BGEN -- An Experiment: Automatic Generation of Extension Modules ================================================================ This directory contains BGEN -- a package that helps in generating complete source code for Python extension module. It currently also contains a set of examples that were generated with BGEN. These examples are mostly interfaces to a number of important managers in the Macintosh toolbox. Overview of Subdirectories -------------------------- Main subdirectories: bgen the code generator package Example subdirectories: ae AppleEvents ctl Controls cm Component manager dlg Dialogs evt Events menu Menus list Lists qd QuickDraw qt QuickTime res Resources snd Sound win Windows Contents of Subdirectories -------------------------- The contents of each example subdirectory is similar ( is for instance AppleEvents, while is ae): scan.py Scan the .h header, generating gen.py gen.py Output of scan.py, input for support.py edit.py Manually written complement of gen.py, sometimes support.py Generate module.c from gen.py and edit.py module.c The interface module, ready to be compiled .py Symbolic constants extracted from Tests and Examples ------------------ Other files in these subdirectories are usually examples using the extension. If there's a file t.py, it usually is a really boring test program. Some test programs contain pathnames that should be edited before trying them. Some of the less boring tests and examples: At the top level: test.py Application mainloop, uses most Mac extensions In ae: aetools.py Conversions between AE and Python data type echo.py Dummy AE server, echoes all data back tell.py Primitive AE client aete.py Decode 'aete' and 'aeut' resources (incomplete) gensuitemodule.py Read aete/aeut resources and turn them into python modules. The *_Suite.py modules have been generated with this. AEservertest.py A simple AE server, similar to echo but different. In cm: cmtest.py List all components in the system plus some info on them In qt: MovieInWindow.py Play a movie in a fixed-sized window, stop on mouse-press VerySimplePlayer.py Play a movie with the standard quicktime controller. In res: listres.py List *all* resources in current and in all res files copyres.py Copy a resource file mkerrstrres.py Read "errors.txt" and create a set of "Estr" resources In snd: playaiff.py Play an AIFF file morse.py Turn text into Morse code audiodev.py The standard audiodev.py extended with Mac support Audio_mac.py The Mac support for audiodev.py Creating new Macintosh interfaces --------------------------------- These instructions were written up by Jack while he was building the interface to Lists.h, the macintosh list manager. they may or may not have a more global scope than exactly that. First, start by copying ...scan.py and ...support.py from another, preferrably similar type. I started with evt, but that was a mistake since evt has no "own" object. Ctl or Dlg would probably have been a better idea. Now, the first thing to do is to comment out the blacklisted types and functions and the transformation rules for arguments, we'll fill those in lateron. Also, change the various definitions at the top, so that the right include file is parsed, and the .py files are generated with the correct name. If your manager has a type that will be implemented as a python object you may as well now change the destination() method to recognize that. (List was funny in this respect, since it has the list as the last argument in stead of the first). Now run your scanner. This will probably go fine until it tries to execute the generated code in the ...gen.py module. Look at that file, it will have formalized "definitions" of all the functions and methods that will be generated. Look at them all (with the documentation of the manager you're implementing in hand). Now you'll have to fix the blacklists and the repair instructions. This is sort of a black art, but a few guidelines may be handy here: - If there are argument types you cannot implement (or want to leave for the moment) put them in blacklisttypes. Complex structures come to mind, or routine pointers/UPP's. You will probably also want to blacklist the routine that disposes of your object (since you'll do that in the python destruction routine). - Various types of buffers are available in bgenBuffer, bgenHeapBuffer and macsupport in the bgen directory. These'll let you handle all sorts of input and output parameters. You can put instructions in the repair list to let the C-arguments be handled by the correct type of buffer. Check the other bgen-generated modules for using this for passing raw structures and input and output buffers. - It appears that the parser usually guesses correctly whether a parameter is meant for input or output. But, check the routines to be sure. - Some types are pretty hard to handle but you need the functionality the a routine that uses them anyway. Various routines expecting ProcPtrs or RegionHandles come to mind. Often, you can use the FakeType class to provide a sensible default (i.e. NULL or a pointer to a routine you coded in C, or a region specifying "the whole window"). This way, python programmers won't get the full functionality but at least they'll get the common case. You put the FakeType stuff in ...support.py. Next you'll probably have to write the code to implement your object. This will probably be a subclass of GlobalObjectDefinition. This goes into ...support.py. Also, some types used by the manager may look enough like standard types that you can equate them here (there are a lot of 2-integer structures that look remarkably like a Point, for instance). You'll also have to define the Function() and Method() classes. The OSErrFunctionGenerator and its method-counterpart are particularly handy for a lot of mac managers. Finally, you'll have to try and compile your resulting C-source, and go through the steps above until it works. For tlist.py, the test program for list, I started with the application framework. This is probably a good idea for any manager that does something to the display, since ApplicationFramework takes care of all the intricacies of event handling and decoding (up to a point).