37 lines
883 B
Python
37 lines
883 B
Python
from Tkinter import *
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# This program shows how to use the "after" function to make animation.
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class Test(Frame):
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def printit(self):
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print "hi"
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def createWidgets(self):
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self.QUIT = Button(self, {'text': 'QUIT',
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'fg': 'red',
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'command': self.quit})
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self.QUIT.pack({'side': 'left', 'fill': 'both'})
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self.draw = Canvas(self, {"width" : "5i", "height" : "5i"})
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# all of these work..
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self.draw.create_polygon("0", "0", "10", "0", "10", "10", "0" , "10", {"tags" : "thing"})
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self.draw.pack({'side': 'left'})
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def moveThing(self, *args):
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# move 1/10 of an inch every 1/10 sec (1" per second, smoothly)
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self.draw.move("thing", "0.01i", "0.01i")
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self.after(10, self.moveThing)
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def __init__(self, master=None):
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Frame.__init__(self, master)
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Pack.config(self)
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self.createWidgets()
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self.after(10, self.moveThing)
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test = Test()
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test.mainloop()
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