\section{\module{EasyDialogs} --- Basic Macintosh dialogs} \declaremodule{standard}{EasyDialogs} \platform{Mac} \modulesynopsis{Basic Macintosh dialogs.} The \module{EasyDialogs} module contains some simple dialogs for the Macintosh. All routines have an optional parameter \var{id} with which you can override the DLOG resource used for the dialog, as long as the item numbers correspond. See the source for details. The \module{EasyDialogs} module defines the following functions: \begin{funcdesc}{Message}{str} A modal dialog with the message text \var{str}, which should be at most 255 characters long, is displayed. Control is returned when the user clicks ``OK''. \end{funcdesc} \begin{funcdesc}{AskString}{prompt\optional{, default}} Ask the user to input a string value, in a modal dialog. \var{prompt} is the prompt message, the optional \var{default} arg is the initial value for the string. All strings can be at most 255 bytes long. \function{AskString()} returns the string entered or \code{None} in case the user cancelled. \end{funcdesc} \begin{funcdesc}{AskPassword}{prompt\optional{, default}} Ask the user to input a string value, in a modal dialog. Like \method{AskString}, but with the text shown as bullets. \var{prompt} is the prompt message, the optional \var{default} arg is the initial value for the string. All strings can be at most 255 bytes long. \function{AskString()} returns the string entered or \code{None} in case the user cancelled. \end{funcdesc} \begin{funcdesc}{AskYesNoCancel}{question\optional{, default}} Present a dialog with text \var{question} and three buttons labelled ``yes'', ``no'' and ``cancel''. Return \code{1} for yes, \code{0} for no and \code{-1} for cancel. The default return value chosen by hitting return is \code{0}. This can be changed with the optional \var{default} argument. \end{funcdesc} \begin{funcdesc}{ProgressBar}{\optional{title \optional{, maxval\optional{,label}}}} Display a modeless progress dialog with a thermometer bar. \var{title} is the text string displayed (default ``Working...''), \var{maxval} is the value at which progress is complete (default \code{100}). \var{label} is the text that is displayed over the progress bar itself. The returned object has two methods, \code{set(\var{value})}, which sets the value of the progress bar, and \code{label(\var{text})}, which sets the text of the label. The bar remains visible until the object returned is discarded. The progress bar has a ``cancel'' button. [NOTE: how does the cancel button behave?] \end{funcdesc}