cpython/Doc/library/enum.rst

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:mod:`enum` --- Support for enumerations
========================================
.. module:: enum
:synopsis: Implementation of an enumeration class.
.. :moduleauthor:: Ethan Furman <ethan@stoneleaf.us>
.. :sectionauthor:: Barry Warsaw <barry@python.org>,
.. :sectionauthor:: Eli Bendersky <eliben@gmail.com>,
.. :sectionauthor:: Ethan Furman <ethan@stoneleaf.us>
**Source code:** :source:`Lib/enum.py`
----------------
An enumeration is a set of symbolic names (members) bound to unique, constant
values. Within an enumeration, the members can be compared by identity, and
the enumeration itself can be iterated over.
This module defines two enumeration classes that can be used to define unique
sets of names and values: :class:`Enum` and :class:`IntEnum`. It also defines
one decorator, :func:`unique`, that ensures only unique member values are
present in an enumeration.
Creating an Enum
----------------
Enumerations are created using the :keyword:`class` syntax, which makes them
easy to read and write. An alternative creation method is described in
`Functional API`_. To define an enumeration, subclass :class:`Enum` as
follows::
>>> from enum import Enum
>>> class Color(Enum):
... red = 1
... green = 2
... blue = 3
...
.. note:: Nomenclature
- The class :class:`Color` is an *enumeration* (or *enum*)
- The attributes :attr:`Color.red`, :attr:`Color.green`, etc., are
*enumeration members* (or *enum members*).
- The enum members have *names* and *values* (the name of
:attr:`Color.red` is ``red``, the value of :attr:`Color.blue` is
``3``, etc.)
Enumeration members have human readable string representations::
>>> print(Color.red)
Color.red
...while their ``repr`` has more information::
>>> print(repr(Color.red))
<Color.red: 1>
The *type* of an enumeration member is the enumeration it belongs to::
>>> type(Color.red)
<enum 'Color'>
>>> isinstance(Color.green, Color)
True
>>>
Enum members also have a property that contains just their item name::
>>> print(Color.red.name)
red
Enumerations support iteration, in definition order::
>>> class Shake(Enum):
... vanilla = 7
... chocolate = 4
... cookies = 9
... mint = 3
...
>>> for shake in Shake:
... print(shake)
...
Shake.vanilla
Shake.chocolate
Shake.cookies
Shake.mint
Enumeration members are hashable, so they can be used in dictionaries and sets::
>>> apples = {}
>>> apples[Color.red] = 'red delicious'
>>> apples[Color.green] = 'granny smith'
>>> apples == {Color.red: 'red delicious', Color.green: 'granny smith'}
True
Programmatic access to enumeration members and their attributes
---------------------------------------------------------------
Sometimes it's useful to access members in enumerations programmatically (i.e.
situations where ``Color.red`` won't do because the exact color is not known
at program-writing time). ``Enum`` allows such access::
>>> Color(1)
<Color.red: 1>
>>> Color(3)
<Color.blue: 3>
If you want to access enum members by *name*, use item access::
>>> Color['red']
<Color.red: 1>
>>> Color['green']
<Color.green: 2>
If have an enum member and need its :attr:`name` or :attr:`value`::
>>> member = Color.red
>>> member.name
'red'
>>> member.value
1
Duplicating enum members and values
-----------------------------------
Having two enum members with the same name is invalid::
>>> class Shape(Enum):
... square = 2
... square = 3
...
Traceback (most recent call last):
...
TypeError: Attempted to reuse key: 'square'
However, two enum members are allowed to have the same value. Given two members
A and B with the same value (and A defined first), B is an alias to A. By-value
lookup of the value of A and B will return A. By-name lookup of B will also
return A::
>>> class Shape(Enum):
... square = 2
... diamond = 1
... circle = 3
... alias_for_square = 2
...
>>> Shape.square
<Shape.square: 2>
>>> Shape.alias_for_square
<Shape.square: 2>
>>> Shape(2)
<Shape.square: 2>
Ensuring unique enumeration values
----------------------------------
By default, enumerations allow multiple names as aliases for the same value.
When this behavior isn't desired, the following decorator can be used to
ensure each value is used only once in the enumeration:
.. decorator:: unique
A :keyword:`class` decorator specifically for enumerations. It searches an
enumeration's :attr:`__members__` gathering any aliases it finds; if any are
found :exc:`ValueError` is raised with the details::
>>> from enum import Enum, unique
>>> @unique
... class Mistake(Enum):
... one = 1
... two = 2
... three = 3
... four = 3
...
Traceback (most recent call last):
...
ValueError: duplicate values found in <enum 'Mistake'>: four -> three
Iteration
---------
Iterating over the members of an enum does not provide the aliases::
>>> list(Shape)
[<Shape.square: 2>, <Shape.diamond: 1>, <Shape.circle: 3>]
The special attribute ``__members__`` is an ordered dictionary mapping names
to members. It includes all names defined in the enumeration, including the
aliases::
>>> for name, member in Shape.__members__.items():
... name, member
...
('square', <Shape.square: 2>)
('diamond', <Shape.diamond: 1>)
('circle', <Shape.circle: 3>)
('alias_for_square', <Shape.square: 2>)
The ``__members__`` attribute can be used for detailed programmatic access to
the enumeration members. For example, finding all the aliases::
>>> [name for name, member in Shape.__members__.items() if member.name != name]
['alias_for_square']
Comparisons
-----------
Enumeration members are compared by identity::
>>> Color.red is Color.red
True
>>> Color.red is Color.blue
False
>>> Color.red is not Color.blue
True
Ordered comparisons between enumeration values are *not* supported. Enum
members are not integers (but see `IntEnum`_ below)::
>>> Color.red < Color.blue
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
TypeError: unorderable types: Color() < Color()
Equality comparisons are defined though::
>>> Color.blue == Color.red
False
>>> Color.blue != Color.red
True
>>> Color.blue == Color.blue
True
Comparisons against non-enumeration values will always compare not equal
(again, class:`IntEnum` was explicitly designed to behave differently, see
below)::
>>> Color.blue == 2
False
Allowed members and attributes of enumerations
----------------------------------------------
The examples above use integers for enumeration values. Using integers is
short and handy (and provided by default by the `Functional API`_), but not
strictly enforced. In the vast majority of use-cases, one doesn't care what
the actual value of an enumeration is. But if the value *is* important,
enumerations can have arbitrary values.
Enumerations are Python classes, and can have methods and special methods as
usual. If we have this enumeration::
>>> class Mood(Enum):
... funky = 1
... happy = 3
...
... def describe(self):
... # self is the member here
... return self.name, self.value
...
... def __str__(self):
... return 'my custom str! {0}'.format(self.value)
...
... @classmethod
... def favorite_mood(cls):
... # cls here is the enumeration
... return cls.happy
...
Then::
>>> Mood.favorite_mood()
<Mood.happy: 3>
>>> Mood.happy.describe()
('happy', 3)
>>> str(Mood.funky)
'my custom str! 1'
The rules for what is allowed are as follows: _sunder_ names (starting and
ending with a single underscore) are reserved by enum and cannot be used;
all other attributes defined within an enumeration will become members of this
enumeration, with the exception of *__dunder__* names and descriptors (methods
are also descriptors).
Note: if your enumeration defines :meth:`__new__` and/or :meth:`__init__` then
whatever value(s) were given to the enum member will be passed into those
methods. See `Planet`_ for an example.
Restricted subclassing of enumerations
--------------------------------------
Subclassing an enumeration is allowed only if the enumeration does not define
any members. So this is forbidden::
>>> class MoreColor(Color):
... pink = 17
...
Traceback (most recent call last):
...
TypeError: Cannot extend enumerations
But this is allowed::
>>> class Foo(Enum):
... def some_behavior(self):
... pass
...
>>> class Bar(Foo):
... happy = 1
... sad = 2
...
Allowing subclassing of enums that define members would lead to a violation of
some important invariants of types and instances. On the other hand, it makes
sense to allow sharing some common behavior between a group of enumerations.
(See `OrderedEnum`_ for an example.)
Pickling
--------
Enumerations can be pickled and unpickled::
>>> from test.test_enum import Fruit
>>> from pickle import dumps, loads
>>> Fruit.tomato is loads(dumps(Fruit.tomato))
True
The usual restrictions for pickling apply: picklable enums must be defined in
the top level of a module, since unpickling requires them to be importable
from that module.
.. warning::
In order to support the singleton nature of enumeration members, pickle
protocol version 2 or higher must be used.
Functional API
--------------
The :class:`Enum` class is callable, providing the following functional API::
>>> Animal = Enum('Animal', 'ant bee cat dog')
>>> Animal
<enum 'Animal'>
>>> Animal.ant
<Animal.ant: 1>
>>> Animal.ant.value
1
>>> list(Animal)
[<Animal.ant: 1>, <Animal.bee: 2>, <Animal.cat: 3>, <Animal.dog: 4>]
The semantics of this API resemble :class:`namedtuple`. The first argument
of the call to :class:`Enum` is the name of the enumeration.
The second argument is the *source* of enumeration member names. It can be a
whitespace-separated string of names, a sequence of names, a sequence of
2-tuples with key/value pairs, or a mapping (e.g. dictionary) of names to
values. The last two options enable assigning arbitrary values to
enumerations; the others auto-assign increasing integers starting with 1. A
new class derived from :class:`Enum` is returned. In other words, the above
assignment to :class:`Animal` is equivalent to::
>>> class Animals(Enum):
... ant = 1
... bee = 2
... cat = 3
... dog = 4
...
The reason for defaulting to ``1`` as the starting number and not ``0`` is
that ``0`` is ``False`` in a boolean sense, but enum members all evaluate
to ``True``.
Pickling enums created with the functional API can be tricky as frame stack
implementation details are used to try and figure out which module the
enumeration is being created in (e.g. it will fail if you use a utility
function in separate module, and also may not work on IronPython or Jython).
The solution is to specify the module name explicitly as follows::
>>> Animals = Enum('Animals', 'ant bee cat dog', module=__name__)
Derived Enumerations
--------------------
IntEnum
^^^^^^^
A variation of :class:`Enum` is provided which is also a subclass of
:class:`int`. Members of an :class:`IntEnum` can be compared to integers;
by extension, integer enumerations of different types can also be compared
to each other::
>>> from enum import IntEnum
>>> class Shape(IntEnum):
... circle = 1
... square = 2
...
>>> class Request(IntEnum):
... post = 1
... get = 2
...
>>> Shape == 1
False
>>> Shape.circle == 1
True
>>> Shape.circle == Request.post
True
However, they still can't be compared to standard :class:`Enum` enumerations::
>>> class Shape(IntEnum):
... circle = 1
... square = 2
...
>>> class Color(Enum):
... red = 1
... green = 2
...
>>> Shape.circle == Color.red
False
:class:`IntEnum` values behave like integers in other ways you'd expect::
>>> int(Shape.circle)
1
>>> ['a', 'b', 'c'][Shape.circle]
'b'
>>> [i for i in range(Shape.square)]
[0, 1]
For the vast majority of code, :class:`Enum` is strongly recommended,
since :class:`IntEnum` breaks some semantic promises of an enumeration (by
being comparable to integers, and thus by transitivity to other
unrelated enumerations). It should be used only in special cases where
there's no other choice; for example, when integer constants are
replaced with enumerations and backwards compatibility is required with code
that still expects integers.
Others
^^^^^^
While :class:`IntEnum` is part of the :mod:`enum` module, it would be very
simple to implement independently::
class IntEnum(int, Enum):
pass
This demonstrates how similar derived enumerations can be defined; for example
a :class:`StrEnum` that mixes in :class:`str` instead of :class:`int`.
Some rules:
1. When subclassing :class:`Enum`, mix-in types must appear before
:class:`Enum` itself in the sequence of bases, as in the :class:`IntEnum`
example above.
2. While :class:`Enum` can have members of any type, once you mix in an
additional type, all the members must have values of that type, e.g.
:class:`int` above. This restriction does not apply to mix-ins which only
add methods and don't specify another data type such as :class:`int` or
:class:`str`.
3. When another data type is mixed in, the :attr:`value` attribute is *not the
same* as the enum member itself, although it is equivalant and will compare
equal.
4. %-style formatting: `%s` and `%r` call :class:`Enum`'s :meth:`__str__` and
:meth:`__repr__` respectively; other codes (such as `%i` or `%h` for
IntEnum) treat the enum member as its mixed-in type.
5. :meth:`str.__format__` (or :func:`format`) will use the mixed-in
type's :meth:`__format__`. If the :class:`Enum`'s :func:`str` or
:func:`repr` is desired use the `!s` or `!r` :class:`str` format codes.
Interesting examples
--------------------
While :class:`Enum` and :class:`IntEnum` are expected to cover the majority of
use-cases, they cannot cover them all. Here are recipes for some different
types of enumerations that can be used directly, or as examples for creating
one's own.
AutoNumber
^^^^^^^^^^
Avoids having to specify the value for each enumeration member::
>>> class AutoNumber(Enum):
... def __new__(cls):
... value = len(cls.__members__) + 1
... obj = object.__new__(cls)
... obj._value_ = value
... return obj
...
>>> class Color(AutoNumber):
... red = ()
... green = ()
... blue = ()
...
>>> Color.green.value == 2
True
OrderedEnum
^^^^^^^^^^^
An ordered enumeration that is not based on :class:`IntEnum` and so maintains
the normal :class:`Enum` invariants (such as not being comparable to other
enumerations)::
>>> class OrderedEnum(Enum):
... def __ge__(self, other):
... if self.__class__ is other.__class__:
... return self.value >= other.value
... return NotImplemented
... def __gt__(self, other):
... if self.__class__ is other.__class__:
... return self.value > other.value
... return NotImplemented
... def __le__(self, other):
... if self.__class__ is other.__class__:
... return self.value <= other.value
... return NotImplemented
... def __lt__(self, other):
... if self.__class__ is other.__class__:
... return self.value < other.value
... return NotImplemented
...
>>> class Grade(OrderedEnum):
... A = 5
... B = 4
... C = 3
... D = 2
... F = 1
...
>>> Grade.C < Grade.A
True
DuplicateFreeEnum
^^^^^^^^^^^^^^^^^
Raises an error if a duplicate member name is found instead of creating an
alias::
>>> class DuplicateFreeEnum(Enum):
... def __init__(self, *args):
... cls = self.__class__
... if any(self.value == e.value for e in cls):
... a = self.name
... e = cls(self.value).name
... raise ValueError(
... "aliases not allowed in DuplicateFreeEnum: %r --> %r"
... % (a, e))
...
>>> class Color(DuplicateFreeEnum):
... red = 1
... green = 2
... blue = 3
... grene = 2
...
Traceback (most recent call last):
...
ValueError: aliases not allowed in DuplicateFreeEnum: 'grene' --> 'green'
.. note::
This is a useful example for subclassing Enum to add or change other
behaviors as well as disallowing aliases. If the only change desired is
no aliases allowed the :func:`unique` decorator can be used instead.
Planet
^^^^^^
If :meth:`__new__` or :meth:`__init__` is defined the value of the enum member
will be passed to those methods::
>>> class Planet(Enum):
... MERCURY = (3.303e+23, 2.4397e6)
... VENUS = (4.869e+24, 6.0518e6)
... EARTH = (5.976e+24, 6.37814e6)
... MARS = (6.421e+23, 3.3972e6)
... JUPITER = (1.9e+27, 7.1492e7)
... SATURN = (5.688e+26, 6.0268e7)
... URANUS = (8.686e+25, 2.5559e7)
... NEPTUNE = (1.024e+26, 2.4746e7)
... def __init__(self, mass, radius):
... self.mass = mass # in kilograms
... self.radius = radius # in meters
... @property
... def surface_gravity(self):
... # universal gravitational constant (m3 kg-1 s-2)
... G = 6.67300E-11
... return G * self.mass / (self.radius * self.radius)
...
>>> Planet.EARTH.value
(5.976e+24, 6378140.0)
>>> Planet.EARTH.surface_gravity
9.802652743337129