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/*
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
# pragma once
# include <AP_Common/AP_Common.h>
# include <AP_HAL/AP_HAL.h>
# include "AP_Proximity.h"
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# define PROXIMITY_SECTORS_MAX 12 // maximum number of sectors
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# define PROXIMITY_BOUNDARY_DIST_MIN 0.6f // minimum distance for a boundary point. This ensures the object avoidance code doesn't think we are outside the boundary.
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class AP_Proximity_Backend
{
public :
// constructor. This incorporates initialisation as well.
AP_Proximity_Backend ( AP_Proximity & _frontend , AP_Proximity : : Proximity_State & _state ) ;
// we declare a virtual destructor so that Proximity drivers can
// override with a custom destructor if need be
virtual ~ AP_Proximity_Backend ( void ) { }
// update the state structure
virtual void update ( ) = 0 ;
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// get maximum and minimum distances (in meters) of sensor
virtual float distance_max ( ) const = 0 ;
virtual float distance_min ( ) const = 0 ;
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// get distance in meters in a particular direction in degrees (0 is forward, clockwise)
// returns true on successful read and places distance in distance
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bool get_horizontal_distance ( float angle_deg , float & distance ) const ;
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// get boundary points around vehicle for use by avoidance
// returns nullptr and sets num_points to zero if no boundary can be returned
const Vector2f * get_boundary_points ( uint16_t & num_points ) const ;
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// get distance and angle to closest object (used for pre-arm check)
// returns true on success, false if no valid readings
bool get_closest_object ( float & angle_deg , float & distance ) const ;
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// get distances in 8 directions. used for sending distances to ground station
bool get_distances ( AP_Proximity : : Proximity_Distance_Array & prx_dist_array ) const ;
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protected :
// set status and update valid_count
void set_status ( AP_Proximity : : Proximity_Status status ) ;
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// find which sector a given angle falls into
bool convert_angle_to_sector ( float angle_degrees , uint8_t & sector ) const ;
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// update boundary points used for object avoidance based on a single sector's distance changing
// the boundary points lie on the line between sectors meaning two boundary points may be updated based on a single sector's distance changing
// the boundary point is set to the shortest distance found in the two adjacent sectors, this is a conservative boundary around the vehicle
void update_boundary_for_sector ( uint8_t sector ) ;
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// get ignore area info
uint8_t get_ignore_area_count ( ) const ;
bool get_ignore_area ( uint8_t index , uint16_t & angle_deg , uint8_t & width_deg ) const ;
bool get_next_ignore_start_or_end ( uint8_t start_or_end , int16_t start_angle , int16_t & ignore_start ) const ;
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AP_Proximity & frontend ;
AP_Proximity : : Proximity_State & state ; // reference to this instances state
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// sectors
uint8_t _num_sectors = 8 ;
uint16_t _sector_middle_deg [ PROXIMITY_SECTORS_MAX ] = { 0 , 45 , 90 , 135 , 180 , 225 , 270 , 315 , 0 , 0 , 0 , 0 } ; // middle angle of each sector
uint8_t _sector_width_deg [ PROXIMITY_SECTORS_MAX ] = { 45 , 45 , 45 , 45 , 45 , 45 , 45 , 45 , 0 , 0 , 0 , 0 } ; // width (in degrees) of each sector
// sensor data
float _angle [ PROXIMITY_SECTORS_MAX ] ; // angle to closest object within each sector
float _distance [ PROXIMITY_SECTORS_MAX ] ; // distance to closest object within each sector
bool _distance_valid [ PROXIMITY_SECTORS_MAX ] ; // true if a valid distance received for each sector
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// fence boundary
Vector2f _sector_edge_vector [ PROXIMITY_SECTORS_MAX ] ; // vector for right-edge of each sector, used to speed up calculation of boundary
Vector2f _boundary_point [ PROXIMITY_SECTORS_MAX ] ; // bounding polygon around the vehicle calculated conservatively for object avoidance
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} ;