mirror of https://github.com/ArduPilot/ardupilot
160 lines
4.4 KiB
C++
160 lines
4.4 KiB
C++
/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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rover simulator class
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*/
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#include "SIM_Rover.h"
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#include <string.h>
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#include <stdio.h>
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namespace SITL {
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SimRover::SimRover(const char *home_str, const char *frame_str) :
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Aircraft(home_str, frame_str),
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max_speed(20),
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max_accel(30),
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max_wheel_turn(35),
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turning_circle(1.8),
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skid_turn_rate(140), // degrees/sec
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skid_steering(false)
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{
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skid_steering = strstr(frame_str, "skid") != nullptr;
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if (skid_steering) {
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printf("SKID Steering Rover Simulation Started\n");
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// these are taken from a 6V wild thumper with skid steering,
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// with a sabertooth controller
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max_accel = 14;
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max_speed = 4;
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}
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}
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/*
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return turning circle (diameter) in meters for steering angle proportion in degrees
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*/
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float SimRover::turn_circle(float steering)
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{
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if (fabsf(steering) < 1.0e-6) {
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return 0;
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}
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return turning_circle * sinf(radians(max_wheel_turn)) / sinf(radians(steering*max_wheel_turn));
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}
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/*
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return yaw rate in degrees/second given steering_angle and speed
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*/
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float SimRover::calc_yaw_rate(float steering, float speed)
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{
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if (skid_steering) {
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return steering * skid_turn_rate;
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}
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if (fabsf(steering) < 1.0e-6 or fabsf(speed) < 1.0e-6) {
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return 0;
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}
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float d = turn_circle(steering);
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float c = M_PI * d;
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float t = c / speed;
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float rate = 360.0f / t;
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return rate;
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}
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/*
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return lateral acceleration in m/s/s
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*/
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float SimRover::calc_lat_accel(float steering_angle, float speed)
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{
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float yaw_rate = calc_yaw_rate(steering_angle, speed);
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float accel = radians(yaw_rate) * speed;
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return accel;
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}
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/*
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update the rover simulation by one time step
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*/
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void SimRover::update(const struct sitl_input &input)
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{
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float steering, throttle;
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// if in skid steering mode the steering and throttle values are used for motor1 and motor2
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if (skid_steering) {
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float motor1 = 2*((input.servos[0]-1000)/1000.0f - 0.5f);
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float motor2 = 2*((input.servos[2]-1000)/1000.0f - 0.5f);
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steering = motor1 - motor2;
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throttle = 0.5*(motor1 + motor2);
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} else {
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steering = 2*((input.servos[0]-1000)/1000.0f - 0.5f);
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throttle = 2*((input.servos[2]-1000)/1000.0f - 0.5f);
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}
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// how much time has passed?
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float delta_time = frame_time_us * 1.0e-6f;
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// speed in m/s in body frame
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Vector3f velocity_body = dcm.transposed() * velocity_ef;
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// speed along x axis, +ve is forward
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float speed = velocity_body.x;
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// yaw rate in degrees/s
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float yaw_rate = calc_yaw_rate(steering, speed);
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// target speed with current throttle
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float target_speed = throttle * max_speed;
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// linear acceleration in m/s/s - very crude model
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float accel = max_accel * (target_speed - speed) / max_speed;
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gyro = Vector3f(0,0,radians(yaw_rate));
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// update attitude
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dcm.rotate(gyro * delta_time);
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dcm.normalize();
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// accel in body frame due to motor
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accel_body = Vector3f(accel, 0, 0);
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// add in accel due to direction change
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accel_body.y += radians(yaw_rate) * speed;
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// now in earth frame
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Vector3f accel_earth = dcm * accel_body;
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accel_earth += Vector3f(0, 0, GRAVITY_MSS);
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// we are on the ground, so our vertical accel is zero
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accel_earth.z = 0;
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// work out acceleration as seen by the accelerometers. It sees the kinematic
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// acceleration (ie. real movement), plus gravity
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accel_body = dcm.transposed() * (accel_earth + Vector3f(0, 0, -GRAVITY_MSS));
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// new velocity vector
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velocity_ef += accel_earth * delta_time;
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// new position vector
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position += velocity_ef * delta_time;
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// update lat/lon/altitude
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update_position();
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// update magnetic field
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update_mag_field_bf();
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}
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} // namespace SITL
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