mirror of https://github.com/ArduPilot/ardupilot
199 lines
5.8 KiB
Python
199 lines
5.8 KiB
Python
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# Copyright (C) 2016 Intel Corporation. All rights reserved.
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#
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# This file is free software: you can redistribute it and/or modify it
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# under the terms of the GNU General Public License as published by the
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# Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This file is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along
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# with this program. If not, see <http://www.gnu.org/licenses/>.
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import math
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from scipy.constants import golden as g
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class Vertex(tuple):
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def __new__(cls, x, y, z):
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instance = tuple.__new__(cls, (x, y, z))
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instance.x = x
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instance.y = y
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instance.z = z
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return instance
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def __repr__(self):
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return "(" + ",".join(Vertex._print_map.get(x, str(x)) for x in self) + ")"
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def __str__(self):
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return self.__repr__()
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def __neg__(self):
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return Vertex(-self.x, -self.y, -self.z)
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def __add__(self, other):
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return Vertex(self.x + other.x, self.y + other.y, self.z + other.z)
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def __sub__(self, other):
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return Vertex(self.x - other.x, self.y - other.y, self.z - other.z)
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def __mul__(self, s):
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return Vertex(s * self.x, s * self.y, s * self.z)
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__rmul__ = __mul__
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def length(self):
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return math.sqrt(self.x ** 2 + self.y ** 2 + self.z ** 2)
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def normalized(self):
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return (1.0 / self.length()) * self
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class Triangle(tuple):
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def __new__(cls, a, b, c):
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instance = tuple.__new__(cls, (a, b, c))
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instance.a = a
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instance.b = b
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instance.c = c
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return instance
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def __neg__(self):
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return Triangle(-self.a, -self.b, -self.c)
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def __str__(self):
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if self in triangles:
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i = triangles.index(self)
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return "Triangle %2d: %s" % (i, self.__repr__())
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else:
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return self.__repr__()
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Vertex._print_map = {
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g: ' g', -g: '-g', 1: ' 1', -1: '-1', 0: ' 0',
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}
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vertices = tuple(
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Vertex(x, y, z) for x, y, z in (
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( g, 1, 0),
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( g,-1, 0),
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(-g, 1, 0),
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(-g,-1, 0),
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( 1, 0, g),
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(-1, 0, g),
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( 1, 0,-g),
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(-1, 0,-g),
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( 0, g, 1),
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( 0, g,-1),
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( 0,-g, 1),
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( 0,-g,-1),
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)
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)
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_first_half = (
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Triangle(Vertex(-g, 1, 0), Vertex(-1, 0,-g), Vertex(-g,-1, 0)),
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Triangle(Vertex(-1, 0,-g), Vertex(-g,-1, 0), Vertex( 0,-g,-1)),
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Triangle(Vertex(-g,-1, 0), Vertex( 0,-g,-1), Vertex( 0,-g, 1)),
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Triangle(Vertex(-1, 0,-g), Vertex( 0,-g,-1), Vertex( 1, 0,-g)),
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Triangle(Vertex( 0,-g,-1), Vertex( 0,-g, 1), Vertex( g,-1, 0)),
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Triangle(Vertex( 0,-g,-1), Vertex( 1, 0,-g), Vertex( g,-1, 0)),
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Triangle(Vertex( g,-1, 0), Vertex( 1, 0,-g), Vertex( g, 1, 0)),
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Triangle(Vertex( 1, 0,-g), Vertex( g, 1, 0), Vertex( 0, g,-1)),
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Triangle(Vertex( 1, 0,-g), Vertex( 0, g,-1), Vertex(-1, 0,-g)),
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Triangle(Vertex( 0, g,-1), Vertex(-g, 1, 0), Vertex(-1, 0,-g)),
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)
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_second_half = tuple(-t for t in _first_half)
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triangles = _first_half + _second_half
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_neighbor_triangle_data = {}
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def neighbor_triangle(t, edge):
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""" Return the neighbor triangle of t with respect to edge = (a, b) """
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e = frozenset(edge)
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if (t, e) in _neighbor_triangle_data:
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return _neighbor_triangle_data[(t, e)]
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a, b = edge
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if a not in t or b not in t:
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return None
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for w in triangles:
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if a in w and b in w and w != t:
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_neighbor_triangle_data[(t, e)] = w
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return w
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return None
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class _Umbrella:
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def __init__(self, pivot):
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self.pivot = pivot
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self.components = frozenset(t for t in triangles if pivot in t)
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all_vertices = set()
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for t in self.components:
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for v in t:
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if v != pivot:
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all_vertices.add(v)
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self.all_vertices = frozenset(all_vertices)
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self._vertex_data = {}
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self._component_data = {}
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def vertex(self, i, ordered_edge):
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""" Return the i-th vertex with respect to ordered_edge = (a, b) """
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a, b = ordered_edge
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if a not in self.all_vertices:
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return None
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if b not in self.all_vertices:
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return None
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if i == 0:
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return a
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if i == 1:
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return b
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if (i, a, b) in self._vertex_data:
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return self._vertex_data[(i, a, b)]
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previous = self.vertex(i - 1, ordered_edge)
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comp = self.component(i - 2, ordered_edge)
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neighbor = neighbor_triangle(comp, (self.pivot, previous))
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for v in neighbor:
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if v not in (self.pivot, previous):
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self._vertex_data[(i, a, b)] = v
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return v
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return None
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def component(self, i, ordered_edge):
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""" Return the i-th component with respect to ordered_edge = (a, b) """
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a, b = ordered_edge
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if (i, a, b) in self._component_data:
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return self._component_data[(i, a, b)]
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vi = self.vertex(i, ordered_edge)
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vj = self.vertex(i + 1, ordered_edge)
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for t in self.components:
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if vi in t and vj in t:
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self._component_data[(i, a, b)] = t
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return t
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return None
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_umbrelas = {}
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def umbrella(pivot):
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if pivot not in vertices:
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return None
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if pivot not in _umbrelas:
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_umbrelas[pivot] = _Umbrella(pivot)
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return _umbrelas[pivot]
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def neighbor_umbrella(t, edge):
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neighbor = neighbor_triangle(t, edge)
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if not neighbor:
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return None
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for pivot in neighbor:
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if pivot in edge:
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continue
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return umbrella(pivot)
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