actual script to run in case we are running from an applet. If we are indeed
running an applet we skip the normal option processing leaving it all to the
applet code.
This allows us to get use the normal python binary in the Python.app bundle,
giving us all the normal command line options through PythonLauncher while
still allowing Python.app to be used as the template for building applets.
Consequently, pythonforbundle is gone, and Mac/Python/macmain.c isn't used
on OSX anymore.
doubleclicks a .py, .pyw or .pyc file. It runs the file by invoking the
relevant interpreter (either the command line Python in a terminal window
or a Python.app for GUI-based scripts). Interpreter to use and the options
to pass are settable through preferences.
If PythonLauncher wasn't running it does its thing for one script and exits.
If it was manually started before a dialog is presented where the user
can set the options to use, etc.
To be done:
- option-drag/doubleclick should always open the interactive dialog
- Terminal-window isn't done yet
- Should be reimplemented in Python, but pyobjc isn't part of the core.
- Various menu entries should be disabled.
OSX framework build process. Things fixed/modified:
- the filesystem case-sensitivity test now works for builds outside
the source directory
- various other fixes for building outside the source directory
- python.app now has a target in the main Makefile
- WASTE and AquaTk are found more automatically
incorporating them in a vanilla Python under MacOSX (i.e. in a
non-MacPython-Python). Not complete and up-to-date right now, but
that'll be fixed shortly.