from Tkinter import * import string class Pong(Frame): def createWidgets(self): self.QUIT = Button(self, {'text': 'QUIT', 'fg': 'red', 'command': self.quit}) self.QUIT.pack({'side': 'left', 'fill': 'both'}) ## The playing field self.draw = Canvas(self, {"width" : "5i", "height" : "5i"}) ## The speed control for the ball self.speed = Scale(self, {"orient": "horiz", "label" : "ball speed", "from" : -100, "to" : 100}) self.speed.pack({'side': 'bottom', "fill" : "x"}) # The ball self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i", {"fill" : "red"}) self.x = 0.05 self.y = 0.05 self.velocity_x = 0.3 self.velocity_y = 0.5 self.draw.pack({'side': 'left'}) def moveBall(self, *args): if (self.x > 5.0) or (self.x < 0.0): self.velocity_x = -1.0 * self.velocity_x if (self.y > 5.0) or (self.y < 0.0): self.velocity_y = -1.0 * self.velocity_y deltax = (self.velocity_x * self.speed.get() / 100.0) deltay = (self.velocity_y * self.speed.get() / 100.0) self.x = self.x + deltax self.y = self.y + deltay self.draw.move(self.ball, `deltax` + "i", `deltay` + "i") self.after(10, self.moveBall) def __init__(self, master=None): Frame.__init__(self, master) Pack.config(self) self.createWidgets() self.after(10, self.moveBall) game = Pong() game.mainloop()