(the latter renamed to _PyLong_Frexp) now use the same core code. The
exponent produced by _PyLong_Frexp now has type Py_ssize_t instead of the
previously used int, and no longer needs scaling by PyLong_SHIFT. This
frees the math module from having to know anything about the PyLong
implementation. This closes issue #5576.
(high_bits << PyLong_SHIFT) + low_bits with
(high_bits << PyLong_SHIFT) | low_bits
in Objects/longobject.c. Motivation:
- shouldn't unnecessarily mix bit ops with arithmetic ops (style)
- this pattern should be spelt the same way thoughout (consistency)
- it's very very very slightly faster: no need to worry about
carries to the high digit (nano-optimization).
correctly rounded, using round-half-to-even. This ensures that the
value of float(n) doesn't depend on whether we're using 15-bit digits
or 30-bit digits for Python longs.
The basic algorithm remains the same; the most significant speedups
come from the following three changes:
(1) normalize by shifting instead of multiplying and dividing
(2) the old algorithm usually did an unnecessary extra iteration of
the outer loop; remove this. As a special case, this means that
long divisions with a single-digit result run twice as fast as
before.
(3) make inner loop much tighter.
Various benchmarks show speedups of between 50% and 150% for long
integer divisions and modulo operations.
and cleanups in Objects/longobject.c. The most significant change is that
longs now use less memory: average savings are 2 bytes per long on 32-bit
systems and 6 bytes per long on 64-bit systems. (This memory saving already
exists in py3k.)
- fix some places where counters into ob_digit were declared as
int instead of Py_ssize_t
- add (twodigit) casts where necessary
- fix code in _PyLong_AsByteArray that uses << on negative values
long raise ValueError instead of returning 0. Also, change the error
message for conversion of an infinity to an integer, replacing 'long' by
'integer', so that it's appropriate for both long(float('inf')) and
int(float('inf')).
The patch also adds acosh, asinh, atanh, log1p and copysign to all platforms. Finally it fixes differences between platforms like different results or exceptions for edge cases. Have fun :)
Rather than sprinkle casts throughout the code, change Py_CHARMASK to
always cast it's result to an unsigned char. This should ensure we
do the right thing when accessing an array with the result.
Added 0b and 0o literals to tokenizer.
Modified PyOS_strtoul to support 0b and 0o inputs.
Modified PyLong_FromString to support guessing 0b and 0o inputs.
Renamed test_hexoct.py to test_int_literal.py and added binary tests.
Added upper and lower case 0b, 0O, and 0X tests to test_int_literal.py
Highlights:
- Adding PyObject_Format.
- Adding string.Format class.
- Adding __format__ for str, unicode, int, long, float, datetime.
- Adding builtin format.
- Adding ''.format and u''.format.
- str/unicode fixups for formatters.
The files in Objects/stringlib that implement PEP 3101 (stringdefs.h,
unicodedefs.h, formatter.h, string_format.h) are identical in trunk
and py3k. Any changes from here on should be made to trunk, and
changes will propogate to py3k).
_PyLong_Format. In longobject.c, changed long_format to
_PyLong_Format. In intobject.c, changed uses of PyOS_snprintf to
_PyInt_Format instead.
_PyLong_Format is similar to py3k's routine of the same name, except
it has 2 additional parameters: addL and newstyle. addL was existing
in long_format, and controls adding the trailing "L". This is
unneeded in py3k. newstyle is used to control whether octal prepends
"0" (the pre-2.6 style), or "0o" (the 3.0 sytle).
PyNumber_ToBase is needed for PEP 3127 (Integer Literal Support and
Syntax) and PEP 3101 (Advanced String Formatting).
This changeset does not need merging into py3k.
First chapter of the Python 3.0 io framework back port: _fileio
The next step depends on a working bytearray type which itself depends on a backport of the nwe buffer API.