ardupilot/libraries/AP_Math/tools/geodesic_grid/icosahedron.py

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# Copyright (C) 2016 Intel Corporation. All rights reserved.
#
# This file is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This file is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program. If not, see <http://www.gnu.org/licenses/>.
import math
from scipy.constants import golden as g
class Vertex(tuple):
def __new__(cls, x, y, z):
instance = tuple.__new__(cls, (x, y, z))
instance.x = x
instance.y = y
instance.z = z
return instance
def __repr__(self):
return "(" + ",".join(Vertex._print_map.get(x, str(x)) for x in self) + ")"
def __str__(self):
return self.__repr__()
def __neg__(self):
return Vertex(-self.x, -self.y, -self.z)
def __add__(self, other):
return Vertex(self.x + other.x, self.y + other.y, self.z + other.z)
def __sub__(self, other):
return Vertex(self.x - other.x, self.y - other.y, self.z - other.z)
def __mul__(self, s):
return Vertex(s * self.x, s * self.y, s * self.z)
__rmul__ = __mul__
def length(self):
return math.sqrt(self.x ** 2 + self.y ** 2 + self.z ** 2)
def normalized(self):
return (1.0 / self.length()) * self
class Triangle(tuple):
def __new__(cls, a, b, c):
instance = tuple.__new__(cls, (a, b, c))
instance.a = a
instance.b = b
instance.c = c
return instance
def __neg__(self):
return Triangle(-self.a, -self.b, -self.c)
def __str__(self):
if self in triangles:
i = triangles.index(self)
return "Triangle %2d: %s" % (i, self.__repr__())
else:
return self.__repr__()
Vertex._print_map = {
g: ' g', -g: '-g', 1: ' 1', -1: '-1', 0: ' 0',
}
vertices = tuple(
Vertex(x, y, z) for x, y, z in (
( g, 1, 0),
( g,-1, 0),
(-g, 1, 0),
(-g,-1, 0),
( 1, 0, g),
(-1, 0, g),
( 1, 0,-g),
(-1, 0,-g),
( 0, g, 1),
( 0, g,-1),
( 0,-g, 1),
( 0,-g,-1),
)
)
_first_half = (
Triangle(Vertex(-g, 1, 0), Vertex(-1, 0,-g), Vertex(-g,-1, 0)),
Triangle(Vertex(-1, 0,-g), Vertex(-g,-1, 0), Vertex( 0,-g,-1)),
Triangle(Vertex(-g,-1, 0), Vertex( 0,-g,-1), Vertex( 0,-g, 1)),
Triangle(Vertex(-1, 0,-g), Vertex( 0,-g,-1), Vertex( 1, 0,-g)),
Triangle(Vertex( 0,-g,-1), Vertex( 0,-g, 1), Vertex( g,-1, 0)),
Triangle(Vertex( 0,-g,-1), Vertex( 1, 0,-g), Vertex( g,-1, 0)),
Triangle(Vertex( g,-1, 0), Vertex( 1, 0,-g), Vertex( g, 1, 0)),
Triangle(Vertex( 1, 0,-g), Vertex( g, 1, 0), Vertex( 0, g,-1)),
Triangle(Vertex( 1, 0,-g), Vertex( 0, g,-1), Vertex(-1, 0,-g)),
Triangle(Vertex( 0, g,-1), Vertex(-g, 1, 0), Vertex(-1, 0,-g)),
)
_second_half = tuple(-t for t in _first_half)
triangles = _first_half + _second_half
_neighbor_triangle_data = {}
def neighbor_triangle(t, edge):
""" Return the neighbor triangle of t with respect to edge = (a, b) """
e = frozenset(edge)
if (t, e) in _neighbor_triangle_data:
return _neighbor_triangle_data[(t, e)]
a, b = edge
if a not in t or b not in t:
return None
for w in triangles:
if a in w and b in w and w != t:
_neighbor_triangle_data[(t, e)] = w
return w
return None
class _Umbrella:
def __init__(self, pivot):
self.pivot = pivot
self.components = frozenset(t for t in triangles if pivot in t)
all_vertices = set()
for t in self.components:
for v in t:
if v != pivot:
all_vertices.add(v)
self.all_vertices = frozenset(all_vertices)
self._vertex_data = {}
self._component_data = {}
def vertex(self, i, ordered_edge):
""" Return the i-th vertex with respect to ordered_edge = (a, b) """
a, b = ordered_edge
if a not in self.all_vertices:
return None
if b not in self.all_vertices:
return None
if i == 0:
return a
if i == 1:
return b
if (i, a, b) in self._vertex_data:
return self._vertex_data[(i, a, b)]
previous = self.vertex(i - 1, ordered_edge)
comp = self.component(i - 2, ordered_edge)
neighbor = neighbor_triangle(comp, (self.pivot, previous))
for v in neighbor:
if v not in (self.pivot, previous):
self._vertex_data[(i, a, b)] = v
return v
return None
def component(self, i, ordered_edge):
""" Return the i-th component with respect to ordered_edge = (a, b) """
a, b = ordered_edge
if (i, a, b) in self._component_data:
return self._component_data[(i, a, b)]
vi = self.vertex(i, ordered_edge)
vj = self.vertex(i + 1, ordered_edge)
for t in self.components:
if vi in t and vj in t:
self._component_data[(i, a, b)] = t
return t
return None
_umbrelas = {}
def umbrella(pivot):
if pivot not in vertices:
return None
if pivot not in _umbrelas:
_umbrelas[pivot] = _Umbrella(pivot)
return _umbrelas[pivot]
def neighbor_umbrella(t, edge):
neighbor = neighbor_triangle(t, edge)
if not neighbor:
return None
for pivot in neighbor:
if pivot in edge:
continue
return umbrella(pivot)