mirror of https://github.com/ArduPilot/ardupilot
179 lines
5.3 KiB
C++
179 lines
5.3 KiB
C++
/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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simulator connection for JSBSim - https://github.com/JSBSim-Team/jsbsim
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*/
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#pragma once
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#include <AP_HAL/utility/Socket.h>
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#include "SIM_Aircraft.h"
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namespace SITL {
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/*
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a Jsbsim simulator
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*/
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class JSBSim : public Aircraft {
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public:
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JSBSim(const char *frame_str);
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/* update model by one time step */
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void update(const struct sitl_input &input) override;
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/* static object creator */
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static Aircraft *create(const char *frame_str) {
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return new JSBSim(frame_str);
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}
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private:
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// tcp input control socket to JSBSIm
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SocketAPM sock_control;
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// UDP packets from JSBSim in fgFDM format
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SocketAPM sock_fgfdm;
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bool initialised;
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uint16_t control_port;
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uint16_t fdm_port;
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char *jsbsim_script;
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char *jsbsim_fgout;
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int jsbsim_stdout;
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// default JSBSim model
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const char *jsbsim_model = "Rascal";
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bool created_templates;
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bool started_jsbsim;
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bool opened_control_socket;
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bool opened_fdm_socket;
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enum {
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FRAME_NORMAL,
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FRAME_ELEVON,
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FRAME_VTAIL
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} frame;
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bool create_templates(void);
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bool start_JSBSim(void);
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bool open_control_socket(void);
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bool open_fdm_socket(void);
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void send_servos(const struct sitl_input &input);
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void recv_fdm(const struct sitl_input &input);
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void check_stdout(void);
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bool expect(const char *str);
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void drain_control_socket();
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};
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/*
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FGNetFDM class from JSBSim
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*/
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class FGNetFDM {
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public:
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enum {
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FG_MAX_ENGINES = 4,
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FG_MAX_WHEELS = 3,
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FG_MAX_TANKS = 4
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};
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uint32_t version; // increment when data values change
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uint32_t padding; // padding
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// Positions
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double longitude; // geodetic (radians)
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double latitude; // geodetic (radians)
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double altitude; // above sea level (meters)
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float agl; // above ground level (meters)
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float phi; // roll (radians)
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float theta; // pitch (radians)
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float psi; // yaw or true heading (radians)
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float alpha; // angle of attack (radians)
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float beta; // side slip angle (radians)
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// Velocities
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float phidot; // roll rate (radians/sec)
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float thetadot; // pitch rate (radians/sec)
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float psidot; // yaw rate (radians/sec)
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float vcas; // calibrated airspeed
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float climb_rate; // feet per second
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float v_north; // north velocity in local/body frame, fps
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float v_east; // east velocity in local/body frame, fps
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float v_down; // down/vertical velocity in local/body frame, fps
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float v_body_u; // ECEF velocity in body axis
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float v_body_v; // ECEF velocity in body axis
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float v_body_w; // ECEF velocity in body axis
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// Accelerations
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float A_X_pilot; // X accel in body frame ft/sec^2
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float A_Y_pilot; // Y accel in body frame ft/sec^2
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float A_Z_pilot; // Z accel in body frame ft/sec^2
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// Stall
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float stall_warning; // 0.0 - 1.0 indicating the amount of stall
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float slip_deg; // slip ball deflection
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// Pressure
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// Engine status
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uint32_t num_engines; // Number of valid engines
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uint32_t eng_state[FG_MAX_ENGINES]; // Engine state (off, cranking, running)
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float rpm[FG_MAX_ENGINES]; // Engine RPM rev/min
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float fuel_flow[FG_MAX_ENGINES]; // Fuel flow gallons/hr
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float fuel_px[FG_MAX_ENGINES]; // Fuel pressure psi
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float egt[FG_MAX_ENGINES]; // Exhuast gas temp deg F
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float cht[FG_MAX_ENGINES]; // Cylinder head temp deg F
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float mp_osi[FG_MAX_ENGINES]; // Manifold pressure
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float tit[FG_MAX_ENGINES]; // Turbine Inlet Temperature
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float oil_temp[FG_MAX_ENGINES]; // Oil temp deg F
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float oil_px[FG_MAX_ENGINES]; // Oil pressure psi
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// Consumables
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uint32_t num_tanks; // Max number of fuel tanks
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float fuel_quantity[FG_MAX_TANKS];
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// Gear status
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uint32_t num_wheels;
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uint32_t wow[FG_MAX_WHEELS];
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float gear_pos[FG_MAX_WHEELS];
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float gear_steer[FG_MAX_WHEELS];
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float gear_compression[FG_MAX_WHEELS];
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// Environment
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uint32_t cur_time; // current simulation time of JSBSim
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int32_t warp; // offset in seconds to unix time
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float visibility; // visibility in meters (for env. effects)
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// Control surface positions (normalized values)
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float elevator;
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float elevator_trim_tab;
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float left_flap;
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float right_flap;
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float left_aileron;
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float right_aileron;
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float rudder;
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float nose_wheel;
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float speedbrake;
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float spoilers;
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// nasty hack .... JSBSim sends in little-endian
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void ByteSwap(void);
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};
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} // namespace SITL
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