float egt[FG_MAX_ENGINES]; // Exhuast gas temp deg F
float cht[FG_MAX_ENGINES]; // Cylinder head temp deg F
float mp_osi[FG_MAX_ENGINES]; // Manifold pressure
float tit[FG_MAX_ENGINES]; // Turbine Inlet Temperature
float oil_temp[FG_MAX_ENGINES]; // Oil temp deg F
float oil_px[FG_MAX_ENGINES]; // Oil pressure psi
// Consumables
uint32_t num_tanks; // Max number of fuel tanks
float fuel_quantity[FG_MAX_TANKS];
// Gear status
uint32_t num_wheels;
uint32_t wow[FG_MAX_WHEELS];
float gear_pos[FG_MAX_WHEELS];
float gear_steer[FG_MAX_WHEELS];
float gear_compression[FG_MAX_WHEELS];
// Environment
uint32_t cur_time; // current unix time
// FIXME: make this uint64_t before 2038
int32_t warp; // offset in seconds to unix time
float visibility; // visibility in meters (for env. effects)
// Control surface positions (normalized values)
float elevator;
float elevator_trim_tab;
float left_flap;
float right_flap;
float left_aileron;
float right_aileron;
float rudder;
float nose_wheel;
float speedbrake;
float spoilers;
void ByteSwap(void);
};
} // namespace SITL