ardupilot/ArduCopter/control_sport.pde

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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
/*
* control_sport.pde - init and run calls for sport flight mode
*/
// sport_init - initialise sport controller
static bool sport_init(bool ignore_checks)
{
return true;
}
// sport_run - runs the sport controller
// should be called at 100hz or more
static void sport_run()
{
float target_roll_rate, target_pitch_rate, target_yaw_rate;
float target_climb_rate = 0;
// if not armed or throttle at zero, set throttle to zero and exit immediately
if(!motors.armed() || g.rc_3.control_in <= 0) {
attitude_control.init_targets();
attitude_control.set_throttle_out(0, false);
return;
}
// apply SIMPLE mode transform
update_simple_mode();
// get pilot's desired roll and pitch rates
target_roll_rate = g.rc_1.control_in;
target_pitch_rate = g.rc_2.control_in;
// get pilot's desired yaw rate
target_yaw_rate = get_pilot_desired_yaw_rate(g.rc_4.control_in);
// get pilot desired climb rate
target_climb_rate = get_pilot_desired_climb_rate(g.rc_3.control_in);
// check for pilot requested take-off
if (ap.land_complete && target_climb_rate > 0) {
// indicate we are taking off
set_land_complete(false);
// clear i term when we're taking off
set_throttle_takeoff();
}
// reset target lean angles and heading while landed
if (ap.land_complete) {
attitude_control.init_targets();
// move throttle to minimum to keep us on the ground
attitude_control.set_throttle_out(0, false);
}else{
// call attitude controller
attitude_control.rateef_rpy(target_roll_rate, target_pitch_rate, target_yaw_rate);
// call throttle controller
if (sonar_alt_health >= SONAR_ALT_HEALTH_MAX) {
// if sonar is ok, use surface tracking
target_climb_rate = get_throttle_surface_tracking(target_climb_rate, pos_control.get_alt_target(), G_Dt);
}
// call position controller
pos_control.set_alt_target_from_climb_rate(target_climb_rate, G_Dt);
pos_control.update_z_controller();
}
// re-fetch angle targets for reporting
const Vector3f angle_target = attitude_control.angle_ef_targets();
control_roll = angle_target.x;
control_pitch = angle_target.y;
control_yaw = angle_target.z;
}