189 lines
6.7 KiB
Plaintext
189 lines
6.7 KiB
Plaintext
Building Python using VC++ 6.0 or 5.0
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-------------------------------------
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This directory is used to build Python for Win32 platforms, e.g. Windows
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2000 and XP. It requires Microsoft Visual C++ 6.x or 5.x and Platform
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SDK February 2003 Edition (Core SDK). You can download this SDK from
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http://www.microsoft.com/msdownload/platformsdk/sdkupdate/psdk-full.htm.
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(For other Windows platforms and compilers, see ../readme.txt.)
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All you need to do is open the workspace "pcbuild.dsw" in MSVC++, select
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the Debug or Release setting (using Build -> Set Active Configuration...),
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and build the projects.
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The proper order to build subprojects:
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1) pythoncore (this builds the main Python DLL and library files,
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python31.{dll, lib} in Release mode)
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2) python (this builds the main Python executable,
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python.exe in Release mode)
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3) the other subprojects, as desired or needed (note: you probably don't
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want to build most of the other subprojects, unless you're building an
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entire Python distribution from scratch, or specifically making changes
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to the subsystems they implement; see SUBPROJECTS below)
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When using the Debug setting, the output files have a _d added to
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their name: python31_d.dll, python_d.exe, pyexpat_d.pyd, and so on.
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SUBPROJECTS
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-----------
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These subprojects should build out of the box. Subprojects other than the
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main ones (pythoncore, python, pythonw) generally build a DLL (renamed to
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.pyd) from a specific module so that users don't have to load the code
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supporting that module unless they import the module.
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pythoncore
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.dll and .lib
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python
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.exe
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pythonw
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pythonw.exe, a variant of python.exe that doesn't pop up a DOS box
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_msi
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_msi.c. You need to install Windows Installer SDK to build this module.
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_socket
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socketmodule.c
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_testcapi
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tests of the Python C API, run via Lib/test/test_capi.py, and
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implemented by module Modules/_testcapimodule.c
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pyexpat
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Python wrapper for accelerated XML parsing, which incorporates stable
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code from the Expat project: http://sourceforge.net/projects/expat/
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select
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selectmodule.c
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unicodedata
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large tables of Unicode data
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winsound
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play sounds (typically .wav files) under Windows
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The following subprojects will generally NOT build out of the box. They
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wrap code Python doesn't control, and you'll need to download the base
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packages first and unpack them into siblings of PCbuilds's parent
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directory; for example, if your PCbuild is .......\dist\src\PCbuild\,
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unpack into new subdirectories of dist\.
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_tkinter
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Python wrapper for the Tk windowing system. Requires building
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Tcl/Tk first. Following are instructions for Tcl/Tk 8.5.2.
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Get source
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----------
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In the dist directory, run
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svn export http://svn.python.org/projects/external/tcl-8.5.2.1 tcl8.5.2
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svn export http://svn.python.org/projects/external/tk-8.5.2.0 tk8.5.2
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svn export http://svn.python.org/projects/external/tix-8.4.3.1 tix8.4.3
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Debug Build
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-----------
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To build debug version, add DEBUG=1 to all nmake call bellow.
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Build Tcl first (done here w/ MSVC 6 on Win2K)
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---------------
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If your environment doesn't have struct _stat64, you need to apply
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tcl852.patch in this directory to dist\tcl8.5.2\generic\tcl.h.
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cd dist\tcl8.5.2\win
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run vcvars32.bat
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nmake -f makefile.vc
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nmake -f makefile.vc INSTALLDIR=..\..\tcltk install
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XXX Should we compile with OPTS=threads?
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Optional: run tests, via
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nmake -f makefile.vc test
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all.tcl: Total 24242 Passed 23358 Skipped 877 Failed 7
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Sourced 137 Test Files.
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Files with failing tests: exec.test http.test io.test main.test string.test stri
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ngObj.test
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Build Tk
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--------
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cd dist\tk8.5.2\win
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nmake -f makefile.vc TCLDIR=..\..\tcl8.5.2
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nmake -f makefile.vc TCLDIR=..\..\tcl8.5.2 INSTALLDIR=..\..\tcltk install
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XXX Should we compile with OPTS=threads?
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XXX I have no idea whether "nmake -f makefile.vc test" passed or
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XXX failed. It popped up tons of little windows, and did lots of
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XXX stuff, and nothing blew up.
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Build Tix
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---------
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cd dist\tix8.4.3\win
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nmake -f python.mak TCL_MAJOR=8 TCL_MINOR=5 TCL_PATCH=2 MACHINE=IX86 DEBUG=0
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nmake -f python.mak TCL_MAJOR=8 TCL_MINOR=5 TCL_PATCH=2 MACHINE=IX86 DEBUG=0 INSTALL_DIR=..\..\tcltk install
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bz2
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Python wrapper for the libbz2 compression library. Homepage
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http://www.bzip.org/
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Download the source from the python.org copy into the dist
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directory:
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svn export http://svn.python.org/projects/external/bzip2-1.0.5
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And requires building bz2 first.
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cd dist\bzip2-1.0.5
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nmake -f makefile.msc
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All of this managed to build bzip2-1.0.5\libbz2.lib, which the Python
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project links in.
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_sqlite3
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Python wrapper for SQLite library.
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Get the source code through
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svn export http://svn.python.org/projects/external/sqlite-source-3.3.4
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To use the extension module in a Python build tree, copy sqlite3.dll into
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the PC/VC6 folder.
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_ssl
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Python wrapper for the secure sockets library.
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Get the latest source code for OpenSSL from
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http://www.openssl.org
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You (probably) don't want the "engine" code. For example, get
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openssl-0.9.8g.tar.gz
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not
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openssl-engine-0.9.8g.tar.gz
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Unpack into the "dist" directory, retaining the folder name from
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the archive - for example, the latest stable OpenSSL will install as
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dist/openssl-0.9.8g
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You can (theoretically) use any version of OpenSSL you like - the
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build process will automatically select the latest version.
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You must also install ActivePerl from
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http://www.activestate.com/Products/ActivePerl/
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as this is used by the OpenSSL build process. Complain to them <wink>.
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The MSVC project simply invokes PC/VC6/build_ssl.py to perform
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the build. This Python script locates and builds your OpenSSL
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installation, then invokes a simple makefile to build the final .pyd.
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build_ssl.py attempts to catch the most common errors (such as not
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being able to find OpenSSL sources, or not being able to find a Perl
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that works with OpenSSL) and give a reasonable error message.
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If you have a problem that doesn't seem to be handled correctly
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(eg, you know you have ActivePerl but we can't find it), please take
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a peek at build_ssl.py and suggest patches. Note that build_ssl.py
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should be able to be run directly from the command-line.
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build_ssl.py/MSVC isn't clever enough to clean OpenSSL - you must do
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this by hand.
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YOUR OWN EXTENSION DLLs
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-----------------------
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If you want to create your own extension module DLL, there's an example
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with easy-to-follow instructions in ../PC/example/; read the file
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readme.txt there first.
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