1746 lines
57 KiB
C
1746 lines
57 KiB
C
#include "Python.h"
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#ifdef WITH_PYMALLOC
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/* An object allocator for Python.
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Here is an introduction to the layers of the Python memory architecture,
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showing where the object allocator is actually used (layer +2), It is
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called for every object allocation and deallocation (PyObject_New/Del),
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unless the object-specific allocators implement a proprietary allocation
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scheme (ex.: ints use a simple free list). This is also the place where
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the cyclic garbage collector operates selectively on container objects.
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Object-specific allocators
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_____ ______ ______ ________
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[ int ] [ dict ] [ list ] ... [ string ] Python core |
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+3 | <----- Object-specific memory -----> | <-- Non-object memory --> |
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_______________________________ | |
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[ Python's object allocator ] | |
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+2 | ####### Object memory ####### | <------ Internal buffers ------> |
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______________________________________________________________ |
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[ Python's raw memory allocator (PyMem_ API) ] |
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+1 | <----- Python memory (under PyMem manager's control) ------> | |
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__________________________________________________________________
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[ Underlying general-purpose allocator (ex: C library malloc) ]
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0 | <------ Virtual memory allocated for the python process -------> |
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=========================================================================
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_______________________________________________________________________
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[ OS-specific Virtual Memory Manager (VMM) ]
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-1 | <--- Kernel dynamic storage allocation & management (page-based) ---> |
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__________________________________ __________________________________
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[ ] [ ]
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-2 | <-- Physical memory: ROM/RAM --> | | <-- Secondary storage (swap) --> |
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*/
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/*==========================================================================*/
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/* A fast, special-purpose memory allocator for small blocks, to be used
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on top of a general-purpose malloc -- heavily based on previous art. */
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/* Vladimir Marangozov -- August 2000 */
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/*
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* "Memory management is where the rubber meets the road -- if we do the wrong
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* thing at any level, the results will not be good. And if we don't make the
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* levels work well together, we are in serious trouble." (1)
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*
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* (1) Paul R. Wilson, Mark S. Johnstone, Michael Neely, and David Boles,
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* "Dynamic Storage Allocation: A Survey and Critical Review",
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* in Proc. 1995 Int'l. Workshop on Memory Management, September 1995.
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*/
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/* #undef WITH_MEMORY_LIMITS */ /* disable mem limit checks */
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/*==========================================================================*/
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/*
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* Allocation strategy abstract:
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*
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* For small requests, the allocator sub-allocates <Big> blocks of memory.
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* Requests greater than 256 bytes are routed to the system's allocator.
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*
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* Small requests are grouped in size classes spaced 8 bytes apart, due
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* to the required valid alignment of the returned address. Requests of
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* a particular size are serviced from memory pools of 4K (one VMM page).
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* Pools are fragmented on demand and contain free lists of blocks of one
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* particular size class. In other words, there is a fixed-size allocator
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* for each size class. Free pools are shared by the different allocators
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* thus minimizing the space reserved for a particular size class.
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*
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* This allocation strategy is a variant of what is known as "simple
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* segregated storage based on array of free lists". The main drawback of
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* simple segregated storage is that we might end up with lot of reserved
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* memory for the different free lists, which degenerate in time. To avoid
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* this, we partition each free list in pools and we share dynamically the
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* reserved space between all free lists. This technique is quite efficient
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* for memory intensive programs which allocate mainly small-sized blocks.
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*
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* For small requests we have the following table:
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*
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* Request in bytes Size of allocated block Size class idx
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* ----------------------------------------------------------------
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* 1-8 8 0
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* 9-16 16 1
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* 17-24 24 2
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* 25-32 32 3
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* 33-40 40 4
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* 41-48 48 5
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* 49-56 56 6
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* 57-64 64 7
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* 65-72 72 8
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* ... ... ...
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* 241-248 248 30
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* 249-256 256 31
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*
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* 0, 257 and up: routed to the underlying allocator.
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*/
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/*==========================================================================*/
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/*
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* -- Main tunable settings section --
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*/
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/*
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* Alignment of addresses returned to the user. 8-bytes alignment works
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* on most current architectures (with 32-bit or 64-bit address busses).
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* The alignment value is also used for grouping small requests in size
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* classes spaced ALIGNMENT bytes apart.
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*
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* You shouldn't change this unless you know what you are doing.
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*/
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#define ALIGNMENT 8 /* must be 2^N */
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#define ALIGNMENT_SHIFT 3
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#define ALIGNMENT_MASK (ALIGNMENT - 1)
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/* Return the number of bytes in size class I, as a uint. */
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#define INDEX2SIZE(I) (((uint)(I) + 1) << ALIGNMENT_SHIFT)
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/*
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* Max size threshold below which malloc requests are considered to be
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* small enough in order to use preallocated memory pools. You can tune
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* this value according to your application behaviour and memory needs.
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*
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* The following invariants must hold:
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* 1) ALIGNMENT <= SMALL_REQUEST_THRESHOLD <= 256
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* 2) SMALL_REQUEST_THRESHOLD is evenly divisible by ALIGNMENT
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*
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* Although not required, for better performance and space efficiency,
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* it is recommended that SMALL_REQUEST_THRESHOLD is set to a power of 2.
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*/
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#define SMALL_REQUEST_THRESHOLD 256
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#define NB_SMALL_SIZE_CLASSES (SMALL_REQUEST_THRESHOLD / ALIGNMENT)
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/*
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* The system's VMM page size can be obtained on most unices with a
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* getpagesize() call or deduced from various header files. To make
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* things simpler, we assume that it is 4K, which is OK for most systems.
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* It is probably better if this is the native page size, but it doesn't
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* have to be. In theory, if SYSTEM_PAGE_SIZE is larger than the native page
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* size, then `POOL_ADDR(p)->arenaindex' could rarely cause a segmentation
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* violation fault. 4K is apparently OK for all the platforms that python
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* currently targets.
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*/
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#define SYSTEM_PAGE_SIZE (4 * 1024)
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#define SYSTEM_PAGE_SIZE_MASK (SYSTEM_PAGE_SIZE - 1)
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/*
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* Maximum amount of memory managed by the allocator for small requests.
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*/
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#ifdef WITH_MEMORY_LIMITS
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#ifndef SMALL_MEMORY_LIMIT
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#define SMALL_MEMORY_LIMIT (64 * 1024 * 1024) /* 64 MB -- more? */
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#endif
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#endif
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/*
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* The allocator sub-allocates <Big> blocks of memory (called arenas) aligned
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* on a page boundary. This is a reserved virtual address space for the
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* current process (obtained through a malloc call). In no way this means
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* that the memory arenas will be used entirely. A malloc(<Big>) is usually
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* an address range reservation for <Big> bytes, unless all pages within this
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* space are referenced subsequently. So malloc'ing big blocks and not using
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* them does not mean "wasting memory". It's an addressable range wastage...
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*
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* Therefore, allocating arenas with malloc is not optimal, because there is
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* some address space wastage, but this is the most portable way to request
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* memory from the system across various platforms.
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*/
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#define ARENA_SIZE (256 << 10) /* 256KB */
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#ifdef WITH_MEMORY_LIMITS
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#define MAX_ARENAS (SMALL_MEMORY_LIMIT / ARENA_SIZE)
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#endif
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/*
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* Size of the pools used for small blocks. Should be a power of 2,
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* between 1K and SYSTEM_PAGE_SIZE, that is: 1k, 2k, 4k.
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*/
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#define POOL_SIZE SYSTEM_PAGE_SIZE /* must be 2^N */
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#define POOL_SIZE_MASK SYSTEM_PAGE_SIZE_MASK
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/*
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* -- End of tunable settings section --
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*/
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/*==========================================================================*/
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/*
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* Locking
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*
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* To reduce lock contention, it would probably be better to refine the
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* crude function locking with per size class locking. I'm not positive
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* however, whether it's worth switching to such locking policy because
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* of the performance penalty it might introduce.
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*
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* The following macros describe the simplest (should also be the fastest)
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* lock object on a particular platform and the init/fini/lock/unlock
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* operations on it. The locks defined here are not expected to be recursive
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* because it is assumed that they will always be called in the order:
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* INIT, [LOCK, UNLOCK]*, FINI.
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*/
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/*
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* Python's threads are serialized, so object malloc locking is disabled.
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*/
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#define SIMPLELOCK_DECL(lock) /* simple lock declaration */
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#define SIMPLELOCK_INIT(lock) /* allocate (if needed) and initialize */
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#define SIMPLELOCK_FINI(lock) /* free/destroy an existing lock */
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#define SIMPLELOCK_LOCK(lock) /* acquire released lock */
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#define SIMPLELOCK_UNLOCK(lock) /* release acquired lock */
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/*
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* Basic types
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* I don't care if these are defined in <sys/types.h> or elsewhere. Axiom.
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*/
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#undef uchar
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#define uchar unsigned char /* assuming == 8 bits */
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#undef uint
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#define uint unsigned int /* assuming >= 16 bits */
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#undef ulong
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#define ulong unsigned long /* assuming >= 32 bits */
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#undef uptr
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#define uptr Py_uintptr_t
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/* When you say memory, my mind reasons in terms of (pointers to) blocks */
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typedef uchar block;
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/* Pool for small blocks. */
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struct pool_header {
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union { block *_padding;
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uint count; } ref; /* number of allocated blocks */
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block *freeblock; /* pool's free list head */
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struct pool_header *nextpool; /* next pool of this size class */
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struct pool_header *prevpool; /* previous pool "" */
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uint arenaindex; /* index into arenas of base adr */
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uint szidx; /* block size class index */
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uint nextoffset; /* bytes to virgin block */
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uint maxnextoffset; /* largest valid nextoffset */
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};
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typedef struct pool_header *poolp;
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/* Record keeping for arenas. */
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struct arena_object {
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/* The address of the arena, as returned by malloc. Note that 0
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* will never be returned by a successful malloc, and is used
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* here to mark an arena_object that doesn't correspond to an
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* allocated arena.
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*/
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uptr address;
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/* Pool-aligned pointer to the next pool to be carved off. */
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block* pool_address;
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/* The number of available pools in the arena: free pools + never-
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* allocated pools.
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*/
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uint nfreepools;
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/* The total number of pools in the arena, whether or not available. */
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uint ntotalpools;
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/* Singly-linked list of available pools. */
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struct pool_header* freepools;
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/* Whenever this arena_object is not associated with an allocated
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* arena, the nextarena member is used to link all unassociated
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* arena_objects in the singly-linked `unused_arena_objects` list.
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* The prevarena member is unused in this case.
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*
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* When this arena_object is associated with an allocated arena
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* with at least one available pool, both members are used in the
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* doubly-linked `usable_arenas` list, which is maintained in
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* increasing order of `nfreepools` values.
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*
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* Else this arena_object is associated with an allocated arena
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* all of whose pools are in use. `nextarena` and `prevarena`
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* are both meaningless in this case.
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*/
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struct arena_object* nextarena;
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struct arena_object* prevarena;
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};
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#undef ROUNDUP
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#define ROUNDUP(x) (((x) + ALIGNMENT_MASK) & ~ALIGNMENT_MASK)
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#define POOL_OVERHEAD ROUNDUP(sizeof(struct pool_header))
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#define DUMMY_SIZE_IDX 0xffff /* size class of newly cached pools */
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/* Round pointer P down to the closest pool-aligned address <= P, as a poolp */
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#define POOL_ADDR(P) ((poolp)((uptr)(P) & ~(uptr)POOL_SIZE_MASK))
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/* Return total number of blocks in pool of size index I, as a uint. */
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#define NUMBLOCKS(I) ((uint)(POOL_SIZE - POOL_OVERHEAD) / INDEX2SIZE(I))
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/*==========================================================================*/
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/*
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* This malloc lock
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*/
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SIMPLELOCK_DECL(_malloc_lock)
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#define LOCK() SIMPLELOCK_LOCK(_malloc_lock)
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#define UNLOCK() SIMPLELOCK_UNLOCK(_malloc_lock)
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#define LOCK_INIT() SIMPLELOCK_INIT(_malloc_lock)
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#define LOCK_FINI() SIMPLELOCK_FINI(_malloc_lock)
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/*
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* Pool table -- headed, circular, doubly-linked lists of partially used pools.
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This is involved. For an index i, usedpools[i+i] is the header for a list of
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all partially used pools holding small blocks with "size class idx" i. So
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usedpools[0] corresponds to blocks of size 8, usedpools[2] to blocks of size
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16, and so on: index 2*i <-> blocks of size (i+1)<<ALIGNMENT_SHIFT.
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Pools are carved off an arena's highwater mark (an arena_object's pool_address
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member) as needed. Once carved off, a pool is in one of three states forever
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after:
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used == partially used, neither empty nor full
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At least one block in the pool is currently allocated, and at least one
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block in the pool is not currently allocated (note this implies a pool
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has room for at least two blocks).
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This is a pool's initial state, as a pool is created only when malloc
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needs space.
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The pool holds blocks of a fixed size, and is in the circular list headed
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at usedpools[i] (see above). It's linked to the other used pools of the
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same size class via the pool_header's nextpool and prevpool members.
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If all but one block is currently allocated, a malloc can cause a
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transition to the full state. If all but one block is not currently
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allocated, a free can cause a transition to the empty state.
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full == all the pool's blocks are currently allocated
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On transition to full, a pool is unlinked from its usedpools[] list.
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It's not linked to from anything then anymore, and its nextpool and
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prevpool members are meaningless until it transitions back to used.
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A free of a block in a full pool puts the pool back in the used state.
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Then it's linked in at the front of the appropriate usedpools[] list, so
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that the next allocation for its size class will reuse the freed block.
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empty == all the pool's blocks are currently available for allocation
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On transition to empty, a pool is unlinked from its usedpools[] list,
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and linked to the front of its arena_object's singly-linked freepools list,
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via its nextpool member. The prevpool member has no meaning in this case.
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Empty pools have no inherent size class: the next time a malloc finds
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an empty list in usedpools[], it takes the first pool off of freepools.
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If the size class needed happens to be the same as the size class the pool
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last had, some pool initialization can be skipped.
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Block Management
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Blocks within pools are again carved out as needed. pool->freeblock points to
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the start of a singly-linked list of free blocks within the pool. When a
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block is freed, it's inserted at the front of its pool's freeblock list. Note
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that the available blocks in a pool are *not* linked all together when a pool
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is initialized. Instead only "the first two" (lowest addresses) blocks are
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set up, returning the first such block, and setting pool->freeblock to a
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one-block list holding the second such block. This is consistent with that
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pymalloc strives at all levels (arena, pool, and block) never to touch a piece
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of memory until it's actually needed.
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So long as a pool is in the used state, we're certain there *is* a block
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available for allocating, and pool->freeblock is not NULL. If pool->freeblock
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points to the end of the free list before we've carved the entire pool into
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blocks, that means we simply haven't yet gotten to one of the higher-address
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blocks. The offset from the pool_header to the start of "the next" virgin
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block is stored in the pool_header nextoffset member, and the largest value
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of nextoffset that makes sense is stored in the maxnextoffset member when a
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pool is initialized. All the blocks in a pool have been passed out at least
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once when and only when nextoffset > maxnextoffset.
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Major obscurity: While the usedpools vector is declared to have poolp
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entries, it doesn't really. It really contains two pointers per (conceptual)
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poolp entry, the nextpool and prevpool members of a pool_header. The
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excruciating initialization code below fools C so that
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usedpool[i+i]
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"acts like" a genuine poolp, but only so long as you only reference its
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nextpool and prevpool members. The "- 2*sizeof(block *)" gibberish is
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compensating for that a pool_header's nextpool and prevpool members
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immediately follow a pool_header's first two members:
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union { block *_padding;
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uint count; } ref;
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block *freeblock;
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each of which consume sizeof(block *) bytes. So what usedpools[i+i] really
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contains is a fudged-up pointer p such that *if* C believes it's a poolp
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pointer, then p->nextpool and p->prevpool are both p (meaning that the headed
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circular list is empty).
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It's unclear why the usedpools setup is so convoluted. It could be to
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minimize the amount of cache required to hold this heavily-referenced table
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(which only *needs* the two interpool pointer members of a pool_header). OTOH,
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referencing code has to remember to "double the index" and doing so isn't
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free, usedpools[0] isn't a strictly legal pointer, and we're crucially relying
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on that C doesn't insert any padding anywhere in a pool_header at or before
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the prevpool member.
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**************************************************************************** */
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#define PTA(x) ((poolp )((uchar *)&(usedpools[2*(x)]) - 2*sizeof(block *)))
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#define PT(x) PTA(x), PTA(x)
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static poolp usedpools[2 * ((NB_SMALL_SIZE_CLASSES + 7) / 8) * 8] = {
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PT(0), PT(1), PT(2), PT(3), PT(4), PT(5), PT(6), PT(7)
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#if NB_SMALL_SIZE_CLASSES > 8
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, PT(8), PT(9), PT(10), PT(11), PT(12), PT(13), PT(14), PT(15)
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#if NB_SMALL_SIZE_CLASSES > 16
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, PT(16), PT(17), PT(18), PT(19), PT(20), PT(21), PT(22), PT(23)
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#if NB_SMALL_SIZE_CLASSES > 24
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, PT(24), PT(25), PT(26), PT(27), PT(28), PT(29), PT(30), PT(31)
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#if NB_SMALL_SIZE_CLASSES > 32
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, PT(32), PT(33), PT(34), PT(35), PT(36), PT(37), PT(38), PT(39)
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#if NB_SMALL_SIZE_CLASSES > 40
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, PT(40), PT(41), PT(42), PT(43), PT(44), PT(45), PT(46), PT(47)
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#if NB_SMALL_SIZE_CLASSES > 48
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, PT(48), PT(49), PT(50), PT(51), PT(52), PT(53), PT(54), PT(55)
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#if NB_SMALL_SIZE_CLASSES > 56
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, PT(56), PT(57), PT(58), PT(59), PT(60), PT(61), PT(62), PT(63)
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#endif /* NB_SMALL_SIZE_CLASSES > 56 */
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#endif /* NB_SMALL_SIZE_CLASSES > 48 */
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#endif /* NB_SMALL_SIZE_CLASSES > 40 */
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#endif /* NB_SMALL_SIZE_CLASSES > 32 */
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#endif /* NB_SMALL_SIZE_CLASSES > 24 */
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#endif /* NB_SMALL_SIZE_CLASSES > 16 */
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#endif /* NB_SMALL_SIZE_CLASSES > 8 */
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};
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/*==========================================================================
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Arena management.
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`arenas` is a vector of arena_objects. It contains maxarenas entries, some of
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which may not be currently used (== they're arena_objects that aren't
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currently associated with an allocated arena). Note that arenas proper are
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separately malloc'ed.
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Prior to Python 2.5, arenas were never free()'ed. Starting with Python 2.5,
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we do try to free() arenas, and use some mild heuristic strategies to increase
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the likelihood that arenas eventually can be freed.
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unused_arena_objects
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This is a singly-linked list of the arena_objects that are currently not
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being used (no arena is associated with them). Objects are taken off the
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head of the list in new_arena(), and are pushed on the head of the list in
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|
PyObject_Free() when the arena is empty. Key invariant: an arena_object
|
|
is on this list if and only if its .address member is 0.
|
|
|
|
usable_arenas
|
|
|
|
This is a doubly-linked list of the arena_objects associated with arenas
|
|
that have pools available. These pools are either waiting to be reused,
|
|
or have not been used before. The list is sorted to have the most-
|
|
allocated arenas first (ascending order based on the nfreepools member).
|
|
This means that the next allocation will come from a heavily used arena,
|
|
which gives the nearly empty arenas a chance to be returned to the system.
|
|
In my unscientific tests this dramatically improved the number of arenas
|
|
that could be freed.
|
|
|
|
Note that an arena_object associated with an arena all of whose pools are
|
|
currently in use isn't on either list.
|
|
*/
|
|
|
|
/* Array of objects used to track chunks of memory (arenas). */
|
|
static struct arena_object* arenas = NULL;
|
|
/* Number of slots currently allocated in the `arenas` vector. */
|
|
static uint maxarenas = 0;
|
|
|
|
/* The head of the singly-linked, NULL-terminated list of available
|
|
* arena_objects.
|
|
*/
|
|
static struct arena_object* unused_arena_objects = NULL;
|
|
|
|
/* The head of the doubly-linked, NULL-terminated at each end, list of
|
|
* arena_objects associated with arenas that have pools available.
|
|
*/
|
|
static struct arena_object* usable_arenas = NULL;
|
|
|
|
/* How many arena_objects do we initially allocate?
|
|
* 16 = can allocate 16 arenas = 16 * ARENA_SIZE = 4MB before growing the
|
|
* `arenas` vector.
|
|
*/
|
|
#define INITIAL_ARENA_OBJECTS 16
|
|
|
|
/* Number of arenas allocated that haven't been free()'d. */
|
|
static size_t narenas_currently_allocated = 0;
|
|
|
|
#ifdef PYMALLOC_DEBUG
|
|
/* Total number of times malloc() called to allocate an arena. */
|
|
static size_t ntimes_arena_allocated = 0;
|
|
/* High water mark (max value ever seen) for narenas_currently_allocated. */
|
|
static size_t narenas_highwater = 0;
|
|
#endif
|
|
|
|
/* Allocate a new arena. If we run out of memory, return NULL. Else
|
|
* allocate a new arena, and return the address of an arena_object
|
|
* describing the new arena. It's expected that the caller will set
|
|
* `usable_arenas` to the return value.
|
|
*/
|
|
static struct arena_object*
|
|
new_arena(void)
|
|
{
|
|
struct arena_object* arenaobj;
|
|
uint excess; /* number of bytes above pool alignment */
|
|
|
|
#ifdef PYMALLOC_DEBUG
|
|
if (Py_GETENV("PYTHONMALLOCSTATS"))
|
|
_PyObject_DebugMallocStats();
|
|
#endif
|
|
if (unused_arena_objects == NULL) {
|
|
uint i;
|
|
uint numarenas;
|
|
size_t nbytes;
|
|
|
|
/* Double the number of arena objects on each allocation.
|
|
* Note that it's possible for `numarenas` to overflow.
|
|
*/
|
|
numarenas = maxarenas ? maxarenas << 1 : INITIAL_ARENA_OBJECTS;
|
|
if (numarenas <= maxarenas)
|
|
return NULL; /* overflow */
|
|
if (numarenas > PY_SIZE_MAX / sizeof(*arenas))
|
|
return NULL; /* overflow */
|
|
nbytes = numarenas * sizeof(*arenas);
|
|
arenaobj = (struct arena_object *)realloc(arenas, nbytes);
|
|
if (arenaobj == NULL)
|
|
return NULL;
|
|
arenas = arenaobj;
|
|
|
|
/* We might need to fix pointers that were copied. However,
|
|
* new_arena only gets called when all the pages in the
|
|
* previous arenas are full. Thus, there are *no* pointers
|
|
* into the old array. Thus, we don't have to worry about
|
|
* invalid pointers. Just to be sure, some asserts:
|
|
*/
|
|
assert(usable_arenas == NULL);
|
|
assert(unused_arena_objects == NULL);
|
|
|
|
/* Put the new arenas on the unused_arena_objects list. */
|
|
for (i = maxarenas; i < numarenas; ++i) {
|
|
arenas[i].address = 0; /* mark as unassociated */
|
|
arenas[i].nextarena = i < numarenas - 1 ?
|
|
&arenas[i+1] : NULL;
|
|
}
|
|
|
|
/* Update globals. */
|
|
unused_arena_objects = &arenas[maxarenas];
|
|
maxarenas = numarenas;
|
|
}
|
|
|
|
/* Take the next available arena object off the head of the list. */
|
|
assert(unused_arena_objects != NULL);
|
|
arenaobj = unused_arena_objects;
|
|
unused_arena_objects = arenaobj->nextarena;
|
|
assert(arenaobj->address == 0);
|
|
arenaobj->address = (uptr)malloc(ARENA_SIZE);
|
|
if (arenaobj->address == 0) {
|
|
/* The allocation failed: return NULL after putting the
|
|
* arenaobj back.
|
|
*/
|
|
arenaobj->nextarena = unused_arena_objects;
|
|
unused_arena_objects = arenaobj;
|
|
return NULL;
|
|
}
|
|
|
|
++narenas_currently_allocated;
|
|
#ifdef PYMALLOC_DEBUG
|
|
++ntimes_arena_allocated;
|
|
if (narenas_currently_allocated > narenas_highwater)
|
|
narenas_highwater = narenas_currently_allocated;
|
|
#endif
|
|
arenaobj->freepools = NULL;
|
|
/* pool_address <- first pool-aligned address in the arena
|
|
nfreepools <- number of whole pools that fit after alignment */
|
|
arenaobj->pool_address = (block*)arenaobj->address;
|
|
arenaobj->nfreepools = ARENA_SIZE / POOL_SIZE;
|
|
assert(POOL_SIZE * arenaobj->nfreepools == ARENA_SIZE);
|
|
excess = (uint)(arenaobj->address & POOL_SIZE_MASK);
|
|
if (excess != 0) {
|
|
--arenaobj->nfreepools;
|
|
arenaobj->pool_address += POOL_SIZE - excess;
|
|
}
|
|
arenaobj->ntotalpools = arenaobj->nfreepools;
|
|
|
|
return arenaobj;
|
|
}
|
|
|
|
/*
|
|
Py_ADDRESS_IN_RANGE(P, POOL)
|
|
|
|
Return true if and only if P is an address that was allocated by pymalloc.
|
|
POOL must be the pool address associated with P, i.e., POOL = POOL_ADDR(P)
|
|
(the caller is asked to compute this because the macro expands POOL more than
|
|
once, and for efficiency it's best for the caller to assign POOL_ADDR(P) to a
|
|
variable and pass the latter to the macro; because Py_ADDRESS_IN_RANGE is
|
|
called on every alloc/realloc/free, micro-efficiency is important here).
|
|
|
|
Tricky: Let B be the arena base address associated with the pool, B =
|
|
arenas[(POOL)->arenaindex].address. Then P belongs to the arena if and only if
|
|
|
|
B <= P < B + ARENA_SIZE
|
|
|
|
Subtracting B throughout, this is true iff
|
|
|
|
0 <= P-B < ARENA_SIZE
|
|
|
|
By using unsigned arithmetic, the "0 <=" half of the test can be skipped.
|
|
|
|
Obscure: A PyMem "free memory" function can call the pymalloc free or realloc
|
|
before the first arena has been allocated. `arenas` is still NULL in that
|
|
case. We're relying on that maxarenas is also 0 in that case, so that
|
|
(POOL)->arenaindex < maxarenas must be false, saving us from trying to index
|
|
into a NULL arenas.
|
|
|
|
Details: given P and POOL, the arena_object corresponding to P is AO =
|
|
arenas[(POOL)->arenaindex]. Suppose obmalloc controls P. Then (barring wild
|
|
stores, etc), POOL is the correct address of P's pool, AO.address is the
|
|
correct base address of the pool's arena, and P must be within ARENA_SIZE of
|
|
AO.address. In addition, AO.address is not 0 (no arena can start at address 0
|
|
(NULL)). Therefore Py_ADDRESS_IN_RANGE correctly reports that obmalloc
|
|
controls P.
|
|
|
|
Now suppose obmalloc does not control P (e.g., P was obtained via a direct
|
|
call to the system malloc() or realloc()). (POOL)->arenaindex may be anything
|
|
in this case -- it may even be uninitialized trash. If the trash arenaindex
|
|
is >= maxarenas, the macro correctly concludes at once that obmalloc doesn't
|
|
control P.
|
|
|
|
Else arenaindex is < maxarena, and AO is read up. If AO corresponds to an
|
|
allocated arena, obmalloc controls all the memory in slice AO.address :
|
|
AO.address+ARENA_SIZE. By case assumption, P is not controlled by obmalloc,
|
|
so P doesn't lie in that slice, so the macro correctly reports that P is not
|
|
controlled by obmalloc.
|
|
|
|
Finally, if P is not controlled by obmalloc and AO corresponds to an unused
|
|
arena_object (one not currently associated with an allocated arena),
|
|
AO.address is 0, and the second test in the macro reduces to:
|
|
|
|
P < ARENA_SIZE
|
|
|
|
If P >= ARENA_SIZE (extremely likely), the macro again correctly concludes
|
|
that P is not controlled by obmalloc. However, if P < ARENA_SIZE, this part
|
|
of the test still passes, and the third clause (AO.address != 0) is necessary
|
|
to get the correct result: AO.address is 0 in this case, so the macro
|
|
correctly reports that P is not controlled by obmalloc (despite that P lies in
|
|
slice AO.address : AO.address + ARENA_SIZE).
|
|
|
|
Note: The third (AO.address != 0) clause was added in Python 2.5. Before
|
|
2.5, arenas were never free()'ed, and an arenaindex < maxarena always
|
|
corresponded to a currently-allocated arena, so the "P is not controlled by
|
|
obmalloc, AO corresponds to an unused arena_object, and P < ARENA_SIZE" case
|
|
was impossible.
|
|
|
|
Note that the logic is excruciating, and reading up possibly uninitialized
|
|
memory when P is not controlled by obmalloc (to get at (POOL)->arenaindex)
|
|
creates problems for some memory debuggers. The overwhelming advantage is
|
|
that this test determines whether an arbitrary address is controlled by
|
|
obmalloc in a small constant time, independent of the number of arenas
|
|
obmalloc controls. Since this test is needed at every entry point, it's
|
|
extremely desirable that it be this fast.
|
|
*/
|
|
#define Py_ADDRESS_IN_RANGE(P, POOL) \
|
|
((POOL)->arenaindex < maxarenas && \
|
|
(uptr)(P) - arenas[(POOL)->arenaindex].address < (uptr)ARENA_SIZE && \
|
|
arenas[(POOL)->arenaindex].address != 0)
|
|
|
|
|
|
/* This is only useful when running memory debuggers such as
|
|
* Purify or Valgrind. Uncomment to use.
|
|
*
|
|
#define Py_USING_MEMORY_DEBUGGER
|
|
*/
|
|
|
|
#ifdef Py_USING_MEMORY_DEBUGGER
|
|
|
|
/* Py_ADDRESS_IN_RANGE may access uninitialized memory by design
|
|
* This leads to thousands of spurious warnings when using
|
|
* Purify or Valgrind. By making a function, we can easily
|
|
* suppress the uninitialized memory reads in this one function.
|
|
* So we won't ignore real errors elsewhere.
|
|
*
|
|
* Disable the macro and use a function.
|
|
*/
|
|
|
|
#undef Py_ADDRESS_IN_RANGE
|
|
|
|
#if defined(__GNUC__) && ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1) || \
|
|
(__GNUC__ >= 4))
|
|
#define Py_NO_INLINE __attribute__((__noinline__))
|
|
#else
|
|
#define Py_NO_INLINE
|
|
#endif
|
|
|
|
/* Don't make static, to try to ensure this isn't inlined. */
|
|
int Py_ADDRESS_IN_RANGE(void *P, poolp pool) Py_NO_INLINE;
|
|
#undef Py_NO_INLINE
|
|
#endif
|
|
|
|
/*==========================================================================*/
|
|
|
|
/* malloc. Note that nbytes==0 tries to return a non-NULL pointer, distinct
|
|
* from all other currently live pointers. This may not be possible.
|
|
*/
|
|
|
|
/*
|
|
* The basic blocks are ordered by decreasing execution frequency,
|
|
* which minimizes the number of jumps in the most common cases,
|
|
* improves branching prediction and instruction scheduling (small
|
|
* block allocations typically result in a couple of instructions).
|
|
* Unless the optimizer reorders everything, being too smart...
|
|
*/
|
|
|
|
#undef PyObject_Malloc
|
|
void *
|
|
PyObject_Malloc(size_t nbytes)
|
|
{
|
|
block *bp;
|
|
poolp pool;
|
|
poolp next;
|
|
uint size;
|
|
|
|
/*
|
|
* This implicitly redirects malloc(0).
|
|
*/
|
|
if ((nbytes - 1) < SMALL_REQUEST_THRESHOLD) {
|
|
LOCK();
|
|
/*
|
|
* Most frequent paths first
|
|
*/
|
|
size = (uint)(nbytes - 1) >> ALIGNMENT_SHIFT;
|
|
pool = usedpools[size + size];
|
|
if (pool != pool->nextpool) {
|
|
/*
|
|
* There is a used pool for this size class.
|
|
* Pick up the head block of its free list.
|
|
*/
|
|
++pool->ref.count;
|
|
bp = pool->freeblock;
|
|
assert(bp != NULL);
|
|
if ((pool->freeblock = *(block **)bp) != NULL) {
|
|
UNLOCK();
|
|
return (void *)bp;
|
|
}
|
|
/*
|
|
* Reached the end of the free list, try to extend it.
|
|
*/
|
|
if (pool->nextoffset <= pool->maxnextoffset) {
|
|
/* There is room for another block. */
|
|
pool->freeblock = (block*)pool +
|
|
pool->nextoffset;
|
|
pool->nextoffset += INDEX2SIZE(size);
|
|
*(block **)(pool->freeblock) = NULL;
|
|
UNLOCK();
|
|
return (void *)bp;
|
|
}
|
|
/* Pool is full, unlink from used pools. */
|
|
next = pool->nextpool;
|
|
pool = pool->prevpool;
|
|
next->prevpool = pool;
|
|
pool->nextpool = next;
|
|
UNLOCK();
|
|
return (void *)bp;
|
|
}
|
|
|
|
/* There isn't a pool of the right size class immediately
|
|
* available: use a free pool.
|
|
*/
|
|
if (usable_arenas == NULL) {
|
|
/* No arena has a free pool: allocate a new arena. */
|
|
#ifdef WITH_MEMORY_LIMITS
|
|
if (narenas_currently_allocated >= MAX_ARENAS) {
|
|
UNLOCK();
|
|
goto redirect;
|
|
}
|
|
#endif
|
|
usable_arenas = new_arena();
|
|
if (usable_arenas == NULL) {
|
|
UNLOCK();
|
|
goto redirect;
|
|
}
|
|
usable_arenas->nextarena =
|
|
usable_arenas->prevarena = NULL;
|
|
}
|
|
assert(usable_arenas->address != 0);
|
|
|
|
/* Try to get a cached free pool. */
|
|
pool = usable_arenas->freepools;
|
|
if (pool != NULL) {
|
|
/* Unlink from cached pools. */
|
|
usable_arenas->freepools = pool->nextpool;
|
|
|
|
/* This arena already had the smallest nfreepools
|
|
* value, so decreasing nfreepools doesn't change
|
|
* that, and we don't need to rearrange the
|
|
* usable_arenas list. However, if the arena has
|
|
* become wholly allocated, we need to remove its
|
|
* arena_object from usable_arenas.
|
|
*/
|
|
--usable_arenas->nfreepools;
|
|
if (usable_arenas->nfreepools == 0) {
|
|
/* Wholly allocated: remove. */
|
|
assert(usable_arenas->freepools == NULL);
|
|
assert(usable_arenas->nextarena == NULL ||
|
|
usable_arenas->nextarena->prevarena ==
|
|
usable_arenas);
|
|
|
|
usable_arenas = usable_arenas->nextarena;
|
|
if (usable_arenas != NULL) {
|
|
usable_arenas->prevarena = NULL;
|
|
assert(usable_arenas->address != 0);
|
|
}
|
|
}
|
|
else {
|
|
/* nfreepools > 0: it must be that freepools
|
|
* isn't NULL, or that we haven't yet carved
|
|
* off all the arena's pools for the first
|
|
* time.
|
|
*/
|
|
assert(usable_arenas->freepools != NULL ||
|
|
usable_arenas->pool_address <=
|
|
(block*)usable_arenas->address +
|
|
ARENA_SIZE - POOL_SIZE);
|
|
}
|
|
init_pool:
|
|
/* Frontlink to used pools. */
|
|
next = usedpools[size + size]; /* == prev */
|
|
pool->nextpool = next;
|
|
pool->prevpool = next;
|
|
next->nextpool = pool;
|
|
next->prevpool = pool;
|
|
pool->ref.count = 1;
|
|
if (pool->szidx == size) {
|
|
/* Luckily, this pool last contained blocks
|
|
* of the same size class, so its header
|
|
* and free list are already initialized.
|
|
*/
|
|
bp = pool->freeblock;
|
|
pool->freeblock = *(block **)bp;
|
|
UNLOCK();
|
|
return (void *)bp;
|
|
}
|
|
/*
|
|
* Initialize the pool header, set up the free list to
|
|
* contain just the second block, and return the first
|
|
* block.
|
|
*/
|
|
pool->szidx = size;
|
|
size = INDEX2SIZE(size);
|
|
bp = (block *)pool + POOL_OVERHEAD;
|
|
pool->nextoffset = POOL_OVERHEAD + (size << 1);
|
|
pool->maxnextoffset = POOL_SIZE - size;
|
|
pool->freeblock = bp + size;
|
|
*(block **)(pool->freeblock) = NULL;
|
|
UNLOCK();
|
|
return (void *)bp;
|
|
}
|
|
|
|
/* Carve off a new pool. */
|
|
assert(usable_arenas->nfreepools > 0);
|
|
assert(usable_arenas->freepools == NULL);
|
|
pool = (poolp)usable_arenas->pool_address;
|
|
assert((block*)pool <= (block*)usable_arenas->address +
|
|
ARENA_SIZE - POOL_SIZE);
|
|
pool->arenaindex = usable_arenas - arenas;
|
|
assert(&arenas[pool->arenaindex] == usable_arenas);
|
|
pool->szidx = DUMMY_SIZE_IDX;
|
|
usable_arenas->pool_address += POOL_SIZE;
|
|
--usable_arenas->nfreepools;
|
|
|
|
if (usable_arenas->nfreepools == 0) {
|
|
assert(usable_arenas->nextarena == NULL ||
|
|
usable_arenas->nextarena->prevarena ==
|
|
usable_arenas);
|
|
/* Unlink the arena: it is completely allocated. */
|
|
usable_arenas = usable_arenas->nextarena;
|
|
if (usable_arenas != NULL) {
|
|
usable_arenas->prevarena = NULL;
|
|
assert(usable_arenas->address != 0);
|
|
}
|
|
}
|
|
|
|
goto init_pool;
|
|
}
|
|
|
|
/* The small block allocator ends here. */
|
|
|
|
redirect:
|
|
/* Redirect the original request to the underlying (libc) allocator.
|
|
* We jump here on bigger requests, on error in the code above (as a
|
|
* last chance to serve the request) or when the max memory limit
|
|
* has been reached.
|
|
*/
|
|
if (nbytes == 0)
|
|
nbytes = 1;
|
|
return (void *)malloc(nbytes);
|
|
}
|
|
|
|
/* free */
|
|
|
|
#undef PyObject_Free
|
|
void
|
|
PyObject_Free(void *p)
|
|
{
|
|
poolp pool;
|
|
block *lastfree;
|
|
poolp next, prev;
|
|
uint size;
|
|
|
|
if (p == NULL) /* free(NULL) has no effect */
|
|
return;
|
|
|
|
pool = POOL_ADDR(p);
|
|
if (Py_ADDRESS_IN_RANGE(p, pool)) {
|
|
/* We allocated this address. */
|
|
LOCK();
|
|
/* Link p to the start of the pool's freeblock list. Since
|
|
* the pool had at least the p block outstanding, the pool
|
|
* wasn't empty (so it's already in a usedpools[] list, or
|
|
* was full and is in no list -- it's not in the freeblocks
|
|
* list in any case).
|
|
*/
|
|
assert(pool->ref.count > 0); /* else it was empty */
|
|
*(block **)p = lastfree = pool->freeblock;
|
|
pool->freeblock = (block *)p;
|
|
if (lastfree) {
|
|
struct arena_object* ao;
|
|
uint nf; /* ao->nfreepools */
|
|
|
|
/* freeblock wasn't NULL, so the pool wasn't full,
|
|
* and the pool is in a usedpools[] list.
|
|
*/
|
|
if (--pool->ref.count != 0) {
|
|
/* pool isn't empty: leave it in usedpools */
|
|
UNLOCK();
|
|
return;
|
|
}
|
|
/* Pool is now empty: unlink from usedpools, and
|
|
* link to the front of freepools. This ensures that
|
|
* previously freed pools will be allocated later
|
|
* (being not referenced, they are perhaps paged out).
|
|
*/
|
|
next = pool->nextpool;
|
|
prev = pool->prevpool;
|
|
next->prevpool = prev;
|
|
prev->nextpool = next;
|
|
|
|
/* Link the pool to freepools. This is a singly-linked
|
|
* list, and pool->prevpool isn't used there.
|
|
*/
|
|
ao = &arenas[pool->arenaindex];
|
|
pool->nextpool = ao->freepools;
|
|
ao->freepools = pool;
|
|
nf = ++ao->nfreepools;
|
|
|
|
/* All the rest is arena management. We just freed
|
|
* a pool, and there are 4 cases for arena mgmt:
|
|
* 1. If all the pools are free, return the arena to
|
|
* the system free().
|
|
* 2. If this is the only free pool in the arena,
|
|
* add the arena back to the `usable_arenas` list.
|
|
* 3. If the "next" arena has a smaller count of free
|
|
* pools, we have to "slide this arena right" to
|
|
* restore that usable_arenas is sorted in order of
|
|
* nfreepools.
|
|
* 4. Else there's nothing more to do.
|
|
*/
|
|
if (nf == ao->ntotalpools) {
|
|
/* Case 1. First unlink ao from usable_arenas.
|
|
*/
|
|
assert(ao->prevarena == NULL ||
|
|
ao->prevarena->address != 0);
|
|
assert(ao ->nextarena == NULL ||
|
|
ao->nextarena->address != 0);
|
|
|
|
/* Fix the pointer in the prevarena, or the
|
|
* usable_arenas pointer.
|
|
*/
|
|
if (ao->prevarena == NULL) {
|
|
usable_arenas = ao->nextarena;
|
|
assert(usable_arenas == NULL ||
|
|
usable_arenas->address != 0);
|
|
}
|
|
else {
|
|
assert(ao->prevarena->nextarena == ao);
|
|
ao->prevarena->nextarena =
|
|
ao->nextarena;
|
|
}
|
|
/* Fix the pointer in the nextarena. */
|
|
if (ao->nextarena != NULL) {
|
|
assert(ao->nextarena->prevarena == ao);
|
|
ao->nextarena->prevarena =
|
|
ao->prevarena;
|
|
}
|
|
/* Record that this arena_object slot is
|
|
* available to be reused.
|
|
*/
|
|
ao->nextarena = unused_arena_objects;
|
|
unused_arena_objects = ao;
|
|
|
|
/* Free the entire arena. */
|
|
free((void *)ao->address);
|
|
ao->address = 0; /* mark unassociated */
|
|
--narenas_currently_allocated;
|
|
|
|
UNLOCK();
|
|
return;
|
|
}
|
|
if (nf == 1) {
|
|
/* Case 2. Put ao at the head of
|
|
* usable_arenas. Note that because
|
|
* ao->nfreepools was 0 before, ao isn't
|
|
* currently on the usable_arenas list.
|
|
*/
|
|
ao->nextarena = usable_arenas;
|
|
ao->prevarena = NULL;
|
|
if (usable_arenas)
|
|
usable_arenas->prevarena = ao;
|
|
usable_arenas = ao;
|
|
assert(usable_arenas->address != 0);
|
|
|
|
UNLOCK();
|
|
return;
|
|
}
|
|
/* If this arena is now out of order, we need to keep
|
|
* the list sorted. The list is kept sorted so that
|
|
* the "most full" arenas are used first, which allows
|
|
* the nearly empty arenas to be completely freed. In
|
|
* a few un-scientific tests, it seems like this
|
|
* approach allowed a lot more memory to be freed.
|
|
*/
|
|
if (ao->nextarena == NULL ||
|
|
nf <= ao->nextarena->nfreepools) {
|
|
/* Case 4. Nothing to do. */
|
|
UNLOCK();
|
|
return;
|
|
}
|
|
/* Case 3: We have to move the arena towards the end
|
|
* of the list, because it has more free pools than
|
|
* the arena to its right.
|
|
* First unlink ao from usable_arenas.
|
|
*/
|
|
if (ao->prevarena != NULL) {
|
|
/* ao isn't at the head of the list */
|
|
assert(ao->prevarena->nextarena == ao);
|
|
ao->prevarena->nextarena = ao->nextarena;
|
|
}
|
|
else {
|
|
/* ao is at the head of the list */
|
|
assert(usable_arenas == ao);
|
|
usable_arenas = ao->nextarena;
|
|
}
|
|
ao->nextarena->prevarena = ao->prevarena;
|
|
|
|
/* Locate the new insertion point by iterating over
|
|
* the list, using our nextarena pointer.
|
|
*/
|
|
while (ao->nextarena != NULL &&
|
|
nf > ao->nextarena->nfreepools) {
|
|
ao->prevarena = ao->nextarena;
|
|
ao->nextarena = ao->nextarena->nextarena;
|
|
}
|
|
|
|
/* Insert ao at this point. */
|
|
assert(ao->nextarena == NULL ||
|
|
ao->prevarena == ao->nextarena->prevarena);
|
|
assert(ao->prevarena->nextarena == ao->nextarena);
|
|
|
|
ao->prevarena->nextarena = ao;
|
|
if (ao->nextarena != NULL)
|
|
ao->nextarena->prevarena = ao;
|
|
|
|
/* Verify that the swaps worked. */
|
|
assert(ao->nextarena == NULL ||
|
|
nf <= ao->nextarena->nfreepools);
|
|
assert(ao->prevarena == NULL ||
|
|
nf > ao->prevarena->nfreepools);
|
|
assert(ao->nextarena == NULL ||
|
|
ao->nextarena->prevarena == ao);
|
|
assert((usable_arenas == ao &&
|
|
ao->prevarena == NULL) ||
|
|
ao->prevarena->nextarena == ao);
|
|
|
|
UNLOCK();
|
|
return;
|
|
}
|
|
/* Pool was full, so doesn't currently live in any list:
|
|
* link it to the front of the appropriate usedpools[] list.
|
|
* This mimics LRU pool usage for new allocations and
|
|
* targets optimal filling when several pools contain
|
|
* blocks of the same size class.
|
|
*/
|
|
--pool->ref.count;
|
|
assert(pool->ref.count > 0); /* else the pool is empty */
|
|
size = pool->szidx;
|
|
next = usedpools[size + size];
|
|
prev = next->prevpool;
|
|
/* insert pool before next: prev <-> pool <-> next */
|
|
pool->nextpool = next;
|
|
pool->prevpool = prev;
|
|
next->prevpool = pool;
|
|
prev->nextpool = pool;
|
|
UNLOCK();
|
|
return;
|
|
}
|
|
|
|
/* We didn't allocate this address. */
|
|
free(p);
|
|
}
|
|
|
|
/* realloc. If p is NULL, this acts like malloc(nbytes). Else if nbytes==0,
|
|
* then as the Python docs promise, we do not treat this like free(p), and
|
|
* return a non-NULL result.
|
|
*/
|
|
|
|
#undef PyObject_Realloc
|
|
void *
|
|
PyObject_Realloc(void *p, size_t nbytes)
|
|
{
|
|
void *bp;
|
|
poolp pool;
|
|
size_t size;
|
|
|
|
if (p == NULL)
|
|
return PyObject_Malloc(nbytes);
|
|
|
|
pool = POOL_ADDR(p);
|
|
if (Py_ADDRESS_IN_RANGE(p, pool)) {
|
|
/* We're in charge of this block */
|
|
size = INDEX2SIZE(pool->szidx);
|
|
if (nbytes <= size) {
|
|
/* The block is staying the same or shrinking. If
|
|
* it's shrinking, there's a tradeoff: it costs
|
|
* cycles to copy the block to a smaller size class,
|
|
* but it wastes memory not to copy it. The
|
|
* compromise here is to copy on shrink only if at
|
|
* least 25% of size can be shaved off.
|
|
*/
|
|
if (4 * nbytes > 3 * size) {
|
|
/* It's the same,
|
|
* or shrinking and new/old > 3/4.
|
|
*/
|
|
return p;
|
|
}
|
|
size = nbytes;
|
|
}
|
|
bp = PyObject_Malloc(nbytes);
|
|
if (bp != NULL) {
|
|
memcpy(bp, p, size);
|
|
PyObject_Free(p);
|
|
}
|
|
return bp;
|
|
}
|
|
/* We're not managing this block. If nbytes <=
|
|
* SMALL_REQUEST_THRESHOLD, it's tempting to try to take over this
|
|
* block. However, if we do, we need to copy the valid data from
|
|
* the C-managed block to one of our blocks, and there's no portable
|
|
* way to know how much of the memory space starting at p is valid.
|
|
* As bug 1185883 pointed out the hard way, it's possible that the
|
|
* C-managed block is "at the end" of allocated VM space, so that
|
|
* a memory fault can occur if we try to copy nbytes bytes starting
|
|
* at p. Instead we punt: let C continue to manage this block.
|
|
*/
|
|
if (nbytes)
|
|
return realloc(p, nbytes);
|
|
/* C doesn't define the result of realloc(p, 0) (it may or may not
|
|
* return NULL then), but Python's docs promise that nbytes==0 never
|
|
* returns NULL. We don't pass 0 to realloc(), to avoid that endcase
|
|
* to begin with. Even then, we can't be sure that realloc() won't
|
|
* return NULL.
|
|
*/
|
|
bp = realloc(p, 1);
|
|
return bp ? bp : p;
|
|
}
|
|
|
|
#else /* ! WITH_PYMALLOC */
|
|
|
|
/*==========================================================================*/
|
|
/* pymalloc not enabled: Redirect the entry points to malloc. These will
|
|
* only be used by extensions that are compiled with pymalloc enabled. */
|
|
|
|
void *
|
|
PyObject_Malloc(size_t n)
|
|
{
|
|
return PyMem_MALLOC(n);
|
|
}
|
|
|
|
void *
|
|
PyObject_Realloc(void *p, size_t n)
|
|
{
|
|
return PyMem_REALLOC(p, n);
|
|
}
|
|
|
|
void
|
|
PyObject_Free(void *p)
|
|
{
|
|
PyMem_FREE(p);
|
|
}
|
|
#endif /* WITH_PYMALLOC */
|
|
|
|
#ifdef PYMALLOC_DEBUG
|
|
/*==========================================================================*/
|
|
/* A x-platform debugging allocator. This doesn't manage memory directly,
|
|
* it wraps a real allocator, adding extra debugging info to the memory blocks.
|
|
*/
|
|
|
|
/* Special bytes broadcast into debug memory blocks at appropriate times.
|
|
* Strings of these are unlikely to be valid addresses, floats, ints or
|
|
* 7-bit ASCII.
|
|
*/
|
|
#undef CLEANBYTE
|
|
#undef DEADBYTE
|
|
#undef FORBIDDENBYTE
|
|
#define CLEANBYTE 0xCB /* clean (newly allocated) memory */
|
|
#define DEADBYTE 0xDB /* dead (newly freed) memory */
|
|
#define FORBIDDENBYTE 0xFB /* untouchable bytes at each end of a block */
|
|
|
|
static size_t serialno = 0; /* incremented on each debug {m,re}alloc */
|
|
|
|
/* serialno is always incremented via calling this routine. The point is
|
|
* to supply a single place to set a breakpoint.
|
|
*/
|
|
static void
|
|
bumpserialno(void)
|
|
{
|
|
++serialno;
|
|
}
|
|
|
|
#define SST SIZEOF_SIZE_T
|
|
|
|
/* Read sizeof(size_t) bytes at p as a big-endian size_t. */
|
|
static size_t
|
|
read_size_t(const void *p)
|
|
{
|
|
const uchar *q = (const uchar *)p;
|
|
size_t result = *q++;
|
|
int i;
|
|
|
|
for (i = SST; --i > 0; ++q)
|
|
result = (result << 8) | *q;
|
|
return result;
|
|
}
|
|
|
|
/* Write n as a big-endian size_t, MSB at address p, LSB at
|
|
* p + sizeof(size_t) - 1.
|
|
*/
|
|
static void
|
|
write_size_t(void *p, size_t n)
|
|
{
|
|
uchar *q = (uchar *)p + SST - 1;
|
|
int i;
|
|
|
|
for (i = SST; --i >= 0; --q) {
|
|
*q = (uchar)(n & 0xff);
|
|
n >>= 8;
|
|
}
|
|
}
|
|
|
|
#ifdef Py_DEBUG
|
|
/* Is target in the list? The list is traversed via the nextpool pointers.
|
|
* The list may be NULL-terminated, or circular. Return 1 if target is in
|
|
* list, else 0.
|
|
*/
|
|
static int
|
|
pool_is_in_list(const poolp target, poolp list)
|
|
{
|
|
poolp origlist = list;
|
|
assert(target != NULL);
|
|
if (list == NULL)
|
|
return 0;
|
|
do {
|
|
if (target == list)
|
|
return 1;
|
|
list = list->nextpool;
|
|
} while (list != NULL && list != origlist);
|
|
return 0;
|
|
}
|
|
|
|
#else
|
|
#define pool_is_in_list(X, Y) 1
|
|
|
|
#endif /* Py_DEBUG */
|
|
|
|
/* Let S = sizeof(size_t). The debug malloc asks for 4*S extra bytes and
|
|
fills them with useful stuff, here calling the underlying malloc's result p:
|
|
|
|
p[0: S]
|
|
Number of bytes originally asked for. This is a size_t, big-endian (easier
|
|
to read in a memory dump).
|
|
p[S: 2*S]
|
|
Copies of FORBIDDENBYTE. Used to catch under- writes and reads.
|
|
p[2*S: 2*S+n]
|
|
The requested memory, filled with copies of CLEANBYTE.
|
|
Used to catch reference to uninitialized memory.
|
|
&p[2*S] is returned. Note that this is 8-byte aligned if pymalloc
|
|
handled the request itself.
|
|
p[2*S+n: 2*S+n+S]
|
|
Copies of FORBIDDENBYTE. Used to catch over- writes and reads.
|
|
p[2*S+n+S: 2*S+n+2*S]
|
|
A serial number, incremented by 1 on each call to _PyObject_DebugMalloc
|
|
and _PyObject_DebugRealloc.
|
|
This is a big-endian size_t.
|
|
If "bad memory" is detected later, the serial number gives an
|
|
excellent way to set a breakpoint on the next run, to capture the
|
|
instant at which this block was passed out.
|
|
*/
|
|
|
|
void *
|
|
_PyObject_DebugMalloc(size_t nbytes)
|
|
{
|
|
uchar *p; /* base address of malloc'ed block */
|
|
uchar *tail; /* p + 2*SST + nbytes == pointer to tail pad bytes */
|
|
size_t total; /* nbytes + 4*SST */
|
|
|
|
bumpserialno();
|
|
total = nbytes + 4*SST;
|
|
if (total < nbytes)
|
|
/* overflow: can't represent total as a size_t */
|
|
return NULL;
|
|
|
|
p = (uchar *)PyObject_Malloc(total);
|
|
if (p == NULL)
|
|
return NULL;
|
|
|
|
write_size_t(p, nbytes);
|
|
memset(p + SST, FORBIDDENBYTE, SST);
|
|
|
|
if (nbytes > 0)
|
|
memset(p + 2*SST, CLEANBYTE, nbytes);
|
|
|
|
tail = p + 2*SST + nbytes;
|
|
memset(tail, FORBIDDENBYTE, SST);
|
|
write_size_t(tail + SST, serialno);
|
|
|
|
return p + 2*SST;
|
|
}
|
|
|
|
/* The debug free first checks the 2*SST bytes on each end for sanity (in
|
|
particular, that the FORBIDDENBYTEs are still intact).
|
|
Then fills the original bytes with DEADBYTE.
|
|
Then calls the underlying free.
|
|
*/
|
|
void
|
|
_PyObject_DebugFree(void *p)
|
|
{
|
|
uchar *q = (uchar *)p - 2*SST; /* address returned from malloc */
|
|
size_t nbytes;
|
|
|
|
if (p == NULL)
|
|
return;
|
|
_PyObject_DebugCheckAddress(p);
|
|
nbytes = read_size_t(q);
|
|
if (nbytes > 0)
|
|
memset(q, DEADBYTE, nbytes);
|
|
PyObject_Free(q);
|
|
}
|
|
|
|
void *
|
|
_PyObject_DebugRealloc(void *p, size_t nbytes)
|
|
{
|
|
uchar *q = (uchar *)p;
|
|
uchar *tail;
|
|
size_t total; /* nbytes + 4*SST */
|
|
size_t original_nbytes;
|
|
int i;
|
|
|
|
if (p == NULL)
|
|
return _PyObject_DebugMalloc(nbytes);
|
|
|
|
_PyObject_DebugCheckAddress(p);
|
|
bumpserialno();
|
|
original_nbytes = read_size_t(q - 2*SST);
|
|
total = nbytes + 4*SST;
|
|
if (total < nbytes)
|
|
/* overflow: can't represent total as a size_t */
|
|
return NULL;
|
|
|
|
if (nbytes < original_nbytes) {
|
|
/* shrinking: mark old extra memory dead */
|
|
memset(q + nbytes, DEADBYTE, original_nbytes - nbytes);
|
|
}
|
|
|
|
/* Resize and add decorations. */
|
|
q = (uchar *)PyObject_Realloc(q - 2*SST, total);
|
|
if (q == NULL)
|
|
return NULL;
|
|
|
|
write_size_t(q, nbytes);
|
|
for (i = 0; i < SST; ++i)
|
|
assert(q[SST + i] == FORBIDDENBYTE);
|
|
q += 2*SST;
|
|
tail = q + nbytes;
|
|
memset(tail, FORBIDDENBYTE, SST);
|
|
write_size_t(tail + SST, serialno);
|
|
|
|
if (nbytes > original_nbytes) {
|
|
/* growing: mark new extra memory clean */
|
|
memset(q + original_nbytes, CLEANBYTE,
|
|
nbytes - original_nbytes);
|
|
}
|
|
|
|
return q;
|
|
}
|
|
|
|
/* Check the forbidden bytes on both ends of the memory allocated for p.
|
|
* If anything is wrong, print info to stderr via _PyObject_DebugDumpAddress,
|
|
* and call Py_FatalError to kill the program.
|
|
*/
|
|
void
|
|
_PyObject_DebugCheckAddress(const void *p)
|
|
{
|
|
const uchar *q = (const uchar *)p;
|
|
char *msg;
|
|
size_t nbytes;
|
|
const uchar *tail;
|
|
int i;
|
|
|
|
if (p == NULL) {
|
|
msg = "didn't expect a NULL pointer";
|
|
goto error;
|
|
}
|
|
|
|
/* Check the stuff at the start of p first: if there's underwrite
|
|
* corruption, the number-of-bytes field may be nuts, and checking
|
|
* the tail could lead to a segfault then.
|
|
*/
|
|
for (i = SST; i >= 1; --i) {
|
|
if (*(q-i) != FORBIDDENBYTE) {
|
|
msg = "bad leading pad byte";
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
nbytes = read_size_t(q - 2*SST);
|
|
tail = q + nbytes;
|
|
for (i = 0; i < SST; ++i) {
|
|
if (tail[i] != FORBIDDENBYTE) {
|
|
msg = "bad trailing pad byte";
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
return;
|
|
|
|
error:
|
|
_PyObject_DebugDumpAddress(p);
|
|
Py_FatalError(msg);
|
|
}
|
|
|
|
/* Display info to stderr about the memory block at p. */
|
|
void
|
|
_PyObject_DebugDumpAddress(const void *p)
|
|
{
|
|
const uchar *q = (const uchar *)p;
|
|
const uchar *tail;
|
|
size_t nbytes, serial;
|
|
int i;
|
|
int ok;
|
|
|
|
fprintf(stderr, "Debug memory block at address p=%p:\n", p);
|
|
if (p == NULL)
|
|
return;
|
|
|
|
nbytes = read_size_t(q - 2*SST);
|
|
fprintf(stderr, " %" PY_FORMAT_SIZE_T "u bytes originally "
|
|
"requested\n", nbytes);
|
|
|
|
/* In case this is nuts, check the leading pad bytes first. */
|
|
fprintf(stderr, " The %d pad bytes at p-%d are ", SST, SST);
|
|
ok = 1;
|
|
for (i = 1; i <= SST; ++i) {
|
|
if (*(q-i) != FORBIDDENBYTE) {
|
|
ok = 0;
|
|
break;
|
|
}
|
|
}
|
|
if (ok)
|
|
fputs("FORBIDDENBYTE, as expected.\n", stderr);
|
|
else {
|
|
fprintf(stderr, "not all FORBIDDENBYTE (0x%02x):\n",
|
|
FORBIDDENBYTE);
|
|
for (i = SST; i >= 1; --i) {
|
|
const uchar byte = *(q-i);
|
|
fprintf(stderr, " at p-%d: 0x%02x", i, byte);
|
|
if (byte != FORBIDDENBYTE)
|
|
fputs(" *** OUCH", stderr);
|
|
fputc('\n', stderr);
|
|
}
|
|
|
|
fputs(" Because memory is corrupted at the start, the "
|
|
"count of bytes requested\n"
|
|
" may be bogus, and checking the trailing pad "
|
|
"bytes may segfault.\n", stderr);
|
|
}
|
|
|
|
tail = q + nbytes;
|
|
fprintf(stderr, " The %d pad bytes at tail=%p are ", SST, tail);
|
|
ok = 1;
|
|
for (i = 0; i < SST; ++i) {
|
|
if (tail[i] != FORBIDDENBYTE) {
|
|
ok = 0;
|
|
break;
|
|
}
|
|
}
|
|
if (ok)
|
|
fputs("FORBIDDENBYTE, as expected.\n", stderr);
|
|
else {
|
|
fprintf(stderr, "not all FORBIDDENBYTE (0x%02x):\n",
|
|
FORBIDDENBYTE);
|
|
for (i = 0; i < SST; ++i) {
|
|
const uchar byte = tail[i];
|
|
fprintf(stderr, " at tail+%d: 0x%02x",
|
|
i, byte);
|
|
if (byte != FORBIDDENBYTE)
|
|
fputs(" *** OUCH", stderr);
|
|
fputc('\n', stderr);
|
|
}
|
|
}
|
|
|
|
serial = read_size_t(tail + SST);
|
|
fprintf(stderr, " The block was made by call #%" PY_FORMAT_SIZE_T
|
|
"u to debug malloc/realloc.\n", serial);
|
|
|
|
if (nbytes > 0) {
|
|
i = 0;
|
|
fputs(" Data at p:", stderr);
|
|
/* print up to 8 bytes at the start */
|
|
while (q < tail && i < 8) {
|
|
fprintf(stderr, " %02x", *q);
|
|
++i;
|
|
++q;
|
|
}
|
|
/* and up to 8 at the end */
|
|
if (q < tail) {
|
|
if (tail - q > 8) {
|
|
fputs(" ...", stderr);
|
|
q = tail - 8;
|
|
}
|
|
while (q < tail) {
|
|
fprintf(stderr, " %02x", *q);
|
|
++q;
|
|
}
|
|
}
|
|
fputc('\n', stderr);
|
|
}
|
|
}
|
|
|
|
static size_t
|
|
printone(const char* msg, size_t value)
|
|
{
|
|
int i, k;
|
|
char buf[100];
|
|
size_t origvalue = value;
|
|
|
|
fputs(msg, stderr);
|
|
for (i = (int)strlen(msg); i < 35; ++i)
|
|
fputc(' ', stderr);
|
|
fputc('=', stderr);
|
|
|
|
/* Write the value with commas. */
|
|
i = 22;
|
|
buf[i--] = '\0';
|
|
buf[i--] = '\n';
|
|
k = 3;
|
|
do {
|
|
size_t nextvalue = value / 10;
|
|
uint digit = (uint)(value - nextvalue * 10);
|
|
value = nextvalue;
|
|
buf[i--] = (char)(digit + '0');
|
|
--k;
|
|
if (k == 0 && value && i >= 0) {
|
|
k = 3;
|
|
buf[i--] = ',';
|
|
}
|
|
} while (value && i >= 0);
|
|
|
|
while (i >= 0)
|
|
buf[i--] = ' ';
|
|
fputs(buf, stderr);
|
|
|
|
return origvalue;
|
|
}
|
|
|
|
/* Print summary info to stderr about the state of pymalloc's structures.
|
|
* In Py_DEBUG mode, also perform some expensive internal consistency
|
|
* checks.
|
|
*/
|
|
void
|
|
_PyObject_DebugMallocStats(void)
|
|
{
|
|
uint i;
|
|
const uint numclasses = SMALL_REQUEST_THRESHOLD >> ALIGNMENT_SHIFT;
|
|
/* # of pools, allocated blocks, and free blocks per class index */
|
|
size_t numpools[SMALL_REQUEST_THRESHOLD >> ALIGNMENT_SHIFT];
|
|
size_t numblocks[SMALL_REQUEST_THRESHOLD >> ALIGNMENT_SHIFT];
|
|
size_t numfreeblocks[SMALL_REQUEST_THRESHOLD >> ALIGNMENT_SHIFT];
|
|
/* total # of allocated bytes in used and full pools */
|
|
size_t allocated_bytes = 0;
|
|
/* total # of available bytes in used pools */
|
|
size_t available_bytes = 0;
|
|
/* # of free pools + pools not yet carved out of current arena */
|
|
uint numfreepools = 0;
|
|
/* # of bytes for arena alignment padding */
|
|
size_t arena_alignment = 0;
|
|
/* # of bytes in used and full pools used for pool_headers */
|
|
size_t pool_header_bytes = 0;
|
|
/* # of bytes in used and full pools wasted due to quantization,
|
|
* i.e. the necessarily leftover space at the ends of used and
|
|
* full pools.
|
|
*/
|
|
size_t quantization = 0;
|
|
/* # of arenas actually allocated. */
|
|
size_t narenas = 0;
|
|
/* running total -- should equal narenas * ARENA_SIZE */
|
|
size_t total;
|
|
char buf[128];
|
|
|
|
fprintf(stderr, "Small block threshold = %d, in %u size classes.\n",
|
|
SMALL_REQUEST_THRESHOLD, numclasses);
|
|
|
|
for (i = 0; i < numclasses; ++i)
|
|
numpools[i] = numblocks[i] = numfreeblocks[i] = 0;
|
|
|
|
/* Because full pools aren't linked to from anything, it's easiest
|
|
* to march over all the arenas. If we're lucky, most of the memory
|
|
* will be living in full pools -- would be a shame to miss them.
|
|
*/
|
|
for (i = 0; i < maxarenas; ++i) {
|
|
uint poolsinarena;
|
|
uint j;
|
|
uptr base = arenas[i].address;
|
|
|
|
/* Skip arenas which are not allocated. */
|
|
if (arenas[i].address == (uptr)NULL)
|
|
continue;
|
|
narenas += 1;
|
|
|
|
poolsinarena = arenas[i].ntotalpools;
|
|
numfreepools += arenas[i].nfreepools;
|
|
|
|
/* round up to pool alignment */
|
|
if (base & (uptr)POOL_SIZE_MASK) {
|
|
arena_alignment += POOL_SIZE;
|
|
base &= ~(uptr)POOL_SIZE_MASK;
|
|
base += POOL_SIZE;
|
|
}
|
|
|
|
/* visit every pool in the arena */
|
|
assert(base <= (uptr) arenas[i].pool_address);
|
|
for (j = 0;
|
|
base < (uptr) arenas[i].pool_address;
|
|
++j, base += POOL_SIZE) {
|
|
poolp p = (poolp)base;
|
|
const uint sz = p->szidx;
|
|
uint freeblocks;
|
|
|
|
if (p->ref.count == 0) {
|
|
/* currently unused */
|
|
assert(pool_is_in_list(p, arenas[i].freepools));
|
|
continue;
|
|
}
|
|
++numpools[sz];
|
|
numblocks[sz] += p->ref.count;
|
|
freeblocks = NUMBLOCKS(sz) - p->ref.count;
|
|
numfreeblocks[sz] += freeblocks;
|
|
#ifdef Py_DEBUG
|
|
if (freeblocks > 0)
|
|
assert(pool_is_in_list(p, usedpools[sz + sz]));
|
|
#endif
|
|
}
|
|
}
|
|
assert(narenas == narenas_currently_allocated);
|
|
|
|
fputc('\n', stderr);
|
|
fputs("class size num pools blocks in use avail blocks\n"
|
|
"----- ---- --------- ------------- ------------\n",
|
|
stderr);
|
|
|
|
for (i = 0; i < numclasses; ++i) {
|
|
size_t p = numpools[i];
|
|
size_t b = numblocks[i];
|
|
size_t f = numfreeblocks[i];
|
|
uint size = INDEX2SIZE(i);
|
|
if (p == 0) {
|
|
assert(b == 0 && f == 0);
|
|
continue;
|
|
}
|
|
fprintf(stderr, "%5u %6u "
|
|
"%11" PY_FORMAT_SIZE_T "u "
|
|
"%15" PY_FORMAT_SIZE_T "u "
|
|
"%13" PY_FORMAT_SIZE_T "u\n",
|
|
i, size, p, b, f);
|
|
allocated_bytes += b * size;
|
|
available_bytes += f * size;
|
|
pool_header_bytes += p * POOL_OVERHEAD;
|
|
quantization += p * ((POOL_SIZE - POOL_OVERHEAD) % size);
|
|
}
|
|
fputc('\n', stderr);
|
|
(void)printone("# times object malloc called", serialno);
|
|
|
|
(void)printone("# arenas allocated total", ntimes_arena_allocated);
|
|
(void)printone("# arenas reclaimed", ntimes_arena_allocated - narenas);
|
|
(void)printone("# arenas highwater mark", narenas_highwater);
|
|
(void)printone("# arenas allocated current", narenas);
|
|
|
|
PyOS_snprintf(buf, sizeof(buf),
|
|
"%" PY_FORMAT_SIZE_T "u arenas * %d bytes/arena",
|
|
narenas, ARENA_SIZE);
|
|
(void)printone(buf, narenas * ARENA_SIZE);
|
|
|
|
fputc('\n', stderr);
|
|
|
|
total = printone("# bytes in allocated blocks", allocated_bytes);
|
|
total += printone("# bytes in available blocks", available_bytes);
|
|
|
|
PyOS_snprintf(buf, sizeof(buf),
|
|
"%u unused pools * %d bytes", numfreepools, POOL_SIZE);
|
|
total += printone(buf, (size_t)numfreepools * POOL_SIZE);
|
|
|
|
total += printone("# bytes lost to pool headers", pool_header_bytes);
|
|
total += printone("# bytes lost to quantization", quantization);
|
|
total += printone("# bytes lost to arena alignment", arena_alignment);
|
|
(void)printone("Total", total);
|
|
}
|
|
|
|
#endif /* PYMALLOC_DEBUG */
|
|
|
|
#ifdef Py_USING_MEMORY_DEBUGGER
|
|
/* Make this function last so gcc won't inline it since the definition is
|
|
* after the reference.
|
|
*/
|
|
int
|
|
Py_ADDRESS_IN_RANGE(void *P, poolp pool)
|
|
{
|
|
return pool->arenaindex < maxarenas &&
|
|
(uptr)P - arenas[pool->arenaindex].address < (uptr)ARENA_SIZE &&
|
|
arenas[pool->arenaindex].address != 0;
|
|
}
|
|
#endif
|