/* Tuple object interface */ /* 123456789-123456789-123456789-123456789-123456789-123456789-123456789-12 Another generally useful object type is an tuple of object pointers. This is a mutable type: the tuple items can be changed (but not their number). Out-of-range indices or non-tuple objects are ignored. *** WARNING *** settupleitem does not increment the new item's reference count, but does decrement the reference count of the item it replaces, if not nil. It does *decrement* the reference count if it is *not* inserted in the tuple. Similarly, gettupleitem does not increment the returned item's reference count. */ typedef struct { OB_VARHEAD object *ob_item[1]; } tupleobject; extern typeobject Tupletype; #define is_tupleobject(op) ((op)->ob_type == &Tupletype) extern object *newtupleobject PROTO((int size)); extern int gettuplesize PROTO((object *)); extern object *gettupleitem PROTO((object *, int)); extern int settupleitem PROTO((object *, int, object *)); /* Macro, trading safety for speed */ #define GETTUPLEITEM(op, i) ((op)->ob_item[i])