mirror of https://github.com/ArduPilot/ardupilot
213 lines
10 KiB
C++
213 lines
10 KiB
C++
#pragma once
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#include <AP_Common/AP_Common.h>
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/*
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* SCurves calculate paths between waypoints (including the corners) using specified speed, acceleration and jerk limits
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*
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* How to use:
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* 1. create three SCurve objects called something like "prev_leg", "this_leg" and "next_leg"
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* 2. call this_leg.calculate_track() to calculate the path from the origin to the destination for the given speed, accel and jerk limits
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* 3. if the vehicle will fly past the destination to another "next destination":
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* a) call next_leg.calculate_track() with the appropriate arguments
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* b) set a "fast_waypoint" boolean to true. this will be passed into "advance_target_along_track()" in the next step
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* if there is no "next destination"
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* a) call next_leg.init()
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* b) set the "fast_waypoint" boolean to false
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* 4. call this_leg.advance_target_along_track() with a small "dt" value and retrieve the resulting target position, velocity and acceleration
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* Note: the target_pos should be set to the segments's earth frame origin before this function is called
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* 5. pass the target position, velocity and acceleration into the position controller
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* 6. repeat steps 4 and 5 until finished() returns true
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* 7. promote the legs:
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* a) set prev_leg = this_leg
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* b) set this_leg = next_leg
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* c) jump back to step 3
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*
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* Other features:
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* 1. set_speed_max() allows changing the max speeds mid path. The path will be recalculated
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* 2. set_origin_speed_max() and set_destination_speed_max() allows setting the speed along the path at the beginning and end of the leg
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* this is used to smoothly integrate with spline segments
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*
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* This library works with any units (meters, cm, etc) as long as they are used consistently.
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* e.g. if origin and destination are meters, speeds should be in m/s, accel in m/s/s, etc.
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*
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* Terminology:
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* position: a point in space
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* velocity: rate of change of position. aka speed
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* acceleration: rate of change of speed
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* jerk: rate of change of acceleration
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* jerk time: the time (in seconds) for jerk to increase from zero to its maximum value
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* jounce: rate of change of jerk
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* track: 3D path that the vehicle will follow
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* path: position, velocity, accel and jerk kinematic profile that this library generates
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*/
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class SCurve {
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public:
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// constructor
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SCurve();
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// initialise and clear the path
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void init();
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// calculate the segment times for the trigonometric S-Curve path defined by:
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// tj - duration of the raised cosine jerk profile (aka jerk time)
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// Jm - maximum value of the raised cosine jerk profile (aka jerk max)
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// V0 - initial velocity magnitude
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// Am - maximum constant acceleration
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// Vm - maximum constant velocity
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// L - Length of the path
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// this is an internal function, static for test suite
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static void calculate_path(float tj, float Jm, float V0, float Am, float Vm, float L, float &Jm_out, float &t2_out, float &t4_out, float &t6_out);
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// generate a trigonometric track in 3D space that moves over a straight line
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// between two points defined by the origin and destination
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void calculate_track(const Vector3f &origin, const Vector3f &destination,
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float speed_xy, float speed_up, float speed_down,
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float accel_xy, float accel_z,
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float jerk_time_sec, float jerk_maximum);
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// set maximum velocity and re-calculate the path using these limits
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void set_speed_max(float speed_xy, float speed_up, float speed_down);
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// set the maximum vehicle speed at the origin
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// returns the expected speed at the origin which will always be equal or lower than speed
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float set_origin_speed_max(float speed);
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// set the maximum vehicle speed at the destination
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void set_destination_speed_max(float speed);
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// move target location along path from origin to destination
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// prev_leg and next_leg are the paths before and after this path
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// wp_radius is max distance from the waypoint at the apex of the turn
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// fast_waypoint should be true if vehicle will not stop at end of this leg
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// dt is the time increment the vehicle will move along the path
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// target_pos should be set to this segment's origin and it will be updated to the current position target
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// target_vel and target_accel are updated with new targets
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// returns true if vehicle has passed the apex of the corner
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bool advance_target_along_track(SCurve &prev_leg, SCurve &next_leg, float wp_radius, bool fast_waypoint, float dt, Vector3f &target_pos, Vector3f &target_vel, Vector3f &target_accel) WARN_IF_UNUSED;
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// time has reached the end of the sequence
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bool finished() const WARN_IF_UNUSED;
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private:
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// increment time and return the position, velocity and acceleration vectors relative to the origin
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void move_from_pos_vel_accel(float dt, Vector3f &pos, Vector3f &vel, Vector3f &accel);
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// increment time and return the position, velocity and acceleration vectors relative to the destination
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void move_to_pos_vel_accel(float dt, Vector3f &pos, Vector3f &vel, Vector3f &accel);
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// return the position, velocity and acceleration vectors relative to the origin at a specified time along the path
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void move_from_time_pos_vel_accel(float t, Vector3f &pos, Vector3f &vel, Vector3f &accel);
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// get desired maximum speed along track
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float get_speed_along_track() const WARN_IF_UNUSED { return vel_max; }
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// get desired maximum acceleration along track
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float get_accel_along_track() const WARN_IF_UNUSED { return accel_max; }
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// return the change in position from origin to destination
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const Vector3f& get_track() const WARN_IF_UNUSED { return track; };
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// return the current time elapsed
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float get_time_elapsed() const WARN_IF_UNUSED { return time; }
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// time at the end of the sequence
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float time_end() const WARN_IF_UNUSED;
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// time left before sequence will complete
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float get_time_remaining() const WARN_IF_UNUSED;
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// time when acceleration section of the sequence will complete
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float get_accel_finished_time() const WARN_IF_UNUSED;
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// return true if the sequence is braking to a stop
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bool braking() const WARN_IF_UNUSED;
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// increment the internal time
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void advance_time(float dt);
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// calculate the jerk, acceleration, velocity and position at time t
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void get_jerk_accel_vel_pos_at_time(float time_now, float &Jt_out, float &At_out, float &Vt_out, float &Pt_out) const;
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// calculate the jerk, acceleration, velocity and position at time t when running the constant jerk time segment
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void calc_javp_for_segment_const_jerk(float time_now, float J0, float A0, float V0, float P0, float &Jt, float &At, float &Vt, float &Pt) const;
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// Calculate the jerk, acceleration, velocity and position at time t when running the increasing jerk magnitude time segment based on a raised cosine profile
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void calc_javp_for_segment_incr_jerk(float time_now, float tj, float Jm, float A0, float V0, float P0, float &Jt, float &At, float &Vt, float &Pt) const;
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// Calculate the jerk, acceleration, velocity and position at time t when running the decreasing jerk magnitude time segment based on a raised cosine profile
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void calc_javp_for_segment_decr_jerk(float time_now, float tj, float Jm, float A0, float V0, float P0, float &Jt, float &At, float &Vt, float &Pt) const;
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// generate time segments for straight segment
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void add_segments(float L);
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// generate three time segments forming the jerk profile
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void add_segments_jerk(uint8_t &seg_pnt, float tj, float Jm, float Tcj);
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// generate constant jerk time segment
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void add_segment_const_jerk(uint8_t &seg_pnt, float tin, float J0);
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// generate increasing jerk magnitude time segment based on a raised cosine profile
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void add_segment_incr_jerk(uint8_t &seg_pnt, float tj, float Jm);
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// generate decreasing jerk magnitude time segment based on a raised cosine profile
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void add_segment_decr_jerk(uint8_t &seg_pnt, float tj, float Jm);
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// set speed and acceleration limits for the path
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// origin and destination are offsets from EKF origin
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// speed and acceleration parameters are given in horizontal, up and down.
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void set_kinematic_limits(const Vector3f &origin, const Vector3f &destination,
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float speed_xy, float speed_up, float speed_down,
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float accel_xy, float accel_z);
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// return true if the curve is valid. Used to identify and protect against code errors
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bool valid() const WARN_IF_UNUSED;
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#if CONFIG_HAL_BOARD == HAL_BOARD_SITL
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// debugging messages
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void debug() const;
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#endif
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// segment types
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enum class SegmentType {
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CONSTANT_JERK,
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POSITIVE_JERK,
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NEGATIVE_JERK
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};
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// add single segment
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void add_segment(uint8_t &seg_pnt, float end_time, SegmentType seg_type, float jerk_ref, float end_accel, float end_vel, float end_pos);
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// members
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float jerk_time; // duration of jerk raised cosine time segment
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float jerk_max; // maximum jerk magnitude
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float accel_max; // maximum acceleration magnitude
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float vel_max; // maximum velocity magnitude
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float time; // time that defines position on the path
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float position_sq; // position (squared) on the path at the last time step (used to detect finish)
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// segment 0 is the initial segment and holds the vehicle's initial position and velocity
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// segments 1 to 7 are the acceleration segments
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// segments 8 to 14 are the speed change segments
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// segment 15 is the constant velocity segment
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// segment 16 to 22 is the deceleration segment
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const static uint8_t segments_max = 23; // maximum number of time segments
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uint8_t num_segs; // number of time segments being used
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struct {
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float jerk_ref; // jerk reference value for time segment (the jerk at the beginning, middle or end depending upon the segment type)
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SegmentType seg_type; // segment type (jerk is constant, increasing or decreasing)
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float end_time; // final time value for segment
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float end_accel; // final acceleration value for segment
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float end_vel; // final velocity value for segment
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float end_pos; // final position value for segment
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} segment[segments_max];
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Vector3f track; // total change in position from origin to destination
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Vector3f delta_unit; // reference direction vector for path
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};
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