cpython/Doc/ref.tex

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\documentstyle[11pt,myformat]{report}
\title{\bf Python Reference Manual}
\author{
Guido van Rossum \\
Dept. CST, CWI, Kruislaan 413 \\
1098 SJ Amsterdam, The Netherlands \\
E-mail: {\tt guido@cwi.nl}
}
% Tell \index to actually write the .idx file
\makeindex
\begin{document}
\pagenumbering{roman}
\maketitle
\begin{abstract}
\noindent
Python is a simple, yet powerful, interpreted programming language
that bridges the gap between C and shell programming, and is thus
ideally suited for ``throw-away programming'' and rapid prototyping.
Its syntax is put together from constructs borrowed from a variety of
other languages; most prominent are influences from ABC, C, Modula-3
and Icon.
The Python interpreter is easily extended with new functions and data
types implemented in C. Python is also suitable as an extension
language for highly customizable C applications such as editors or
window managers.
Python is available for various operating systems, amongst which
several flavors of {\UNIX}, Amoeba, the Apple Macintosh O.S.,
and MS-DOS.
This reference manual describes the syntax and ``core semantics'' of
the language. It is terse, but attempts to be exact and complete.
The semantics of non-essential built-in object types and of the
built-in functions and modules are described in the {\em Python
Library Reference}. For an informal introduction to the language, see
the {\em Python Tutorial}.
\end{abstract}
\pagebreak
{
\parskip = 0mm
\tableofcontents
}
\pagebreak
\pagenumbering{arabic}
\chapter{Introduction}
This reference manual describes the Python programming language.
It is not intended as a tutorial.
While I am trying to be as precise as possible, I chose to use English
rather than formal specifications for everything except syntax and
lexical analysis. This should make the document better understandable
to the average reader, but will leave room for ambiguities.
Consequently, if you were coming from Mars and tried to re-implement
Python from this document alone, you might have to guess things and in
fact you would probably end up implementing quite a different language.
On the other hand, if you are using
Python and wonder what the precise rules about a particular area of
the language are, you should definitely be able to find them here.
It is dangerous to add too many implementation details to a language
reference document --- the implementation may change, and other
implementations of the same language may work differently. On the
other hand, there is currently only one Python implementation, and
its particular quirks are sometimes worth being mentioned, especially
where the implementation imposes additional limitations. Therefore,
you'll find short ``implementation notes'' sprinkled throughout the
text.
Every Python implementation comes with a number of built-in and
standard modules. These are not documented here, but in the separate
{\em Python Library Reference} document. A few built-in modules are
mentioned when they interact in a significant way with the language
definition.
\section{Notation}
The descriptions of lexical analysis and syntax use a modified BNF
grammar notation. This uses the following style of definition:
\index{BNF}
\index{grammar}
\index{syntax}
\index{notation}
\begin{verbatim}
name: lc_letter (lc_letter | "_")*
lc_letter: "a"..."z"
\end{verbatim}
The first line says that a \verb\name\ is an \verb\lc_letter\ followed by
a sequence of zero or more \verb\lc_letter\s and underscores. An
\verb\lc_letter\ in turn is any of the single characters `a' through `z'.
(This rule is actually adhered to for the names defined in lexical and
grammar rules in this document.)
Each rule begins with a name (which is the name defined by the rule)
and a colon. A vertical bar
(\verb\|\) is used to separate alternatives; it is the least binding
operator in this notation. A star (\verb\*\) means zero or more
repetitions of the preceding item; likewise, a plus (\verb\+\) means
one or more repetitions, and a question mark (\verb\?\) zero or one
(in other words, the preceding item is optional). These three
operators bind as tightly as possible; parentheses are used for
grouping. Literal strings are enclosed in double quotes. White space
is only meaningful to separate tokens. Rules are normally contained
on a single line; rules with many alternatives may be formatted
alternatively with each line after the first beginning with a
vertical bar.
In lexical definitions (as the example above), two more conventions
are used: Two literal characters separated by three dots mean a choice
of any single character in the given (inclusive) range of ASCII
characters. A phrase between angular brackets (\verb\<...>\) gives an
informal description of the symbol defined; e.g., this could be used
to describe the notion of `control character' if needed.
\index{lexical definitions}
\index{ASCII}
Even though the notation used is almost the same, there is a big
difference between the meaning of lexical and syntactic definitions:
a lexical definition operates on the individual characters of the
input source, while a syntax definition operates on the stream of
tokens generated by the lexical analysis. All uses of BNF in the next
chapter (``Lexical Analysis'') are lexical definitions; uses in
subsequenc chapter are syntactic definitions.
\chapter{Lexical analysis}
A Python program is read by a {\em parser}. Input to the parser is a
stream of {\em tokens}, generated by the {\em lexical analyzer}. This
chapter describes how the lexical analyzer breaks a file into tokens.
\index{lexical analysis}
\index{parser}
\index{token}
\section{Line structure}
A Python program is divided in a number of logical lines. The end of
a logical line is represented by the token NEWLINE. Statements cannot
cross logical line boundaries except where NEWLINE is allowed by the
syntax (e.g., between statements in compound statements).
\index{line structure}
\index{logical line}
\index{NEWLINE token}
\subsection{Comments}
A comment starts with a hash character (\verb\#\) that is not part of
a string literal, and ends at the end of the physical line. A comment
always signifies the end of the logical line. Comments are ignored by
the syntax.
\index{comment}
\index{logical line}
\index{physical line}
\index{hash character}
\subsection{Line joining}
Two or more physical lines may be joined into logical lines using
backslash characters (\verb/\/), as follows: when a physical line ends
in a backslash that is not part of a string literal or comment, it is
joined with the following forming a single logical line, deleting the
backslash and the following end-of-line character. For example:
\index{physical line}
\index{line joining}
\index{backslash character}
%
\begin{verbatim}
moth_names = ['Januari', 'Februari', 'Maart', \
'April', 'Mei', 'Juni', \
'Juli', 'Augustus', 'September', \
'Oktober', 'November', 'December']
\end{verbatim}
\subsection{Blank lines}
A logical line that contains only spaces, tabs, and possibly a
comment, is ignored (i.e., no NEWLINE token is generated), except that
during interactive input of statements, an entirely blank logical line
terminates a multi-line statement.
\index{blank line}
\subsection{Indentation}
Leading whitespace (spaces and tabs) at the beginning of a logical
line is used to compute the indentation level of the line, which in
turn is used to determine the grouping of statements.
\index{indentation}
\index{whitespace}
\index{leading whitespace}
\index{space}
\index{tab}
\index{grouping}
\index{statement grouping}
First, tabs are replaced (from left to right) by one to eight spaces
such that the total number of characters up to there is a multiple of
eight (this is intended to be the same rule as used by {\UNIX}). The
total number of spaces preceding the first non-blank character then
determines the line's indentation. Indentation cannot be split over
multiple physical lines using backslashes.
The indentation levels of consecutive lines are used to generate
INDENT and DEDENT tokens, using a stack, as follows.
\index{INDENT token}
\index{DEDENT token}
Before the first line of the file is read, a single zero is pushed on
the stack; this will never be popped off again. The numbers pushed on
the stack will always be strictly increasing from bottom to top. At
the beginning of each logical line, the line's indentation level is
compared to the top of the stack. If it is equal, nothing happens.
If it larger, it is pushed on the stack, and one INDENT token is
generated. If it is smaller, it {\em must} be one of the numbers
occurring on the stack; all numbers on the stack that are larger are
popped off, and for each number popped off a DEDENT token is
generated. At the end of the file, a DEDENT token is generated for
each number remaining on the stack that is larger than zero.
Here is an example of a correctly (though confusingly) indented piece
of Python code:
\begin{verbatim}
def perm(l):
# Compute the list of all permutations of l
if len(l) <= 1:
return [l]
r = []
for i in range(len(l)):
s = l[:i] + l[i+1:]
p = perm(s)
for x in p:
r.append(l[i:i+1] + x)
return r
\end{verbatim}
The following example shows various indentation errors:
\begin{verbatim}
def perm(l): # error: first line indented
for i in range(len(l)): # error: not indented
s = l[:i] + l[i+1:]
p = perm(l[:i] + l[i+1:]) # error: unexpected indent
for x in p:
r.append(l[i:i+1] + x)
return r # error: inconsistent dedent
\end{verbatim}
(Actually, the first three errors are detected by the parser; only the
last error is found by the lexical analyzer --- the indentation of
\verb\return r\ does not match a level popped off the stack.)
\section{Other tokens}
Besides NEWLINE, INDENT and DEDENT, the following categories of tokens
exist: identifiers, keywords, literals, operators, and delimiters.
Spaces and tabs are not tokens, but serve to delimit tokens. Where
ambiguity exists, a token comprises the longest possible string that
forms a legal token, when read from left to right.
\section{Identifiers}
Identifiers (also referred to as names) are described by the following
lexical definitions:
\index{identifier}
\index{name}
\begin{verbatim}
identifier: (letter|"_") (letter|digit|"_")*
letter: lowercase | uppercase
lowercase: "a"..."z"
uppercase: "A"..."Z"
digit: "0"..."9"
\end{verbatim}
Identifiers are unlimited in length. Case is significant.
\subsection{Keywords}
The following identifiers are used as reserved words, or {\em
keywords} of the language, and cannot be used as ordinary
identifiers. They must be spelled exactly as written here:
\index{keyword}
\index{reserved word}
\begin{verbatim}
and del for in print
break elif from is raise
class else global not return
continue except if or try
def finally import pass while
\end{verbatim}
% # This Python program sorts and formats the above table
% import string
% l = []
% try:
% while 1:
% l = l + string.split(raw_input())
% except EOFError:
% pass
% l.sort()
% for i in range((len(l)+4)/5):
% for j in range(i, len(l), 5):
% print string.ljust(l[j], 10),
% print
\section{Literals}
Literals are notations for constant values of some built-in types.
\index{literal}
\index{constant}
\subsection{String literals}
String literals are described by the following lexical definitions:
\index{string literal}
\begin{verbatim}
stringliteral: "'" stringitem* "'"
stringitem: stringchar | escapeseq
stringchar: <any ASCII character except newline or "\" or "'">
escapeseq: "'" <any ASCII character except newline>
\end{verbatim}
\index{ASCII}
String literals cannot span physical line boundaries. Escape
sequences in strings are actually interpreted according to rules
simular to those used by Standard C. The recognized escape sequences
are:
\index{physical line}
\index{escape sequence}
\index{Standard C}
\index{C}
\begin{center}
\begin{tabular}{|l|l|}
\hline
\verb/\\/ & Backslash (\verb/\/) \\
\verb/\'/ & Single quote (\verb/'/) \\
\verb/\a/ & ASCII Bell (BEL) \\
\verb/\b/ & ASCII Backspace (BS) \\
%\verb/\E/ & ASCII Escape (ESC) \\
\verb/\f/ & ASCII Formfeed (FF) \\
\verb/\n/ & ASCII Linefeed (LF) \\
\verb/\r/ & ASCII Carriage Return (CR) \\
\verb/\t/ & ASCII Horizontal Tab (TAB) \\
\verb/\v/ & ASCII Vertical Tab (VT) \\
\verb/\/{\em ooo} & ASCII character with octal value {\em ooo} \\
\verb/\x/{\em xx...} & ASCII character with hex value {\em xx...} \\
\hline
\end{tabular}
\end{center}
\index{ASCII}
In strict compatibility with in Standard C, up to three octal digits are
accepted, but an unlimited number of hex digits is taken to be part of
the hex escape (and then the lower 8 bits of the resulting hex number
are used in all current implementations...).
All unrecognized escape sequences are left in the string unchanged,
i.e., {\em the backslash is left in the string.} (This behavior is
useful when debugging: if an escape sequence is mistyped, the
resulting output is more easily recognized as broken. It also helps a
great deal for string literals used as regular expressions or
otherwise passed to other modules that do their own escape handling.)
\index{unrecognized escape sequence}
\subsection{Numeric literals}
There are three types of numeric literals: plain integers, long
integers, and floating point numbers.
\index{number}
\index{numeric literal}
\index{integer literal}
\index{plain integer literal}
\index{long integer literal}
\index{floating point literal}
\index{hexadecimal literal}
\index{octal literal}
\index{decimal literal}
Integer and long integer literals are described by the following
lexical definitions:
\begin{verbatim}
longinteger: integer ("l"|"L")
integer: decimalinteger | octinteger | hexinteger
decimalinteger: nonzerodigit digit* | "0"
octinteger: "0" octdigit+
hexinteger: "0" ("x"|"X") hexdigit+
nonzerodigit: "1"..."9"
octdigit: "0"..."7"
hexdigit: digit|"a"..."f"|"A"..."F"
\end{verbatim}
Although both lower case `l' and upper case `L' are allowed as suffix
for long integers, it is strongly recommended to always use `L', since
the letter `l' looks too much like the digit `1'.
Plain integer decimal literals must be at most $2^{31} - 1$ (i.e., the
largest positive integer, assuming 32-bit arithmetic). Plain octal and
hexadecimal literals may be as large as $2^{32} - 1$, but values
larger than $2^{31} - 1$ are converted to a negative value by
subtracting $2^{32}$. There is no limit for long integer literals.
Some examples of plain and long integer literals:
\begin{verbatim}
7 2147483647 0177 0x80000000
3L 79228162514264337593543950336L 0377L 0x100000000L
\end{verbatim}
Floating point literals are described by the following lexical
definitions:
\begin{verbatim}
floatnumber: pointfloat | exponentfloat
pointfloat: [intpart] fraction | intpart "."
exponentfloat: (intpart | pointfloat) exponent
intpart: digit+
fraction: "." digit+
exponent: ("e"|"E") ["+"|"-"] digit+
\end{verbatim}
The allowed range of floating point literals is
implementation-dependent.
Some examples of floating point literals:
\begin{verbatim}
3.14 10. .001 1e100 3.14e-10
\end{verbatim}
Note that numeric literals do not include a sign; a phrase like
\verb\-1\ is actually an expression composed of the operator
\verb\-\ and the literal \verb\1\.
\section{Operators}
The following tokens are operators:
\index{operators}
\begin{verbatim}
+ - * / %
<< >> & | ^ ~
< == > <= <> != >=
\end{verbatim}
The comparison operators \verb\<>\ and \verb\!=\ are alternate
spellings of the same operator.
\section{Delimiters}
The following tokens serve as delimiters or otherwise have a special
meaning:
\index{delimiters}
\begin{verbatim}
( ) [ ] { }
; , : . ` =
\end{verbatim}
The following printing ASCII characters are not used in Python. Their
occurrence outside string literals and comments is an unconditional
error:
\index{ASCII}
\begin{verbatim}
! @ $ " ?
\end{verbatim}
They may be used by future versions of the language though!
\chapter{Data model}
\section{Objects, values and types}
{\em Objects} are Python's abstraction for data. All data in a Python
program is represented by objects or by relations between objects.
(In a sense, and in conformance to Von Neumann's model of a
``stored program computer'', code is also represented by objects.)
\index{object}
\index{data}
Every object has an identity, a type and a value. An object's {\em
identity} never changes once it has been created; you may think of it
as the object's address in memory. An object's {\em type} is also
unchangeable. It determines the operations that an object supports
(e.g., ``does it have a length?'') and also defines the possible
values for objects of that type. The {\em value} of some objects can
change. Objects whose value can change are said to be {\em mutable};
objects whose value is unchangeable once they are created are called
{\em immutable}. The type determines an object's (im)mutability.
\index{identity of an object}
\index{value of an object}
\index{type of an object}
\index{mutable object}
\index{immutable object}
Objects are never explicitly destroyed; however, when they become
unreachable they may be garbage-collected. An implementation is
allowed to delay garbage collection or omit it altogether --- it is a
matter of implementation quality how garbage collection is
implemented, as long as no objects are collected that are still
reachable. (Implementation note: the current implementation uses a
reference-counting scheme which collects most objects as soon as they
become unreachable, but never collects garbage containing circular
references.)
\index{garbage collection}
\index{reference counting}
\index{unreachable object}
Note that the use of the implementation's tracing or debugging
facilities may keep objects alive that would normally be collectable.
Some objects contain references to ``external'' resources such as open
files or windows. It is understood that these resources are freed
when the object is garbage-collected, but since garbage collection is
not guaranteed to happen, such objects also provide an explicit way to
release the external resource, usually a \verb\close\ method.
Programs are strongly recommended to always explicitly close such
objects.
Some objects contain references to other objects; these are called
{\em containers}. Examples of containers are tuples, lists and
dictionaries. The references are part of a container's value. In
most cases, when we talk about the value of a container, we imply the
values, not the identities of the contained objects; however, when we
talk about the (im)mutability of a container, only the identities of
the immediately contained objects are implied. (So, if an immutable
container contains a reference to a mutable object, its value changes
if that mutable object is changed.)
\index{container}
Types affect almost all aspects of objects' lives. Even the meaning
of object identity is affected in some sense: for immutable types,
operations that compute new values may actually return a reference to
any existing object with the same type and value, while for mutable
objects this is not allowed. E.g., after
\begin{verbatim}
a = 1; b = 1; c = []; d = []
\end{verbatim}
\verb\a\ and \verb\b\ may or may not refer to the same object with the
value one, depending on the implementation, but \verb\c\ and \verb\d\
are guaranteed to refer to two different, unique, newly created empty
lists.
\section{The standard type hierarchy}
Below is a list of the types that are built into Python. Extension
modules written in C can define additional types. Future versions of
Python may add types to the type hierarchy (e.g., rational or complex
numbers, efficiently stored arrays of integers, etc.).
\index{type}
\index{type hierarchy}
\index{extension module}
\index{C}
Some of the type descriptions below contain a paragraph listing
`special attributes'. These are attributes that provide access to the
implementation and are not intended for general use. Their definition
may change in the future. There are also some `generic' special
attributes, not listed with the individual objects: \verb\__methods__\
is a list of the method names of a built-in object, if it has any;
\verb\__members__\ is a list of the data attribute names of a built-in
object, if it has any.
\index{attribute}
\index{special attribute}
\index{generic special attribute}
\ttindex{__methods__}
\ttindex{__members__}
\begin{description}
\item[None]
This type has a single value. There is a single object with this value.
This object is accessed through the built-in name \verb\None\.
It is returned from functions that don't explicitly return an object.
\ttindex{None}
\item[Numbers]
These are created by numeric literals and returned as results
by arithmetic operators and arithmetic built-in functions.
Numeric objects are immutable; once created their value never changes.
Python numbers are of course strongly related to mathematical numbers,
but subject to the limitations of numerical representation in computers.
\index{number}
Python distinguishes between integers and floating point numbers:
\begin{description}
\item[Integers]
These represent elements from the mathematical set of whole numbers.
\index{integer}
There are two types of integers:
\begin{description}
\item[Plain integers]
These represent numbers in the range $-2^{31}$ through $2^{31}-1$.
(The range may be larger on machines with a larger natural word
size, but not smaller.)
When the result of an operation falls outside this range, the
exception \verb\OverflowError\ is raised.
For the purpose of shift and mask operations, integers are assumed to
have a binary, 2's complement notation using 32 or more bits, and
hiding no bits from the user (i.e., all $2^{32}$ different bit
patterns correspond to different values).
\index{plain integer}
\item[Long integers]
These represent numbers in an unlimited range, subject to avaiable
(virtual) memory only. For the purpose of shift and mask operations,
a binary representation is assumed, and negative numbers are
represented in a variant of 2's complement which gives the illusion of
an infinite string of sign bits extending to the left.
\index{long integer}
\end{description} % Integers
The rules for integer representation are intended to give the most
meaningful interpretation of shift and mask operations involving
negative integers and the least surprises when switching between the
plain and long integer domains. For any operation except left shift,
if it yields a result in the plain integer domain without causing
overflow, it will yield the same result in the long integer domain or
when using mixed operands.
\index{integer representation}
\item[Floating point numbers]
These represent machine-level double precision floating point numbers.
You are at the mercy of the underlying machine architecture and
C implementation for the accepted range and handling of overflow.
\index{floating point number}
\index{C}
\end{description} % Numbers
\item[Sequences]
These represent finite ordered sets indexed by natural numbers.
The built-in function \verb\len()\ returns the number of elements
of a sequence. When this number is $n$, the index set contains
the numbers $0, 1, \ldots, n-1$. Element \verb\i\ of sequence
\verb\a\ is selected by \verb\a[i]\.
\index{seqence}
\bifuncindex{len}
\index{index operation}
\index{item selection}
\index{subscription}
Sequences also support slicing: \verb\a[i:j]\ selects all elements
with index $k$ such that $i < k < j$. When used as an expression,
a slice is a sequence of the same type --- this implies that the
index set is renumbered so that it starts at 0 again.
\index{slicing}
Sequences are distinguished according to their mutability:
\begin{description}
%
\item[Immutable sequences]
An object of an immutable sequence type cannot change once it is
created. (If the object contains references to other objects,
these other objects may be mutable and may be changed; however
the collection of objects directly referenced by an immutable object
cannot change.)
\index{immutable sequence}
The following types are immutable sequences:
\begin{description}
\item[Strings]
The elements of a string are characters. There is no separate
character type; a character is represented by a string of one element.
Characters represent (at least) 8-bit bytes. The built-in
functions \verb\chr()\ and \verb\ord()\ convert between characters
and nonnegative integers representing the byte values.
Bytes with the values 0-127 represent the corresponding ASCII values.
The string data type is also used to represent arrays of bytes, e.g.,
to hold data read from a file.
\index{string}
\index{character}
\index{byte}
\index{ASCII}
\bifuncindex{chr}
\bifuncindex{ord}
(On systems whose native character set is not ASCII, strings may use
EBCDIC in their internal representation, provided the functions
\verb\chr()\ and \verb\ord()\ implement a mapping between ASCII and
EBCDIC, and string comparison preserves the ASCII order.
Or perhaps someone can propose a better rule?)
\index{ASCII}
\index{EBCDIC}
\index{character set}
\index{string comparison}
\bifuncindex{chr}
\bifuncindex{ord}
\item[Tuples]
The elements of a tuple are arbitrary Python objects.
Tuples of two or more elements are formed by comma-separated lists
of expressions. A tuple of one element (a `singleton') can be formed
by affixing a comma to an expression (an expression by itself does
not create a tuple, since parentheses must be usable for grouping of
expressions). An empty tuple can be formed by enclosing `nothing' in
parentheses.
\index{tuple}
\index{singleton tuple}
\index{empty tuple}
\end{description} % Immutable sequences
\item[Mutable sequences]
Mutable sequences can be changed after they are created. The
subscription and slicing notations can be used as the target of
assignment and \verb\del\ (delete) statements.
\index{mutable sequece}
\index{assignment statement}
\kwindex{del}
\index{subscription}
\index{slicing}
There is currently a single mutable sequence type:
\begin{description}
\item[Lists]
The elements of a list are arbitrary Python objects. Lists are formed
by placing a comma-separated list of expressions in square brackets.
(Note that there are no special cases needed to form lists of length 0
or 1.)
\index{list}
\end{description} % Mutable sequences
\end{description} % Sequences
\item[Mapping types]
These represent finite sets of objects indexed by arbitrary index sets.
The subscript notation \verb\a[k]\ selects the element indexed
by \verb\k\ from the mapping \verb\a\; this can be used in
expressions and as the target of assignments or \verb\del\ statements.
The built-in function \verb\len()\ returns the number of elements
in a mapping.
\bifuncindex{len}
\index{subscription}
\index{mapping}
There is currently a single mapping type:
\begin{description}
\item[Dictionaries]
These represent finite sets of objects indexed by strings.
Dictionaries are created by the \verb\{...}\ notation (see section
\ref{dict}). (Implementation note: the strings used for indexing must
not contain null bytes.)
\index{dictionary}
\end{description} % Mapping types
\item[Callable types]
These are the types to which the function call (invocation) operation,
written as \verb\function(argument, argument, ...)\, can be applied:
\index{callable type}
\indexii{function}{call}
\index{invocation}
\begin{description}
\item[User-defined functions]
A user-defined function object is created by a function definition
(see section \ref{function}). It should be called with an argument
list containing the same number of items as the function's formal
parameter list.
\indexii{user-defined}{function}
\index{function object}
Special read-only attributes: \verb\func_code\ is the code object
representing the compiled function body, and \verb\func_globals\ is (a
reference to) the dictionary that holds the function's global
variables --- it implements the global name space of the module in
which the function was defined.
\ttindex{func_code}
\ttindex{func_globals}
\indexii{global}{name space}
\item[User-defined methods]
A user-defined method (a.k.a. {\tt object closure}) is a pair of a
class instance object and a user-defined function. It should be
called with an argument list containing one item less than the number
of items in the function's formal parameter list. When called, the
class instance becomes the first argument, and the call arguments are
shifted one to the right.
\indexii{object}{closure}
indexii{user-defined}{method}
Special read-only attributes: \verb\im_self\ is the class instance
object, \verb\im_func\ is the function object.
\ttindex{im_func}
\ttindex{im_self}
\item[Built-in functions]
A built-in function object is a wrapper around a C function. Examples
of built-in functions are \verb\len\ and \verb\math.sin\. There
are no special attributes. The number and type of the arguments are
determined by the C function.
\index{C}
\item[Built-in methods]
This is really a different disguise of a built-in function, this time
containing an object passed to the C function as an implicit extra
argument. An example of a built-in method is \verb\list.append\ if
\verb\list\ is a list object.
\indexii{built-in}{method}
\item[Classes]
Class objects are described below. When a class object is called as a
parameterless function, a new class instance (also described below) is
created and returned. The class's initialization function is not
called --- this is the responsibility of the caller. It is illegal to
call a class object with one or more arguments.
\index{class}
\end{description}
\item[Modules]
Modules are imported by the \verb\import\ statement (see section
\ref{import}). A module object is a container for a module's name
space, which is a dictionary (the same dictionary as referenced by the
\verb\func_globals\ attribute of functions defined in the module).
Module attribute references are translated to lookups in this
dictionary. A module object does not contain the code object used to
initialize the module (since it isn't needed once the initialization
is done).
\stindex{import}
\index{module}
Attribute assignment update the module's name space dictionary.
Special read-only attributes: \verb\__dict__\ yields the module's name
space as a dictionary object; \verb\__name__\ yields the module's name
as a string object.
\ttindex{__dict__}
\ttindex{__name__}
\item[Classes]
Class objects are created by class definitions (see section
\ref{class}). A class is a container for a dictionary containing the
class's name space. Class attribute references are translated to
lookups in this dictionary. When an attribute name is not found
there, the attribute search continues in the base classes. The search
is depth-first, left-to-right in the order of their occurrence in the
base class list.
\index{class}
\index{container}
\index{dictionary}
\indexii{class}{attribute}
Class attribute assignments update the class's dictionary, never the
dictionary of a base class.
\indexiii{class}{attribute}{assignment}
A class can be called as a parameterless function to yield a class
instance (see above).
Special read-only attributes: \verb\__dict__\ yields te dictionary
containing the class's name space; \verb\__bases__\ yields a tuple
(possibly empty or a singleton) containing the base classes, in the
order of their occurrence in the base class list.
\ttindex{__dict__}
\ttindex{__bases__}
\item[Class instances]
A class instance is created by calling a class object as a
parameterless function. A class instance has a dictionary in which
attribute references are searched. When an attribute is not found
there, and the instance's class has an attribute by that name, and
that class attribute is a user-defined function (and in no other
cases), the instance attribute reference yields a user-defined method
object (see above) constructed from the instance and the function.
\indexii{class}{instance}
\indexii{class instance}{attribute}
Attribute assignments update the instance's dictionary.
\indexiii{class instance}{attribute}{assignment}
Special read-only attributes: \verb\__dict__\ yields the attribute
dictionary; \verb\__class__\ yields the instance's class.
\ttindex{__dict__}
\ttindex{__class__}
\item[Files]
A file object represents an open file. (It is a wrapper around a C
{\tt stdio} file pointer.) File objects are created by the
\verb\open()\ built-in function, and also by \verb\posix.popen()\ and
the \verb\makefile\ method of socket objects. \verb\sys.stdin\,
\verb\sys.stdout\ and \verb\sys.stderr\ are file objects corresponding
the the interpreter's standard input, output and error streams.
See the Python Library Reference for methods of file objects and other
details.
\index{file}
\index{C}
\index{stdio}
\bifuncindex{open}
\bifuncindex{popen}
\bifuncindex{makefile}
\ttindex{stdin}
\ttindex{stdout}
\ttindex{stderr}
\item[Internal types]
A few types used internally by the interpreter are exposed to the user.
Their definition may change with future versions of the interpreter,
but they are mentioned here for completeness.
\index{internal type}
\begin{description}
\item[Code objects]
Code objects represent executable code. The difference between a code
object and a function object is that the function object contains an
explicit reference to the function's context (the module in which it
was defined) which a code object contains no context. There is no way
to execute a bare code object.
\index{code object}
Special read-only attributes: \verb\co_code\ is a string representing
the sequence of instructions; \verb\co_consts\ is a list of literals
used by the code; \verb\co_names\ is a list of names (strings) used by
the code; \verb\co_filename\ is the filename from which the code was
compiled. (To find out the line numbers, you would have to decode the
instructions; the standard library module \verb\dis\ contains an
example of how to do this.)
\ttindex{co_code}
\ttindex{co_consts}
\ttindex{co_names}
\ttindex{co_filename}
\item[Frame objects]
Frame objects represent execution frames. They may occur in traceback
objects (see below).
\index{frame object}
Special read-only attributes: \verb\f_back\ is to the previous
stack frame (towards the caller), or \verb\None\ if this is the bottom
stack frame; \verb\f_code\ is the code object being executed in this
frame; \verb\f_globals\ is the dictionary used to look up global
variables; \verb\f_locals\ is used for local variables;
\verb\f_lineno\ gives the line number and \verb\f_lasti\ gives the
precise instruction (this is an index into the instruction string of
the code object).
\ttindex{f_back}
\ttindex{f_code}
\ttindex{f_globals}
\ttindex{f_locals}
\ttindex{f_lineno}
\ttindex{f_lasti}
\item[Traceback objects]
Traceback objects represent a stack trace of an exception. A
traceback object is created when an exception occurs. When the search
for an exception handler unwinds the execution stack, at each unwound
level a traceback object is inserted in front of the current
traceback. When an exception handler is entered, the stack trace is
made available to the program as \verb\sys.exc_traceback\. When the
program contains no suitable handler, the stack trace is written
(nicely formatted) to the standard error stream; if the interpreter is
interactive, it is also made available to the user as
\verb\sys.last_traceback\.
\index{traceback object}
\indexii{stack}{trace}
\index{exception handler}
\index{execution stack}
\ttindex{exc_traceback}
\ttindex{last_traceback}
Special read-only attributes: \verb\tb_next\ is the next level in the
stack trace (towards the frame where the exception occurred), or
\verb\None\ if there is no next level; \verb\tb_frame\ points to the
execution frame of the current level; \verb\tb_lineno\ gives the line
number where the exception occurred; \verb\tb_lasti\ indicates the
precise instruction. The line number and last instruction in the
traceback may differ from the line number of its frame object if the
exception occurred in a \verb\try\ statement with no matching
\verb\except\ clause or with a \verb\finally\ clause.
\ttindex{tb_next}
\ttindex{tb_frame}
\ttindex{tb_lineno}
\ttindex{tb_lasti}
\stindex{try}
\end{description} % Internal types
\end{description} % Types
\chapter{Execution model}
\section{Code blocks, execution frames, and name spaces}
A {\em code block} is a piece of Python program text that can be
executed as a unit, such as a module, a class definition or a function
body. Some code blocks (like modules) are executed only once, others
(like function bodies) may be executed many times. Code block may
textually contain other code blocks. Code blocks may invoke other
code blocks (that may or may not be textually contained in them) as
part of their execution, e.g., by invoking (calling) a function.
\index{code block}
The following are code blocks: A module is a code block. A function
body is a code block. A class definition is a code block. Each
command typed interactively is a separate code block; a script file is
a code block. The string argument passed to the built-in functions
\verb\eval\ and \verb\exec\ are code blocks. And finally, the
expression read and evaluated by the built-in function \verb\input\ is
a code block.
A code block is executed in an execution frame. An {\em execution
frame} contains some administrative information (used for debugging),
determines where and how execution continues after the code block's
execution has completed, and (perhaps most importantly) defines two
name spaces, the local and the global name space, that affect
execution of the code block.
\index{execution frame}
A {\em name space} is a mapping from names (identifiers) to objects.
A particular name space may be referenced by more than one execution
frame, and from other places as well. Adding a name to a name space
is called {\em binding} a name (to an object); changing the mapping of
a name is called {\em rebinding}; removing a name is {\em unbinding}.
Name spaces are functionally equivalent to dictionaries.
\index{name space}
\indexii{binding}{name}
\indexii{rebinding}{name}
\indexii{unbinding}{name}
The {\em local name space} of an execution frame determines the default
place where names are defined and searched. The {\em global name
space} determines the place where names listed in \verb\global\
statements are defined and searched, and where names that are not
explicitly bound in the current code block are searched.
\indexii{local}{name space}
\indexii{global}{name space}
\stindex{global}
Whether a name is local or global in a code block is determined by
static inspection of the source text for the code block: in the
absence of \verb\global\ statements, a name that is bound anywhere in
the code block is local in the entire code block; all other names are
considered global. The \verb\global\ statement forces global
interpretation of selected names throughout the code block. The
following constructs bind names: formal parameters, \verb\import\
statements, class and function definitions (these bind the class or
function name), and targets that are identifiers if occurring in an
assignment, \verb\for\ loop header, or \verb\except\ clause header.
(A target occurring in a \verb\del\ statement does not bind a name.)
When a global name is not found in the global name space, it is
searched in the list of ``built-in'' names (which is actually the
global name space of the module \verb\builtin\). When a name is not
found at all, the \verb\NameError\ exception is raised.
The following table lists the meaning of the local and global name
space for various types of code blocks. The name space for a
particular module is automatically created when the module is first
referenced.
\begin{center}
\begin{tabular}{|l|l|l|l|}
\hline
Code block type & Global name space & Local name space & Notes \\
\hline
Module & n.s. for this module & same as global & \\
Script & n.s. for \verb\__main__\ & same as global & \\
Interactive command & n.s. for \verb\__main__\ & same as global & \\
Class definition & global n.s. of containing block & new n.s. & \\
Function body & global n.s. of containing block & new n.s. & \\
String passed to \verb\exec\ or \verb\eval\
& global n.s. of caller & local n.s. of caller & (1) \\
File read by \verb\execfile\
& global n.s. of caller & local n.s. of caller & (1) \\
Expression read by \verb\input\
& global n.s. of caller & local n.s. of caller & \\
\hline
\end{tabular}
\end{center}
Notes:
\begin{description}
\item[n.s.] means {\em name space}
\item[(1)] The global and local name space for these functions can be
overridden with optional extra arguments.
\end{description}
\section{Exceptions}
Exceptions are a means of breaking out of the normal flow of control
of a code block in order to handle errors or other exceptional
conditions. An exception is {\em raised} at the point where the error
is detected; it may be {\em handled} by the surrounding code block or
by any code block that directly or indirectly invoked the code block
where the error occurred.
\index{exception}
\index{raise an exception}
\index{handle an exception}
\index{exception handler}
\index{errors}
\index{error handling}
The Python interpreter raises an exception when it detects an run-time
error (such as division by zero). A Python program can also
explicitly raise an exception with the \verb\raise\ statement.
Exception handlers are specified with the \verb\try...except\
statement.
Python uses the ``termination'' model of error handling: an exception
handler can find out what happened and continue execution at an outer
level, but it cannot repair the cause of the error and retry the
failing operation (except by re-entering the the offending piece of
code from the top).
When an exception is not handled at all, the interpreter terminates
execution of the program, or returns to its interactive main loop.
Exceptions are identified by string objects. Two different string
objects with the same value identify different exceptions.
When an exception is raised, an object (maybe \verb\None\) is passed
as the exception's ``parameter''; this object does not affect the
selection of an exception handler, but is passed to the selected
exception handler as additional information.
See also the description of the \verb\try\ and \verb\raise\
statements.
\chapter{Expressions and conditions}
In this and the following chapters, extended BNF notation will be used
to describe syntax, not lexical analysis.
\index{BNF}
This chapter explains the meaning of the elements of expressions and
conditions. Conditions are a superset of expressions, and a condition
may be used wherever an expression is required by enclosing it in
parentheses. The only places where expressions are used in the syntax
instead of conditions is in expression statements and on the
right-hand side of assignments; this catches some nasty bugs like
accedentally writing \verb\x == 1\ instead of \verb\x = 1\.
The comma plays several roles in Python's syntax. It is usually an
operator with a lower precedence than all others, but occasionally
serves other purposes as well; e.g., it separates function arguments,
is used in list and dictionary constructors, and has special semantics
in \verb\print\ statements.
When (one alternative of) a syntax rule has the form
\begin{verbatim}
name: othername
\end{verbatim}
and no semantics are given, the semantics of this form of \verb\name\
are the same as for \verb\othername\.
\section{Arithmetic conversions}
When a description of an arithmetic operator below uses the phrase
``the numeric arguments are converted to a common type'',
this both means that if either argument is not a number, a
\verb\TypeError\ exception is raised, and that otherwise
the following conversions are applied:
\begin{itemize}
\item first, if either argument is a floating point number,
the other is converted to floating point;
\item else, if either argument is a long integer,
the other is converted to long integer;
\item otherwise, both must be plain integers and no conversion
is necessary.
\end{itemize}
\section{Atoms}
Atoms are the most basic elements of expressions. Forms enclosed in
reverse quotes or in parentheses, brackets or braces are also
categorized syntactically as atoms. The syntax for atoms is:
\begin{verbatim}
atom: identifier | literal | enclosure
enclosure: parenth_form | list_display | dict_display | string_conversion
\end{verbatim}
\subsection{Identifiers (Names)}
An identifier occurring as an atom is a reference to a local, global
or built-in name binding. If a name can be assigned to anywhere in a
code block, and is not mentioned in a \verb\global\ statement in that
code block, it refers to a local name throughout that code block.
Otherwise, it refers to a global name if one exists, else to a
built-in name.
When the name is bound to an object, evaluation of the atom yields
that object. When a name is not bound, an attempt to evaluate it
raises a \verb\NameError\ exception.
\subsection{Literals}
Python knows string and numeric literals:
\begin{verbatim}
literal: stringliteral | integer | longinteger | floatnumber
\end{verbatim}
Evaluation of a literal yields an object of the given type
(string, integer, long integer, floating point number)
with the given value.
The value may be approximated in the case of floating point literals.
All literals correspond to immutable data types, and hence the
object's identity is less important than its value. Multiple
evaluations of literals with the same value (either the same
occurrence in the program text or a different occurrence) may obtain
the same object or a different object with the same value.
(In the original implementation, all literals in the same code block
with the same type and value yield the same object.)
\subsection{Parenthesized forms}
A parenthesized form is an optional condition list enclosed in
parentheses:
\begin{verbatim}
parenth_form: "(" [condition_list] ")"
\end{verbatim}
A parenthesized condition list yields whatever that condition list
yields.
An empty pair of parentheses yields an empty tuple object. Since
tuples are immutable, the rules for literals apply here.
(Note that tuples are not formed by the parentheses, but rather by use
of the comma operator. The exception is the empty tuple, for which
parentheses {\em are} required --- allowing unparenthesized ``nothing''
in expressions would causes ambiguities and allow common typos to
pass uncaught.)
\subsection{List displays}
A list display is a possibly empty series of conditions enclosed in
square brackets:
\begin{verbatim}
list_display: "[" [condition_list] "]"
\end{verbatim}
A list display yields a new list object.
If it has no condition list, the list object has no items.
Otherwise, the elements of the condition list are evaluated
from left to right and inserted in the list object in that order.
\subsection{Dictionary displays} \label{dict}
A dictionary display is a possibly empty series of key/datum pairs
enclosed in curly braces:
\begin{verbatim}
dict_display: "{" [key_datum_list] "}"
key_datum_list: [key_datum ("," key_datum)* [","]
key_datum: condition ":" condition
\end{verbatim}
A dictionary display yields a new dictionary object.
The key/datum pairs are evaluated from left to right to define the
entries of the dictionary: each key object is used as a key into the
dictionary to store the corresponding datum.
Keys must be strings, otherwise a \verb\TypeError\ exception is raised.
Clashes between duplicate keys are not detected; the last datum
(textually rightmost in the display) stored for a given key value
prevails.
\subsection{String conversions}
A string conversion is a condition list enclosed in reverse (or
backward) quotes:
\begin{verbatim}
string_conversion: "`" condition_list "`"
\end{verbatim}
A string conversion evaluates the contained condition list and converts the
resulting object into a string according to rules specific to its type.
If the object is a string, a number, \verb\None\, or a tuple, list or
dictionary containing only objects whose type is one of these, the
resulting string is a valid Python expression which can be passed to
the built-in function \verb\eval()\ to yield an expression with the
same value (or an approximation, if floating point numbers are
involved).
(In particular, converting a string adds quotes around it and converts
``funny'' characters to escape sequences that are safe to print.)
It is illegal to attempt to convert recursive objects (e.g., lists or
dictionaries that contain a reference to themselves, directly or
indirectly.)
\section{Primaries}
Primaries represent the most tightly bound operations of the language.
Their syntax is:
\begin{verbatim}
primary: atom | attributeref | subscription | slicing | call
\end{verbatim}
\subsection{Attribute references}
An attribute reference is a primary followed by a period and a name:
\begin{verbatim}
attributeref: primary "." identifier
\end{verbatim}
The primary must evaluate to an object of a type that supports
attribute references, e.g., a module or a list. This object is then
asked to produce the attribute whose name is the identifier. If this
attribute is not available, the exception \verb\AttributeError\ is
raised. Otherwise, the type and value of the object produced is
determined by the object. Multiple evaluations of the same attribute
reference may yield different objects.
\subsection{Subscriptions}
A subscription selects an item of a sequence or mapping object:
\begin{verbatim}
subscription: primary "[" condition "]"
\end{verbatim}
The primary must evaluate to an object of a sequence or mapping type.
If it is a mapping, the condition must evaluate to an object whose
value is one of the keys of the mapping, and the subscription selects
the value in the mapping that corresponds to that key.
If it is a sequence, the condition must evaluate to a plain integer.
If this value is negative, the length of the sequence is added to it
(so that, e.g., \verb\x[-1]\ selects the last item of \verb\x\.)
The resulting value must be a nonnegative integer smaller than the
number of items in the sequence, and the subscription selects the item
whose index is that value (counting from zero).
A string's items are characters. A character is not a separate data
type but a string of exactly one character.
\subsection{Slicings}
A slicing selects a range of items in a sequence object:
\begin{verbatim}
slicing: primary "[" [condition] ":" [condition] "]"
\end{verbatim}
The primary must evaluate to a sequence object. The lower and upper
bound expressions, if present, must evaluate to plain integers;
defaults are zero and the sequence's length, respectively. If either
bound is negative, the sequence's length is added to it. The slicing
now selects all items with index $k$ such that $i <= k < j$ where $i$
and $j$ are the specified lower and upper bounds. This may be an
empty sequence. It is not an error if $i$ or $j$ lie outside the
range of valid indexes (such items don't exist so they aren't
selected).
\subsection{Calls}
A call calls a function with a possibly empty series of arguments:
\begin{verbatim}
call: primary "(" [condition_list] ")"
\end{verbatim}
The primary must evaluate to a callable object (user-defined
functions, built-in functions, methods of built-in objects, class
objects, and methods of class instances are callable). If it is a
class, the argument list must be empty; otherwise, the arguments are
evaluated.
A call always returns some value, possibly \verb\None\, unless it
raises an exception. How this value is computed depends on the type
of the callable object. If it is:
\begin{description}
\item[a user-defined function:] the code block for the function is
executed, passing it the argument list. The first thing the code
block will do is bind the formal parameters to the arguments. When
the code block executes a \verb\return\ statement, this specifies the
return value of the function call.
\item[a built-in function or method:] the result is up to the
interpreter; see the library reference manual for the descriptions of
built-in functions and methods.
\item[a class object:] a new instance of that class is returned.
\item[a class instance method:] the corresponding user-defined
function is called, with an argument list that is one longer than the
argument list of the call: the instance becomes the first argument.
\end{description}
\section{Factors}
Factors represent the unary numeric operators.
Their syntax is:
\begin{verbatim}
factor: primary | "-" factor | "+" factor | "~" factor
\end{verbatim}
The unary \verb\"-"\ operator yields the negative of its
numeric argument.
The unary \verb\"+"\ operator yields its numeric argument unchanged.
The unary \verb\"~"\ operator yields the bit-wise negation of its
plain or long integer argument. The bit-wise negation negation of
\verb\x\ is defined as \verb\-(x+1)\.
In all three cases, if the argument does not have the proper type,
a \verb\TypeError\ exception is raised.
\section{Terms}
Terms represent the most tightly binding binary operators:
%
\begin{verbatim}
term: factor | term "*" factor | term "/" factor | term "%" factor
\end{verbatim}
%
The \verb\"*"\ (multiplication) operator yields the product of its
arguments. The arguments must either both be numbers, or one argument
must be a plain integer and the other must be a sequence. In the
former case, the numbers are converted to a common type and then
multiplied together. In the latter case, sequence repetition is
performed; a negative repetition factor yields an empty sequence.
The \verb\"/"\ (division) operator yields the quotient of its
arguments. The numeric arguments are first converted to a common
type. Plain or long integer division yields an integer of the same
type; the result is that of mathematical division with the `floor'
function applied to the result. Division by zero raises the
\verb\ZeroDivisionError\ exception.
The \verb\"%"\ (modulo) operator yields the remainder from the
division of the first argument by the second. The numeric arguments
are first converted to a common type. A zero right argument raises the
\verb\ZeroDivisionError\ exception. The arguments may be floating point
numbers, e.g., \verb\3.14 % 0.7\ equals \verb\0.34\. The modulo operator
always yields a result with the same sign as its second operand (or
zero); the absolute value of the result is strictly smaller than the
second operand.
The integer division and modulo operators are connected by the
following identity: \verb\x == (x/y)*y + (x%y)\.
Integer division and modulo are also connected with the built-in
function \verb\divmod()\: \verb\divmod(x, y) == (x/y, x%y)\.
These identities don't hold for floating point numbers; there a
similar identity holds where \verb\x/y\ is replaced by
\verb\floor(x/y)\).
\section{Arithmetic expressions}
\begin{verbatim}
arith_expr: term | arith_expr "+" term | arith_expr "-" term
\end{verbatim}
The \verb|"+"| operator yields the sum of its arguments. The
arguments must either both be numbers, or both sequences of the same
type. In the former case, the numbers are converted to a common type
and then added together. In the latter case, the sequences are
concatenated.
The \verb|"-"| operator yields the difference of its arguments.
The numeric arguments are first converted to a common type.
\section{Shift expressions}
\begin{verbatim}
shift_expr: arith_expr | shift_expr ( "<<" | ">>" ) arith_expr
\end{verbatim}
These operators accept plain or long integers as arguments. The
arguments are converted to a common type. They shift the first
argument to the left or right by the number of bits given by the
second argument.
A right shift by $n$ bits is defined as division by $2^n$. A left
shift by $n$ bits is defined as multiplication with $2^n$ without
overflow check; for plain integers this drops bits if the result is
not less than $2^{31} - 1$ in absolute value.
Negative shift counts raise a \verb\ValueError\ exception.
\section{Bitwise AND expressions}
\begin{verbatim}
and_expr: shift_expr | and_expr "&" shift_expr
\end{verbatim}
This operator yields the bitwise AND of its arguments, which must be
plain or long integers. The arguments are converted to a common type.
\section{Bitwise XOR expressions}
\begin{verbatim}
xor_expr: and_expr | xor_expr "^" and_expr
\end{verbatim}
This operator yields the bitwise exclusive OR of its arguments, which
must be plain or long integers. The arguments are converted to a
common type.
\section{Bitwise OR expressions}
\begin{verbatim}
or_expr: xor_expr | or_expr "|" xor_expr
\end{verbatim}
This operator yields the bitwise OR of its arguments, which must be
plain or long integers. The arguments are converted to a common type.
\section{Comparisons}
\begin{verbatim}
comparison: or_expr (comp_operator or_expr)*
comp_operator: "<"|">"|"=="|">="|"<="|"<>"|"!="|"is" ["not"]|["not"] "in"
\end{verbatim}
Comparisons yield integer value: 1 for true, 0 for false.
Comparisons can be chained arbitrarily,
e.g., $x < y <= z$ is equivalent to
$x < y$ \verb\and\ $y <= z$, except that $y$ is evaluated only once
(but in both cases $z$ is not evaluated at all when $x < y$ is
found to be false).
Formally, $e_0 op_1 e_1 op_2 e_2 ...e_{n-1} op_n e_n$ is equivalent to
$e_0 op_1 e_1$ \verb\and\ $e_1 op_2 e_2$ \verb\and\ ... \verb\and\
$e_{n-1} op_n e_n$, except that each expression is evaluated at most once.
Note that $e_0 op_1 e_1 op_2 e_2$ does not imply any kind of comparison
between $e_0$ and $e_2$, e.g., $x < y > z$ is perfectly legal.
The forms \verb\<>\ and \verb\!=\ are equivalent; for consistency with
C, \verb\!=\ is preferred; where \verb\!=\ is mentioned below
\verb\<>\ is also implied.
The operators {\tt "<", ">", "==", ">=", "<="}, and {\tt "!="} compare
the values of two objects. The objects needn't have the same type.
If both are numbers, they are coverted to a common type. Otherwise,
objects of different types {\em always} compare unequal, and are
ordered consistently but arbitrarily.
(This unusual
definition of comparison is done to simplify the definition of
operations like sorting and the \verb\in\ and \verb\not in\ operators.)
Comparison of objects of the same type depends on the type:
\begin{itemize}
\item
Numbers are compared arithmetically.
\item
Strings are compared lexicographically using the numeric equivalents
(the result of the built-in function \verb\ord\) of their characters.
\item
Tuples and lists are compared lexicographically using comparison of
corresponding items.
\item
Mappings (dictionaries) are compared through lexicographic
comparison of their sorted (key, value) lists.%
\footnote{This is expensive since it requires sorting the keys first,
but about the only sensible definition. It was tried to compare
dictionaries by identity only, but this caused surprises because
people expected to be able to test a dictionary for emptiness by
comparing it to {\tt \{\}}.}
\item
Most other types compare unequal unless they are the same object;
the choice whether one object is considered smaller or larger than
another one is made arbitrarily but consistently within one
execution of a program.
\end{itemize}
The operators \verb\in\ and \verb\not in\ test for sequence
membership: if $y$ is a sequence, $x ~\verb\in\~ y$ is true if and
only if there exists an index $i$ such that $x = y[i]$.
$x ~\verb\not in\~ y$ yields the inverse truth value. The exception
\verb\TypeError\ is raised when $y$ is not a sequence, or when $y$ is
a string and $x$ is not a string of length one.%
\footnote{The latter restriction is sometimes a nuisance.}
The operators \verb\is\ and \verb\is not\ compare object identity:
$x ~\verb\is\~ y$ is true if and only if $x$ and $y$ are the same
object. $x ~\verb\is not\~ y$ yields the inverse truth value.
\section{Boolean operators}
\begin{verbatim}
condition: or_test
or_test: and_test | or_test "or" and_test
and_test: not_test | and_test "and" not_test
not_test: comparison | "not" not_test
\end{verbatim}
In the context of Boolean operators, and also when conditions are used
by control flow statements, the following values are interpreted as
false: \verb\None\, numeric zero of all types, empty sequences
(strings, tuples and lists), and empty mappings (dictionaries). All
other values are interpreted as true.
The operator \verb\not\ yields 1 if its argument is false, 0 otherwise.
The condition $x ~\verb\and\~ y$ first evaluates $x$; if $x$ is false,
$x$ is returned; otherwise, $y$ is evaluated and returned.
The condition $x ~\verb\or\~ y$ first evaluates $x$; if $x$ is true,
$x$ is returned; otherwise, $y$ is evaluated and returned.
(Note that \verb\and\ and \verb\or\ do not restrict the value and type
they return to 0 and 1, but rather return the last evaluated argument.
This is sometimes useful, e.g., if \verb\s\ is a string, which should be
replaced by a default value if it is empty, \verb\s or 'foo'\
returns the desired value. Because \verb\not\ has to invent a value
anyway, it does not bother to return a value of the same type as its
argument, so \verb\not 'foo'\ yields \verb\0\, not \verb\''\.)
\section{Expression lists and condition lists}
\begin{verbatim}
expr_list: or_expr ("," or_expr)* [","]
cond_list: condition ("," condition)* [","]
\end{verbatim}
The only difference between expression lists and condition lists is
the lowest priority of operators that can be used in them without
being enclosed in parentheses; condition lists allow all operators,
while expression lists don't allow comparisons and Boolean operators
(they do allow bitwise and shift operators though).
Expression lists are used in expression statements and assignments;
condition lists are used everywhere else.
An expression (condition) list containing at least one comma yields a
tuple. The length of the tuple is the number of expressions
(conditions) in the list. The expressions (conditions) are evaluated
from left to right.
The trailing comma is required only to create a single tuple (a.k.a. a
{\em singleton}); it is optional in all other cases. A single
expression (condition) without a trailing comma doesn't create a
tuple, but rather yields the value of that expression (condition).
To create an empty tuple, use an empty pair of parentheses: \verb\()\.
\chapter{Simple statements}
Simple statements are comprised within a single logical line.
Several simple statements may occur on a single line separated
by semicolons. The syntax for simple statements is:
\begin{verbatim}
simple_stmt: expression_stmt
| assignment
| pass_stmt
| del_stmt
| print_stmt
| return_stmt
| raise_stmt
| break_stmt
| continue_stmt
| import_stmt
| global_stmt
\end{verbatim}
\section{Expression statements}
\begin{verbatim}
expression_stmt: expression_list
\end{verbatim}
An expression statement evaluates the expression list (which may
be a single expression).
If the value is not \verb\None\, it is converted to a string
using the rules for string conversions, and the resulting string
is written to standard output on a line by itself.
(The exception for \verb\None\ is made so that procedure calls, which
are syntactically equivalent to expressions, do not cause any output.
A tuple with only \verb\None\ items is written normally.)
\section{Assignments}
\begin{verbatim}
assignment: (target_list "=")+ expression_list
target_list: target ("," target)* [","]
target: identifier | "(" target_list ")" | "[" target_list "]"
| attributeref | subscription | slicing
\end{verbatim}
(See the section on primaries for the syntax definition of the last
three symbols.)
An assignment evaluates the expression list (remember that this can
be a single expression or a comma-separated list,
the latter yielding a tuple)
and assigns the single resulting object to each of the target lists,
from left to right.
Assignment is defined recursively depending on the form of the target.
When a target is part of a mutable object (an attribute reference,
subscription or slicing), the mutable object must ultimately perform
the assignment and decide about its validity, and may raise an
exception if the assignment is unacceptable. The rules observed by
various types and the exceptions raised are given with the definition
of the object types (some of which are defined in the library
reference).
Assignment of an object to a target list is recursively
defined as follows.
\begin{itemize}
\item
If the target list contains no commas (except in nested constructs):
the object is assigned to the single target contained in the list.
\item
If the target list contains commas (that are not in nested constructs):
the object must be a tuple with the same number of items
as the list contains targets, and the items are assigned, from left
to right, to the corresponding targets.
\end{itemize}
Assignment of an object to a (non-list)
target is recursively defined as follows.
\begin{itemize}
\item
If the target is an identifier (name):
\begin{itemize}
\item
If the name does not occur in a \verb\global\ statement in the current
code block: the object is bound to that name in the current local
name space.
\item
Otherwise: the object is bound to that name in the current global name
space.
\end{itemize}
A previous binding of the same name in the same name space is undone.
\item
If the target is a target list enclosed in parentheses:
the object is assigned to that target list.
\item
If the target is a target list enclosed in square brackets:
the object must be a list with the same number of items
as the target list contains targets,
and the list's items are assigned, from left to right,
to the corresponding targets.
\item
If the target is an attribute reference:
The primary expression in the reference is evaluated.
It should yield an object with assignable attributes;
if this is not the case, \verb\TypeError\ is raised.
That object is then asked to assign the assigned object
to the given attribute; if it cannot perform the assignment,
it raises an exception.
\item
If the target is a subscription: The primary expression in the
reference is evaluated. It should yield either a mutable sequence
(list) object or a mapping (dictionary) object. Next, the subscript
expression is evaluated.
If the primary is a sequence object, the subscript must yield a plain
integer. If it is negative, the sequence's length is added to it.
The resulting value must be a nonnegative integer less than the
sequence's length, and the sequence is asked to assign the assigned
object to its item with that index. If the index is out of range,
\verb\IndexError\ is raised (assignment to a subscripted sequence
cannot add new items to a list).
If the primary is a mapping object, the subscript must have a type
compatible with the mapping's key type, and the mapping is then asked
to to create a key/datum pair which maps the subscript to the assigned
object. This can either replace an existing key/value pair with the
same key value, or insert a new key/value pair (if no key with the
same value existed).
\item
If the target is a slicing: The primary expression in the reference is
evaluated. It should yield a mutable sequence (list) object. The
assigned object should be a sequence object of the same type. Next,
the lower and upper bound expressions are evaluated, insofar they are
present; defaults are zero and the sequence's length. The bounds
should evaluate to (small) integers. If either bound is negative, the
sequence's length is added to it. The resulting bounds are clipped to
lie between zero and the sequence's length, inclusive. Finally, the
sequence object is asked to replace the items indicated by the slice
with the items of the assigned sequence. This may change the
sequence's length, if it allows it.
\end{itemize}
(In the original implementation, the syntax for targets is taken
to be the same as for expressions, and invalid syntax is rejected
during the code generation phase, causing less detailed error
messages.)
\section{The {\tt pass} statement}
\begin{verbatim}
pass_stmt: "pass"
\end{verbatim}
\verb\pass\ is a null operation --- when it is executed, nothing
happens. It is useful as a placeholder when a statement is
required syntactically, but no code needs to be executed, for example:
\begin{verbatim}
def f(arg): pass # a function that does nothing (yet)
class C: pass # an class with no methods (yet)
\end{verbatim}
\section{The {\tt del} statement}
\begin{verbatim}
del_stmt: "del" target_list
\end{verbatim}
Deletion is recursively defined very similar to the way assignment is
defined. Rather that spelling it out in full details, here are some
hints.
Deletion of a target list recursively deletes each target,
from left to right.
Deletion of a name removes the binding of that name (which must exist)
from the local or global name space, depending on whether the name
occurs in a \verb\global\ statement in the same code block.
Deletion of attribute references, subscriptions and slicings
is passed to the primary object involved; deletion of a slicing
is in general equivalent to assignment of an empty slice of the
right type (but even this is determined by the sliced object).
\section{The {\tt print} statement}
\begin{verbatim}
print_stmt: "print" [ condition ("," condition)* [","] ]
\end{verbatim}
\verb\print\ evaluates each condition in turn and writes the resulting
object to standard output (see below). If an object is not a string,
it is first converted to a string using the rules for string
conversions. The (resulting or original) string is then written. A
space is written before each object is (converted and) written, unless
the output system believes it is positioned at the beginning of a
line. This is the case: (1) when no characters have yet been written
to standard output; or (2) when the last character written to standard
output is \verb/\n/; or (3) when the last write operation on standard
output was not a \verb\print\ statement. (In some cases it may be
functional to write an empty string to standard output for this
reason.)
A \verb/"\n"/ character is written at the end, unless the \verb\print\
statement ends with a comma. This is the only action if the statement
contains just the keyword \verb\print\.
Standard output is defined as the file object named \verb\stdout\
in the built-in module \verb\sys\. If no such object exists,
or if it is not a writable file, a \verb\RuntimeError\ exception is raised.
(The original implementation attempts to write to the system's original
standard output instead, but this is not safe, and should be fixed.)
\section{The {\tt return} statement}
\begin{verbatim}
return_stmt: "return" [condition_list]
\end{verbatim}
\verb\return\ may only occur syntactically nested in a function
definition, not within a nested class definition.
If a condition list is present, it is evaluated, else \verb\None\
is substituted.
\verb\return\ leaves the current function call with the condition
list (or \verb\None\) as return value.
When \verb\return\ passes control out of a \verb\try\ statement
with a \verb\finally\ clause, that finally clause is executed
before really leaving the function.
\section{The {\tt raise} statement}
\begin{verbatim}
raise_stmt: "raise" condition ["," condition]
\end{verbatim}
\verb\raise\ evaluates its first condition, which must yield
a string object. If there is a second condition, this is evaluated,
else \verb\None\ is substituted.
It then raises the exception identified by the first object,
with the second one (or \verb\None\) as its parameter.
\section{The {\tt break} statement}
\begin{verbatim}
break_stmt: "break"
\end{verbatim}
\verb\break\ may only occur syntactically nested in a \verb\for\
or \verb\while\ loop, not nested in a function or class definition.
It terminates the neares enclosing loop, skipping the optional
\verb\else\ clause if the loop has one.
If a \verb\for\ loop is terminated by \verb\break\, the loop control
target keeps its current value.
When \verb\break\ passes control out of a \verb\try\ statement
with a \verb\finally\ clause, that finally clause is executed
before really leaving the loop.
\section{The {\tt continue} statement}
\begin{verbatim}
continue_stmt: "continue"
\end{verbatim}
\verb\continue\ may only occur syntactically nested in a \verb\for\ or
\verb\while\ loop, not nested in a function or class definition, and
not nested in the \verb\try\ clause of a \verb\try\ statement with a
\verb\finally\ clause (it may occur nested in a \verb\except\ or
\verb\finally\ clause of a \verb\try\ statement though).
It continues with the next cycle of the nearest enclosing loop.
\section{The {\tt import} statement} \label{import}
\begin{verbatim}
import_stmt: "import" identifier ("," identifier)*
| "from" identifier "import" identifier ("," identifier)*
| "from" identifier "import" "*"
\end{verbatim}
Import statements are executed in two steps: (1) find a module, and
initialize it if necessary; (2) define a name or names in the local
name space (of the scope where the \verb\import\ statement occurs).
The first form (without \verb\from\) repeats these steps for each
identifier in the list, the \verb\from\ form performs them once, with
the first identifier specifying the module name.
The system maintains a table of modules that have been initialized,
indexed by module name. (The current implementation makes this table
accessible as \verb\sys.modules\.) When a module name is found in
this table, step (1) is finished. If not, a search for a module
definition is started. This first looks for a built-in module
definition, and if no built-in module if the given name is found, it
searches a user-specified list of directories for a file whose name is
the module name with extension \verb\".py"\. (The current
implementation uses the list of strings \verb\sys.path\ as the search
path; it is initialized from the shell environment variable
\verb\$PYTHONPATH\, with an installation-dependent default.)
If a built-in module is found, its built-in initialization code is
executed and step (1) is finished. If no matching file is found,
\verb\ImportError\ is raised. If a file is found, it is parsed,
yielding an executable code block. If a syntax error occurs,
\verb\SyntaxError\ is raised. Otherwise, an empty module of the given
name is created and inserted in the module table, and then the code
block is executed in the context of this module. Exceptions during
this execution terminate step (1).
When step (1) finishes without raising an exception, step (2) can
begin.
The first form of \verb\import\ statement binds the module name in the
local name space to the module object, and then goes on to import the
next identifier, if any. The \verb\from\ from does not bind the
module name: it goes through the list of identifiers, looks each one
of them up in the module found in step (1), and binds the name in the
local name space to the object thus found. If a name is not found,
\verb\ImportError\ is raised. If the list of identifiers is replaced
by a star (\verb\*\), all names defined in the module are bound,
except those beginning with an underscore(\verb\_\).
Names bound by import statements may not occur in \verb\global\
statements in the same scope.
The \verb\from\ form with \verb\*\ may only occur in a module scope.
(The current implementation does not enforce the latter two
restrictions, but programs should not abuse this freedom, as future
implementations may enforce them or silently change the meaning of the
program.)
\section{The {\tt global} statement} \label{global}
\begin{verbatim}
global_stmt: "global" identifier ("," identifier)*
\end{verbatim}
The \verb\global\ statement is a declaration which holds for the
entire current scope. It means that the listed identifiers are to be
interpreted as globals. While {\em using} global names is automatic
if they are not defined in the local scope, {\em assigning} to global
names would be impossible without \verb\global\.
Names listed in a \verb\global\ statement must not be used in the same
scope before that \verb\global\ statement is executed.
Name listed in a \verb\global\ statement must not be defined as formal
parameters or in a \verb\for\ loop control target, \verb\class\
definition, function definition, or \verb\import\ statement.
(The current implementation does not enforce the latter two
restrictions, but programs should not abuse this freedom, as future
implementations may enforce them or silently change the meaning of the
program.)
\chapter{Compound statements}
Compound statements contain (groups of) other statements; they affect
or control the execution of those other statements in some way.
The \verb\if\, \verb\while\ and \verb\for\ statements implement
traditional control flow constructs. \verb\try\ specifies exception
handlers and/or cleanup code for a group of statements. Function and
class definitions are also syntactically compound statements.
Compound statements consist of one or more `clauses'. A clause
consists of a header and a `suite'. The clause headers of a
particular compound statement are all at the same indentation level;
all clauses begin with a uniquely identifying keyword and end with a
colon. A suite is a group of statements controlled by a clause. A
suite can be a bunch of semicolon-separated simple statements on the
same line as the header, following the colon, or it can be a list of
indented statements. Only the latter form of suite can contain nested
compound statements; the following is illegal (mostly because it
wouldn't be clear what to do with \verb\else\):
\begin{verbatim}
if test1: if test2: print x
\end{verbatim}
Also note that the semicolon binds tighter that the colon in this
context (so to speak), so that in the following example, either all or
none of the \verb\print\ statements are executed:
\begin{verbatim}
if some_test: print x; print y; print z
\end{verbatim}
Summarizing:
\begin{verbatim}
compound_stmt: if_stmt | while_stmt | for_stmt | try_stmt | funcdef | classdef
suite: stmt_list NEWLINE | NEWLINE INDENT statement+ DEDENT
statement: stmt_list NEWLINE | compound_stmt
stmt_list: simple_stmt (";" simple_stmt)* [";"]
\end{verbatim}
Note that statements always ends in a \verb\NEWLINE\ possibly followed
by a \verb\DEDENT\.
Also note that optional continuation clauses always begin with a
keyword that cannot start a statement, thus there are no ambiguities
(the `dangling \verb\else\' problem is solved in Python by requiring
nested \verb\if\ statements to be indented).
The formatting of the grammar rules in the following section places
each clause on a separate line for clarity.
\section{The {\tt if} statement}
The \verb\if\ statement is used for conditional execution:
\begin{verbatim}
if_stmt: "if" condition ":" suite
("elif" condition ":" suite)*
["else" ":" suite]
\end{verbatim}
It selects exactly one of the suites, by testing the conditions one by
one until one is true; then that suite is executed. If all conditions
are false, the suite of the \verb\else\ clause is executed, if present.
\section{The {\tt while} statement}
The \verb\while\ statement is used for repeated execution as long as a
condition is true:
\begin{verbatim}
while_stmt: "while" condition ":" suite
["else" ":" suite]
\end{verbatim}
This repeatedly tests the condition and, if it is true, executes the
first suite; if the condition is false (which may be the first time it
is tested) the suite of the \verb\else\ clause is executed, if
present, and the loop terminates.
A \verb\break\ statement executed in the first suite terminates the
loop without executing the \verb\else\ clause's suite. A
\verb\continue\ statement executed in the first suited skips the rest
of the suite and goes back to testing the condition.
\section{The {\tt for} statement}
The \verb\for\ statement is used to iterate over the elements of a
sequence (string, tuple or list):
\begin{verbatim}
for_stmt: "for" target_list "in" condition_list ":" suite
["else" ":" suite]
\end{verbatim}
The suite is executed once for each item in the condition list, in the
order of ascending indices. Each item in turn is assigned to the
target list using the standard rules for assignments, and then the
suite is executed. When the list is exhausted (which is immediately
when the sequence is empty), the suite in the \verb\else\ clause is
executed, if present.
A \verb\break\ statement executed in the first suite terminates the
loop without executing the \verb\else\ clause's suite. A
\verb\continue\ statement executed in the first suited skips the rest
of the suite and continues with the next item or with the \verb\else\
clause.
The suite may assign to the variable(s) in the target list; this does
not affect the next item assigned to it.
The target list are not deleted when the loop is finished (but if the
loop has executed 0 times it will not have been assigned to at all by
the loop).
The built-in function \verb\range()\ returns a sequence of integers
suitable to emulate the effect of Pascal's \verb\for i := 1 to n do\.
{\bf Warning:} There is a subtlety when the sequence is being modified
by the loop (this can only occur for lists). An internal counter is
used to keep track of which item is used next, and this is incremented
on each iteration. When this counter has reached the end of the
sequence the loop terminates. This means that if the suite deletes
the current (or a previous) item from the sequence, the next item will
be skipped (since it gets the index of the current item and this has
already been treated). Likewise, if the suite inserts an item in the
sequence before the current item, the current item will be treated
again the next time through the loop. This can lead to nasty bugs
that can be avoided by making a temporary copy using the \
\section{The {\tt try} statement}
The \verb\try\ statement specifies exception handlers and/or cleanup
code for a group of statements:
\begin{verbatim}
try_stmt: "try" ":" suite
("except" condition ["," target] ":" suite)*
["except" ":" suite]
["finally" ":" suite]
\end{verbatim}
There are really two forms: \verb\try...except\ and
\verb\try...finally\. A \verb\try\ statement with both types of
clauses is equivalent to a \verb\try...finally\ statement with a
\verb\try...except\ statement in its \verb\try\ clause. A \verb\try\
statement with neither a \verb\except\ clause nor a \verb\finally\
clause just executes the suite of statements in its \verb\try\ clause.
The \verb\try...except\ form specifies one or more exception handlers.
When no exception occurs in the \verb\try\ clause, no exception
handler is executed. When an exception occurs in the \verb\try\
suite, a search for an exception handler is started. This inspects
the except clauses (exception handlers) in turn until one is found
that matches the exception. A condition-less except clause (which
must be last) matches any exception. For except clause with a
condition, that condition is evaluated, and the clause matches the
exception if the resulting object is ``compatible'' with the
exception. An object is compatible with an exception if it is either
the object that identifies the exception or it is a tuple containing
an item that is compatible with the exception.
If no except clause matches the exception, the search for an exception
handler continues in the surrounding code and on the invocation stack.
If the evaluation of a condition in the header of an except clause
raises an exception, the original search for a handler is cancelled
and a search starts for the new exception in the surrounding code and
on the call stack.
When a matching except clause is found in a try statement, the
exception's parameter is assigned to the target specified in the
except clause (if present), and the except clause's suite is executed.
When the end of this suite is reached, execution continues normally
at the point following the entire try statement. (This means that if
two nested handlers exist for the same exception, and the exception
occurs in the try clause of the inner handler, the outer handler will
not notice the exception.)
The \verb\try...finally\ form specifies a `cleanup' handler. The
\verb\try\ clause is executed. When no exception occurs, the
\verb\finally\ clause is executed. When an exception occurs in the
\verb\try\ clause, the exception is temporarily saved, the
\verb\finally\ clause is executed, and then the saved exception is
re-raised. If the \verb\finally\ clause raises another exception or
executes a \verb\return\, \verb\break\ or \verb\continue\ statement,
the saved exception is lost.
When a \verb\return\ or \verb\break\ statement is executed in the
\verb\try\ suite of a \verb\try...finally\ statement, the
\verb\finally\ clause is also executed `on the way out'. A
\verb\continue\ statement is illegal in the \verb\try\ clause (the
reason is a problem with the current implementation --- this
restriction may be lifted in the future).
\section{Function definitions} \label{function}
A function definition defines a function:
\begin{verbatim}
funcdef: "def" identifier "(" [parameter_list] ")" ":" suite
parameter_list: parameter ("," parameter)*
parameter: identifier | "(" parameter_list ")"
\end{verbatim}
A function definition is an executable statement. Its execution binds
the function name in the current local name space to a function object
(a wrapper around the executable code for the function). This
function object contains a reference to the current global name space
as the global name space to be used when the function is called.
The function definition does not execute the function body; this gets
executed only when the function is called. Function call semantics
are described elsewhere (see XXX).
\section{Class definitions} \label{class}
A class definition defines a class:
\begin{verbatim}
classdef: "class" identifier [inheritance] ":" suite
inheritance: "(" condition_list ")"
\end{verbatim}
A class definition is an executable statement. It first executes the
inheritance list, if present. The class's suite is executed in a new
execution frame, using a newly created local name space and the
original global name space. (Usually, the suite contains only
function definitions.) When the class's suite finishes execution, its
execution frame is discarded but its local name space is saved. A
class object (see XXX) is created using the inheritance list for the
base classes and the saved local name space for the attribute
dictionary. The class name is then bound to this class object in the
original local name space.
\section{P.M.}
XXX New definition of expressions (as conditions)
\chapter{Top-level components}
The Python interpreter can get its input from a number of sources:
from a script passed to it as standard input or as program argument,
typed in interactively, from a module source file, etc. This chapter
gives the syntax used in these cases.
\section{Complete Python programs}
While a language specification need not prescribe how the language
interpreter is invoked, it is useful to have a notion of a complete
Python program. A complete Python program is executed in a minimally
initialized environment: all built-in and standard modules are
available, but none have been initialized, except for \verb\sys\
(various system services), \verb\builtin\ (built-in functions,
exceptions and \verb\None\) and \verb\__main__\. The latter is used
to provide the local and global name space for execution of the
complete program.
The syntax for a complete Python program is that for file input,
described in the next section.
The interpreter may also be invoked in interactive mode; in this case,
it does not read and execute a complete program but reads and executes
one statement (possibly compound) at a time. The initial environment
is identical to that of a complete program; each statement is executed
in the name space of \verb\__main__\.
Under {\UNIX}, a complete program can be passed to the interpreter in
three forms: with the {\bf -c} {\it string} command line option, as a
file passed as the first command line argument, or as standard input.
If the file or standard input is a tty device, the interpreter enters
interactive mode; otherwise, it executes the file as a complete
program.
\section{File input}
All input read from non-interactive files has the same form:
\begin{verbatim}
file_input: (NEWLINE | statement)*
\end{verbatim}
This syntax is used in the following situations:
\begin{itemize}
\item when parsing a complete Python program (from a file or from a string);
\item when parsing a module;
\item when parsing a string passed to \verb\exec()\;
\item when parsing a file passed to \verb\execfile()\;
\end{itemize}
\section{Interactive input}
Input in interactive mode is parsed using the following grammar:
\begin{verbatim}
interactive_input: [stmt_list] NEWLINE | compound_stmt NEWLINE
\end{verbatim}
Note that a (top-level) compound statement must be followed by a blank
line in interactive mode; this is needed to help the parser detect the
end of the input.
\section{Expression input}
There are two forms of expression input. Both ignore leading
whitespace.
The string argument to \verb\eval()\ must have the following form:
\begin{verbatim}
eval_input: condition_list NEWLINE*
\end{verbatim}
The input line read by \verb\input()\ must have the following form:
\begin{verbatim}
input_input: condition_list NEWLINE
\end{verbatim}
\input{ref.ind} % The index
\end{document}